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Sucia Panca Lestari; Geri Syahril Sidik; Agus Akhmad Wakih

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

The background to this research is the low level of dance skills of students in class IV of Mugarsari Elementary School, Tasikmalaya City. This research aims to determine and analyze the planning, implementation and improvement of students' dance skills using the demonstration method. The method used in this research is Classroom Action Research (PTK) with the object of this research being 29 students. The PTK model used is the PTK research method according to Kemmis and Mc. Taggart which consists of planning, action, observation and reflection in each cycle. The discussion of this research uses the demonstration method in the dance learning process by carrying out tests at the end of each cycle. Data collection techniques in this research are by means of observation, tests and documentation. The results of the research concluded that learning dance using the demonstration method was able to improve students' skills in learning dance. This increase before using the demonstration method (Pre-action) obtained an average score of 79.7% with a completeness percentage of 22.7% in the "less" category. After using the demonstration method in cycle I obtained an average score of 76.13 with a completeness percentage of 59. 09% "good" category. Then in cycle II obtained an average score of 83.63 with a percentage of 86.36% in the "good" category. So that the use of the demonstration method can improve students' skills in learning dance.

Melati Aliwati Aliah; Findra Nurul Farikha; Asti Agustina Putri; Anggita Putri Rejeansyah; Bayu Adi Laksono

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

The aim of this research is to evaluate the evaluation of equality education programs using the stake method. This research used a qualitative approach, and was carried out at PKBM Sabilul Huda which is located at Kp. Tejakalapa, Sukamukti, Kec. Cisayong, Tasikmalaya Regency. The informants in this research were PKBM Sabilul Huda managers, PKBM Sabilul Huda educators, and student representatives. Data were collected using interviews, documentation and documentation and analyzed using the triangulation model. The research results show that management at PKBM Sabilul Huda is quite good from several aspects such as antecedents (supporting factors), transactions (learning processes), and outcomes (results achieved).

Ni Ketut Sri Rahayuni

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Social media (social media) has now become a part of the life of Indonesian people who are very phenomenal. Various kinds of advantages and conveniences are offered to interact with everyone both in terms of business even from various circles. Not only that, with the development of internet use and communication technology devices such as smartphones that are increasingly advanced, it has become one of the drivers of the growth of new networking sites that offer friends and information online. Social media has also become the backbone as a means of communication in this digital century. This study aims to determine students' perceptions about the extent of the use of social media in helping them learn English. English that is expected to be understood and learned is English in hospitality and also in advertising language. English that is expected to be understood and learned is English in hospitality and also in advertising language. This research is important to find out how students perceive the effectiveness of using social media to support their learning and understanding and creativity in the field of English for Hospitality and in compiling advertising language. A total of 50 students from the English Literature study program of Udayana University will be used as data sources in conducting this research. This research will use qualitative methods with a case study design. The use of questionnaires as well as semi-structured interviews will be carried out in collecting data. In analyzing the data will use a basic statistical model of the results of questionnaires on students. Meanwhile, the results of the interview data will be analyzed with the Flow model from Miles and Huberman.

Ridho Nugroho; Edy Sulistiyo; Rina Harimurti; M. Syariffuddien Zuhrie

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

The absence of student textbooks in the new Creative and Entrepreneurial Project subjects in accordance with the current Merdeka Curriculum causes students to be less familiar with Creative and Entrepreneurial Project material. Therefore, researchers developed an Augmented Reality-Based Creative and Entrepreneurial Project Teaching Book. The research conducted is a type of research and development (research and development). The product development model uses the ADDIE model which consists of Analyze, Design, Development, Implementation, and Evaluation. The development of textbooks uses augmented reality as a supporting media in textbooks. This research design adapts the One Group Pretest Posttest Design, with data collection techniques using questionnaires, observations, and tests. The research subjects involved 28 students of class XI Audio Video Engineering 2 at SMK Negeri 1 Kediri and validators consisting of two lecturers in the Electrical Engineering Education Study Program, and one teacher teaching Creative Projects and Entrepreneurship subjects at SMK Negeri 1 Kediri. The results showed that the level of validity of the textbook in terms of expert assessment was 91% with very valid criteria. The level of practicality of the book in terms of students' responses was 93% with very practical criteria. Learning outcomes with multiple choice tests showed an average pretest score of 64.64, while the average posttest score was 88.04. Based on the Wilcoxon test which shows the difference or increase in pretest and posttest scores has a significance value of 0.000. The significance value of the calculated results thus falls in the H0 rejection area because the significance value of 0.00 <0.05, in other words that the pretest and posttest scores have a significant difference or increase. Based on the calculation and analysis of student learning outcomes data, it can be concluded that the Augmented Reality-Based Creative and Entrepreneurial Project Teaching Book developed is effective in improving student learning outcomes.

