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Anik Ismiwati; Bagus Maulana Syah; Refi Difa Arcelia; Riyan Abdul Aziz

Repeater : Publikasi Teknik Informatika dan Jaringan 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The education sector must utilize the latest technology in the classroom in the era of globalization and rapid advances in information technology. Using text, graphics, audio, and video together, interactive learning materials have been proven to increase student understanding and engagement. Kindergarten (TK) is a place where children are introduced to the environment and the basic principles of learning. Introducing children to various types of transportation is believed to be very important because it is the first step in helping them broaden their horizons and become familiar with the types of transportation in their environment. Apart from that, children are very interested in and liked transportation, so it must be packaged attractively so that it can arouse their curiosity in learning.

Ira Yani Eka Putri; Genta Sakti; Syahrul Syahrul; Irwandi Irwandi

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aimed to investigate the students’ perceptions of the flipped classroom approach in learning English at SMPN 2 X Koto Tanah Datar. The flipped classroom model, which reversed traditional in-class activities and homework, introduced new content at home through videos or readings, and dedicated class time to interactive, hands-on activities. This method sought to enhance student engagement, promote active learning, and provide opportunities for personalized instruction and immediate feedback. The study employed a descriptive quantitative method, focusing on second-grade students. Data were collected using a questionnaire that was distributed to 64 students, who were selected through purposive sampling. The questionnaire aimed to gauge students' perceptions of various aspects of the flipped classroom, including self-directed learning, collaboration, responsibility, learning performance, flexibility, and student satisfaction. The population for this study consisted of all second-grade students at SMPN 2 X Koto for the academic year 2021/2022, totaling 95 students across three classes. The sample was selected using purposive sampling, focusing on classes VIII.1 and VIII.2, to ensure participants had the specific attributes necessary for the research. Based on the findings and analysis, it can be concluded that students at SMPN 2 X Koto Tanah Datar have a highly favorable perception of the Flipped Classroom approach in learning English. The study, which involved 95 second-grade students, revealed positive responses across various aspects such as autonomy in learning, collaboration, responsibility, learning performance, flexibility, individualized experiences, interactions, and overall satisfaction. With an average score of 81.41%, categorized as "Very Good" by Arikunto's criteria, the Flipped Classroom methodology is well-received and deemed beneficial for English education at SMPN 2 X Koto Tanah Datar.

Adib Rozan; Bayu Aji; Hizbulloh Khalil Al Jamil; Abdul Karim

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to develop a stopmotion video of ethnomathematical exploration based on the folklore of the Roro Jonggrang legend in mathematics learning. The method used involves collecting data from relevant ethnomathematical sources and analyzing the content of folklore to find mathematical elements that can be used in learning. The results of the study show that the folklore of the Roro Jonggrang legend can be used as an effective medium in developing students' mathematical abilities through the use of mathematical elements contained in the story. The stopmotion videos made can help students understand mathematical concepts in a more fun and interactive way. This research is expected to contribute to the development of mathematics learning that is more innovative and relevant to local culture.

Ahmad Zainudin; ahmad zainudin; Agus priyadi; Andik Prakasa Hadi; ALDO KRISDIANANTA

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media. This game was created using Construct2 software as a 2D video game engine. The method used in this study is the MDLC (Multimedia Development Life Cycle) method. Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media.

Tiara Febriani Harahap; Zainal Efendi Hsb

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Students have different levels of material understanding, including in understandingmonotonous Islamic Education materials using lecture methods. Sometimes students find it difficult to capture what teachers describe, especially in complex materials such as fiqh and long materials such asislamic culturalhistory. Thepurposeofthisresearch is to conducta learning innovationto address students' problems related to material understanding. The innovation that will be discussed in this article is the development of audiovisual media for Islamic Religious Education (PAI). The research method useslibrary research collectedfrom books and journals. With the development of audiovisual media innovation, it is hoped that students can better understand islamic education materials and provide a new atmosphere in learning. As a result of this study with technological developments, accessing audivisual media in learning is easier. The most popular site that provides audiovisual media access is Youtobe. The role of educators in the playback of learning videos as mentors. So that with this medium can shape the effectiveness of student learning.

