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Amelia Mustika Sari; Dita Hendriani

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Education is one of the key aspects in developing high-quality human resources. Along with the advancement of time, teachers are expected to create effective learning media in the teaching and learning process. Learning media should also be adapted to students’ learning styles, such as visual, auditory, and kinesthetic.The purpose of this study is to develop and test the feasibility, practicality, and effectiveness of an IPS (Social Studies) magazine as a learning medium for Grade VIII students at SMPN 3 Kedungwaru Tulungagung. This research is a development study using the ADDIE R&D model. Data were collected through interviews, needs and learner characteristic analysis, feasibility and practicality questionnaires, as well as pretest and posttest results.The findings of this study show that the IPS magazine is highly feasible, with a feasibility percentage of 89.91% from material experts and 91.18% from media experts. The practicality results based on teacher questionnaires reached 94.87%, and student responses reached 88.62%, indicating that the IPS magazine is highly practical. The effectiveness of the media was proven through the Paired Sample Test, which showed a significance value of 0.000 < 0.05, indicating a difference in results before and after using the IPS magazine. Therefore, the IPS magazine is considered effective for use in the learning process.

Nadia Nadila; Ayu Nafira; Herawati Herawati; Lidia Agnesia Lumban Batu

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

To improve the understanding of fifth grade elementary school students about the material of free morphemes and bound morphemes, this type of research is research and development (R&D). The results of the preliminary study showed that there was no learning media that facilitated learning and that students did not understand free morphemes and bound morphemes. Based on these findings, the author plans to create an illustrated e-book called "The Adventures of Bound and Free Morphemes" to improve students' understanding in fifth grade elementary school. The results of the validation of the first material expert and media expert showed that the e-book received a score of 70.7% and was included in the category. Thus, it can be concluded that the e-book is valid and practical to use to improve students' understanding.

Widya Hartati; Sandy Ari Wijaya

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Senaru Village, Bayan District, North Lombok Regency has abundant natural resources and great potential to be utilized in educational and creative activities. However, the use of natural materials such as leaves and flowers as learning and art media is still very minimal. This community service activity aims to provide environmentally friendly education through ecoprint painting art to children, with a fun, participatory and local potential-based approach. The implementation method includes observation and coordination, socialization of the ecoprint concept, ecoprint practice in groups, to the documentation stage. This activity not only trains children's creativity and motor skills but also fosters concern for the environment and pride in the natural wealth of their village. Through this activity, children are invited to get to know the potential of local flora more closely and appreciate its beauty and usefulness directly. The results of the community service show that ecoprint painting can be an effective education in internalizing environmental conservation values ​​from an early age, while opening up opportunities for the development of sustainable creativity.

Intan Wahyuni; Elfika Yeni; Cut Kumala Sari

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The COVID-19 pandemic triggered a sudden and massive shift from face-to-face (offline) learning to online learning across all levels of education, including elementary schools. This article aims to analyze the transformation process, identify the challenges faced, and examine adaptive strategies implemented by educators during and after the pandemic. Using a qualitative approach through literature review, the study reveals several key issues such as unequal access to technology, limited digital competence among teachers, and the crucial role of parental support at the elementary level. It also explores how blended learning and creative media usage emerged as practical solutions. The findings highlight the need for sustainable digital education models that are inclusive, adaptive, and supportive of students' developmental needs in the post-pandemic era.

Akramul Insan Zaer; Misra Misra

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In the era of Society 5.0, the rapid advancement of digital technology has had a significant impact on the world of education, including the process of character development in students. On one hand, technology makes access easier to innovative and interactive Islamic educational resources. On the other hand, this progress has also caused a decline in moral values due to exposure to digital content that is inconsistent with Islamic teachings. The objective of this research is to examine how digital technology affects the formation of Islamic character in students. Additionally, this study investigates the most suitable Islamic educational methods to address this issue. This research was conducted qualitatively using a literature study approach and utilizing various relevant literature and scholarly journals. The results indicate that if used correctly and purposefully, digital technology can assist in Islamic character education. Therefore, collaboration between educators, parents, and educational institutions is essential in integrating Islamic values into digital learning media so that the character formation of students remains in accordance with Islamic teachings.