Siti Shofiah; Faris Humami; M. Iman Nur Hakim; Azimatun Lissyifa; Agus Siswono

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In this research, a machine learning approach, especially a decision tree model, is implemented to improve the analysis and visualization of weighbridge data in Indonesia. The evaluation results show that the decision tree model provides better insight in predicting the carrying capacity, dimensions and loading procedures of vehicles. The advantage of this model lies in its combination of low Mean Squared Error (MSE) and high R-squared, indicating its effectiveness in capturing data variance and providing accurate predictions. The use of decision tree models can be a valuable tool in improving the visualization of bridge weighing data, allowing users to gain additional insights and understand the complex dynamics within the data. In addition, the model's adaptability to various types of data makes it a versatile analysis tool. The positive implications of using this model open up opportunities to understand more deeply the logic of predictions and make more informed decisions. As a suggestion, increasing the number and quality of weighing equipment, wider application of information and communication technology, human resource training, and cross-sector collaboration can further strengthen weighbridge management in Indonesia.

Husnul Fiqri; Eko Indrawan; Refdinal Refdinal; Rahmat Azis Nabawi

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to analyze the project-based learning model on learning outcomes in class XII Manufacturing Engineering Drawing subjects at SMK Semen Padang. The type of research used in this study is Quasy experimental using one experimental class and one control class. The study involved 20 experimental class students and 20 control class students. Data was collected with test questions in the form of pre-test and post-test to determine learning outcomes in aspects of Knowledge (cognitive), and assessment of student performance to determine learning outcomes in aspects of skills (psychomotor). Analyze the initial data to determine the average of the classes to be used for the determination of the experimental class and the control class. The final data analysis used is the T test. The results showed a significant influence on learning outcomes using a project-based learning model. The results of the T test on the Post-test results obtained a sig (2-tailed) value of 0.004 which is smaller than 0.05 with an average percentage of 71.8 in the Experiment class and 65.1 in the control class. For the T Test on student performance assessment, a sig (2-tailed) value of 0.027 is obtained which is smaller than 0.05. Both T-tests prove that project-based learning models can provide better learning outcomes.

Naila Nur Rozalia; Umi Hanik; Nike Ika Nuzula

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

The purpose of this study is to ascertain how fourth grade students at SDN Keleyan 2 are impacted in terms of their mathematical literacy by realistic math instruction grounded in Madurese ethnomathematics. This is a quantitative study using an experimental research design; a quasi-experimental design and a nonequivalent control group design are the types of research designs employed. 48 SDN Keleyan 2 class IV students served as samples. Classes experimental and control were employed in this study. In this study, tests of mathematical literacy and observation were used as data gathering methods. The data analysis includes an independent sample t-test for hypothesis testing, homogeneity testing, and a prerequisite test utilizing the normality test. Ho is rejected and Ha is approved based on the findings of the independent sample t-test data analysis, which showed that t-test = 7,757 > t-table = 2,012. As a result, it was determined that fourth grade pupils at SDN Keleyan 2 had significantly higher mathematical literacy levels when the model realistic mathematic education learning based on Madurese ethnomathematics was applied.

