Publication Search

79,575 articles from 739 journals · 2,111 citations tracked

Showing 1-20 of 100

Analytics

Aprilia, Shelsa

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2024 Politeknik Negeri FakFak

Restoran atau warung makan merupakan salah satu usaha yang banyak terdapat diperkotaan dan perdesaan, dengan asumsi para pengusaha warung makan bahwa tiap hari manusia akan membutuhkan makanan. Digunakannya berbasis website dan android sebagai sistem operasi yang digunakan ialah dikarenakan nantinya aplikasi akan digunakan oleh konsumen yang ingin memesan makanan melalui perangkat smartphone. Sistem website dan Android ini lebih praktis, yang mana sistem ini dapat diakses dimana saja dan oleh siapa saja. Juga sistem website dan android ini dinilai lebih murah dan mudah dalam pengembangannya. Penggunaan metode prototype dikarenakan metode prototype ini dinilai mampu dalam mengakomodasi software atau perangkat lunak yang memiliki spesifikasi yang tidak terlalu terperinci. Metode prototype ini dapat digunakan pada setiap model sistem aplikasi, yang mana lebih hemat waktu, dan keterlibatan user dalam pembangunan sistem

Elvi Raziana; Sri Yamtinah; Djono Djono

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to identify the problems faced by students in implementing learning. This study used a quantitative approach with a survey method, involving 30 students from two high schools in Yogyakarta. Data were collected through questionnaires about students' learning difficulties, interests, and needs for learning media. The results showed that 96% of the students considered chemistry as a difficult subject to understand because of the abstract nature of the material. As many as 64% of the students felt bored due to the uninteresting presentation of the material, while 72% of the students indicated the need for varied learning methods and interactive learning media to facilitate understanding. The results of the study showed that an innovation was needed to support chemistry learning activities to make learning more active and enjoyable so that it does not lead to student boredom. The developed virtual laboratory media provides flexible, safe and economical simulation of chemical experiments. This application is designed to be accessible without an internet connection using an Android device, allowing students to learn anytime and anywhere. The use of this virtual lab is expected to increase students' motivation, understanding of concepts, and learning experience.

Pradipta, I Made; Pradipta, I Made; I Putu Gede Abdi Sudiatmika; Komang Hari Santhi Dewi

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

One of the museums found in Bali is Subak museum in Tabanan Regency. The establishment of this Museum aims to preserve the traditional institution called Subak as a noble national cultural heritage, and to introduce to the younger generation and foreign tourists about the unique traditional irrigation system in Bali. Lack of supporting facilities in delivering information, making tourists who visit Subak Museum have minimal information. The solution needed in Subak museum is an Android-based E-Tourism application that is supported by Qr-Code technology so as to provide an interesting presentation of data. In making this application using the development of the Waterfall method and designed using the Unified Modeling Language (UML) with the Java programming language for Android and PHP for web services, and MySQL as a database. So that produced an android-based system in Subak museum Tabanan Regency. Based on the results of the tests carried out it can be concluded that the black box testing system functions have been running according to the planning. Then the result of the testing of users using questionnaires generated Application Benefits scores 90.8%, Ease of 86.93%, Interface 82% and Content 90.2%. 

Yohana Niasty Berutu; Ordekoria Saragih

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The purpose of this study was to determine the strategy of teacher Pak in implementing modern-based learning at the junior high school level. With a qualitative descriptive research method with a literature study approach or library research. Christian Religious Education (PAK) plays a very important role in shaping the character, nature, and behavior of students, and the most important thing is the growth of their faith. Currently, in the twenty-first century, when internet technology is widely used to process information, this has significant consequences for the world of education, with both positive and negative consequences. Digital learning is an effort to improve the quality of learning and not just utilizing digital tools in the classroom. Therefore, digital learning cannot be a trend to use digital tools but a responsibility to improve the quality of learning. By mastering digital competencies and the availability of facilities that support the implementation of digital-based learning, it can be applied maximally and teachers can pour out their creativity to create a new innovation in learning. The limited devices owned by students as a supporter of the learning process are one of the obstacles in implementing technology in the digital transformation era besides signals that we cannot control because not all students are able and come from families with upper economies who at least have android or laptop facilities.

