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Annisa Sofia Mujahidah

International Journal of Religious Education and Philosophy 2025 International Forum of Researchers and Lecturers

Learning Hajj rituals requires innovation to overcome the limitations of available media, one of which is through the utilization of the integration of the Android platform with Augmented Reality technology. The Muslim Sadiq application on smartphones displays 3D objects related to the practice of Hajj rituals. This study aims to explain the design of interactive media based on Augmented Reality as an innovation in learning Hajj rituals, expected to improve student understanding through a more visual, interactive, and contextual learning experience. This media design method adopts two stages of the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), namely the needs analysis and media design stages. This study reveals that learning Hajj rituals requires interactive and applicable media to overcome the gap between theoretical understanding and the practice of Hajj worship in real life. The designed media utilizes AR technology to create a simulation of Hajj implementation and supports experience-based learning. Although the design has considered technical and pedagogical aspects, this media is still in the design stage and has not been tested or implemented directly. Therefore, further research is needed to assess the effectiveness of this media in learning Hajj rituals.

Listyaningrum, Heni Dwi

KOMPAK : Jurnal Ilmiah Komputerisasi Akuntansi 2025 Universitas Sains dan Teknologi Komputer

The rapid growth of social media has yielded vast digital traces with high potential for improving corporate forensic auditing. Their utilization, however, lags behind through technological reliability, privacy, and adherence to the law. The aim of this study is to explore effective utilization of social media digital traces in forensic auditing and develop a functional framework that lags neither behind through technological efficiency nor adherence to the law and ethics. A mixed-method design was utilized, combining quantitative machine learning analysis with qualitative document analysis and semi-structured interview insight. Quantitative data drawn from social media digital traces were processed using Random Forest algorithm with SMOTE for class balancing, while qualitative data were processed using thematic analysis. The results indicated high model performance with 91.3% accuracy and AUC-ROC of 0.94, together with three emergent themes: digital integration, ethics and privacy, and regulation and legality. The results demonstrate that digital footprints may serve as an effective early and reliable indicator for fraud detection, provided they are accompanied by clear regulatory and ethical frameworks. Its principal contribution lies in the development of an operational model that combines machine learning with legal and ethical perspectives, a new strategy which matures methodological refinement and practical application in today's forensic auditing.

Andre Jonatan; Hineru Sidabutar; Intan Panggabean; Imanuel Simarmata; Lilis Manik +2 more

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to identify and develop effective strategies to enhance language skills with self-confidence among students of Electrical Engineering Education at Universitas Negeri Medan. Language proficiency and self-confidence are crucial factors in supporting both academic and professional communication in the field of electrical engineering, especially when students are required to present ideas, convey research findings, and interact in the workplace. The research employed a qualitative method with direct observation, in-depth interviews, and literature study to obtain valid and comprehensive data. The findings indicate that the implementation of interactive learning methods, regular speaking practice, the utilization of technological media, and the reinforcement of a positive mindset significantly improve students’ language abilities while simultaneously fostering their confidence in communication. Furthermore, the presence of a supportive learning environment and the active role of lecturers as facilitators contribute to encouraging students to perform confidently in public. The implications of this study are expected to serve as a reference for educators and educational institutions in improving the quality of language learning, particularly in technical study programs. Thus, graduates are not only equipped with technical expertise but also possess strong communication competencies to face global challenges.

Kairuddin Kairuddin; Fithrah Amalia Sirait; Devita Syahputri; Dinda Rizky; Nabila Nasution +2 more

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

Using Newman's Error Analysis (NEA) as a framework, this study will examine the many ways in which MAN 3 Medan students blunder while answering problems involving logarithms and exponentials. A total of thirty-one MIPA class X students served as subjects for this qualitative descriptive study. Essay tests, interviews with math instructors, and records of student work all contributed to the data set. Data analysis involves reducing, presenting, and making conclusions while triangulating sources to ensure the data is legitimate. According to the research, the two most common points of mistake are when people are trying to grasp the issue and when they are trying to convert it. This is because pupils have a hard time grasping the characteristics and fundamental ideas of logarithms and have a habit of rote memorization rather than critical thinking. Other factors that also affect include the lack of utilization of learning media and low student learning motivation. After being given discussion-based learning and interactive media, the post-test results showed an increase in comprehension and a decrease in conceptual errors. This research recommends that teachers should emphasize student-centered learning by strengthening basic concepts and implementing contextual problem-solving strategies.

