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Rizky Fauzan Hasni

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

Digital literacy is the ability to obtain, understand, and use information based on various digital sources. Information and communication technology development was increasing rapidly, and the Republic of Indonesia Constitution number 14 year 2005 demanded professional teachers be able to utilize digital technology and assess the validity of information from digital sources. Gilster said there are four aspects of digital literacy competence: internet searching, guidance of hypertext, evaluation of information content, and knowledge assembly. The researcher focuses on the problem of the digital literacy ability of Islamic education teachers and civil servants in Islamic education learning. The type of this research is field research with descriptive and qualitative approaches, which did not produce statistical analysis procedures or quantification methods. However, the research was analyzed through illustrations, narrative and interpretive words. Data collection was carried out through interviews, observation, and documentation. The research results showed that: First, based on the internet searching for Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah can search the information on the internet using search engines. Second, the ability to guide hypertext or hypertextual navigation of Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah still require a deeper understanding. Third, based on the ability to evaluate the information content of Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah, Islamic Education teachers still need to be more critical of the information that they find on the internet. Fourth, the ability to have a knowledge assembly for Islamic Education teachers at MTsN 1 Hulu Sungai Tengah and MTsN 3 Hulu Sungai Tengah also still needs deeper knowledge and understanding. Fifth, the ways implementation of digital literacy in the learning process of Islamic Education are using a computer laboratory, a laptop, and LCD to convey the information or material from the internet.

Kardina Engelina Siregar

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

By conducting literature research, this research aims to evaluate the difficulties and prospects in increasing digital literacy in education. In today's digital era, digital literacy is becoming increasingly important. The ability to understand, use and participate in digital environments is essential. However, the development of technology and its use in education also raises complex problems. Literature analysis was carried out to identify the main problems faced by students and teachers in improving digital literacy. The results of the analysis show that some of the main problems include the pace of change in digital technology, lack of access to technology, inappropriate curriculum, lack of teacher training, and inequality. On the other hand, there is a huge opportunity to improve digital literacy. This can be achieved through developing a curriculum that is integrated with technology, increasing accessibility to digital infrastructure and devices, and ongoing training for educators. A better understanding of the complexities of difficulties and opportunities in improving digital literacy among students and educators is gained from this research. It is hoped that this research will make a positive contribution to the continued progress of education in the computer and internet era because these findings can help create more efficient educational policies and teaching strategies that take advantage of developments in digital technology.

Sanggam Pardede; Natalia Rajagukguk; Neksen Sihotang; Christina Verawaty Manalu; Enjelina putri Simbolon

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Community Service Program (PkM) for FKIP students at HKBP Nommensen University in Medan together with the team carried out Adaptive Technology activities to support the implementation of digital learning and numeracy literacy at Deli Murni Private High School. Technology adaptation refers to the process by which an identity, whether an individual, organization, or system, integrates and changes the way they operate or interact with new technology or innovation. Technology will affect the education system in Indonesia, one of which is schools with literacy and numeracy limitations. Numeracy literacy is the fundamental ability to understand, use and apply mathematical concepts in everyday situations. The method of implementing activities is carried out in the stages of survey, socialization, learning, evaluation and documentation. The results of activities carrying out administrative tasks at school using technology such as laptops and computers, completing various files through the school dapodik book, dividing teams, we carry out activities according to school needs including helping guidance and counseling teachers every morning before marching, the school administration center, working on documents and help teachers in doing assignments.

Desty Endrawati Subroto; Resi Wulandari

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

Computer technology is very important for the world of education, namely as a tool that can be used to improve the implementation of educational programs in the learning process and in improving student learning outcomes. To make mathematical material more specific, user-friendly Geogebra software is provided. The software was developed by Hohenwarter and aims to make learning easier for students. Therefore, educators need to be trained more deeply in the use of technology, in this case how to use the GeoGebra software. Learning media is needed to improve students' low understanding of mathematical concepts in Indonesia. Media that are considered effective include the GeoGebra application. The GeoGebra application is dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphics, statistics and calculus in one engine.If students' interest in participating in class learning is very low, conditions that are allowed to continue can of course result in students' low understanding of concepts which will later affect student learning outcomes, therefore the GeoGebra application has a big influence on understanding concepts to facilitate the learning of mathematics that will be studied. . One example of the use of the GeoGebra program in learning mathematics is that it can produce geometric drawings quickly and accurately compared to using a pencil, ruler or compass. This socialization activity took place in the IT Bina Bangsa Middle School Hall involving 39 students from VII. This activity was attended by the Principal and the Teacher Council with resource person Mrs. Desty Endrawati Subroto M. Pd. Based on the results obtained, it can be concluded that using the GeoGebra application on quadrilateral congruence material can improve the conceptual understanding ability of class VIII SMP IT Bina Bangsa students.