Widya Hartati; Sandy Ari Wijaya

Jurnal Pengabdian Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Senaru Village, Bayan District, North Lombok Regency has abundant natural resources and great potential to be utilized in educational and creative activities. However, the use of natural materials such as leaves and flowers as learning and art media is still very minimal. This community service activity aims to provide environmentally friendly education through ecoprint painting art to children, with a fun, participatory and local potential-based approach. The implementation method includes observation and coordination, socialization of the ecoprint concept, ecoprint practice in groups, to the documentation stage. This activity not only trains children's creativity and motor skills but also fosters concern for the environment and pride in the natural wealth of their village. Through this activity, children are invited to get to know the potential of local flora more closely and appreciate its beauty and usefulness directly. The results of the community service show that ecoprint painting can be an effective education in internalizing environmental conservation values ​​from an early age, while opening up opportunities for the development of sustainable creativity.

Rina Ayu Puspita; Rusly Hidayah

Jurnal Pendidikan Kimia, Fisika dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is a research and development (Research and Development) that aims to develop an e-module oriented to Problem Based Learning (PBL) on the reaction rate material that is practically used in the learning process. The development model used is the 4D model consisting of four stages, namely Define, Design, Develop, and Disseminate. However, this study is limited to the Develop stage, which was tested on a limited basis at SMA Assa'adah Gresik. Data were obtained through student response questionnaires and learning activity observation sheets. The results of the analysis show that the e-module developed is classified as very practical. This is indicated by the results of the student response questionnaire which obtained a percentage of 96% with a very practical category, and is supported by the results of observations of student activities which also reached a percentage of 96% in the same category. Thus, this e-module is worthy of being used as an alternative effective and interactive learning media on the reaction rate material.  

Desti Mutiara Br Ketaren; Rosita Nazila; Cut Kumala Sari

Jurnal Pendidikan dan Kewarganegara Indonesia 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The 21st century is marked by rapid technological developments, increasingly open global access, and increasing complexity in social life. This requires significant changes in the education system, especially in terms of the role and competence of teachers. Therefore, teachers are required to be able to adapt to the times, including in terms of the use of technology that continues to develop. In this era, teachers need to master technology well, for example by creating ICT-based learning media, utilizing learning applications, and various other forms of innovation. This study uses a qualitative research method with a descriptive approach. This article emphasizes that to face the challenges of education in the 21st century, teachers are not enough to only act as conveyors of material. Teachers must also be able to be facilitators, guides, and innovators in the teaching and learning process. With this broader role, teachers are expected to be able to improve the quality of basic education and respond to the needs of the times effectively.

Ibra Sabila Arif; Adrias Adrias; Aissy Putri Zulkarnaini

Lembaga Pengembangan Kinerja Dosen 2025 Lembaga Pengembangan Kinerja Dosen

This research is motivated by the problem of the available LKPD still not being This research is motivated by the problem of the available LKPD still not being optimal in terms of development and use so that students are less interested in participating in learning. This is due to the lack of teacher motivation in creating innovative LKPD. Have never developed Student Worksheets (LKPD) based on Project Based Learning (PjBL) in learning, especially in science and science learning. Based on these problems, this research aims to develop PjB-based LKPD for science and science learning in class IV elementary schools that is valid, practical and effective. The type of research carried out is development research using the ADDIE development model. The test school was class IV students at SDN 12 Sintuk Toboh Gadang, while the research school was class IV students at SDN 11 Lubuk Alung. The research results obtained that the LKPD had a material validity level of 84.9%, language validity 88.8%, media validity 87.5% in the valid category. while the practicality test at the trial school obtained a percentage of 93.33%, for the teacher response questionnaire and 93.4% for the student response questionnaire in the very practical category. Furthermore, the practicality test at the research school obtained results of 90% for the teacher response questionnaire and 92.16% for the student response questionnaire in the very practical category. In the LKPD effectiveness test in the trial school the percentage was 89.64% and in the research school the percentage was 93% with both categories being very effective. It can be concluded that PjBL-based LKPD in grade IV elementary school science learning can be declared valid, practical and effective for use in the learning process.