Ummy Kalsum; Agustina Dwiyanti; Siti Ulpah; Evi Nuraeni

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

To improve public health, especially for elementary school-aged children, one of the most important prevention methods is Clean and Healthy Living Behavior (PHBS). The purpose of this study was to improve the understanding and utilization of PHBS among students at Bayak Public Elementary School in Siremen Village, Tanara District through counseling and live demonstrations. This activity was carried out by the KKM Group 95 team from Bina Bangsa University for 83 second- and fourth-grade students at Bayak Public Elementary School. The method used was a participatory educational approach, namely by providing counseling related to PHBS and continued with live demonstrations of handwashing, tooth brushing, and maintaining personal hygiene. The material was delivered interactively to make it easier for children to understand, including the use of visual media such as posters and pictures. The students were also given direct practice tools such as soap, toothbrushes, and toothpaste so they could directly practice proper hygiene practices. The results of the activity showed that students had a better understanding of PHBS and made positive changes in their daily lives at school. It appeared that students were better trained in maintaining personal and environmental hygiene. They also began to get used to washing their hands before eating, maintaining dental hygiene, and disposing of trash properly. Teachers and homeroom teachers also actively supported this initiative by participating in outreach activities and monitoring changes in student behavior. This initiative not only raised students' awareness of the importance of health but also encouraged active school participation in creating a healthy learning environment. It is hoped that this initiative will serve as a reference for schools in teaching students how to live a healthy and clean lifestyle in a sustainable manner.

Melda Agnes Manuhutu; Adrian Adrian; Shady Shady; Michael Michael; Oktovina Oktovina +1 more

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This service program aims to provide mentoring to students of SMK Negeri 3 Sorong through the utilization of mobile learning technology using the Thunkable application. Thunkable is a drag-and-drop-based platform that allows users to design interactive mobile applications without complex programming. The mentoring program was designed to enhance students’ digital literacy, foster creativity, and strengthen their understanding of subject materials through the development of self-made interactive media. The method employed in this activity involved a participatory approach, including workshops, technical guidance, and learning outcome evaluations. The results showed that students were able to develop simple applications tailored to their learning needs and demonstrated increased motivation and independence in the learning process. Furthermore, students gained hands-on experience in designing and implementing technology in practical contexts. This approach has proven effective in bridging the gap between the school curriculum and the technological skills required in today’s workforce. Therefore, using Thunkable as a mobile learning tool presents an innovative alternative in vocational education and training.

Ahmad Fachri; Juli Adevia; Nora Damayanti

Botani : Publikasi Ilmu Tanaman dan Agribisnis 2025 Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

This study aims to examine the extent to which social media is utilized in agribusiness learning among students at Universitas Adzkia. A quantitative descriptive approach was employed, using a Likert scale-based questionnaire as the research instrument. The collected data were tabulated and classified into score percentages to determine the category of social media utilization. The research was conducted from June to July 2024 using a census method, involving all 38 students enrolled in the Agribusiness Study Program at Universitas Adzkia. The findings indicate that overall, the use of social media in agribusiness learning falls into the moderate category, with a score percentage of 55.76%. When broken down into agribusiness sub-systems, the results show that the use of social media in the agricultural input supply sub-system was 55.76%, in farming activities 56.14%, agricultural product processing 49.67%, marketing 44.08%, and agribusiness support services 47.20%. These results suggest that although social media has been used in the learning process, its utilization is still at a moderate level and not yet evenly distributed across all agribusiness sub-systems. This presents both opportunities and challenges for lecturers and educational institutions to develop more innovative, technology-based learning strategies. To enhance the effectiveness of agribusiness learning, it is recommended that lecturers actively encourage students to use social media in a productive manner. This could be implemented through the assignment of structured tasks that require the use of social media platforms for academic discussions, information searches, and the creation or sharing of relevant agribusiness content. Such efforts are expected to make social media not only a tool that enriches students' learning experiences but also a means to deepen their understanding of the dynamic and ever-evolving field of agribusiness. Ultimately, integrating social media into learning can support the development of digital competencies and practical insights among agribusiness students in higher education.

Indrawati Indrawati; Supardi Supardi

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe the utilization of the surrounding environment (compost) as a learning resource in the subject of science for grade III at MIN 21 Jakarta TimurDistrict. The researcher used a qualitative method with a descriptive approach. The researcher collected data through observation, interviews and documentation related to the utilization of organic waste as a learning resource or learning media conducted with grade III teachers at MIN 21 Jakarta TimurDistrict. The results of the study showed that the utilization of the surrounding environment (compost) namely the use of compost as a learning resource can improve students' process skills in science subjects. Through the utilization of compost, students are more active in learning outdoors because it is more fun, students can also see directly what is being learned if they use real sources that are in the school environment. It is important to remember that students' learning preferences and levels of understanding can vary. Some students may be more responsive to this learning method, while others may need a different learning approach. Here are some recommendations for the utilization of the surrounding environment (compost) as a learning resource in science subjects, namely about the benefits of compost and experiments in making compost.