Semi Djoko Santoso; Luki Krispriyanto

Sabar : Jurnal Pendidikan Agama Kristen dan Katolik 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study was conducted in 2024, amidst rapid technological developments such as Android, AI, and IoT, in the era of Society 5.0. Despite extraordinary technological advances, family problems from 1990 to 2024 remain focused on family breakdown, indicating that technology does not always bring harmony. This phenomenon also occurs at Kairos International Ministry, where many families are broken and less harmonious, even considered normal by church members, including God's servants. Family breakdown affects spiritual life, which in turn has an impact on the development of the church or fellowship. This study uses a qualitative method and aims to show the importance of family integrity in building a congregation. The results of the study reveal that an intact family is like a solid foundation that strengthens fellowship, but there are obstacles such as obedience, selfishness, and lack of trust and surrender to God in achieving family integrity.

Raisa Mutia Thahir; Jasmine Aulia Mumtaz; Kinaya Khairunnisa Komariansyah; Wien Kuntari

International Journal of Computer Technology and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

This research explores the integration of Augmented Reality (AR) technology into custom gift products by Tricksy.co to create a more interactive and personalized gift-giving experience. By utilizing EyeJack Creator, a platform for creating AR photo markers, the system allows customers to design gifts that display personalized videos when scanned. The process includes generating AR markers, integrating QR codes, and ensuring compatibility with both iOS and Android devices. System testing confirmed that the AR markers successfully displayed the videos as intended, with smooth functionality across different platforms. However, slow internet connections impacted the speed of AR content downloading. This study highlights the potential of AR to revolutionize the gift industry by adding a unique digital layer to physical gifts, offering both emotional and interactive value.

Wahyu Hidayat; Fajar Alim Ba’a; Oki Prasetio; Wasis Haryono

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The advancement of information technology has driven the need for more effective and efficient attendance systems, especially for companies with a distributed workforce. PT. Asia Sinergi Solusindo faces challenges in managing employee attendance in real-time based on predefined work locations. This study aims to design a location-based attendance application system utilizing Global Positioning System (GPS) technology to ensure employees can only mark attendance at locations specified by the administrator. The system was developed using the *waterfall* software development methodology, encompassing requirements analysis, system design, implementation, and testing. The application was built on the Android platform with cloud-based database integration to centrally store attendance data. The results show that the system enhances attendance data accuracy, reduces fraud risks, and facilitates real-time employee attendance monitoring. Thus, this application is expected to provide an effective solution to support attendance management at PT. Asia Sinergi Solusindo.

Sukmana Wibowo, Mohamad Hegar; Al Ayubi, Muhammad Din; Rilvani, Elkin

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2024 Politeknik Negeri FakFak

Mobile operating systems are software designed to manage the fundamental functions of devices. The most dominant mobile operating systems in today's market are Android and iOS, each capturing their respective user segments with distinct approaches. iOS is a mobile operating system developed by Apple, tailored for its smartphones, while Android is designed by the Open Handset Alliance (led primarily by Google) and developed for Android smartphones and tablets. This study employs a comparative method to analyze the performance and memory management of Android 11 and iOS 14. The findings reveal that iOS 14 is more efficient, with an average memory allocation time of 90 ms, compared to Android 11’s 120 ms. Android 11 offers greater flexibility in handling heavy applications but at the cost of higher memory consumption. Conversely, iOS 14 demonstrates superior efficiency and stability in memory usage, particularly for lightweight and medium applications.

