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Ainul Yakin; Misbahul Arifin; Tiara Nurul Anisa; Toyyibatul Mukminatus Sukriyah; Ulfa Qomariatul Jannah

Jurnal Manajemen Bisnis Digital Terkini 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This study aims to explore and analyze pedagogical innovation practices and learning models at MTs Darul Musthofa, Probolinggo, within the context of contemporary Islamic education. The research focuses on the integration of digital technology, teacher collaboration, and the internalization of pesantren values in the learning process. Employing a qualitative approach with a case study design, data were collected through participatory observation, in-depth interviews, and documentation. The findings indicate that the madrasah successfully developed an innovative learning ecosystem that combines digital media with pesantren traditions, such as the use of Google Classroom, digital lesson plans, student blogs, and interactive Islamic content. These practices enhance students’ digital literacy while maintaining the religious character that underpins the institution. The implications suggest that Islamic educational institutions, even in rural areas, can adopt transformative learning models based on technology and local values synergistically. This research is expected to serve as a reference for the development of policies and Islamic education models that are adaptive to contemporary challenges.  

Rizaldi Khairun Nuzul; Anita Khumairoh; Faridah Hamidah Iswahyudi; Diva Putri Vania; Tri Fajar Yuliarti +1 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is often perceived as a subject that is difficult for students to master, a notion that has been confirmed by numerous previous studies. One of the contributing factors is the limited variety of instructional media used in classrooms, which affects students' interest and comprehension. Many teachers still lack appropriate learning media to support blended learning approaches. This study aims to develop and implement multimedia-based Educational Instructional Media (EIM) that are valid, practical, and effective. The project utilizes video-based learning to deliver algebra concepts material for Grade VII students at SMPN 252 Jakarta and SMPIT Al-Qudwah. The development process follows the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. During the analysis phase, both learning needs and content requirements were mapped according to SAP (System Analysis and Product). The material was then divided into seven core sections. In the design stage, the curriculum structure, system flow, and user interface were developed. The development stage involved creating instructional content based on the analysis results. The content was then uploaded to the Moodle platform and presented using the Project-Based Learning (PjBL) model.

Sulis Rahmawati; Ibnu Muthi

Beginning reading skills are a foundational aspect of literacy development in elementary school students, particularly in the lower grades. However, field observations reveal that many second-grade students still struggle with understanding reading materials, recognizing syllables, and associating words with meaning. This study aims to examine the effectiveness of the Picture and Picture learning model in improving reading comprehension skills through a literature review approach. Data were collected from various sources, including literature, journals, and previous research that discussed beginning reading skills and the implementation of image-based learning models. The results indicate that the Picture and Picture model can enhance students’ interest, active participation, and comprehension of texts through engaging and contextual visual support. Images serve as a bridge between text and meaning, helping students to understand story sequences, identify characters, and develop vocabulary and logical thinking skills. Several previous studies analyzed in this research also demonstrated significant improvement in students’ reading abilities following the implementation of this model. Moreover, the model supports an enjoyable learning process, facilitates group collaboration, and builds students’ confidence in expressing ideas. Therefore, the Picture and Picture model is considered effective for use in early reading instruction in elementary schools, especially in creating an active, creative, and meaningful learning environment. This study is expected to serve as a reference for teachers in selecting appropriate teaching strategies to improve students' basic literacy

Dara Julita; Nasyariah Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The rapid development of technology requires education to adapt to more interactive learning innovations. One manifestation of this is the availability of various digital learning tools, including electronic learner worksheets (E-LKPD) based on Liveworksheet. However, many teachers have not optimized this interactive media, resulting in a lack of interactivity in learning. This study takes a research and development approach with the 4D development model: defining, designing, developing and disseminating. The aim is to identify the development procedure, feasibility, and practicality of electronic LKPD based on Liveworksheet. Research data were obtained through validation sheets from experts, as well as teacher and student response questionnaires in small and large group trials. The validation results showed a very high level of feasibility. Material validation reached 97%, media validation 97%, and language validation 93%, all in the “very feasible” category. Meanwhile, the level of practicality was also very satisfactory. Teacher responses reached 93.3%, indicating that they considered this media to be very practical. Similarly, students' responses; the small group trial obtained 96.3%, and the large group trial obtained 94.2%. Based on the results of the teacher and student response questionnaires, it can be concluded that the Liveworksheet-based electronic LKPD is very practical to be implemented in the learning process.