Kurnia Mustika Wati

Globe: Publikasi Ilmu Teknik, Teknologi Kebumian, Ilmu Perkapalan 2024 Asosiasi Riset Ilmu Teknik Indonesia

The Cyber-Physical System is a key system in the implementation of the 4th generation industrial revolution. This system combines automation systems, electronics, internet networks and machine learning. The implementation of physical cyber systems in agriculture  is one of the long-awaited applications because it is the backbone of the implementation of  sustainable agribusiness systems. With this system precision agriculture and pervasive computing in agriculture can help stakeholders in agribusiness to enjoy various benefits optimally. One example of its application is a smart farming system that is conditioned to provide measurable and maximum yields without having to sacrifice soil nutrients because it is well monitored according to weather conditions.  In previous studies, several LoRa communication-based systems for monitoring local weather in a place and measurements of soil nutrient conditions have been carried out and displayed through the internet network. Monitoring and control systems on other agricultural models based on hydroponics and aquaponics have also been carried out for some types of crops. The results provide greater potential for wider application and in actual conditions in the agricultural industry. In this study, the integration of physical cyber systems with lora communication-based  agricultural monitoring and control nodes will be carried out more broadly by considering the local conditions under which the system is tested. In this case, the research will be carried out at the Research and Recreation Park, Telkom University and agrifarming industry partners as a model of actual application. The research findings show that the application of advanced sensor technology has improved the accuracy of weather measurements by up to 95%. Quantitative data collected from the new weather station showed a significant improvement in weather monitoring. Qualitatively, positive responses from stakeholders such as disaster management authorities and farmers were also noted. In conclusion, the development of this modern weather station supports the community's need for reliable weather information and is a step forward in addressing the challenges of climate change.

Delima Eka Puspita; Suyoto Suyoto; Latif Anshori Kurniawan

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

This research aims to determine the application of the Cooperative Integrated Reading and Composition (CIRC) model in learning to write personal letters for class VII students at SMPN 1 Gunungwungkal Pati. Based on the results of observations, there is a problem with class VII students at SMPN 1 Gunungwungkal Pati, namely that students still have difficulty using the right words and writing a message on personal letter writing material, because the learning model used by the teacher is not appropriate. This research uses mixed methods. Data collection was carried out using test and non-test techniques. The test technique is in the form of working on personal letter writing test questions, and the non-test technique is in the form of observation and questionnaires. Based on the research results, before implementing the Cooperative Integrated Reading and Composition (CIRC) model in learning to write personal letters, teachers still used Discovery Based Learning techniques for the learning process of writing personal letters and only used Indonesian language textbooks as learning support materials. The application of the Cooperative Integrated Reading and Composition (CIRC) model has proven that students are more active during learning. The (CIRC) model also makes students more enthusiastic and makes it easier for students to understand the material for writing personal letters.  

Ika Nur Laela; Meylinda Nurlatifah; Nabila Zahra Atika; Restina Salsabila Eka W; Uut Septiana

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Collaborative learning is learning that involves students by forming small groups that work together to solve problems that aim to encourage students to play an active role and be able to think critically during learning. The characteristics of the collaborative learning model are considered to be able to train students' stimulus so that it can train and improve students' critical thinking skills. Collaborative learning is expected to be able to improve thinking skills and high thinking skills, especially critical thinking skills. Based on the results of the articles we have reviewed, it shows that collaborative learning that is applied can significantly provide benefits in improving thinking skills. However, there are some challenges that must be addressed such as time management of collaborative learning implementation and ensuring that all students get the same opportunity as other students.

Rizkia Tiara Putri Gumilar; Abdullah Hammuda Ramadhan; Iif Nadiatul Ulumiah; Sri Hastuti Rhomawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The importance of using media in the mathematics learning process has become the main focus in increasing the effectiveness and attractiveness of learning. One interesting approach is the development of opportunity card-based learning media. This research aims to develop and release opportunity card media as a mathematics learning aid that can increase students' understanding of concepts and interest in learning. This media development is carried out through the stages of requirements, design analysis, development and evaluation. The research method used is development research using the Kemp model which includes several stages, such as needs analysis, planning, development, implementation and evaluation. Each stage has specific steps that help process developers design and organize learning materials more effectively. The research subjects involved class XII students at SMA Negeri 62 Jakarta. The research results showed that the opportunity card media developed received a positive response from students and teachers. Understanding of mathematical concepts increased significantly, and students' interest in learning also increased. and also provide an interesting learning experience and can increase student involvement in learning.