Cindy Fitriadita; Akhmad Fajar Prasetya

Student Research Journal 2024 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

This study aims to develop an Android application-based service media called INSTULA that provides information related to further study to grade IX students of SMP Muhammadiyah 2 Yogyakarta. Further study information is defined as a collection of data, knowledge, and guidance that helps students understand and choose further education paths according to their potential, interests, talents, and future career prospects. This application contains features such as types of secondary schools (SMA, SMK, MA), interests, simple aptitude tests, and job prospects. The research model used is Research and Development (R&D) with the Borg and Gall approach which is carried out up to the seventh stage, namely product revision. The development process involves validation by material experts, media experts, and service experts. The total results of the expert assessment showed an average score of 90.7 out of 100, with the category "very good." The assessment includes aspects of material, media, and service quality that are declared suitable for use for further study guidance. Based on the results of the Paired Samples t-test conducted to compare the results of the pre-test and post-test, a significant difference was found between the two scores. Descriptively, the average pre-test score was 14.36 with a standard deviation of 2.49, while the average post-test score increased to 18.97 with a standard deviation of 2.02. This average increase indicates a positive effect after the intervention. This increase indicates that the application is effective in supporting students' understanding of further study information. The INSTULA application is declared suitable for use as an innovative media in classical guidance services. This media supports students in exploring further education with an interactive and easily accessible approach, helping them make better educational decisions according to their needs and potential.

Ardiansyah, Farhan Ahmad; Wijianto, Wijianto; Noventari, Widya

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2024 Prodi PPKn Universitas Slamet Riyadi

Tujuan dari penelitian ini adalah (1) Mengembangkan media pembelajaran Pendidikan Pancasila menggunakan situs web Kodular, dan (2) Mengukur tingkat kelayakan media pembelajaran Pendidikan Pancasila menggunakan situs web Kodular yang dikembangkan pada materi hak dan kewajiban di lingkungan sekolah dan masyarakat pada elemen NKRI Fase E di SMA Negeri 1 Teras dengan luaran media pembelajaran berupa aplikasi smartphone android. Jenis penelitian adalah penelitian pengembangan dengan menerapkan model Sukmadinata yang terdiri tahap studi pendahuluan, pengembangan, pengujian. Sumber data adalah guru dan siswa SMA Negeri 1 Teras, dosen validator. Pengumpulan data menggunakan teknik wawancara,angket dan tes.  Uji validitas data menggunakan penilaian validasi dari va Tujuan dari penelitian ini adalah (1) Mengembangkan media pembelajaran Pendidikan Pancasila menggunakan situs web Kodular, dan (2) Mengukur tingkat kelayakan media pembelajaran Pendidikan Pancasila menggunakan situs web Kodular yang dikembangkan pada materi hak dan kewajiban di lingkungan sekolah dan masyarakat pada elemen NKRI Fase E di SMA Negeri 1 Teras dengan luaran media pembelajaran berupa aplikasi smartphone android. Jenis penelitian adalah penelitian pengembangan dengan menerapkan model Sukmadinata yang terdiri tahap studi pendahuluan, pengembangan, pengujian. Sumber data adalah guru dan siswa SMA Negeri 1 Teras, dosen validator. Pengumpulan data menggunakan teknik wawancara,angket dan tes.  Uji validitas data menggunakan penilaian validasi dari validator ahli. Hasil penelitian : (1) Hasil pengembangan media pembelajaran mendapatkan respon siswa pada uji terbatas yaitu “sangat baik” dengan skor 83.6, dan 95.1 yang berarti “sangat baik” pada uji luas. Nilai pretest dan posttest menunjukkan peningkatan rata-rata nilai 12,1 % dan mendapatkan skor N-gain 0.75 yang berarti media berkategori tinggi. (2) Kelayakan materi memperoleh  kriteria “layak” dengan skor 80 dan media memperoleh kriteria “sangat layak” dengan skor 98 . Dari hasil penelitian dapat disimpulkan dari segi materi layak dan media sangat layak sebagai media pembelajaran. lidator ahli. Hasil penelitian : (1) Hasil pengembangan media pembelajaran mendapatkan respon siswa pada uji terbatas yaitu “sangat baik” dengan skor 83.6, dan 95.1 yang berarti “sangat baik” pada uji luas. Nilai pretest dan posttest menunjukkan peningkatan rata-rata nilai 12,1 % dan mendapatkan skor N-gain 0.75 yang berarti media berkategori tinggi. (2) Kelayakan materi memperoleh  kriteria “layak” dengan skor 80 dan media memperoleh kriteria “sangat layak” dengan skor 98 . Dari hasil penelitian dapat disimpulkan dari segi materi layak dan media sangat layak sebagai media pembelajaran.

