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Chandra Sagul Haratua; Neneng Tanjihah; Elva Maulidia; Ahmadi Hasbie Asmariana; Kiki Nur Azizah

This study aims to explore the implementation of Lesson Study with the Realistic Mathematics Education (RME) approach in teaching mathematics to sixth-grade students at SD Negeri Karyasari 1. The method of classroom action research was employed to observe two cycles of teaching, involving planning, implementation, and evaluation of lessons. Data were collected through observation, interviews, and analysis of student learning outcomes. The results of the study indicate that the application of the RME approach within the Lesson Study framework can enhance students' understanding of mathematical concepts, improve learning motivation, and strengthen collaboration among teachers. This research provides valuable insights into the effectiveness of this instructional approach in the context of primary education.

Nur Aisyah; Azwan Anwar; Rahmah Musda Muin

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

This service aims to explain the increase in mathematics learning outcomes in multiplication material by applying the fast mathematical multiplication method in class XII at MA Darussalam Manuju. Data collection techniques use observation, interviews and documentation techniques. The method used was classroom action research, the research subjects were teachers and 15 class XII students. Instruments include interview sheets, observation sheets and learning results test sheets. using the Kemmis and Mc Taggart research design model. The results show that the application of the fast mathematical multiplication method can improve students' mathematics learning outcomes and understanding of multiplication. This can be proven based on the percentage results of cycle I and cycle II. The percentage of 0% in the very good category in cycle I increased to 60% in cycle II.

Adebayo Chukwu; Nneka Eze; Emeka Okoye

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article explores the effects of gamification on student motivation and achievement in online learning platforms. By examining gamified elements such as leaderboards, badges, and progress tracking, the study analyzes how these features impact students’ engagement and performance in virtual classrooms. Results indicate that gamification can significantly enhance motivation and encourage active participation, although the effectiveness may vary based on age and learning style. This research provides valuable insights into how gamified features can optimize online learning environments and improve academic outcomes, supporting the integration of gamification strategies in educational technology.

Kusuma, Annisa Nandia; Kusumadani, Annur Indra

JOURNAL OF BIOLOGY LEARNING 2024 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this research is to determine the relationship between student learning motivation and student perceptions of teacher learning with student learning outcomes. The research method used is a survey method with correlational analysis. The population used was students in class VIII of the Special Science Class Program at MTs Negeri 2 Surakarta. The sampling technique is a sample population with a sample of 83 students, data collection techniques are carried out using questionnaires, interviews and documentation. The results of this study show that there is no significant relationship between student learning motivation and learning outcomes and a correlation of 0.000 (0%). There is also no significant relationship between student perceptions of teacher learning and student learning outcomes and the correlation is -0.124 (1.5%). And there is no significant relationship between learning motivation and student perceptions of teacher learning on learning outcomes and the correlation is 0.136. The contribution of learning motivation and student perceptions of teacher learning to student learning outcomes was 1.84% and 98.16% influenced by other factors not researched. The results of this research indicate that student learning motivation and student perceptions of teacher learning do not improve student learning outcomes.

Fauzy, Rahmad; Nirmalasari, Ridha; Rohmadi , Mukhlis

JOURNAL OF BIOLOGY LEARNING 2024 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to describe the learning interest and cognitive learning outcomes of students with the Learning Cycle 7E learning model on environmental pollution material. This research uses a quantitative approach with the type of Pre-Experimental Design and One Group Pretest-Posttest design. The research sample was all students of class X SMA Negeri 1 Antang Kalang. The research instruments included learning interest questionnaire, cognitive learning outcomes test, and learning applicability observation sheet. Questionnaires and tests were given before and after the implementation of the Learning Cycle 7E model, while observations were made during the learning process. Data analysis shows that interest in learning based on the calculation of N-gain testing using excel shows there is an increase but still low. While the cognitive learning outcomes between pretest and postest experienced changes but classically said to be incomplete. This model also shows a high level of applicability, indicating its suitability for the context of biology learning at the high school level.

Delfa Oktaverina; Meity Tanor; Hasmiati Hasmiati

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Education in Indonesia continues to grow, but the main challenge in learning Biology, especially in cell material, is the lack of student involvement. Many students rely more on memorization methods than understanding concepts, which impacts their low learning outcomes. This study aims to explore the effectiveness of  the Plants vs Zombies game-based learning method in improving the cognitive learning outcomes of students in grades XI-B at SMA Negeri 1 Tondano, especially in cell biology materials. This study uses the Classroom Action Research (PTK) approach, which is carried out in two cycles. In the first cycle, students were invited to learn through the Plants vs Zombies game which was integrated with the Team Games Tournament (TGT) learning model. Data is collected through observation and cognitive tests to measure student learning outcomes. The results showed a significant increase in student learning outcomes. The average score of students increased from 71.2 to 87.27, with the highest score reaching 92.3 and the lowest score being 76.9. Students also show improvements in engagement, collaboration, and motivation to learn. This research indicates that the application of games as learning media can make abstract biology material more interesting and easy to understand. In addition, this study also highlights the important role of teachers in facilitating game-based learning. The implications of this study show that game-based methods can be an innovative solution in improving the quality of learning in the 21st century.