Showatul Dini; Irvan Iswandi; Dewi Utami

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The use of various instructional media plays a significant role in the teaching process, as it can stimulate students' interest and encourage active participation in learning activities. By utilizing a variety of educational tools, children can enhance the efficiency of their learning in relation to the material delivered by the teacher. Teachers are expected to select the most effective teaching models, instructional media, and strategies to improve students' understanding. The use of instructional aids such as fraction clocks can serve as an innovative resource for teachers in presenting learning materials. Through the implementation of such media, teachers can expand the scope of media utilization in the educational process. The use of fraction clocks aims to inspire and improve students’ learning outcomes in the field of mathematics. The study employs a quantitative approach. This quasi-experimental study applies a Pretest-Posttest Control Group design. 50 students participated in the study. The collected data are analyzed using descriptive statistical techniques to describe the students’ pretest and posttest results. Furthermore, inferential statistics, including normality tests and hypothesis testing, are used to support further interpretation. The findings revealed that for the pretest, students had an average score of 51.92, indicating a moderate level of achievement, with a percentage of 62%. And the students’ postest scores increased to 66.92, indicating a higher level of achievement, with a percentage of 69% based on a sample of 26 students. The Paired Sample T-test showed a Sig. (2-tailed) value of 0.000, which is lower than the predetermined significance level of 5% or 0.05. This indicates the rejection of null hypothesis and acceptance of alternative hypothesis. It can be concluded that the use of fraction clock as an instructional medium has positive effect on students’ learning outcomes and enhances their understanding of fraction concepts.

Rosadalima Ule; Maryano Musaputra; Baltasar Putra Gado

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

This Community Service (PKM) aims to increase the effectiveness of English language learning in second grade students of Mbomba Catholic Elementary School through the utilization of picture board media. The background of this activity is the low interest and participation of students in learning English due to the limitations of interesting learning media. The implementation method uses a participatory and educational approach that involves students actively in activities such as picture matching games, guessing pictures, storytelling, and singing. The results of the activity show that the use of picture boards is able to attract students' attention, increase engagement, and strengthen memory of English vocabulary. Despite the short implementation time, students still showed good understanding. Picture board media proved to be effective, simple, economical, and suitable to be implemented in schools with limited facilities. This activity illustrates that an attractive and interactive visual approach can be a solution in improving the quality of English language learning at the primary school level.

Ima Rosila; Umi Mahmudah

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2025 Pusat riset dan Inovasi Nasional

mathematical instruction often lacks relevance to students’ real-life contexts, necessitating more meaningful and contextualized approaches. This study aims to integrate geometric concepts and ethnomathematics through the utilization of ketupat a traditional Indonesian cultural artifact as a culturally grounded instructional medium. A descriptive qualitative method was employed, using literature review and contextual observation of the geometric structure of ketupat. The findings reveal that ketupat encompasses geometric elements such as symmetry, three-dimensional forms, woven patterns, and calculations of volume and surface area. Moreover, ketupat holds significant symbolic meaning within Indonesian culture, making it a relevant bridge between mathematical concepts and local values. The study concludes that using ketupat as a contextual medium enhances students’ conceptual understanding of geometry and strengthens the integration of cultural values within mathematics education.

Abdul Fattah Nasution; Ira Damayanti Hasibuan; Sallima Nur Alaina Rambe; Rafli Pasha

Jurnal Mahasiswa Kreatif 2025 International Forum of Researchers and Lecturers

The Merdeka Curriculum is an educational innovation implemented gradually at SMA AL-HIDAYAH Medan to create more active, collaborative learning focused on strengthening students’ character through Project Based Learning. This study aims to examine the implementation process of the Merdeka Curriculum, identify supporting and inhibiting factors in its implementation, and describe the strategies the school employs to overcome these challenges. The curriculum implementation began in grade X by eliminating the specialization system and applying interdisciplinary learning. The results show that teachers act as facilitators, while students actively participate in projects relevant to their daily lives and utilize digital media. Supporting factors include the enthusiasm of teachers and students, the relevance of learning projects, and flexible and interactive learning methods. Challenges faced include limited facilities, teachers’ administrative burdens, lack of training, and uneven curriculum application across grade levels. The school addresses these obstacles through internal training, administrative assistance, technology utilization, and regular evaluation and reflection. These strategies demonstrate the school’s commitment to managing educational change in an adaptive and transformative manner.

Siti Mumtazah; Salmaini Safitri Syam; Nur Azmi Alwi

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

The development of information technology encourages innovation in learning methods, one of which is through digital educational games. This study aims to assess the effectiveness of Wordwall educational game-based learning media in improving elementary school students' 21st century skills, such as critical thinking, creativity, collaboration, and communication. The method used is a literature study by analyzing various scientific sources and relevant research. The results showed that Wordwall is able to increase students' motivation and interest in learning through interactive features and a variety of games that are easily adapted to the subject matter. Obstacles faced include limited access to technology and teacher readiness, which can be overcome with intensive training and provision of adequate facilities. Therefore, