Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan

Abstract
One of the museums found in Bali is Subak museum in Tabanan Regency. The establishment of this Museum aims to preserve the traditional institution called Subak as a noble national cultural heritage, and to introduce to the younger generation and foreign tourists about the unique traditional irrigation system in Bali. Lack of supporting facilities in delivering information, making tourists who visit Subak Museum have minimal information. The solution needed in Subak museum is an Android-based E-Tourism application that is supported by Qr-Code technology so as to provide an interesting presentation of data. In making this application using the development of the Waterfall method and designed using the Unified Modeling Language (UML) with the Java programming language for Android and PHP for web services, and MySQL as a database. So that produced an android-based system in Subak museum Tabanan Regency. Based on the results of the tests carried out it can be concluded that the black box testing system functions have been running according to the planning. Then the result of the testing of users using questionnaires generated Application Benefits scores 90.8%, Ease of 86.93%, Interface 82% and Content 90.2%. 
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How to Cite

Pradipta, et al. (2024). Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan. Jurnal Elektronika dan Komputer, 17(2). https://doi.org/10.51903/elkom.v17i2.2265

Pradipta, I Made; Pradipta, I Made; I Putu Gede Abdi Sudiatmika; Komang Hari Santhi Dewi, "Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan," Jurnal Elektronika dan Komputer, vol. 17, no. 2, 2024.

Pradipta, I Made; Pradipta, I Made; I Putu Gede Abdi Sudiatmika; Komang Hari Santhi Dewi. "Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan." Jurnal Elektronika dan Komputer, vol. 17, no. 2, 2024.

Pradipta, I Made; Pradipta, I Made; I Putu Gede Abdi Sudiatmika; Komang Hari Santhi Dewi. "Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan." Jurnal Elektronika dan Komputer 17, no. 2 (2024).

Pradipta, et al. (2024) 'Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan', Jurnal Elektronika dan Komputer, 17(2). doi: 10.51903/elkom.v17i2.2265.

Pradipta, I Made; Pradipta, I Made; I Putu Gede Abdi Sudiatmika; Komang Hari Santhi Dewi. Pengembangan Aplikasi E-Tourism Pada Museum Berbasis Android Studi Kasus Museum Subak Tabanan. Jurnal Elektronika dan Komputer. 2024;17(2).

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