Berliana Sinurat; Englin Sianturi; Yuli Ida Arta Simatupang

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to develop a learning medium in the form of a scrapbook as an effort to increase students’ interest in learning Pancasila Education at SMAN 1 Rantau Utara. The main problem addressed is the low level of student interest in theoretical subjects, which are often perceived as less engaging. This research employs a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study were eleventh-grade students at SMAN 1 Rantau Utara. The feasibility test results from material and media experts indicated that the scrapbook media falls into the "highly feasible" category. The implementation of the media in the classroom showed an increase in students’ learning interest, as evidenced by their activeness, enthusiasm, and participation during lessons. Therefore, the scrapbook media can serve as an effective and innovative alternative to enhance students’ interest in learning Pancasila Education.

Syahira Hayu Ananta; Putri Rahmawati; Marsya Selia; Risma Anita Puriani; Rizki Novirson

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This research is motivated by the increasing cases of verbal aggression among children and adolescents, which have a significant impact on their psychological well-being and social environment. The aim of this study is to analyze the tendencies, causal factors, and impacts of verbal aggression in children and adolescents, as well as to provide effective recommendations for its management. The method used is a literature review with a descriptive qualitative approach, examining various scientific journals related to verbal aggression, verbal abuse, and the influencing factors. The main findings show that verbal aggression often arises due to family factors, social environment, media, and socioeconomic pressures; this behavior not only increases the risk of depression, anxiety, and low self-esteem in victims but also has long-term negative effects on the perpetrators. The implications of this study emphasize the importance of early detection and the active roles of teachers, parents, and school counselors in preventing and managing verbal aggression through communication skills education, psychological interventions, and strengthening school policies to create a safe learning environment that supports the social-emotional development of children and adolescents.

Risda Ayu Prihantiwi; Deby Luriawati Naryatmojo

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

Students are the next generation of the nation and need to be equipped with information or news that is up-to-date and contains positive and motivating values. This can be influenced by the use of good and correct language in providing information that can be accounted for its truth. The lack of critical reading literacy can affect the application of values ​​and mindsets of each individual. The development of increasingly sophisticated technology also has positive and negative impacts, especially in the use of inappropriate language that has an impact on misunderstandings related to the intent and purpose of information. In addition, the news presented does not match the elements of the news text, causing chaos, misunderstanding, and the emergence of hoax news that is easily spread to the public. This study aims to help students analyze the structure and language that is good and correct in the news text used as a learning resource. This study is also expected to provide both theoretical and practical benefits. Theoretically, the results of this study can be one of the literature on news texts that contain linguistic analysis found in online newspaper media. In addition, this study does not only discuss language, but also provides information or understanding regarding the characteristics of each online newspaper media that can be considered as a learning resource in schools. Practically, the results of this study are expected to be useful for teachers to understand and meet students' needs according to the competencies to be achieved in the learning process. In addition, the results of this study are expected to prevent language errors, especially in news texts so that the information conveyed can be well received by the public, especially students.

Annisaa Nur Faudillah; Aulia Fitriani Munthe; Lu’lu Rahmadanti; Fauziah Nasution

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2025 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This study aims to examine how interactive number puzzle media can improve logical mathematical intelligence in early childhood. Using a literature review method, this study analyzed various scientific publications related to interactive media, number puzzles, and the development of logical mathematical intelligence. The results of the study indicate that logical mathematical intelligence, which includes the ability to count, understand patterns, and think systematically, can be optimized during the golden age (0-6 years) through the use of interactive number puzzles. This media provides a fun learning experience according to the principle of learning while playing, developing not only the ability to count but also the ability to think logically, understand patterns, categorize, and solve problems. Although effective, the use of this interactive media requires parental supervision and the ability of educators to operate the media properly. It can be concluded that interactive number puzzles are an effective learning strategy to foster logical mathematical intelligence in early childhood.