Mahdi Noor

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

This research aims to improve the understanding of Fiqh subject on mandatory bathing material for fourth-grade students at MI At Thayyibah Banjar Regency through the implementation of the Student Teams Achievement Division (STAD) cooperative learning model with audiovisual media integration. The research subjects were 15 fourth-grade students consisting of 8 male and 7 female students. This study used a classroom action research approach with the Kemmis and McTaggart spiral model conducted in two cycles. Data collection techniques included participatory observation, comprehension tests, semi-structured interviews, and documentation. The results showed a significant improvement in student understanding, marked by an increase in classical mastery percentage from 40% in the pre-cycle to 67% in the first cycle and 87% in the second cycle. The class average score also increased from 68.7 in the pre-cycle to 75.8 in the first cycle and 83.2 in the second cycle. Student learning activities increased from 39.2% in the pre-cycle to 65.4% in the first cycle and 85% in the second cycle. The implementation of the STAD cooperative learning model with audiovisual media proved effective in improving student understanding through creating a collaborative learning environment, concrete material visualization, and active student involvement in knowledge construction. This research provides important implications for developing more innovative and contextual Fiqh learning strategies at the Islamic Elementary School level.

Latifah Latifah

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

Education plays a crucial role in optimally developing and directing students' potential. In the current educational context, learning outcomes are assessed based on students' abilities to solve problems, reason, communicate, and demonstrate knowledge and attitudes. However, preliminary studies at MAN 1 Banjarmasin revealed that only 62.85% of the XI Agama class students met the Minimum Completeness Criteria (KKM) of 75 in Fiqh subjects, while the rest failed. This study aimed to improve learning outcomes in the topic of Mawaris by using an Android-based learning media, the "Kalkulator Waris" application. This Classroom Action Research (CAR) was conducted through two cycles following the model proposed by Arikunto, comprising planning, action, observation, and reflection phases. In the first cycle, the average student score was 73.63 with a 62.85% success rate. After refining the learning process, the second cycle showed significant improvement: the average score rose to 88.17, and all students (100%) achieved mastery. The use of the "Kalkulator Waris" application facilitated students’ understanding of complex inheritance calculations, enhanced learning engagement, and fostered a more active, creative, and problem-solving learning environment. The findings suggest that appropriate use of Android-based educational applications can significantly enhance learning outcomes, particularly in complex subjects like Islamic inheritance law.

Mauritsia Mayasandri Keo; Laurensius P. Sayrani; Theny I.B.K Pah; Made N.D Andayana

DHARMA EKONOMI 2024 sekolah Tinggi Ilmu Ekonomi Dharmaputra Semarang

This study aims to determine and evaluate the Performance of the Food Crops Agriculture Service in the 2018-2023 Subsidized Fertilizer Distribution Program (Case Study of Rice Farmers, in Seso Village, Ngada Regency). Using a qualitative descriptive approach with Atik Septi Winarsih's theory and Robbins' theory which highlights Responsiveness, Responsibility, Accountability, Punctuality, Work Commitment. The study involved 12 Informants.The results showed that in the subsidized fertilizer distribution program, employees of the Food Crop Agriculture Office of Ngada Regency have not carried out their duties in accordance with the needs of farmers on agricultural land, this is due to communication deficiencies such as in terms of providing infrastructure, fertilizer stocks, and the problem of changing fertilizer price increases and in terms of special training in accessing the E-RDKK system. One of the factors that hinders access to this system is that farmers do not understand the use of the E-RDKK system through android phones and the lack of knowledge that farmers have. The Ngada Regency Food Crop Agriculture Office has also not provided sufficient facilities and infrastructure on farms because there are many delays in distribution that take more time than the specified time. Services at the Ngada Regency Food Crop Agriculture Office have not been in accordance with the implementation in the field so that farmers' needs have experienced delays in service. Another form of participation that supports the sustainability of the subsidized fertilizer distribution program is by conducting socialization activities. The form of participation that is carried out is contrary to community expectations where the completion time is delayed from the time that should be determined.