Dania Putri Rangkuti; Muhaiminah Jalal

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This research is a type of Research and Development (R&D) aimed at producing an Electronic Student Worksheet (E-LKPD) based on Liveworksheets on the topic of the human digestive system for fifth-grade students at SDN 114/X Pandan Jaya, Tanjung Jabung Timur Regency. This product was developed to address the lack of interactive teaching materials in IPAS (Science) learning and to align learning with the characteristics of 21st-century learners who are familiar with digital technology. The development model used is ADDIE, which includes five stages: analysis, design, development, implementation, and evaluation. In the analysis stage, it was found that teachers had not yet used student worksheets in the learning process, while students showed high interest in digital learning media. The product was developed in accordance with the curriculum and student characteristics, and then validated by content experts (98.26%), language experts (93.33%), and media experts (84%), all of which fall into the very valid category. The product was then tested on teachers and students. The questionnaire results indicated that the E-LKPD is practical to use, with a practicality score of 98.18% from the teacher and 86% from students. Based on these results, it can be concluded that the Liveworksheets-based E-LKPD is valid, practical, and suitable to be used as an interactive teaching material in IPAS learning for fifth-grade elementary school students.

Febry Wahyuni Lubis; Syamsiah Depalina

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to examine the effect of the use of Islamic children's songs on vocabulary mastery in early childhood. Vocabulary is a key element in children's language development, which greatly determines children's success in communicating and understanding their surroundings. Songs as a form of audio-visual media have proven effective in increasing children's language absorption because they are repetitive, rhythmic, and fun. This study uses a descriptive qualitative approach, data obtained through direct observation, teacher interviews, and documentation of the learning process. The results showed that Islamic children's songs significantly improved children's vocabulary mastery both in religious and general vocabulary contexts. Islamic songs strengthen children's memory of new words and enrich their verbal abilities in the context of learning and social interaction.

Suhailah Abnan; Syamsyiah Depalina

Jurnal Pendidikan Bahasa dan Anak Usia Dini 2025 Asosiasi Periset Bahasa Sastra Indonesia

Language ability is a crucial foundation for early childhood development. During this period, children are actively building vocabulary, understanding sentence structure, and learning to communicate effectively. This research is a library study, taking its research object from books that reinforce the theory that picture card media can improve early reading ability in young children. One of the most effective and easy-to-use tools for teachers to stimulate language skills is picture cards. Their use is not merely showing pictures and naming them, but also requires creative strategies to make learning more enjoyable and meaningful. The purpose of this article is to find out how teachers use strategies to improve early childhood language skills.

Mutia Hasanah

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The development of digital technology has brought major changes in the behavior of the millennial and Z generations, including in the religious aspect. This article examines the strategy of internalizing prayer etiquette in the digital era as part of moral education. This study uses a qualitative approach through a literature study of literature on prayer etiquette, the character of the digital generation, and appropriate learning methods. The results of the study indicate that internalization of prayer etiquette among the digital generation must be carried out wisely through the use of digital media, strengthening the role of families and educational institutions, and integrating spiritual values ​​into everyday life. Education on prayer etiquette not only teaches the procedures for worship, but also forms character, such as awareness, solemnity, and discipline. Therefore, a contextual and creative approach is needed so that prayer values ​​can be embedded in the lives of the millennial and Z generations.

Sakiah Sakiah; Syamsiah Depalina

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Early childhood children have a very high curiosity about the world around them. The most effective learning process for them is through direct experience and interaction with the environment. Unfortunately, language learning activities in kindergartens (TK) are often limited to indoor activities, such as reading books or playing word cards. In fact, nature and the environment around the school offer unlimited resources to stimulate children's language development holistically. This research provides an innovative approach to language learning, namely by utilizing natural media in the school environment5. The main goal is to test the effectiveness of nature exploration activities in enriching vocabulary, improving descriptive skills, and encouraging verbal expression in early childhood.

Lisnida Yanti; Syamsiah Depalina

Jurnal Pendidikan Bahasa dan Anak Usia Dini 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to examine the effectiveness of an interactive storytelling method supported by visual media in enhancing young children's language skills and character development. The research employs a qualitative approach, collecting data through observation, interviews, and descriptive analysis of learning practices in early childhood education institutions (PAUD). The findings indicate that the use of visual media and active interaction from parents and teachers significantly enriches vocabulary, improves listening skills, and supports children's social- emotional and overall character development. These results underscore the crucial role of parents and visual media in the language stimulation and character-building process for early childhood, aligning with language development theories and social constructivism as foundational principles for effective learning approaches.

