Publication Search

54,413 articles from 425 journals · 1,457 citations tracked

Showing 1-16 of 16

Analytics

Anggun Sari; Dewi Anggraeni; Murjainah Murjainah; Putri Gerry Sandari

Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar 2026 Asosiasi Periset Bahasa Sastra Indonesia

This study was conducted based on the low level of student activeness and understanding in IPAS learning at the elementary school level. The objective of this research was to determine the effectiveness of the role play method in improving students’ activeness and learning outcomes. This study employed a classroom action research approach involving 27 students. The data were collected through observation and evaluation of student learning outcomes. The findings revealed a significant improvement in both student participation and understanding after the implementation of the role play method. Students became more active in asking questions, responding to the teacher, and participating in classroom activities. In terms of learning outcomes, 85.2% of students were able to answer questions correctly and demonstrated good understanding, while the remaining 14.8% also achieved the minimum criteria. These results indicate that learning through direct experience enhances students’ comprehension. The implication of this study suggests that the role play method can be used as an effective alternative teaching strategy to create an interactive, engaging, and student-centered learning environment in elementary education.

Nailatul Karimah; Iqnatia Alfiansyah; Nataria Wahyuning Subayani

Jurnal Ilmu Pendidikan 2026 Lembaga Pengembangan Kinerja Dosen

This study aimed to describe: (1) the development process of the Eksotika Pop-Up Book media on local wisdom material for fourth-grade elementary school students, (2) the validity of the media, (3) its effectiveness, and (4) students’ responses toward the media. This research employed a Research and Development (R&D) method using the ADDIE model, consisting of Analyze, Design, Development, Implementation, and Evaluation stages. The study was conducted at UPT SDN 256 Gresik. Data were collected through interviews, observations, validation questionnaires from media and material experts, student response questionnaires, and learning outcome tests. The results showed that the Eksotika Pop-Up Book media was feasible for use in learning activities, obtaining a media expert validation score of 95.31% and a material expert validation score of 93.75%, both categorized as very valid. The media and content were aligned with the learning objectives and supported students’ understanding of local wisdom traditions in Gresik, including Rebo Wekasan, Malam Selawe, Pasar Bandeng, Sanggring, Pencak Macan, and Damar Kurung. Therefore, the Eksotika Pop-Up Book is considered valid and feasible as an alternative learning medium for Grade IV IPAS learning.

Ilma Rizka Ramadhanti; Nasihudin Nasihudin; Ani Yanti Ginanjar

Mutiara Pendidikan dan Olahraga 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve student engagement and learning outcomes in the subject of Natural and Social Sciences (Ilmu Pengetahuan Alam dan Sosial / IPAS) through the implementation of the Auditory, Intellectually, Repetition (AIR) learning model in a fourth-grade elementary school class. The initial problem indicated that student engagement in learning was still low, at 37.5%, with learning mastery reaching only 33.3% and an average class score of 68.0, which did not meet the Minimum Mastery Criteria (KKM) of 75. Therefore, improvement efforts were needed through the implementation of a more active and student-centered learning model. This study employed a Classroom Action Research (CAR) approach conducted in two cycles, where each cycle consisted of planning, action, observation, and reflection stages. The research subjects were 24 fourth-grade students. Data collection techniques included observation of student engagement, learning outcome evaluation tests, field notes, and documentation. Student engagement data were analyzed using percentages, while learning outcomes were analyzed through mean scores and the percentage of classical learning mastery. The results showed a significant improvement in each cycle. In Cycle I, student engagement increased to 62.5%, with learning mastery reaching 54.17% and an average score of 74.29, although it had not yet achieved classical completeness. In Cycle II, student engagement increased to 87.5%, with learning mastery reaching 100% and an average score of 85.42. These improvements indicate that the implementation of the AIR model was able to gradually and sustainably enhance both the learning process and outcomes. Based on these findings, it can be concluded that the Auditory, Intellectually, Repetition (AIR) learning model is effective in improving student engagement and learning outcomes in IPAS. This model can serve as an alternative learning strategy to create a more active, systematic, and student-centered learning environment.