Nengah Riki; Tata Sutabri

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Rice pest control is one of the main challenges in the agricultural sector in Indonesia. Pests such as planthoppers, stem borers, and rats can cause significant losses to crop yields. Currently, many farmers have difficulty identifying pest types and how to control them quickly and effectively. Therefore, a technological solution is needed that can detect pests directly and provide recommendations for action. This study aims to design an Android-based application that is able to detect types of rice plant pests using visual images and provide recommendations for handling. This application is designed using digital image processing methods and is supported by a large pest database. This technology is expected to be an efficient and practical solution for farmers. The research method used in developing this application is a qualitative method, involving interviews with farmers, agronomists, and data collection related to pests and their damage patterns. This application utilizes AI-based pattern recognition technology to detect pests through photos taken directly by farmers. The results of the study showed that this application was able to detect several types of major pests with an accuracy of up to 85%. In addition, this application provides recommendations for handling steps based on guidelines from the Ministry of Agriculture. The trial showed that this application can help farmers identify pests faster than manual methods. The main contribution of this research is to create a technology-based solution to agricultural problems in Indonesia, especially in the rice sector. With this application, farmers can increase their yields through early identification and proper pest management. In future implementations, this application will continue to be developed to detect additional pests and expand its database. It is hoped that this application can be an important tool in supporting smart farming in Indonesia.

Ummiati Rahmah; Citra Ayni Kamaruddin; Mahmud Mustapa

Jurnal Pengabdian dan Kesejahteraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

North Polongbangkeng is a part of Takalar Regency where the people grow corn besides rice. However, until now corn plants have only been dried and then sold in the form of shelled seeds, while they can actually be sold in the form of processed food. For this reason, people need to be taught how to process it and then taught how to market it in MSME activities through various digital social media. More specifically, the objectives of this service activity are: 1. Increasing community knowledge in utilizing yellow corn so that it can increase community income. 2. Creating an application that can be used to help increase yellow corn production;; 3 Provide assistance to start-up businesses in the field of yellow corn cultivation; 4. Provide assistance in the use of the Yellow Corn marketing market place via Android Applications and E-Marketing; 5. Diversification of Processed Yellow Corn Products into other processed products and designs. ; and 6. Creation of interactive media and training modules for processing yellow corn has been completed. This service activity received a very good response from the Biralle Kunyi farmer group, as well as North Polongbangkeng State Middle School 4 as the target group. Based on the results of the implementation carried out in these 2 stages, it was able to increase the knowledge and skills of the partner group in applying techniques for processing yellow corn into finished food and was able to market it using social media so that the digitalization system could run as expected in optimizing the marketing of yellow corn processing results.

Fadhil Ahmad; Tata Sutabri

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

This study explores the implementation of Task-Based Language Learning (TBLL) in developing an Android-based application to enhance English language proficiency. TBLL was chosen for its focus on real-world language usage, enabling users to practice English skills through practical tasks. The application is developed using the Flutter framework, which supports cross-platform functionality, providing ease of access for users. The study measures the improvement in English language proficiency without relying on surveys for data collection; instead, it uses performance data from users' in-app activities. The findings are expected to demonstrate that integrating TBLL into a digital platform can effectively enhance English proficiency, especially in practical communication skills. This Android-based application implementation is envisioned as an innovative solution for flexible and efficient language learning.

