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Asanka, PPG Dinesh; Mahanama, Thilini V.

Journal of Computing Theories and Applications 2024 Universitas Dian Nuswantoro

Bridging the gap between theoretical knowledge and practical application remains challenging in big data education. Our paper proposes a platform where students actively participate in a role-based learning (RBL) exercise designed to simulate real-world big data projects. This RBL exercise assigns each student participant to a business analyst role tasked with eliciting requirements or a customer role that provides those big data requirements. We conducted RBL sessions for postgraduate and undergraduate students learning big data analytics/data warehousing. Through role-playing in a collaborative environment, students face challenges such as unclear objectives, data privacy concerns, and evolving requirements. We evaluated the effectiveness of RBL simulations through brainstorming sessions, which verified that the students achieved the learning outcomes through RBL exercises. We also collected students’ feedback through a survey and found the RBL experience helped us understand the big data requirement elicitation skills, highlighting the significance of communication and collaboration skills. Further, we have evaluated students through a final exam question, and identified that students who participated in the RBL exercise outperformed in the big data requirement elicitation question. In summary, our research demonstrates that this RBL approach offers a valuable learning experience by enabling students to directly experience the complexities of big data requirement elicitation and identify the future requirements or challenges that encourage them to acquire the required skills.

Andi Setiawan

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to analyse the impact of modifications to the education system at Vocational School Darussalam Banyuwangi through empowering digital media and information skills in the Merdeka Curriculum. The main aim of this research is to analyse how digital media integration affects teaching methods, curriculum, and educational outcomes, as well as assess students' readiness to face future challenges. The research method used is a qualitative approach with a case study design. Data was collected through in-depth interviews with school principals, teachers, and students, classroom observations to observe the implementation of digital media in the learning process, and analysis of curriculum documents and teaching materials. Data analysis was carried out using thematic analysis techniques to identify main patterns and themes from interviews, observations, and documents. The research results show that integrating digital media into the Merdeka Curriculum has improved teaching methods by increasing interactivity and student involvement. In addition, empowering information skills helps students manage and utilize information sources effectively. Although there are challenges to implementation, such as the need for additional training for teachers and technical issues, this research identifies strategies that can overcome these obstacles and increase the effectiveness of the curriculum. This research provides valuable insight into the adaptation of the education system in the digital era and offers recommendations for improving the implementation of the Merdeka Curriculum in secondary schools.

Amanda Saraswati; Marwiah Marwiah; Novita Majid

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research aims to find out the implementation of character education in building student independence and discipline at SMP Negeri 34 Samarinda. As well as obstacles to implementing character education in building student independence and discipline at SMP Negeri 34 Samarinda. Apart from that, in implementing character education in building student independence and discipline at SMP Negeri 34 Samarinda, it is necessary to approach students in order to achieve the implementation of character education in building student independence and discipline. This research uses a qualitative research approach, descriptive analysis method, with data collection techniques namely observation, interviews and documentation. . Data analysis techniques are data collection, data reduction, data presentation, and data conclusion. The research results show that SMP Negeri 34 Samarinda has implemented various character development programs, such as extracurricular activities, guidance and counseling, as well as the application of moral values ​​in learning. Students' active participation in this activity increases independence in decision making, responsibility, and courage to express opinions. Student discipline also increases through consistent application of rules and habituation of positive behavior. Teachers and school staff play an important role in enforcing discipline and setting an example. Challenges in developing character education include limited resources and variations in student discipline. Overall, character education development at SMP Negeri 34 Samarinda makes a positive contribution to student independence and discipline. Continuous support from parents and the community is needed to ensure the sustainability and effectiveness of this program. Character education development plays a role as a foundation in forming a generation that is independent, disciplined and has character.