Mutiara Putry; Ummul Khair; Munjiat Setiani Asih

Router : Jurnal Teknik Informatika dan Terapan 2025 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The rapid advancement of technology in the field of education has provided numerous opportunities to enhance the learning experience. This study focuses on the development of an Android-based learning media for introducing rare plants, specifically designed for elementary school students. The application utilizes Unity 3D to create an engaging and interactive learning environment. By integrating English language learning with botany education, the application aims to enrich students' knowledge about rare plants while simultaneously improving their English language skills. This phase is followed by the design and development stages, where Unity 3D is used to create 3D models and interactive features. The application is designed to provide an interactive and enjoyable learning experience for elementary school students to explore rare plants. By using the Android platform and Unity 3D technology, the application allows students to discover various plant names in English. Results from a trial with 20 respondents on the Android-based learning media for introducing rare plants showed that 49.35% strongly agreed, 49.25% agreed, 1.37% were unsure, 0% disagreed, and 0% strongly disagreed.

Hanis Adira Lubis; Sartika Dewi Harahap; Syamsiah Depalina Siregar

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2025 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The aim of the research is to develop the Box Magic Alphabet Educational Game Tool, understand the characteristics, test practicality, ensure effectiveness and describe the difficulties experienced by students and educators in using the Box Magic Alphabet Educational Game Tool. The method used is Research and Development research using the ADDIE development model. The results of this research are: (1) The Box Magic Alphabet Educational Game Tool Development Process was developed using the ADDIE model. Based on the results of the Box Magic Alphabet product assessment instrument, it is said to be very good as a learning medium for students to recognize letters. The Box Magic Alphabet product that was developed also produced a guidebook created to make it easier for teachers in the process of making and using the Box Magic Alphabet. (2) Characteristics of the Magic Alphabet Box Educational Game Tool which has the characteristics of being simple, interesting, fun, durable and long-lasting, easy to use and can improve aspects of student development. (3) The effectiveness of the Box Magic Alphabet educational game tool in introducing letters to early childhood as an effective learning medium. This is because the existence of educational game tools can make it easier for teachers to convey information through the media provided, with a percentage value reaching 92% and is considered very valid. (4) The practicality of the Magic Alphabet Box Educational Game Tool in introducing letters to young children can be seen from its simple use, it does not confuse children and is also easy for teachers to practice, with a percentage score of 96% and is considered very valid.

Afiyatul Mardiyah; Ainur Rofiq Sofa

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This article aims to identify and analyze strategies for developing Arabic vocabulary (mufradat) in the context of contemporary language learning. Mastery of vocabulary is a key pillar in language skills, encompassing listening, speaking, reading, and writing abilities. Challenges in teaching Arabic today include low student motivation, limited learning media, and a lack of contextual and innovative approaches. Therefore, adaptive strategies are needed to meet the demands of modern times and technology. This research uses a qualitative approach with a library research method, analyzing various scholarly sources such as journals, books, and research reports from the last fifteen years. The study reveals that effective strategies for vocabulary development include the use of interactive digital media, thematic approaches, project-based learning, and cooperative learning. The validity of these findings is reinforced through triangulation of sources and theories. Proper integration of these strategies has been proven to enhance vocabulary acquisition, student motivation, and active engagement in the Arabic language learning process. This study is expected to serve as a reference for educators, curriculum developers, and researchers in designing more effective and contextual vocabulary learning.