Rizkia Tiara Putri Gumilar; Abdullah Hammuda Ramadhan; Iif Nadiatul Ulumiah; Sri Hastuti Rhomawati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The importance of using media in the mathematics learning process has become the main focus in increasing the effectiveness and attractiveness of learning. One interesting approach is the development of opportunity card-based learning media. This research aims to develop and release opportunity card media as a mathematics learning aid that can increase students' understanding of concepts and interest in learning. This media development is carried out through the stages of requirements, design analysis, development and evaluation. The research method used is development research using the Kemp model which includes several stages, such as needs analysis, planning, development, implementation and evaluation. Each stage has specific steps that help process developers design and organize learning materials more effectively. The research subjects involved class XII students at SMA Negeri 62 Jakarta. The research results showed that the opportunity card media developed received a positive response from students and teachers. Understanding of mathematical concepts increased significantly, and students' interest in learning also increased. and also provide an interesting learning experience and can increase student involvement in learning.

I Wayan Sugama; Sindy Noviantari Subiartha; Dewa Ayu Dwita Respasti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Preparing Classroom Action Research (PTK) for the Classroom Therefore, this study aims to enhance motivation in learning arts and culture  using the Osborn learning model. This type of research consists of two cycles and each cycle has four phases, viz. The subjects of this study are 32 students of class X AK 3 of SMK Negeri 2 Denpasar. This study was conducted from October to November 2023. The data analysis technique used was qualitative descriptive analysis using the Osborn learning model to examine the results of evaluating student presentations. by comparing learning outcomes with average completion scores. Research results  show that the results of learning art and culture subjects in grade X AK 3 gradually increase from  cycle 1 to  cycle 2. This is clearly shown through the average increase obtained from the assessment results. present. The average score of the first semester class is 79, of which the highest score is 88 and the lowest score is 68. Meanwhile, in the second semester, the average score of the class is 87,  the highest score is 93 and the lowest score is 82.

I Wayan Sugama; Sindy Noviantari Subiartha; Dewa Ayu Dwita Respasti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Preparing Classroom Action Research (PTK) for the Classroom Therefore, this study aims to enhance motivation in learning arts and culture  using the Osborn learning model. This type of research consists of two cycles and each cycle has four phases, viz. The subjects of this study are 32 students of class X AK 3 of SMK Negeri 2 Denpasar. This study was conducted from October to November 2023. The data analysis technique used was qualitative descriptive analysis using the Osborn learning model to examine the results of evaluating student presentations. by comparing learning outcomes with average completion scores. Research results  show that the results of learning art and culture subjects in grade X AK 3 gradually increase from  cycle 1 to  cycle 2. This is clearly shown through the average increase obtained from the assessment results. present. The average score of the first semester class is 79, of which the highest score is 88 and the lowest score is 68. Meanwhile, in the second semester, the average score of the class is 87,  the highest score is 93 and the lowest score is 82.

Irma Aprilia; Nadhifah Bayu; Nugraha Widya; Raditya Bagus; Shofia Lutfi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

High Order Thinking Skill (HOTS) is a way of thinking for students at a higher cognitive level. This research aims to prove whether the implementation of HOTS-based learning has an impact in improving students' critical thinking skills in mathematics learning in elementary schools. The research method used is a literature review using the Google Scholar and Semantik Scholar databases for the 2020-2023 period. The HOTS-based learning model focuses on developing analyzing, evaluating and creating which refers to students' abilities in critical thinking. Based on the 8 selected articles, it shows that the implementation of HOTS learning in mathematics subjects can be implemented through learning models such as Game Based Learning or Digital Game Based Learning, teacher skills in implementing learning and developing assessments need to be considered. The application of HOTS learning is considered effective and able to improve students' critical thinking skills.