Nurul Ashiqin; Rafika Hasanah; Reina Aulia Revi; Gusmaneli Gusmaneli

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Education as a role holder in the development process both institutionally, educational materials, teachers as implementers of learning, methods, facilities, and so on from all aspects and supporting factors of the educational process, must be able to look carefully and be able to build a new paradigm in the form of education in the global era which is full of challenges, so that it can provide new space for several opportunities that can provide new perspectives and contribute to the development of the global world. Research on Challenges and Opportunities for Islamic Education in the Global Village Era aims to identify challenges and opportunities for Islamic education in the global world and provide solutions to improve understanding and appreciation of Islam. Research on Challenges and Opportunities for Islamic Education in the Global Village Era can be carried out using a qualitative approach with research methods. bibliography and descriptive. In its development, the global village has had positive and negative impacts on human life. The impact it creates is in line with the process of transforming information that can be accessed more quickly in various parts of the world as the globalization of the world has changed the pattern of life in various aspects and sides. The phenomenon that was awakened by the emergence of the global village era has provided various kinds of problems, both about how information that continues to grow indiscriminately can be absorbed or how to respond to new things that always come and go without any filters to filter them. The era of the global village with its development of information technology can increasingly be felt, with the media in the form of computers, televisions, cellphones and other sophisticated equipment, which have truly become complex things in the transformation of information.

Husin Sariangsah; Firman Syahputra

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

The Tridharma of Higher Education contains three important points, namely education, research and community service. Community service on this occasion was carried out with partners from Ar Rahman Junior School. Current technological developments, especially computer technology, are very advanced. In Indonesia, many computer products are marketed with various types, prices and specifications. The computer hardware component manufacturing industry competes with each other to satisfy consumers and customers. Computer assembly and installation are important processes in the development and maintenance of efficient and reliable computer systems. In-depth knowledge of assembly and installation procedures is key to ensuring optimal performance as well as system safety. For this reason, there is a need for computer assembly and installation training for students at Ar Rahman junior School who have the knowledge and skills in assembling and installing their own computers properly and are able to implement it at school.

Salsabilah Muslim; Nuramira Nuramira; Nasir Nasir

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In an era of cultural acceleration and rapid advancements in science and technology, this research evaluates the application of the Problem-Based Learning (PBL) model in Informatics at SMA Negeri 8 Maros, focusing on enhancing student creativity. Employing a quantitative method within the Classroom Action Research framework, this study involves cycles of planning, action, observation, and reflection. Data collected through creativity tests, surveys, and class observations reveal that PBL significantly boosts student creativity. These findings are crucial, considering the critical role of education in preparing future generations for digital era challenges. This study highlights how education, especially in Informatics covering programming, artificial intelligence, and computer networking, can adapt to changing times. By integrating technology and innovative approaches into the learning process, students can enhance creativity and other essential skills needed in the digital age. This research offers valuable insights for educators and policymakers in preparing students for a bright, sustainable future.    

Muh Inal Alsyahrani; Abd Muqtadir Rapi; Nasir Nasir

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Cultural development in Indonesia, driven by science and technology, places education as the key to achieving national goals. Focusing on the practice stage in educational technology provides practical experience at SMA Negeri 8 Maros. Informatics learning involves programming, artificial intelligence, and computer networks. Research at SMA Negeri 8 Maros involved 35 class X.5 students with a focus on Information and Communication Technology (ICT). Strengthening the Teaching Profession (P2K) from 4 September to 30 October 2023, creating innovative learning tools for the integration of office applications. Students are required to master office applications and online communication skills. The Pancasila student profile emphasizes critical thinking skills, independence and creativity. The results of implementing Informatics learning using the PBL model show a positive impact on student motivation, increasing enthusiasm, and building critical thinking skills. Students who apply PBL produce higher grades. Informatics learning classification is important for understanding computational thinking and computer systems. The application of the PBL model has a positive impact making students more creative and independent in creating projects using Microsoft Office.    

Andy Satria; Asri Mahara; Alwis Anasyon Situmorang; Arya Novandli

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

The field of architecture has undergone rapid development within both academic and professional circles. Digital architecture, a concise term describing the use of communication and information technology in the entire planning and design process, has significantly influenced architectural education worldwide. It serves as a means to bridge the quality gap between architectural education in developed and developing countries. In Indonesia, digital architecture has been a subject of debate since its inception, garnering both proponents and opponents. Many still hold the belief that computers are merely new tools, akin to drawing instruments, for architects. However, the current progress reveals the availability of numerous computer modeling programs that support architectural design. These programs enable the visualization of building conditions before construction, becoming commonplace tools in consultancy firms and educational institutions, embraced by both lecturers and students. Consequently, the impact of information technology on the evolution of the architectural world is evident. The growing reliance on digital modeling programs in architectural design demonstrates a paradigm shift. This technological influence extends beyond individual buildings to encompass urban modeling, both in physical and non-physical aspects. Therefore, it is understood that the influence of information technology will continue to grow in the architectural realm, with digital programs playing a pivotal role in supporting the building design process.

Nuramila Nuramila; Ayu Hidayanti Ali; Puspita Dian Agustin; Dakia N Djou; Eka Sartika

Jurnal Pengabdian Bersama Masyarakat Indonesia 2024 CV. Aksara Global Akademia

Currently, technological developments are increasingly rapid. There are new advances in human life, one of which is artificial intelligence or AI (Artificial Intelligence), which is a computer system created in such a way as to be able to interact with the world around it through intelligent behavior like humans. Artificial Intelligence can target various domains, including the education sector. The role of teachers will be greatly transformed by artificial intelligence, including in terms of creating learning media. Media in this case is very necessary to attract students' enthusiasm in participating in learning, as well as to create fun, meaningful, creative and interactive learning. The use of Pictory and Fliki AI makes it easier for teachers to create learning media because the Pictory and Fliki features are able to automatically visualize a text into an educational video according to a certain topic. The targets of activities in implementing this service activity are teachers at SMP Negeri 6 Gorontalo City. This activity contributes to the creation of creative and fun learning based on current developments, namely the use of technology. The implementation of this service activity uses the Training and Mentoring method.

Rahma Maulida Erizal; Annisa Safitra; Putri Fauzelly Mulia; Zul Azmi

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Intelligence is a system that has been designed using technology to create a computer system that can imitate human intellectual abilities. And it will be possible to interact via text, this chat-gpt definitely has a function, it can translate a language, apart from that, chat-gpt can also provide recommendations, help in the education process, and can also increase productivity. Benefits that will be obtained from chat-gpt GPT in education is learning that is done personally, accessible and affordable, helps students with assignments and can solve problems. But of course, anything created by humans will never be 100% accurate and has no flaws, chat-gpt also has limitations, namely, such as limited understanding, the inability to replace people's creative work, answers that are not always accurate , has an inability to differentiate between a fact and an opinion and the need for a stable internet connection

Vina Alliana; Yahfizham Yahfizham

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

Over time, the progress of science, technology and information is growing very rapidly. One of the things related to this problem is that the children of the nation must now master and study the developing science and technology. Utilizing science technology is now very important. The computer is one example of a technological tool that can be used. Regarding computers, we must first study in detail about programming algorithms that have applications and functions for us in education and everyday life. The purpose  of writing this article is to examine the application and function of programming algorithms. Then the writing of this article use the literature study method and library research, namely by studying systematically and structured about programming algorithms. Data collection is done by online books or offline books, reputable scientific journals and sources from Google Scholar, Digital Library, website research and so on. The result of writing this article is that the application or presentation of programming algorithms can be seen in examples of application in mathematics. Writing an algorithm is not bound by a certain rule, but it must be clear what it means for each step of the algorithm. Many functions are very important in programming algorithms. The main function of programming algorithms is to solve a problem. This algorithm is an important thing in the activity of making a program.

Panderaja Soritua Sijabat; Marudut Bernadtua Simanjuntak

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This academic research delves into the critical examination of the computer literacy and socioreligious perspectives of first-year cadets enrolled in the International Maritime Education programme at Maritime Institute Jakarta (STIP Jakarta). The study focuses on 200 randomly selected cadets who represent a diverse range of cultural and linguistic backgrounds within Indonesia. As future global officers, these cadets are integral to the maritime sector's international landscape and are expected to communicate fluently in English, adhering to the standards set by the International Maritime Organization's International Maritime Education and Training (IMO-STCW) guidelines. The research is centred on the first semester cadets, freshly graduated from senior high school, enrolled in three majors: Nautical, Technical, and Port and Shipping Management. These majors collectively contribute to the production of qualified seamen, deck officers, and engine officers. The investigation employs qualitative research methods and descriptive analysis to comprehend the cadets' competences in computer literacy. The focal point is the introductory study of computer science and maritime technology tailored for the Nautical and Technical majors. Moreover, the research incorporates an examination of the socioreligious dimensions influencing the cadets' perspectives on their educational journey. Given that the cadets hail from diverse regions of Indonesia, they bring with them a rich tapestry of linguistic and cultural practices, utilising both Bahasa Indonesia and their traditional languages in their daily lives. The study aims to understand how these socioreligious factors intertwine with their academic pursuits and adherence to international standards. In conclusion, this research contributes to the broader discourse on maritime education by providing insights into the intersection of computer literacy, socioreligious perspectives, and international competencies among first-year cadets. The findings are expected to inform educational strategies and policies to better prepare cadets for the evolving demands of the global maritime industry.