Cindy Komariah; Dwi Nurhadiansyah Wicaksono; M. Hilmy Hidayatullah; Devi Purmayanti

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

To improve the quality of education and learning in learning speaking in the English Education Department. Consideration of the lack of confidence in students caused by not knowing how to perform appropriately and well to appear confident to improve their speaking skill is also supported by the existence of appropriate learning media and can facilitate both students and teachers in learning to speak.  Therefore, researchers conducted research and development of Speech Practice book learning media namely “A Guide Speech Practice Book to Elevate Your Performance” The research aims to describe the design development and feasibility of the product. This type of research is Research and Development (R&D) which follows the procedure of Borg and Gall. Which includes ten stages and then simplified into five stages which include: need analysis, product development, expert validation, product try-out, and final product. After going through several stages, the product feasibility assessment was started based on the results of experts which included content experts and design expert. Based on validation from the content expert with an average value of 4.6 with a percentage of 92% with a very feasible category. The results of validation from design expert get an average value of 4.5 with a percentage of 90% with a very feasible category. Then the product validation results of student responses get a total score of 3064 with a percentage of 94.2% with a category very feasible. based on the results of research and field tests that have been described, it can be concluded that the speech practice book for students speaking skill at the English Education Department is very feasible to use for speaking learning.

Tri Nanda Akbar Maualana; Tasnim Rahmat; M. Imamuddin; Pipit Firmanti

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

This research was motivated by the problems found, namely the lack of learning media, the LKPD used had not trained mathematical problem solving abilities, the existing LKPD was LKPD created by educators who had not been connected to Islamic teachings, resulting in a decline in students' mathematical problem solving abilities. This research aims to produce LKPD integrating Islamic values to train problem solving skills in class This research is development research or RnD using the Sugiyono development method. The instruments used were validation sheets, student response questionnaires, and mathematical problem solving ability tests. The data analysis techniques used are validity data analysis, practicality analysis, and effectiveness analysis. Based on the development research that has been carried out, an LKPD with a validity level of 80% is in the valid qualification, for the practicality qualification, namely 78.41% is in the practical criteria, and for the effectiveness level, namely 80,76% is in the effective qualification. It can be concluded that the LKPD integrates Islamic values to train mathematical problem solving abilities  which was developed including valid, practical and effective criteria.

Nisrina Fadiya Ummah; Silvy Elsa Pratiwi; Adinda Putri Pertiwi; Galih Fajar Fadillah; Vera Imanti

Jurnal Hasil Kegiatan Bersama Masyarakat 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This study aims to develop effective educational learning media in preventing pornography addiction and providing a deep understanding of the negative impacts of pornographic content on mental development and adolescent behavior in class 9D students of SMP Negeri 2 Teras Boyolali. The phenomenon of pornography addiction among adolescents is a serious concern because of its impact on psychological, social, and academic development. The media that will be used in the implementation of group guidance services for students at SMP Negeri 2 Teras is by using power point and audio visual media. The method of implementing this counseling service is based on a cognitive approach. One of the techniques of the cognitive approach that can be used to prevent someone from becoming addicted to pornographic content is by providing psychoeducation to participants. The results of the study showed that this learning media can improve students' understanding of the dangers of pornography and provide strategies to avoid negative content. Thus, this learning media can be used as an effective educational tool to prevent pornography addiction in adolescent students.

Najla Amelia Putri; Desinta Nur Rahma; Muhammad Fathi Ramdhana; Mochammad Fadiil Thoriq; Humannisa Rubina Lestari

Jurnal Sistem Informasi dan Ilmu Komputer 2025 International Forum of Researchers and Lecturers

Mastering kanji characters is a crucial aspect of learning the Japanese language, yet many beginner learners face challenges in memorizing their forms, meanings, and readings. To support independent learning, digital applications such as Japanese Kanji Study offer practical and flexible alternatives. This study aims to analyze the features of the Japanese Kanji Study application and evaluate its effectiveness as a learning medium. The research adopts an exploratory qualitative approach, involving a seven-day direct investigation of the application’s core features, along with user reflection and comparison with two similar applications. The results indicate that Japanese Kanji Study provides a user-friendly interface, content organized by JLPT levels, and features that facilitate understanding of meanings, readings, and stroke order of kanji. Over the exploration period, the author successfully learned 35 N5-level kanji characters. User reflections show that the application is effective in improving kanji comprehension, although further development is needed in terms of interactivity and learning motivation. In conclusion, Japanese Kanji Study serves as a valuable self-learning tool for kanji, particularly for beginner learners.