Dian Armanto; Vian Anotona Giawa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Mathematics is a universal science that underlies the development of modern technology, plays an important role in various scientific disciplines, and human thinking abilities. The view that mathematics is a science that trains thinking. The Creative Problem Solving learning model is a learning model that focuses on teaching and Problem Solving skills. Digital teaching materials are use digital devices, such as computers, smartphones. The aim of this research is to see the validity, practicality and effectiveness of the e-module being developed. This teaching material development model uses the ADDIE model. This research was carried out at SMP Negeri 21 Medan which is located on Jl. Rampe Raya flower. The time for the panel research is the even semester of the 2023/2024 academic year. The subjects of this research were class VII students at SMP Negeri 21 Medan. Meanwhile, the object of this research is learning media in the form of e-modules using flipbooks based on Creative Problem Solving. The e-module was declared very valid with a score of 3.56 and was categorized as very feasible. The e-module was declared practical with a percentage of 92.67% and was categorized as very practical. The e-module was declared effective by achieving Problem Solving indicators in indicators 1, 2, 3 and 4 with 65% of students completing the learning. The achievement of classical student indicators has met 65% of students who took part in learning with a score of 75. And there was a significant increase in indicators 1, 2, 3, and 4.

Rizka Widya Sari; Yepi Sedya Purwananti

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

ClassDojo is one of the form of virtual classroom that can be used to monitor every student’s behaviour during learning sessions. The purpose of this study is to examine the effectiveness of using ClassDojo is supporting students’ basic grammar. This research follows a development research using ADDIE design. The poppulation in this study consist of grammar students at Bahasaku Inggris course. The primary issues addresed in this research is students boredom in grammar class. Data were collected throgh test questionares. Data analyss technique included descriptive and stasistical analysis. Descriptive data analysis covered the feasibility of learning and achivement of indicators. Inferential data analysis included pre requisite tests such as normality test and t-test using SPSS 26.0. The Kolmogorov-Smirnov test result shows a value of 0.101 for the Pre-Test and 0.054 for the Post-Test. The Shapiro-Wilk significance value is 0.056 for the Pre-Test and 0.038 for the Post-Test. These datas show that the distribution is normal. The research findings indicate that implementing the ClassDojo application as a learning tool has a significant impact on students    

Fitri Andini Al-Fatihah; Ibnu Muthi

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to (1) develop animated video learning media to improve student learning outcomes, (2) determine the feasibility of animated video learning media through teacher validation, and (3) determine the effectiveness of animated video learning media applied to class IV in Jambi City State Islamic Madrasah. The subjects in this study were 35 fourth grade students, as a test class. This reseach and development uses the Classroom Action Research Method developed by Kemmis and Mc Taggart (1992:11). The method is carried out from the first to the fourth step, namely: (1) planning, (2) action, (3) observation, and (4) reflection. The effectiveness test uses data collection techniques in the from of observation, interviews, tests, and documentation. The effectiveness of animated video media to increase motivation, attract attention, increase understanding, improve student learning outcomes, and learning objectives can be achieved as desired. Effectiveness can be seen from the scores of students’ completenss presentation results at the pre-cycle stage, the first cycle stage, then continued with the activity stages in the second cycle. The result of the study indicate that the animated video learning media is feasible to use for learning at the elementary school level. The results of the feasibility test of animated video learning media through teacher validation in operational field trials in the “Good” category. Tehere is a significant difference in the results of the presentation of students’ completeness scores between before and after using animated video learning media in the teaching and learning process.  

Mohammad Reza Adi Saputra; Yulia Nugrahini

Jurnal Manajemen Kreatif dan Inovasi 2024 International Forum of Researchers and Lecturers

This study aims to determine how effective the duo lingo application is in improving the English vocabulary skills of SMP Islam Al Azhar Tulungagung students in the 2023/2024 school year In this study, researchers used an experimental method, and was conducted at SMP Islam Al Azhar Tulungagung, researchers chose eighth grade students in the 2023/2024 school year as the population. The total sample in this study was 20 eighth grade students. This study found that students' English vocabulary skills improved after using the duo lingo application in eighth grade students' English learning. The effectiveness of this study is evident from the difference between the pre-test and post-test results, with a mean pretest score of 67.75 and a post-test score of 85.00 indicating the effectiveness of the app. By using paired samples t-test. The result obtained is 0.001. In the rules of the paired t-sample test if the significance is 0.05. From all the results of the analysis, it can be concluded that the use of duo lingo application is effective on students' English vocabulary addition ability. 

Rivaldi Tri Cahyo; Iis Ristiani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The maintenance of education must be tailored to the needs and interests of students so that they learn something that interests them. Therefore, today's educational systems focus educational objectives and processes on the child's factor and can foster freedom of interests and needs. This makes the Social Science subjects taught in primary school must be based on the needs and interests of the child about the environment in which he lives. Basically, the subject of Social Science must be taught with a full sense of responsibility to the student, because it is very closely related to the people and the environment where humans live and carry out the activities to meet their needs. This makes the role of the teacher not only as a teacher but also as a guide and at the same time as an administrator. The personal teacher as a unit also determines the learning result given. Therefore, the component of the teaching situation, the correct delivery method and the media used also determine the learning outcome.Thus it can be concluded, that learning will be successful when considering many interrelated teaching components. These components can be grouped into three main categories, namely: first, the teacher, second, the subject matter, and third, the student. The interaction between the three main components involves the means and objects, methods, media and setting up of the learning environment so that a learning situation is created that enables the achievement of a previously planned goal.

Rivaldi Tri Cahyo; Iis Ristiani

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The maintenance of education must be tailored to the needs and interests of students so that they learn something that interests them. Therefore, today's educational systems focus educational objectives and processes on the child's factor and can foster freedom of interests and needs. This makes the Social Science subjects taught in primary school must be based on the needs and interests of the child about the environment in which he lives. Basically, the subject of Social Science must be taught with a full sense of responsibility to the student, because it is very closely related to the people and the environment where humans live and carry out the activities to meet their needs. This makes the role of the teacher not only as a teacher but also as a guide and at the same time as an administrator. The personal teacher as a unit also determines the learning result given. Therefore, the component of the teaching situation, the correct delivery method and the media used also determine the learning outcome.Thus it can be concluded, that learning will be successful when considering many interrelated teaching components. These components can be grouped into three main categories, namely: first, the teacher, second, the subject matter, and third, the student. The interaction between the three main components involves the means and objects, methods, media and setting up of the learning environment so that a learning situation is created that enables the achievement of a previously planned goal.

Aisyah Fitri Br Cibro; Siti Aisyah Hanim; Teuku Azhari

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This research aims to determine the effectiveness of the jigsaw type cooperative learning model for class The research method used is a quantitative method. The data collection technique used is in the form of test questions and observations. The data obtained in this research are the learning results of students at SMAN 6 Lhoksemawe. The sample in this research was all class XI students of SMAN 6 Lhokseumawe. Data analysis techniques in this research use normality tests, homogeneity tests, and hypothesis tests. Based on the research results, it was found that student learning outcomes increased by 61.87% in the medium category. This can show that the jigsaw type cooperative learning model is quite effective.        

Dian Lestari; Ibnu Muthi

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to determine the effectiveness of implementing the Think Pair Share (TPS) learning model in improving elementry school students writing skills. This research was carried out using a method in the form of a literature study, namely Literature review.. Data obtained was the result of journal literature of scientific articles related to the Think Pair Share (TPS) learning model in elementry school students poetry writing skills, so in this research, researchers did not conduct direct research in the field. The research can streng then the argument that the Think Pair Share (TPS) learning model is capable of developing students skills in writing poetry in elementry schools and is suitable for use in the process of learning and teaching activities.

Yolanda Maya Sari; Wismanto Abu Hasan; Radhiyatul Fithri

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Reading the Qur'an with tartil or properly and correctly will not make the person reading it lose, but it will always be a good deed for him. SDIT Al-Fikri Islamic Green School, Pekanbaru City, uses the ummi method in its Al-Qur'an learning process. The method uses a mother tongue approach. The aims of this research are: (1) To find out how the Ummi method is applied in developing the ability to read the Al-Qur'an at SDIT Al-Fikri, (2) To find out how effective the Ummi method is in developing the ability to read the Al-Qur'an at SDIT Al-Fikri, (3) To find out what factors support and hinder the implementation of the ummi method in developing the ability to read the Qur'an at SDIT Al-Fikri. In this research, researchers used qualitative research with a case study approach. Data collection techniques in this research include interviews, observation and documentation. The results of this research are: (1) The implementation of the ummi method at SDIT Al-Fikri has 3 stages, namely: (There is planning, implementation and evaluation of Al-Qur'an learning using the ummi method at SDIT Al-Fikri), (2) After using the ummi method in the Al-Qur'an learning process, SDIT Al-Fikri students experienced development in their ability to read the Al-Qur'an. For more details, see the attachment. (3) The supporting factors in the learning process are: (There is support from foundations, adequate infrastructure and activeness and cooperation from parents). Meanwhile, the inhibiting factor is: teacher change.