Dewi Rahmawati; Eka Ernawati; Dewi Anggraeni; Ernawati Ernawati; Edi Suherlan +6 more

Jurnal Riset Rumpun Ilmu Teknik 2024 Pusat riset dan Inovasi Nasional

Diabetic wounds have quite serious impacts on sufferers, so a comprehensive wound assessment must be carried out. However, currently there are still many nurses who carry out wound assessments only relying on the nurse's experience in assessing wound characteristics. The use of a digital application (Dicafoler) is a solution to be used as a tool to comprehensively assess diabetes wounds so that it can minimize the impact of the risk of infection and amputation. The aim of this research is to describe the use of the dicafoler application as a tool to assess diabetes wounds among nurses at RSUD Dr. Dradjat Prawiranegara Serang. The research design used in this research is Quantitative Description. Sampling technique with a total sampling of 24 respondents. The results of this research were that the age of the executive nurses was young adults (25-35 years), the dominant sex was that the executive nurses were female, the educational level of the executive nurses was at most D3 nursing, the length of service of the executive nurses was >5 years. Bivariate results show that the use of Dicafoler is effective in assessing wounds more accurately.  The conclusion of this research is that the Dicafoler application can be easily used to assist in the process of assessing diabetic wounds, but it requires further development through further research to add incomplete features so that a comprehensive assessment can be carried out.

Nurmuti’ah Kaltsum; Risnovita Sari

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

Family well-being is very important for the lives of individuals and communities. A happy and The problem with learning German grammar at the A2 level is that many students still struggle to understand sentence structure, especially when using the perfect tense, subordinate clauses with "weil," and the genitive case. Students often find it challenging to remember grammar rules and how to apply them in sentences. The aim of this study is to develop interactive learning media in the form of Kodular-based applications to address these issues and support learning German grammar at the A2 level. The app is designed with relevant grammar materials and uses the 4D model development method (Define, Design, Develop, Disseminate), which reaches only the development stage without dissemination. The app was created on the visual platform Kodular, which enables users to develop Android apps without programming knowledge. The results show that the app is an effective learning medium, with a validation score of 90 (excellent) for the material content and 92.5 (excellent) for the media aspects. With a file size of 5.08 MB, this application enables users to learn German grammar independently anytime and anywhere.

Zuhal Qad’r Al Auzaiy; Agus Dwi Santoso; Akhmad Kasan Gupron

Globe: Publikasi Ilmu Teknik, Teknologi Kebumian, Ilmu Perkapalan 2024 Asosiasi Riset Ilmu Teknik Indonesia

The tool that detects human movement has been designed with a passive infrared sensor based on Arduino ESP32 which can send messages via SMS to the ship's security system. This is the background to the need to improve the security system on ships. The aim of this research is to find out the movement in the ship's engine room. This system can find movements. This tool can detect a maximum distance of 6 m. This system consists of software and hardware that allows sensors to detect human actions. The software uses the C+ language program and is used on the Arduino ESP32. Press the switch to activate this device. A message will be sent to the owner's smartphone if there is movement. Methods and tool system design for applied scientific work that will be carried out using prototype research methods. Prototype research methods are used to produce certain products, and test their effectiveness. The results of the research in this applied scientific work are the level of accuracy of the PIR sensor which detects human movement at a maximum distance of 6 meters and sim800L as a message sender to Android. Beyond that the data is unreadable and invalid.

Wahyu Kurniawan; Lalu Mutawalli; Wire Bagye

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This training aims to provide training on the use of MIT App Inventor in creating Android applications to students at Bale Machine Digital. MIT App Inventor is a web-based platform that makes it easy for new users to program and create Android apps through a block-based Invalid source specified.men interface. The research methods used include problem identification, preparation, training implementation and evaluation. The results of this training show a significant increase in students' knowledge and skills in using information technology and creating Android applications. This training also provides basic skills that are much needed in today's digital era and can be the basis for developing business opportunities in the future.