Lisa Aprisilia Mauru; Harol Reflie Lumapow; Deysti Trifena Tarusu

Jurnal Riset Rumpun Ilmu Pendidikan 2026 Lembaga Pengembangan Kinerja Dosen

This study aims to improve student learning outcomes in Natural and Social Sciences (IPAS), specifically on the topic of changes in the state of matter, by implementing the Project Based Learning (PjBL) model in Grade IV of SD GP Berea Tondano. The research followed a cyclical procedure consisting of planning, implementation, observation, and reflection. This study employed a classroom action research design and was conducted during the odd semester of the 2025/2026 academic year. Data were collected through observation, testing, and documentation techniques, with 15 fourth-grade students serving as the research subjects. The findings revealed significant improvements across teacher activity, student activity, and learning completeness. Teacher performance in managing instruction improved notably, with an average observation score of 73 (good) in Cycle I, rising to 93 (excellent) in Cycle II. Student engagement in the learning process likewise increased, from an average of 68.26 (good) in Cycle I to 86.53 (excellent) in Cycle II. Student learning completeness also showed marked progress, with the average score reaching 46.77 (satisfactory) in Cycle I and advancing to 100 (excellent) in Cycle II. These results demonstrate that the implementation of the Project Based Learning (PjBL) model is effective in enhancing both student creativity and learning outcomes on the topic of changes in the state of matter.

Agussalim Agussalim; W, Muhammad Fahreza; Radjab, Andi Mulyadi

International Journal of Educational Evaluation and Policy Analysis 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

This study investigates the implementation of the PAIKEM Gembrot model to enhance the literacy, numeracy, and creativity of fifth-grade students at UPT SDN Unjuruiya No. 45 in the Selayar Islands. Using a two-cycle classroom action research design—comprising planning, action, observation, and reflection—data were collected through tests, observations, and documentation to obtain comprehensive information on both learning processes and outcomes. In Cycle I, only 40% of students met the mastery criteria, largely due to their initial adjustment to the new learning approach and limited engagement in collaborative activities. After refining instructional strategies in Cycle II, including the use of more varied learning activities, concrete and contextual learning media, structured group discussions, and closer teacher guidance, student learning outcomes improved dramatically, with 100% of students achieving mastery. In addition, students showed increased participation, confidence, and motivation during classroom interactions. These results demonstrate that PAIKEM Gembrot effectively strengthens students’ abilities to comprehend information, apply numerical reasoning, and express creativity through active and meaningful learning experiences. Therefore, the PAIKEM Gembrot model serves as a promising and contextually relevant alternative for improving elementary science learning, particularly in island-based schools with limited educational resources.

Irmawati Irmawati; Syarifuddin Syarifuddin; Hartini Hartini

International Journal of Humanities and Social Sciences Reviews 2025 Asosiasi Penelitian dan Pengajar Ilmu Sosial Indonesia

This study aims to describe the implementation of the Find Someone Who cooperative learning model in increasing fifth-grade students' learning interest in science. The implementation of this model provides an active and enjoyable learning experience through questioning, movement, and discussion activities that enable students to engage in meaningful social interactions. This involvement makes students more enthusiastic about participating in learning and helps them understand concepts better. In addition, the Find Someone Who model encourages collaborative knowledge construction, so students can build conceptual understanding through cooperation and communication. Increasing student interest and participation is one of the important factors that encourages improving the quality of the science learning process in the classroom. This study examines the contribution of the Find Someone Who cooperative learning model to improving fifth-grade students' interest and learning outcomes in science. The results showed an increase in learning completion from 54% in cycle I to 92% in cycle II, which was influenced by collaborative activities that helped students build a more structured understanding of concepts. Through social interaction, information exchange, and cooperation during learning, students were able to strengthen their understanding and develop communication skills. Although its implementation requires good time management and clear instructions, this model still has a positive influence when applied in a targeted and consistent manner. These findings indicate that collaborative learning through the Find Someone Who approach can enrich the science learning process in elementary schools.

Rina Umaya; Muhammad Sarlin; Samsi Pomalingo

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to improve the learning outcomes of fifth grade elementary school students in Natural and Social Sciences (IPAS) subjects through the application of the Role Playing method.  The Role Playing method was chosen because it is considered effective in improving students' conceptual understanding and critical thinking skills, as well as motivating students to actively participate in the learning process. This research uses an experimental method with a quasi-experimental pretest-posttest control group design. The research sample consisted of two fifth classes in an elementary school, namely an experimental class taught using the Role Playing method and a control class taught using conventional methods. Data was collected through student learning outcomes tests before and after treatment. Data were analyzed using the t-test to compare the differences in average learning outcomes between the experimental class and the control class. The research results showed that there was a significant difference between the learning outcomes of experimental class and control class students after the Role Playing method was applied.  The average learning outcomes of experimental class students increased significantly compared to the control class.  In conclusion, the Role Playing method is effective in improving the learning outcomes of fifth grade elementary school students in science and science subjects.  This research recommends that teachers can apply the Role Playing method in science learning to increase students' understanding and interest in learning.