Gumilar Ari Wijanarko; Dilla Pravita; Isidorus Oky Suhardiya

Jurnal Pendidikan Dirgantara 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Preserving cultural heritage is an important aspect in maintaining the identity of a society. Especially in Aceh, cultural heritage in the form of vocal music groups has high historical and aesthetic value. This research explores how video media can be used effectively in group vocal learning to strengthen understanding and maintenance of Aceh's cultural heritage. This research method involves an analysis of the use of video media in the context of learning Acehnese traditional group vocal music, with a focus on its influence on understanding and appreciation of this cultural heritage. The results of the research show that the use of video media is able to improve the quality of group vocal learning and expand the reach of knowledge about Aceh's cultural heritage among the younger generation. The implication of this research is the importance of integrating modern media in efforts to preserve and develop local cultural heritage in this digital era.    

Nur Budi Nugraha

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Physical Education, Sports and Health are subjects that equip students with physical skills, health understanding and healthy living habits. This subject not only emphasizes the development of physical fitness, but also the formation of character, discipline and teamwork. Traditional teaching methods often face challenges in maintaining student interest and participation. Students who are used to digital technology feel that conventional methods are less interesting and irrelevant to their digital world. This research uses the waterfall method and aims to develop interactive learning media that integrates various elements such as animation, video tutorials, motion simulations and interactive quizzes. The results of the research produced interactive learning media with validation results from material and media experts showing a high level of feasibility, with an average score of 85%, exceeding the minimum criteria of 75%. Student responses were very positive, with 87% stating that this media increased their understanding and interest in learning.

Grisma Yuli Arta; Wendrizal Wendrizal; Aulia Almeyda

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study examines the effectiveness of professional development programs for Indonesian language teachers at SMA 2 and SMA 9 Sijunjung in improving their teaching competence. The focus of the research includes analysis of improving teaching competence, student involvement, and creativity in teaching after participating in the program. The research method used included observation and interviews with the five teachers involved. The results of the study show that professional development programs have a significant positive impact. Teachers have experienced an increase in the application of innovative teaching methodologies and the use of educational technology. Student involvement in the learning process also increases, characterized by active participation in class discussions and assignments. The use of digital media such as learning videos and podcasts helps increase teachers' creativity in delivering more interesting and relevant material. In conclusion, professional development programs play an important role in supporting the improvement of the quality of Indonesian education, with positive implications for developing students' potential and preparing them for an increasingly complex future..

Pani Pani; Niken Aprilla; Natasya Lady Munaroh

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This research aims to utilize the resources and technology used by teachers in Indonesian language education using qualitative descriptive methods. Data was collected through interviews and observations of 5 Indonesian language teachers. The research instrument is a semi-structured interview guide which was prepared based on a literature review and research objectives. Interviews were conducted either face-to-face or via communication tools such as telephone or video call and lasted 45-60 minutes per session. All interviews were recorded with the consent of the participants. Data analysis was carried out descriptively to identify main themes regarding the impact of the use of technology on Indonesian language learning, challenges for the future, and strategies for optimizing the use of technology. The validity and reliability of the interview is guaranteed through thorough preparation, consistent execution, and thorough analysis. It is hoped that the results of this research can provide significant recommendations for further development of the use of technology in Indonesian language education.  

Adib Rozan; Sri Hastuti Rhomawati; Melati br Pasaribu

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The shift from face-to-face learning to online and blended learning due to the Covid-19 pandemic presents challenges for educators and prospective teachers in designing effective instruction. One of the commonly used instructional media in online and blended learning is video. However, using video as a material delivery tool has its drawbacks, such as difficulties in monitoring student activities and assessing their understanding. This issue is also experienced by students of the Mathematics Study Program at Universitas PGRI Mahadewa Indonesia when using video as learning material. To address this problem, training was conducted for prospective teachers on designing instruction using videos integrated with the Edpuzzle platform. In this training, prospective teachers were taught to create notes and quizzes within videos, provide feedback and assessments, and monitor learning activities. Through this training, it is expected that prospective teachers can design interactive online and blended learning using video.