Panderaja Soritua Sijabat; Marudut Bernadtua Simanjuntak

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This academic research delves into the critical examination of the computer literacy and socioreligious perspectives of first-year cadets enrolled in the International Maritime Education programme at Maritime Institute Jakarta (STIP Jakarta). The study focuses on 200 randomly selected cadets who represent a diverse range of cultural and linguistic backgrounds within Indonesia. As future global officers, these cadets are integral to the maritime sector's international landscape and are expected to communicate fluently in English, adhering to the standards set by the International Maritime Organization's International Maritime Education and Training (IMO-STCW) guidelines. The research is centred on the first semester cadets, freshly graduated from senior high school, enrolled in three majors: Nautical, Technical, and Port and Shipping Management. These majors collectively contribute to the production of qualified seamen, deck officers, and engine officers. The investigation employs qualitative research methods and descriptive analysis to comprehend the cadets' competences in computer literacy. The focal point is the introductory study of computer science and maritime technology tailored for the Nautical and Technical majors. Moreover, the research incorporates an examination of the socioreligious dimensions influencing the cadets' perspectives on their educational journey. Given that the cadets hail from diverse regions of Indonesia, they bring with them a rich tapestry of linguistic and cultural practices, utilising both Bahasa Indonesia and their traditional languages in their daily lives. The study aims to understand how these socioreligious factors intertwine with their academic pursuits and adherence to international standards. In conclusion, this research contributes to the broader discourse on maritime education by providing insights into the intersection of computer literacy, socioreligious perspectives, and international competencies among first-year cadets. The findings are expected to inform educational strategies and policies to better prepare cadets for the evolving demands of the global maritime industry.

Panderaja Soritua Sijabat; Marudut Bernadtua Simanjuntak

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This academic exploration delves into the nuanced competencies and dynamics shaping the academic journey of Semester 1 cadets at a distinguished Maritime Institute. Focusing on computer literacy, technological proficiency, and sociocultural influences, our qualitative descriptive approach seeks to unveil the intricate dimensions of contemporary maritime education. The assessment of computer literacy reveals varying competencies, urging the need for a tailored curriculum. While basics like office software and digital navigation are strong, disparities in data analysis proficiency call for targeted interventions. The implications highlight the necessity for a stratified curriculum, ensuring a comprehensive skill set in line with modern maritime demands. Cadets overwhelmingly endorse technology's role in enhancing education, signalling a paradigm shift. Positive attitudes towards online resources, digital simulations, and e-learning platforms advocate for an institutional embrace of cutting-edge tools. Recommendations focus on faculty development and increased technology integration, promising an enriched pedagogical landscape. The exploration of sociocultural influences uncovers a delicate balance between tradition and the necessity of English proficiency. Nuanced strategies are essential to integrate diverse cultural backgrounds. Recommendations call for cultural awareness initiatives and language support programs, aligning the institution with the global orientation of maritime education. In qualitative insights, cadets express a collective desire for a more intentional curriculum, particularly in incorporating cultural perspectives. This aligns with the broader scholarly discourse advocating for holistic education. Proposed avenues include workshops, seminars, and collaborations with cultural experts, providing a roadmap for curriculum development congruent with the diverse needs of Semester 1 cadets. This research, rooted in rigorous academic inquiry, serves as a guide for the Maritime Institute, steering its trajectory towards producing technologically adept professionals who are equally culturally astute, ready to navigate the complex global maritime landscape.