Puput Melati Sukma; Ratna Kartika Sari; Muhammad Hairil; M Sabrina; Sulistyowati Sulistyowati +2 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

Community service represents a tangible contribution of higher education institutions in improving the quality of learning at the elementary level. This service activity was carried out collaboratively by lecturers and students at MI Miftahul Huda 2 Palangka Raya with the aim of enhancing the quality of IPAS (Ilmu Pengetahuan Alam dan Sosial) learning through the development of interactive teaching materials based on Canva. The program applied the Asset-Based Community Development (ABCD) approach, which emphasizes the empowerment of existing assets within the school community. The implementation involved mentoring sessions, technical guidance, and direct classroom application of the developed materials. Effectiveness was evaluated through pretests and posttests, showing an increase in students' understanding from an average pretest score of 55.19 to a posttest score of 77.04, with an average N-Gain of 0.47 (moderate category). Validation results from subject matter experts (96%), design experts (97%), and classroom teachers (89%) confirmed that the developed media were appropriate in terms of content, visual quality, and language use. In addition to improving learning outcomes, the use of technology-based teaching media also increased student motivation and teacher engagement during the learning process. The outcomes of this program not only provided direct benefits to the partner school but also demonstrated the potential for broader application as a participatory and sustainable model for digital innovation in basic education.

Avivah F. Az-zahra; Riri Syadira; Adrias Adrias; Salmaini Safitri Syam

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

In the elementary school curriculum that combines science and social studies learning into a single unit, namely science, differentiated learning is expected to be able to increase student understanding and support the improvement of learning outcomes because it adjusts the learning process according to the needs, interests, and individual potentials of students. This article aims to examine the effectiveness of differentiated learning in social studies learning through a literature review of various studies conducted between 2020 and 2025. This study reveals that the application of differentiated learning can improve the cognitive understanding, activeness, and analytical thinking skills of students in social studies learning.

Ridha Uli Utami Margolang; Meyliana Perwita Saragih; Arin Huwaida; Syahrial Syahrial

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to identify the problems of learning methods of Natural and Social Sciences (IPAS) in grade IV students of SDN 060866. The results showed that conventional teacher-centered learning methods were still dominant, causing low student interest and learning outcomes. Most students have not reached the Minimum Completion Criteria (KKM) with a percentage of completeness of only 25%. Teachers face obstacles such as lack of student interest, a less conducive learning environment, and limitations in applying innovative learning methods. To overcome this, teachers plan to implement project-based learning methods that are more interactive and relevant to students' daily lives. This study concludes that more varied and student-centered learning strategies are needed to improve students' motivation and learning outcomes.

Monica Gabriela Nainggolan; Naeklan Simbolon; Apiek Gandamana

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to develop Nearpod learning media with a valid, practical, and effective Problem-Based Learning model for the subject of Science, especially on the material of changing the form of energy for fourth grade students of Elementary School. This research is motivated by problems found through initial observations and interviews. The method used is research and development (R&D) with the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study involved class teachers and fourth grade students of SDS Pelangi, while the object of the study focused on Nearpod learning media in Science learning on the material of changing the form of energy. Data collection techniques include interviews, tests, and questionnaires, with instruments in the form of teacher interview sheets, material validation questionnaires, media validation questionnaires, education practitioner questionnaires, and pretest and posttest questions. The results of the study showed that validation by material experts obtained an average percentage of 90% with the category "very feasible", while validation by media design experts obtained an average percentage of 97% with the category "very practical". Media effectiveness testing showed an increase in students' average scores from 54.73 ("quite practical" category) to 83.15 ("very practical" category) after using Nearpod media.