Wahyu Ramdhani

This study aims to explore the effect of the Creative Problem Solving (CPS) learning model, educational technology, and student learning styles on critical thinking skills as an implementation of the Merdeka Curriculum in IPAS subjects at SDN Banyusari Karawang in 2023/2024. The research method used is a quantitative approach with descriptive and inferential statistical analysis. Data were collected through tests, questionnaires, and documentation from 264 students selected as research samples. Data analysis included description, prerequisite tests, and hypothesis testing using ANOVA and post hoc techniques. The results showed that the CPS learning model significantly improved students' critical thinking skills compared to the conventional learning model. The use of educational technology also contributes positively to the improvement of critical thinking skills, although the difference is not too striking. Kinesthetic learning style proved to be more effective in developing critical thinking skills compared to audio and video learning styles. ANOVA test indicated a significant effect of learning model and educational technology on critical thinking skills, while learning style showed a smaller effect. The conclusion of this study is that the application of the CPS learning model and the integration of educational technology in the Merdeka Curriculum can effectively improve students' critical thinking skills in IPAS subjects. Therefore, it is recommended for teachers to apply student-centered learning models and utilize educational technology to support the learning process.

Nurul Mifta Lubis; Emeliya Sukma Dara Damanik; Maryati Salmiah

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The research that has been carried out is entitled "Students' Perception on Tandem: Language Exchange Application as a Learning Media to Improve Speaking Skills", which is based on the fact that learning English is not only seen from the way teachers teach but also seen from students' perceptions. Nowadays, English language learning has been followed by technological developments, especially in the use of learning media. With the presence of applications as English learning media, it helps students overcome problems and improves students' English speaking skills. The research methodology uses qualitative methods. The research participants were five students in the eighth semester majoring in English Education at the State Islamic University of North Sumatera. The technique for collecting participants was purposive sampling. From these results, the participants who have been obtained will be interviewed by writer. The data collection techniques used by researcher were questionnaires and in-depth interviews. And analyzed using qualitative data analysis. The results obtained reveal that (1) The Tandem application can be used as a tool to improve speaking skills, (2) Call & video call features are most helpful in improving speaking skills, and (3) The Tandem application is the most effective application for improving speaking skills. Based on the research findings above, students expressed positive perceptions regarding the use of the Tandem application as a learning media in improving students' speaking skills. The Tandem application improves students' speaking skills.  

Muhammad Nabil Priambada; Aprianti Astuti; Anjani Putri Belawati Pandiangan

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research discusses the role of information technology in implementing the Islamic Education curriculum at SMA Negeri 1 Sangata Utara. In researchusing qualitative methods,this method uses the results of uinterviews and direct observation questions and answers with informants,principals and PAI teachers to find out the role of information technology in implementing the PAI curriculum at SMA Negeri 1 Sangata Utara secondly,what are the information technologies in implementing the curriculum is a student learning design in information technology learning,the use of learning resources such as educational videos,interactive simulations and other online resources to enrich the learning experience with a deep understanding of Islamic concepts. Information technology in implementation at SMAN 1 Sangata Utara has applied learning using technology, for example the technology used is the use of PowerPoint and the use of the Canva application. The role of information technology in implementing the Pai program includes information technology as a tool to support the implementation of Islamic religious education.

Ananda Putri; Hadi Nasbey; Mohamad Syarif Sumantri

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

PISA results show that Indonesia's science literacy skills are low, so a solution is needed to fix the problem. This study aims to analyze the role of multimedia in improving students' science literacy skills. The method used is by collecting literature review data and then reviewing information from the data that has been collected. Based on the results of this study, it was found that multimedia can improve students' science literacy skills in both the “High” and “Medium” categories, so the use of multimedia in the learning process is considered important to improve students science literacy skills. Text, images, audio, animation, and video contained in multimedia can facilitate students in understanding the material, stimulate students' thinking skills, and create active learning.    

Sri Rejeki Situmorang

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by a learning system that only focuses on teachers and books, with no sound, images or videos to support the activity of writing descriptive text. This research aims to determine the influence that occurs before and after using Biteable media on the ability to write descriptive text for class VII students. The competency standards to be achieved in this research are in the 2013 curriculum with KD 3.2 and 4.2. This research uses an experimental method with a one group design with data collection through observation, interviews, and administering pre-tests and post-tests. This research was conducted at Jambi Medan Private Middle School with class VII-A as the sample class used. Based on the research results, it can be seen that the pre-test score (before treatment) was 57.2 and the post-test score (after treatment) was 80.4. Based on the results of calculations that have been carried out using the t test, the value of tcount = 5.51 is obtained. After tcount is known, this value will then be consulted at a significance level of α = 0.05 and n = 29, obtained ttable = 2.045. Thus, it can be concluded that tcount > ttable, namely 5.51 > 2.045, so the alternative hypothesis (Hα) is accepted.