Irmansyah Potabuga; Ferny M. Tumbel; Femmy R. Kawuwung

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to evaluate the effectiveness of the discovery learning model assisted by animated videos in improving student learning outcomes on the material of the digestive system in humans in class VIII A SMP Negeri 1 Bolaang. This model was chosen because it can encourage students to participate more actively in learning, while also using technology to help understand more complex material. This study uses the Classroom Action Research approach which is carried out in two cycles. Each cycle consists of stages of planning, implementation, observation, and reflection to evaluate and improve the learning process. The results of the study showed that the application of the discovery learning model assisted by animated videos succeeded in improving student learning outcomes. In the first cycle, only 23.33% of students achieved complete learning, but in the second cycle, the percentage of students who completed increased to 86.66%. This increase occurs because students are starting to be more active in group discussions and more confident in expressing opinions. The use of animated videos also helps students understand the material in a more visual and fun way. This research makes an important contribution to the development of technology-based learning methods, especially in biology learning. These findings suggest that animated videos in learning can improve student engagement and their learning outcomes. This study suggests that further research be conducted to explore the application of this model to other subjects or at higher levels of education, in order to identify its broader benefits in educational contexts.

Chandra Sagul Haratua; Intan Shofiyanti; Ahmad Prayogo; Parmianti Parmianti; Latifah Tazkiyatunnisa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to evaluate the effectiveness of the Missouri Mathematics Project (MMP) Learning Model in improving mathematics learning outcomes for junior high school students. This study employs a comparative approach, comparing mathematics learning outcomes between students taught using MMP and those taught using conventional teaching models. Data were collected through hypothesis testing of mathematics learning outcomes for both groups. The data analysis results indicate a significant difference in mathematics learning outcomes between the two groups, with a significance value (sig.) smaller than the commonly used significance level. These findings suggest that the implementation of MMP effectively improves mathematics learning outcomes for junior high school students. The practical implications of these findings are discussed in the context of developing more effective and inclusive mathematics teaching strategies.

Febrian, Anggi Setyani; Kusumadani, Annur Indra

JOURNAL OF BIOLOGY LEARNING 2024 Universitas Veteran Bangun Nusantara Sukoharjo

Literacy skills especially reading in Indonesia are still low. To improve reading literacy, literacy training can be done before learning. Literacy reading habits can be done with 15 minutes of reading material before learning begins. The aim of this research is to determine the effect of reading habits on the science learning outcomes of class VII students in the even semester at MTs Negeri 2 Surakarta for the 2023/2024 academic year. This research method is a quantitative descriptive method. The type of research is quasi-experimental research with purposive sampling technique. The data collection techniques used were observation, interviews, tests, questionnaires and documentation. Based on the results of data analysis that has been carried out using the linearity test, it gets a significant value of 0.734 > 0.05, so there is a linear relationship between the two research variables and the results of the Mann Whitney test, a significant value of 0.0007 < 0.05, meaning there is a difference in the average of the samples. second. So it can be concluded that there is a significant influence between the habit of reading on the science learning outcomes of class VII students at MTs. Negeri 2 Surakarta Academic Year 2023/2024

Arayna Azizatul Milla; Astri Widyaruli Anggraeni

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

This service was carried out because of the Teaching Campus 6 activities. This activity is one of the MBKM (Free Learning Campus Independent) programs. This program aims to increase students' interest in learning and increase student literacy and numeracy. If you pay attention nowadays, students' literacy and numeracy are really decreasing, they can even be said to be less effective. This problem can affect the effectiveness of the learning process, one of which is at SDN Tamansari 01. The method used is to familiarize students with literacy and numeracy during learning. The final result of this activity is getting used to literacy and implementing AKM in order to see abilities and measure student learning outcomes.