Upit Hofifah; Mislan Mislan

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In the beginning, the Natural and Social Sciences (IPAS) Learning Activities in Grade III of Elementary School 116/X Lambur II used a learning model that was not varied, especially still using conventional learning models, so that the learning process in the classroom did not use technology at all. The lack of use of learning models that were less varied, coupled with learning media that only relied on books, made students feel bored and less interested in participating in learning. This research is a Classroom Action Research (CAR) which was carried out in two cycles consisting of planning, implementation, observation and reflection. The subjects in this study were Grade III students of Elementary School 116/X Lambur II. Data analysis techniques: data reduction, data presentation, and conclusions or verification, while data sources: resource persons, documentation, and teaching and learning processes. The results of this study indicate that there is an increase in students' creative thinking skills. Starting from the pre-cycle of learning activities that have not used the Game Based Learning model, student learning outcomes are only 5 out of 20 students who are said to have completed with a percentage of 20% with an average score of 49. Furthermore, from the results of the cycle I action, the minimum score has not been reached, so the study was continued in the cycle II action by making several improvements from the results of the cycle I reflection. From the results of the cycle II action, there was an increase where 18 out of 20 students were declared complete with a percentage of completion of 90% and obtained an overall average score of 85.

Selviari Selviari; Cholifahtur Rosidah; Rosmiati Rosmiati

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the effectiveness of implementing Game Based Learning (GBL) in improving students' learning outcomes on the human digestive system material in grade V at SDN Dukuh Kupang 3/490 Surabaya. The research employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design involving two groups: the experimental group (15 students) taught using GBL and the control group (15 students) taught using conventional methods. Data were collected through learning outcome tests (pretest and posttest), observation sheets, and learning motivation questionnaires. Data analysis used the independent sample t-test to examine differences in learning outcomes between the two groups. The results showed that the posttest average score of the experimental group (85.7) was significantly higher than that of the control group (74.3), with p < 0.05. Additionally, observations indicated that active student engagement in the experimental group reached 91%, while the control group only achieved 72%. The application of GBL also increased students' learning motivation, with the motivation score of the experimental group rising from 67.8% to 88.5%. This study concludes that the implementation of Game Based Learning is effective in enhancing learning outcomes, engagement, and motivation in IPAS lessons on the human digestive system material. These findings recommend GBL as an innovative teaching method for improving educational quality in elementary schools.  

Wardah Putri Fa’izah; Nur Azizah; Aulia Riana; Desi Eka Pratiwi

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

IPAS is a subject that must be given to elementary school students. However, several studies show that elementary school students' learning outcomes in IPAS subjects are still low. This research aims to determine the effect of implementing the contextual teaching and learning model on IPAS. This research was carried out at SDN Pakis V in the 2024 academic year with a sample of class VC students. SDN Pakis V as many as 30 children. Data collection in this research used test techniques with questions in the form of descriptions. From this research, it was found that student learning results showed improvement after learning using the contextual teaching and learning model, with an average pre-test result of 70.86 while the post-test result was 85.56. The results of hypothesis testing with the t-test also show that there is a difference in the average test results before and after implementing the contextual teaching and learning model. With these results, the conclusion of this research is that the Contextual Teaching and Learning Model can improve students' IPAS outcomes in Class V at SDN Pakis V.

Qonita Kurrotul Akyun; Bekti Wirawati; Mahyuni Rahayu

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Students often have difficulty understanding the concepts of Natural and Social Sciences (IPAS), especially at the elementary school level. This difficulty is caused by the lack of variety of learning methods that are capable and attract students to actively participate in learning activities. The aim of this research is to determine the improvement in learning outcomes of class IV C students in the elastic movement material in science and science lessons. This research applies the Project Based Learning (PjBL) learning model which uses Mystery Box media. This research uses the Classroom Action Research (PTK) method which consists of two cycles. The instruments used include pretest and posttest as well as observation sheets. The data was analyzed descriptively quantitatively to measure the increase in learning outcomes from one cycle to the next. The research results show that implementing PjBL with Mystery Box media improves student learning outcomes. In the first cycle, there was significant improvement, although some students had not reached the target. In the second cycle, learning outcomes continued to improve, with the majority of students reaching or exceeding the KKM. The percentage obtained from the pretest and posttest results was from 56.73% to 74.62%.  

Kumala Dewi Pertiwi; Oktaviani Adhi Suciptaningsih

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This study aims to examine the effect of the science and social studies module on story material in the area where I live on the learning outcomes of IV grade students at SDN Lebakrejo IV Purwodadi. This type of research is quantitative using experimental research methods, the form of Quasi Experimental Design research and the design of this research, namely Nonequivalent Control Group Design. The instrument used in this research is the test instrument. The population in this study amounted to 27 students. The instrument includes a pre-test and post-test using the t-test statistical analysis technique. The results showed that there was a significant influence from the use of the science teaching modules which had been developed according to the needs and characteristics of students, namely the t count (3.52) was greater than the t table (2.06), so it could be concluded that the difference between the mean post-test scores of the two groups were statistically significant.