Lailatul Nuraini; Jalis Syarifah; Halimatus Sa’diyah; Moh Kelvin; M. Athar

Technological developments in the 21st century have had a significant impact on various fields, including education. This study examines the effectiveness of the use of Augmented Reality (AR)-based learning media integrated with neuroscience and Qur'anic values in improving students' understanding of physics and spiritual attitudes in the Society 5.0 era. The research was conducted in two Islamic-based schools, namely SMA Darussalam Blokagung and MA Al-Amiriyyah Blokagung, using quantitative methods with pre-test and post-test. The results showed that AR learning media significantly improved students' understanding of physics concepts and spiritual attitudes, as evidenced by the difference in pre-test and post-test scores as well as the results of the N-Gain test which showed the effective category, with an average N-Gain score of 77.12% at SMA Darussalam Blokagung and 76.05% at MA Al-Amiriyyah Blokagung. In addition, students' spiritual attitudes also increased with the average questionnaire score showing the category of "Very Good". This study concludes that the integration of AR technology in learning is effective in improving academic understanding and the development of students' spiritual character.

Yuyut Prayuti; Lasmin Alfies Sihombing; Yeni Nuraeni

Jurnal Pengabdian Masyarakat Nian Tana 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

In an effort to tackle corruption that impedes Indonesia's social and economic progress, this service project focuses on the effectiveness of anti-corruption counseling to increase integrity and transparency among students, education personnel, and the community. Using Service Learning methodology, this activity involves counseling integrated in the learning process and community service delivery, with the cooperation of the West Java High Prosecutor's Office to ensure the relevance of the material. Results showed an increase in participants' awareness and competence in identifying and countering corruption, with 85% reporting increased capacity. The outreach also successfully promoted a culture of integrity and triggered local initiatives for greater transparency in resource management, strengthening the legal and institutional framework through policy advocacy. The findings support the need for expansion of similar programs and increased collaboration between sectors to strengthen corruption eradication efforts in Indonesia.

Nur Rambu Madik Anawaru; Yustina Rada; Tri Sari Dewi Novyanti Bertha Mira

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

The Mburukulu Elementary School in Mburukulu Village, Pahunga Lodu District, East Sumba Regency, is facing challenges in teaching Citizenship Education (PKN) in class V. The lack of interaction between teachers and students and the lack of student involvement has resulted in boredom, lack of focus, and lack of enthusiasm in Study. This research aims to create and implement an interactive educational game entitled "Student Explore" which was specifically developed for the Android platform. This game was designed using the Game Development Life Cycle (GDLC) methodology to ensure its quality and effectiveness in increasing student interaction and involvement in PKN learning in class V of SD Masehi Mburukulu. "Student Explore" is designed to provide an engaging and interactive learning experience for students. Through the educational games presented in the application, it is hoped that students can better understand the concepts taught in Citizenship Education. In its development, the GDLC method was used to ensure the game met expected quality standards and maximized its potential in enhancing learning. The benefits of this research include increasing students' interest in learning, better understanding of concepts, and support for teachers in the learning process. The result of this research is the implementation of educational games to improve students' learning understanding at SD Masehi Mburukulu. Thus, it is hoped that this game can be an effective solution to overcome challenges in PKN learning at the school.