Ananda Putri; Hadi Nasbey; Mohamad Syarif Sumantri

Atletik Karya: Jurnal Pendidikan dan Olahraga Aktual 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

PISA results show that Indonesia's science literacy skills are low, so a solution is needed to fix the problem. This study aims to analyze the role of multimedia in improving students' science literacy skills. The method used is by collecting literature review data and then reviewing information from the data that has been collected. Based on the results of this study, it was found that multimedia can improve students' science literacy skills in both the “High” and “Medium” categories, so the use of multimedia in the learning process is considered important to improve students science literacy skills. Text, images, audio, animation, and video contained in multimedia can facilitate students in understanding the material, stimulate students' thinking skills, and create active learning.

Robi Santoso; Denny Kurniawan; Ilham Setio Wibowo; Harits Kurniawan

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Community Service is a process of devotion through various direct activities in the midst of the community, lecturers and students strive to be part of the community and actively and creatively involved in the dynamics that occur in the community. Lecturers and students have a strategic role as agents of change. Based on the results of the observation, the work program for Video Editing training using the Filmora application was determined to be carried out using the lecture method followed by direct practicum by making examples of intro videos with the Filmora application. One of the formats that is currently a favorite of trademark owners and their own services is endorsement via content creators. This is considered more effective because it can reach more business people with similar interests with the target audience that suits what they want.

Zainal Abidin; Arda Tonara; Budiman Budiman; Bambang Eko Prayetno

The research titled "Development of Physical Education Learning Media for Forward Roll Material for Third Semester Physical Education Students at UMMAH" aims to produce interactive learning media in the form of a CD for forward roll material. This research uses a qualitative approach, with the population being all third-semester Physical Education students at UMMAH, totaling 26 students as the sample. Data collection techniques include observation and questionnaires. The research results show that: (1)Validation by material and media experts declared the media feasible to use without revision after three and two stages of evaluation, respectively. (2)Students stated that this learning media facilitates understanding and increases learning motivation. The appearance aspect is rated good and simple, while the quality of the text and video is considered easy to understand. The overall average rating of multimedia quality is "very good" with a score of 4.33.

Arozatulo Bawamenewi; Riana Riana

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize multimodal gender literacy skills through an innovative approach in digital learning transformation. This research was conducted in high schools involving students from various gender backgrounds. The research method used is a qualitative method with a descriptive approach. Data were collected through multimodal literacy skills tests, classroom observations, and interviews with students and teachers. The results of the study show that innovative approaches in digital learning transformation significantly improve students' multimodal literacy skills. In addition, this approach also helps reduce the gender gap in multimodal literacy, by providing equal opportunities for male and female students to thrive. From the results of the study obtained from women's data, 65% of female respondents showed a high preference for activities involving text and images, while 70% of male respondents preferred activities involving audio and video. Based on the results of the research, it was concluded that using an innovative approach can optimize multimodal gender literacy skills.

Dian Sekarsari; Heny Purwaningsih; Tria Puspita Sari

Jurnal Ventilator: Jurnal riset ilmu kesehatan dan Keperawatan 2024 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Background: Breast milk is ideal nutrition for babies which contains nutrients and a set of protective substances to fight disease. Lactation education is a learning process to prepare oneself psychologically and physically to be able to breastfeed exclusively. Based on observations and interviews of third trimester pregnant women at Panti Waluyo Hospital from February to April 2023, 289 mothers had not received information about lactation education. Objective: To determine the effect of lactation management education on mothers' motivation and readiness to provide exclusive breastfeeding. Design: This type of research is a one group pre-post test design with pre and post experimental. This research was conducted at Panti Waluyo Hospital in August – December 2023. The research instruments used educational videos, pre and post questionnaires. Data analysis used the Shapiro Wilk test, Oneway Anova test, and Paired T Test. Results: Most of the respondents were aged 17-25 years as many as 32 respondents, the last level of education was DIII was 20 respondents, parity had never given birth as many as 20 respondents and history of childbirth had never given birth as many as 22 respondents. There are differences in mothers' motivation and readiness before and after being given lactation management education as shown by a p value of 0.044. Data on mothers' motivation and readiness before and after being given lactation management education varied the same as shown by p values of 0.199 and 0.499. There is an influence of lactation management education on mothers' motivation and readiness to provide exclusive breastfeeding, shown by a p value of 0.001. Conclusion: there is an influence of lactation management education on mothers' motivation and readiness to provide exclusive breastfeeding.