Anatasia Riantika; Sutrisna Wibawa

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

In the era of revolution 4.0, education does not only require intellectual abilities, but critical thinking, creative, communicative and collaboration skills. The problem with Civics learning is that it still prioritizes cognitive aspects, it has not been able to realize the goal of creating critical and responsible students. There needs to be innovation in Civics learning that combines problem-based learning models through games and is integrated with the use of technology in elementary schools. This research aims to find out the influence of problem based learning implemented through the QR code-assisted treasure hunt game on Civics learning. The research method used is descriptive qualitative. The analysis technique used is an interactive analysis model consisting of data reduction, data presentation, and drawing conclusions or verification. The results of data analysis are presented in the form of descriptions supported by observations, interviews and literature studies. The results of the analysis and discussion can be concluded that critical thinking skills emerge in Civics learning using the PBL treasure hunt and QR code models. Critical thinking skills are demonstrated by the emergence of the following indicators: providing simple explanations, building basic skills, concluding, making further explanations, strategies and tactics. It is hoped that the results of this study can become a reference, especially in the field of education, to create a superior and characterful next generation.

Arief Sulistyo Wibowo; Rusindiyanto Rusindiyanto

Konstruksi: Publikasi Ilmu Teknik, Perencanaan Tata Ruang dan Teknik Sipil 2024 Asosiasi Riset Ilmu Teknik Indonesia

Rapid technological developments encourage the banking sector to continue to innovate so as not to be left behind. Tight competition in this industry is caused by customers' freedom to choose products and services that are considered more profitable. This phenomenon is known as Customer Churn, which is a condition where customers choose not to continue subscribing to a particular company. The method applied uses a machine learning approach and customer segmentation approach. The churn analysis results show that the machine learning model, especially the random forest model, has the highest level of accuracy with an F1-Score of 91%. This model has the potential to reduce churn rates from 20.4% to 5.61%, illustrating its positive impact. Apart from that, for the clustering results, the K-Prototype model was obtained for the clustering model with the highest Silhouette Score number of 0.1557 and 4 clusters were obtained.    

Ismanto Ismanto; Aditya Budi Purnomo

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This research aims to describe forms of violence against women in novels, the value of character education in novels, and its relevance to Indonesian language learning in high school. This research uses a qualitative descriptive method with a feminist approach through Mansoer Fakih's feminist theory. The source of research data is the novel Bak Rambut Dibelah Tujuh by Muhammad Makhdlori and informants. Data collection techniques using document analysis and informant interviews. Data validity techniques with data using data triangulation. Data analysis techniques using interactive analysis models. Based on the results of the analysis, it is known that violence against women is dominated by emotional violence. Found the value of character education in the novel. Religious character values and social care are the dominant values that appear in the novel.

Karpina Sapitri; Rahman Haryadi; Hartono Hartono

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research aims to produce Android-based mobile learning learning media on sequence and arithmetic series material for class VIII SMPN 07 Putussibau. This research uses the ADDIE development design model, which consists of five main stages, namely analysis, design, development, implementation and evaluation. The subjects in this research were class VIII students at SMP Negeri 07 Putussibau. The instruments used in this research were validation sheets, questionnaires and tests in the form of essay questions. The results of the research showed that the validity of the Android-based mobile learning learning media on arithmetic sequences and series material was categorized as very valid, the practicality of the Android-based mobile learning learning media on the arithmetic sequences and series material was categorized as very practical, and the Android-based mobile learning learning media on the sequence and series material. arithmetic is categorized as effective.

Opi Andriani; Antika Saputri; Silvi Nuraini

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The aim of this research is to provide innovation related to learning media for crew members with an independent curriculum adaptation model for Indonesian language subjects, especially learning media for children with visual impairments or who are blind. The method used in this research is a literature review study or literature review. Literature study is a research design used to collect data sources related to a topic found in the field. Data collection for literature studies was carried out using the Google Scholar search tool. The screening results that were appropriate and needed were 3 National Journal articles based on the articles found and analyzed. The results of this research were that a suitable learning media for improving the reading skills of blind students was found to be using audio media in the form of voice recordings.