Putri Jenar Mahesa Ayu; Aulia Rohmah; Sania Rizka Faiza; Abelia Helga Natasya; Ika Ari Pratiwi

This study aims to develop and test the feasibility of Smart Clock learning media as an aid in learning mathematics on time material in grade 2 of SD NU Tanwirul Qulub. The media is designed as a three-dimensional analog clock that can be adjusted by students to facilitate understanding of the concept of time units in a concrete and fun way. This study applies the ADDIE development model, which includes the stages of analysis, design, and development. The validation process was carried out by material experts and media experts, each carried out twice. The validation results showed an increase in scores from 60% to 90% in material validation, and from 92% to 96% in media validation, indicating that the media is included in the "very valid" category. A limited trial was conducted involving eight grade 2 students, and the results showed that 87.5% of students responded positively to the application of this media in learning. Smart Clock media has proven effective in improving students' understanding of reading time and creating an active and interactive learning atmosphere. Therefore, this media is recognized as suitable for use as an alternative in learning mathematics for time material in lower grades of elementary school.

Nur Oktavia, Bella; Sutoyo, Sutoyo; Trisiana, Anita

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2025 Prodi PPKn Universitas Slamet Riyadi

Tujuan penelitian ini: 1) Untuk menganalisis game edukasi "KARISMA" dalam pembentukan karakter Merdeka Belajar pada siswa kelas VIII SMP Negeri 18 Surakarta tahun ajaran 2024 / 2025. 2)  Untuk mendeskripsikan persepsi siswa kelas VIII SMP Negeri 18 Surakarta dalam penggunaan game edukasi "KARISMA" dalam pembelajaran pada tahun ajaran  tahun ajaran 2024 / 2025. Bentuk  penelitian ini menggunakan metode penelitian deskripsi kualitatif. Subjek penelitian ini melibatkan guru PPKn kelas VIII dan siswa kelas VIII. Sumber data yang digunakan sumber primer dan sumber data sekunder. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dokumentasi. Uji keabsahan dilakukan dengan triangulasi sumber dan triangulasi metode. Data dalam penelitian ini dianalisis menggunakan teknik deskripsif kualitatif dengan model analisis interaktif. Hasil penelitian ini dapat disimpulkan: 1) Game edukasi "KARISMA" memiliki kontribusi positif terhadap pembentukan karakter Merdeka Belajar pada siswa kelas VIII SMP Negeri 18 Surakarta tahun ajaran 2024/2025. Game ini dirancang untuk menerapkan nilai-nilai karakter sesuai dengan Profil Pelajar Pancasila yang sejalan dengan prinsip-prinsip Kurikulum Merdeka Belajar. 2)  Persepsi siswa kelas VIII SMP Negeri 18 Surakarta terhadap penggunaan game edukasi "KARISMA" dalam pembelajaran cenderung positif. Persepsi siswa pada game ini sebagai media pembelajaran yang inovatif, menarik, dan relevan dengan kebutuhan siswa. Game "KARISMA" tidak hanya meningkatkan pemahaman siswa terhadap materi pembelajaran, tetapi juga memotivasi mereka untuk lebih aktif, kreatif, dan mandiri dalam belajar. Kata Kunci : Persepsi, Game Edukasi, “KARISMA”     The objectives of this study were: 1) To analyze the educational game "KARISMA" in the developing Merdeka Belajar characters in class VIII students of SMP Negeri 18 Surakarta in the 2024/2025 academic year. 2) To describe the perceptions of class VIII students of SMP Negeri 18 Surakarta in the use of the educational game "KARISMA" in the 2024/2025 academic year. This research method is qualitative descriptive. The subjects of this study were civics teachers in grade and students in grade VIII. The data sources used are primary sources and secondary data sources. Data collection techniques used were through observation, interviews, documentation. Data validity testing was carried out using source triangulation and methods triangulation. The data in this study were analyzed using qualitative descriptive techniques with an interactive analysis model. The results of this study  could be e concluded: 1) The educational game "KARISMA" has a positive contribution to the development of the Merdeka Belajar character in students in class VIII students of SMP Negeri 18 Surakarta in the 2024/2025 academic year. This game is designed to apply  character values ​​in accordance with the Profil Pelajar Pancasila which was in accordance  with the principles of the Merdeka Belajar Curriculum. 2) The perception of students in class VIII towards the use of the educational game "KARISMA" in tended to be positive. The Students' perceptions of this game as an innovative, interesting, and relevant learning media to students' needs. The "KARISMA" game not only improves students' understanding of the learning material, but also motivates them to be more active, creative, and independent in learning. Keywords: Perception, Educational Game, "KARISMA"

Ginkha Aryana, Arsyad; Al Rasyid, Machmud; Wijianto, Wijianto

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2025 Prodi PPKn Universitas Slamet Riyadi