Nur Laeli; Muhammad Rifa’i Subhi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

At Ulujami 1 Middle School in Pemalang Regency, student learning achievement is still low. There are several students whose achievements are below average. Through personal counseling services, the ten students are guided by a guidance and counseling teacher. The question is, how can guidance and counseling teachers help students excel at school? The aim of this research is to learn more about how guidance and counseling teachers can help students achieve better emotional learning outcomes. This research uses a qualitative approach with a descriptive design, specifically a field study with the aim of writing from individuals who have determined descriptions of field phenomena. Data and information in the form of narratives are obtained from observations, interviews and triangulation-based documentation as data validity in this kind of research report method. The findings of this research lead to the following conclusions: First, how guidance and counseling teachers can use personal counseling guidance services to improve student learning achievement. in providing group guidance services, especially the Guidance and Guidance Teacher carries out assessments and collaborates with related parties. Prepare an RPL-based program, as well as the necessary facilities and infrastructure. Second, by using the skills that students already have, guidance and counseling teachers are able to encourage low achieving students through individual guidance.

Fatima Ibrahim Al-Saad; Mohammed Abdullah Al-Hakim

International Journal of Electrical Engineering, Mathematics and Computer Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

Accurate image segmentation is a pivotal process in medical imaging, essential for supporting diagnosis, treatment planning, and monitoring disease progression. This study evaluates the effectiveness of machine learning algorithms, including U-Net, Fully Convolutional Networks (FCNs), and Mask R-CNN, in achieving high-precision segmentation of medical images. Experimental results demonstrate that these models significantly enhance segmentation accuracy, enabling more precise diagnostic outcomes in clinical settings and advancing the development of automated medical imaging technologies.

Muh Ikbal; Andi Sugiati; Rismawati Rismawati

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to determine the influence of the use of audio-visual media on the Civics learning outcomes of class V students. This type of research is pre-Experimental design research with a quantitative approach. The sample in this study was class V students at SDN No. 15 Lantang, Polombangkeng Sealatang District, Takalar Regency. The data in this study were analyzed using descriptive statistical analysis techniques and inferential statistics. The results showed that there was an influence of the use of audio-visual media on the Civics learning outcomes of class V students at SDN No. .15 Loud. This shows a descriptive statistical analysis of student learning outcomes using audio-visual media. Before using audio visual media there were 20 students or 95.23% who did not complete, only 1 student or 4.76% completed. After using audio visual media, 18 students or 85.71% completed, 3 students or 14.28% did not complete. Based on the results of the one sample t-test hypothesis test, the sig. (2-taillet) obtained 0.000 which shows that 0.000 < 0.5 or in other words H_0 is rejected and H_1 is accepted, which means that there is an influence of the use of audio-visual media on the Civics learning outcomes of class V students.

Rika Nurhasanah; Laili Ramadani; Zulfikri Zulfikri

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research was motivated by the large number of students who scored below the KKM in the History of Islamic Culture subject at MTsS Thawalib Gunung Padang Panjang class VIII. To help solve this problem, researchers are interested in trying out a Reciprocal Learning learning model to improve student learning outcomes. This learning model will enable students to help students so that they are able to jointly use rational thinking skills and emotional awareness, to understand feelings, values, attitudes and behavior patterns. This research was conducted from November 8, 2023 to December 18, 2023. This research was an experimental study with a Randomized Control Group Posttest Only Design. The population in this study was class VIII MTsS Thawalib Gunung Padang Panjang. The sample was selected purposively from a certain population. Researchers chose class VIII C as the experimental class, and class VIII A as the control class. The instrument used is a test. To test the research hypothesis, the researcher used the t-test and processed the data using SPSS. Based on data analysis, the tcount results are greater than ttable. tcount is 3.180 and ttable is 1.679 with the average value of the experimental class being 84.38 and the control class being 72.57. So it can be concluded that the Reciprocal Learning learning model is effective on student learning outcomes in the Islamic Cultural History subject.    

Rahma Dita; Sapri Sapri; Lailatun Nur Kamalia Siregar

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by low learning outcomes and teachers have not used appropriate models in the learning process. The aim of this research is to find out the influence of the Storytelling learning model on the ability to listen to illustrated stories in Class V at MIS Insan Ikhlas Islamic School. The population in this study was 65 students. With a sample of class V A as the experimental class totaling 34 students and class V B as the control class totaling 31 students. Sampling used total sampling. To analyze the data, the Independent sample t-test was used using SPSS version 20. The results obtained after using the Storytelling learning model, namely the experimental class, obtained an average score of 84.4. Students' Listening Ability is assessed in the very Good category. There is an influence of the Storytelling learning model on the ability to listen to picture stories in Class V with the results of the calculated t test showing that at a significant level of 5%, the calculated value shows a tcount value of 4,646. Meanwhile for ttable at N = 65, namely 1.668. So tcount 4,646 > ttable 1,668.