Febby Nabila

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The development of technology and the Internet that is happening now is very rapid so that it causes many phenomena that occur in public life. The positive impact given by technology is very felt, namely technology and the internet facilitate daily work making communication very easy now the National Exam is carried out online on a computer, then along with the magnitude of the positive impact provided by the internet also raises a large negative impact also for example online slot gambling among students. Higher education, which should be an aspect of development in the country, instead committed deviant actions that violated the ITE Law which regulates technology and the internet. From the many research results that have been done, it can be concluded that doing online slot gambling is the result of the learning process and involvement carried out by students such as looking for a trusted online slot gambling site, having an online slot gambling account, playing online slot gambling, disbursing the money that has been earned. Then the motive of students playing online gambling is Because Motive: the influence of the social environment, economic factors, the desire to get something. In order to motive: increase association, addicted to playing online gambling, online gambling is safer, run out of money.

Miftah Khairiyah SM; Yahfizham Yahfizham

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Particularly in the context of the technological industrial revolution, information technology is developing more quickly. We cannot prevent technological development in this life because it will inevitably follow scientific advancements in science. Educational technology has the power to transform traditional teaching methods into innovative ones. Even though the term "educational technology" has a very broad definition, it is frequently assumed to refer only to electronics or other technical tools. For this reason, we will talk more about educational technology in this article, particularly as it relates to its development in the context of science's rapid advancement. as well as society culture and technology Programming breakthroughs have virtually eliminated the need for manual implementation Our work and interests these days often stress our proficiency with computers. Logical thinking is crucial to the development of this revolution in order to comprehend its components, particularly the interconnectedness of computer programming algorithms and mathematics. In order to ascertain the actualization of this programming procedure, the literature analysis method was employed in the composition of this work. The sources for this article's collection included books and a number of earlier publications, the titles of which were created using bibliometric techniques. Thus, it is believed that the development of technological knowledge can proceed without hiccups with the involvement of algorithmic programming so that students can enhance the caliber of the amalgamation of technological information in the industrial revolution.

Alifia Bilqish; Erina Damayanti; Irma Sari Harahap; Nurul Sakinah; Rabiatul Adawiyah Batubara

Jurnal Riset Rumpun Ilmu Bahasa 2023 Pusat riset dan Inovasi Nasional

Reading is the pronunciation of words and the acquisition of words from printed materials. In the era of education 4.0, students' interest in reading, especially students at the elementary school level, needs to be improved. The era of education 4.0 is a challenge in itself, including for elementary schools in fortifying students from the negative impact of the rapid use of technology, especially in students' daily lives. Based on these conditions, the author is interested in discussing a media called E-bookstory to improve students' reading literacy. This research uses the library research method, which is research whose object of study uses library data in the form of books or journals as its data source. Digital books, also known as e-books, are publications consisting of text, images, video or sound, published in digital form and can be read on a computer or other electronic device.  One of the efforts that can be made by educational personnel is to use E-Bookstory media. Interest in reading will arise among children when they find interesting books and contain important knowledge in books, with that children become trained and diligent when reading.  

Amir Salim Khairul Rijal; Billy Hendrik

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

Such quick change in information technology and computers have required changes in the educational paradigm, particularly in teaching and learning methods. Computer applications are software services that use computers as the medium. Programming language is the language used in computing to create programs. An algorithm, a systematic sequence of steps, is used to solve a problem, and an example of one of these is the Winnowing algorithm. The Winnowing algorithm is a document fingerprinting method that utilizes hashing to detect text similarities. In an essay exam, an instructor must carry out a manual assessment by checking and correcting each participant's answers. Currently, automatic assessment is still generally limited to multiple choice questions. The purpose of this study is to investigate the extent to which previous studies have examined the assessment of essay questions using the Winnowing algorithm. The results of the study indicate that the application of the Winnowing algorithm in automatic evaluation of essay responses on online learning platforms (e-learning) provides good and stable results, and has a high degree of accuracy.

Agus Priyadi; Ahmad Zainudin; Andik Prakasa Hadi; Rudjiono Rudjiono; Setiyo Adi Nugroho +3 more

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The results of observations, efforts to improve the quality of education, SDIP Haji Muhammad Subandi need tools or media to convey lessons as a substitute for teaching aids, describe an incident, and provide examples. Computers and projectors are only used to display text using Microsoft Word and Power Point application software. Animation, sound and video are never used. Multimedia has many variations in appearance so that learning activities become more interesting, effective and efficient. The development of multimedia technology, one of which is the website, provides many tools for making various media such as images, converters, sound, animation, and video, which can be used to facilitate the creation of multimedia-based learning media. Canva on its website mentions its mission so that people can design and publish anywhere and anytime. This training was held for teachers at SDIP Haji Muhammad Subandi so that teachers have additional knowledge and alternative options for teaching students using Canva's easy-to-use and complete tools..