This study aims to (1) Develop learning media using Articulate Storyline 3 based on android on the elements of the Unitary State of the Republic of Indonesia in phase E of SMA Negeri 1 Sukoharjo; (2) Measure the feasibility of the product of the development of learning media using Articulate Storyline 3 based on android on the elements of the Unitary State of the Republic of Indonesia in phase E of SMA Negeri 1 Sukoharjo. The results of this study are (1) the development of learning media based on android on the elements of the Unitary State of the Republic of Indonesia in the form of an application containing learning materials, learning videos and evaluations (multiple choice tests). (2) The development product was validated by experts with the results of the feasibility test based on the validation of material experts of 76.25%, and the validation of media experts of 82%. Furthermore, a limited trial was conducted with a score of 90.1% and the results of the extensive trial obtained a score of 89.2%. The results of the effectiveness test using N-gain on class X E8 students obtained a score of 0.76 and on class X.E11 students obtained a score of 0.75. Keywords: Learning Media, DBR, Articulate Storyline 3, Pancasila Education

Irma Yunita; Hendra Pratama

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Learning media are physical tools that deliver information or learning materials to students. Educational videos have become one of the aids used in teaching and learning activities. These videos can support the learning process by conveying materials through the use of technology. Therefore, the researcher was interested in developing a medium that can be both heard and seen by students to help them better understand the subject matter. This study employed a Research and Development (R&D) approach using the Borg & Gall development model, which consists of ten development steps. The development process included initial information gathering, planning, initial product development, expert validation tests, initial product revisions, small-scale testing, second product revisions, large-scale field testing, final product refinement, and product dissemination. The results showed that the validity test of the learning media yielded a percentage of 94% from media experts, 96% from subject matter experts, 94% from language experts, and 94% from teachers. Meanwhile, the product effectiveness test using a Paired Sample T-Test showed a significance value of 0.000, which is lower than the threshold of 0.05. This indicates that the alternative hypothesis is accepted, proving a significant difference in student learning outcomes before and after using the educational video. Therefore, it can be concluded that the educational video on "Human Needs and Resource Scarcity" for Grade VII Social Studies is valid according to experts and effective in improving student learning outcomes.

Hasyim Asy’ari; Dewi Rosita

ARDHI : Jurnal Pengabdian Dalam Negri 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to develop and validate the feasibility of android-based learning media using smart apps creator on computer hardware material for high school students in grade X. Conventional learning processes are often less interesting and not optimal in conveying hardware concepts that tend to be abstract. Therefore, the development of this interactive media is expected to be an alternative in learning media in class and outside the classroom. This study uses the Research and Development (R&D) method with the PPE model consisting of three stages, namely Planning, Production and Evaluation. The research stages include defining student needs and curriculum, media design, developing smart apps creator learning media products, and distributing and evaluating feasibility. The validation results were tested and assessed by 3 media validation experts, 1 material validation expert. The assessment results from media experts obtained an average value of 64.3 so that it is included in the "Very Eligible" category. The assessment results from material experts obtained an average value of 56 so that it is included in "Very Eligible". The overall assessment results by media experts, material experts obtained an average value of 60.15 with the "Very Eligible" category., Android-based interactive learning media using this smart apps creator is declared very feasible to use in the learning process.

I’anatul Ashriyah; Umi Mahmudah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to develop learning media based on the Wordwall application in mathematics learning for grade 3 at MI Salafiyah 1 Kauman. The background of this study is the low interest and motivation of students in participating in mathematics learning, which is caused by less interesting learning methods and the lack of use of interactive media. By utilizing the Wordwall application, it is expected to increase student involvement through fun educational games. The method used in this study is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The development process begins with needs analysis, learning media design, media development using the Wordwall application, media implementation in learning, and evaluation of the effectiveness of the media developed. The results of the study showed that the Wordwall-based learning media developed had high validity with an average score of 90% from material and media experts. The practicality of the media was also obtained with an average score of 85% from teachers and students. The trial of media implementation in mathematics learning showed an increase in student motivation and learning outcomes. So, students will be more active in participating in learning and show a better understanding of the material being taught. Thus, Wordwall-based learning media has proven effective in increasing the motivation and learning outcomes of grade 3 students at MI Salafiyah 1 Kauman.