Sulvahrul Amin; Yumrian Yumrian; Aldea Taisa

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The main problem in this research is whether the use of the Giving Question and Getting Answer Learning Model can improve student learning outcomes in Class V Social Sciences learning at SDN No. 14 Cikowang Presidential Instruction. This research aims to improve student learning outcomes by using the Giving Question and Getting Answer Learning Model in Class V Social Sciences learning at SDN No. 14 Cikowang Presidential Instruction. This type of research is Classroom Action Research (PTK) which consists of two cycles. This research procedure includes planning, implementing actions, observing and reflecting. The subjects in this research were fifth grade students at SDN No. 14 Inpres Cikowang as many as 15 people. The results of the research showed that in the first cycle only 6 out of 15 students or 40% completed the KKM and obtained an average score of 55.53. Meanwhile, in cycle II, out of 15 students, 12 students or 80% had fulfilled the KKM, namely the average score obtained was 85.00%. Based on the results of the research above, it can be concluded that student learning outcomes in social studies subjects for class V SDN No. . 14 of Presidential Instruction Cikowang through the application of the Giving Question and Getting Answer learning model has increased.

Nur Putri Khalbi; Lutfi Alvina; Merika Setiawati; Luthfiani Luthfiani

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

The change from the K13 Curriculum to the Independent Learning Curriculum has had positive and negative impacts for MTSN 2 Solok Selatan teachers. The positive impacts include increasing teacher motivation and enthusiasm for teaching, giving teachers freedom and autonomy in designing learning, increasing teacher creativity and innovation in teaching, improving the quality of learning and student learning outcomes. The negative impact is increasing the teacher's workload in designing and implementing learning, requiring extra time and effort to study and understand the KMB, requiring intensive training and mentoring for teachers. Joint efforts are needed to ensure that the Independent Learning Curriculum can be implemented effectively and achieve its goal of improving the quality of education in Indonesia. The change in curriculum from K-13 to the Independent Learning Curriculum has both good and negative effects for teachers in junior high schools.

Nurfadilah Nurfadilah; A Rahman Rahim; Maria Ulviani

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The problem in this research is how to apply the KWL (Knowing, Wanting, Learning) strategy to the reading comprehension skills of fifth grade students at SDN Pacinonggang Unggulan, Gowa Regency. This research aims to determine the effect of the KWL Strategy (Knowing, Wanting, Learning) on ​​the reading comprehension skills of class V at the superior Pacciongang Elementary School, Gowa Regency. The type of research used is an experiment in the form of a design experiment using a one group pretest-posttest design. The sample in this research was 25 class V students at SDN Pacciongang Unggulan Gowa Regency. Data collection was carried out using the results of the written assessment results. The data obtained was then explained using statistical analysis techniques, namely descriptive statistics and inferential statistics. After analyzing the data, the author found that student learning outcomes before using the outdoor learning learning method were relatively low, namely the average value of the Pretest results was 1,218, then the average value Posttest result is 1.984. After obtaining Tcount 10.5648 and Ttable 2.06390, we get tCount > tTable or 10, 5648 > 2.06390. Based on the results of tCount and tTable, it can be concluded that the use of the KWL (Know, Want, Learned) strategy on class students' reading comprehension ability V Pacciongang Primary School, Gowa Regency.

Amaliatuz Zahrah; Astri Widyaruli Anggraeni

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

This service activity was motivated by observation data which showed that the literacy skills of grade 5 students were quite low. The implementation of the service aims to provide students with better thinking skills regarding various problems that arise in questions through class AKM which is carried out in 2 sessions, namely pre-test and post-test. This activity was implemented in class 5, which was attended by 18 students. Service activities consist of 3 stages, namely planning, implementation and evaluation. The results of the service show a significant increase in students' literacy abilities. The increase in AKM scores in class V was supported by the successful implementation of the work program that had been designed by students. From the pre-test to post-test AKM test activities there was good improvement and quite a high increase in literacy skills among students.

Rifki Ristiawan; Noni Selvia; Nurfidah Dwitiyanti

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning that focuses on students' problem-solving abilities is the focus of higher education. Students who are able to develop critical thinking skills in solving problems are a necessity along with changes in workforce capability needs in the informatics era. One of the mathematics lessons at the higher education unit level is discrete mathematics. The problem that arises in discrete mathematics learning is that learning outcomes and the percentage of students completing lectures are still relatively low. The aim of this research is to improve students' solving abilities through the application of the project based learning method. This research uses classroom action research methods. The application of the project based learning method in discrete mathematics courses with graph material can improve students' abilities in solving mathematical problems, this can be seen from the research results after corrective actions were taken in learning activities in Cycles I and II. Based on the research results, it shows that through project-based learning, third semester RB class students in the Informatics Engineering Education Program at Indraprasta University PGRI Jakarta have improved their ability to solve mathematical problems in terms of individual grades and classical completion.