Deby Erdriani; Dewi Devita; Laila Marhayati

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

This study aimed to evaluate the effectiveness of using traditional Engklek games for socialization to introduce plane figures at SDN 27 Lubuk Alung. The socialization activities were successfully conducted, achieving the following indicators: 1) Participant Engagement: The target number of participants was met with high levels of engagement. Observations during the activities revealed that students were very active in answering the questions incorporated in the Engklek game. They displayed enthusiasm by eagerly raising their hands upon completing the tasks. 2) Achievement of Objectives: After the series of socialization activities, a feedback session was conducted with the students. The results indicated that students felt happy and more motivated to learn through this method. These findings suggest that incorporating traditional games like Engklek into educational activities can enhance student engagement and motivation, thereby facilitating effective learning.

Tiara Febriani Harahap; Zainal Efendi Hsb

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Students have different levels of material understanding, including in understandingmonotonous Islamic Education materials using lecture methods. Sometimes students find it difficult to capture what teachers describe, especially in complex materials such as fiqh and long materials such asislamic culturalhistory. Thepurposeofthisresearch is to conducta learning innovationto address students' problems related to material understanding. The innovation that will be discussed in this article is the development of audiovisual media for Islamic Religious Education (PAI). The research method useslibrary research collectedfrom books and journals. With the development of audiovisual media innovation, it is hoped that students can better understand islamic education materials and provide a new atmosphere in learning. As a result of this study with technological developments, accessing audivisual media in learning is easier. The most popular site that provides audiovisual media access is Youtobe. The role of educators in the playback of learning videos as mentors. So that with this medium can shape the effectiveness of student learning.

Sukmawati Dewi; Adiatama Adiatama; Pegi Idha Amarela

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to develop a flipbook-based electronic module as a learning aid to improve students' abilities in solving mathematical problems on the topic of root forms. This module development method follows a learning design approach that focuses on interactiveness and visualization of complex mathematical concepts. The research was conducted involving class XI students in a high school as test subjects. Data collection was carried out through tests of mathematical problem solving abilities before and after using the module, as well as structured interviews with mathematics teachers and students. The results showed that the use of a flipbook-based electronic module significantly improved students' understanding of the concept of root forms and their ability to solve related mathematical problems. The implication of this research is the importance of integrating technology in mathematics learning to improve effectiveness and student learning outcomes.  

Saragih, Agnes Liska Rosadani; Hasratuddin Hasratuddin

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The purpose of this research was to produce a worksheet based on problem-based learning that would enhance students' ability to communicate mathematically when working with number pattern content. The quality of this LKPD refers to the effective aspect. This research uses a type of research and development (R&D) with a model developed by Borg & Gall. The subjects in this research were students in class VIII-5 of SMP Negeri 1 Tanjung Morawa with a total of 27 students. The object of this research is teaching materials in the form of PBL-based LKPD. Teacher response questionnaires, student response questionnaires, expert validation sheets, teacher interview question sheets, and tests of mathematical communication competence were the tools employed. Based on the research results, the effectiveness of LKPD can be seen from the achievement of learning completeness with an average individual learning completeness of 88 and for classical completeness of 96.3%. So the LKPD developed is declared "effective". Students' mathematical communication abilities are at a percentage of 90.1%, at high criteria, and it can be noted that for the N-Gain assessment, results were obtained with a student average of 0.74, meaning that there was an increase in students' mathematical communication abilities with high criteria. So, based on the results, it can be concluded that the LKPD developed in this research is valid, effective, and can improve students' mathematical communication skills.

Balya Fauzia Sya’roni

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This research aims to analyze the influence of AI Chat GPT in completing practicum reports by students of the Informatics Engineering Study Program at Muhammadiyah University of Ponorogo. The background to this research is based on the increasingly rapid development of AI technology, offering various conveniences in various fields, including education. The aim of the research is to analyze the extent to which Chat GPT influences students' ability to prepare practical reports effectively and efficiently. The research method used is a quantitative method by collecting data through a questionnaire using a Google form which was distributed to active students of the Informatics Engineering study program at Muhammadiyah University of Ponorogo. The results of this research show that Chat GPT significantly increases students' understanding of practical material, helps students solve problems encountered in preparing reports, and reduces the time needed to complete reports. The implication of this research is the importance of integrating AI technology in the learning process to increase student academic effectiveness and efficiency. However, appropriate policies are needed to avoid excessive dependence on this technology.