Irmawati Thahir; Evy Segarawati Ampry; Firdaus Firdaus

International Journal of Educational Technology and Society 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the implementation of transformational leadership models by school principals and their influence on improving teacher performance in secondary schools. The research adopts a mixed-method approach, integrating both qualitative and quantitative data to provide a comprehensive understanding. The study was conducted in 15 secondary schools, involving a total of 245 respondents consisting of school principals and teachers. Data collection techniques included the use of questionnaires to gather quantitative data, alongside in-depth interviews and direct observations for qualitative insights. The results reveal that transformational leadership—particularly through its core components of intellectual stimulation, inspirational motivation, individualized consideration, and idealized influence—has a significant positive impact on teacher performance. These leadership behaviors were found to enhance teaching quality, increase teacher professional commitment, and improve overall job satisfaction among educators. Additionally, the study highlights the role of school culture and the professional learning environment as mediating factors in the effectiveness of transformational leadership. The findings underscore the importance of implementing structured leadership development programs for school principals. By equipping school leaders with transformational leadership skills, educational institutions can foster more supportive and dynamic teaching environments that ultimately lead to better learning outcomes. These insights are particularly relevant for policymakers and educational administrators who are seeking sustainable strategies to improve school performance through leadership practices. In conclusion, transformational leadership stands out as a vital leadership style that not only motivates and empowers teachers but also contributes significantly to the institutional development of schools.

Lailatul Muthoharoh; Dita Hendriani

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to determine the use of YouTube learning media in improving students' critical thinking skills in history subjects of class XI at SMAN 1 Karangrejo. The background of this study is based on the low interest in learning and students' critical thinking skills in understanding abstract and narrative historical materials. YouTube media is considered as one of the interactive and interesting learning alternatives, which can visualize historical events in a concrete and easy-to-understand manner. The formulation of the problem obtained by the author is how the use of YouTube media among class XI students at SMAN 1 Karangrejo, in supporting the teaching and learning process. How effective is the use of YouTube-based learning media on the critical thinking skills of class XI students, in history subjects at SMAN 1 Karangrejo. From the formulation of the problem, the purpose of writing is to find out the use of YouTube media among class XI students at SMAN 1 Karangrejo, in supporting the teaching and learning process. To find out the effectiveness of the use of YouTube-based learning media on the critical thinking skills of class XI students, in history subjects at SMAN 1 Karangrejo. This study uses a qualitative approach with a case study type. Data collection techniques are carried out through observation, in-depth interviews with history teachers and students, and documentation. The main focus of this study is on the learning process, student responses to the use of YouTube media, and how the media facilitates the development of students' critical thinking skills. The results of the study showed that the use of YouTube media had a positive impact on improving students' critical thinking skills. The historical videos shown were able to stimulate curiosity, encourage discussion, and help students analyze and evaluate historical events in more depth. In addition, students became more active, enthusiastic, and involved in the learning process.

Sindhu Rakasiwi; Candra Irawan; Cahaya Jatmoko; Lalang Erawan; Suprayogi Suprayogi

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

The COVID-19 pandemic has triggered a transformation in online learning, requiring teachers and lecturers to adapt to educational technology, including Virtual Reality (VR) Tour. However, limited understanding and motivation are the main challenges in implementing this technology. This community service aims to provide practical training in developing VR Tour as an interactive learning media for teachers and lecturers at Rumah Diklat Indonesia. The implementation method involves an online workshop using the Zoom application, which includes a tutorial on creating 360° panoramic photos via Google Street View and processing VR Tour via the Theasys.io platform. Participants also receive technical guidance and hands-on practice sessions. The results show that participants are able to produce VR Tour content for learning, as well as improve their understanding of technology integration in education. This training equips participants with basic skills to develop virtual learning media, expand students' learning access creatively and innovatively. In conclusion, the use of VR Tour has the potential to improve the quality of distance learning, while encouraging educators to continue to adapt to technological developments in the digital era.

Saragih, Muhammad Lutfi; Perdamean, Ahmad Sahat

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

This research was conducted at the Foreign Language Laboratory of the Faculty of Languages and Arts, Universitas Negeri Medan, with the aim of developing a student worksheet (LKPD) for learning the topic "Guten Tag" for Grade XI students in the first semester. The worksheet was designed based on the ADDIE development model, which consists of five phases: analysis, design, development, implementation, and evaluation. The data for this research were sourced from the textbook Netzwerk Neu A1, specifically from pages 8–17, which cover the subtopics: greetings and farewells, introducing oneself and others, and asking about and responding to well-being. The developed worksheet was evaluated by a content expert and a media expert. The content expert assigned a score of 87.5, which falls into the “good” category, while the media expert assigned a score of 92.8, categorized as “very good”. The worksheet was also implemented and evaluated with a group of ten students from MAN 1 Medan, yielding an average score of 86.95, indicating it is “very suitable”. These findings suggest that the worksheet is appropriate for supporting A1-level German language instruction and can serve as an alternative teaching material for enhancing vocabulary, grammar understanding, and communicative competence in contextually relevant situations.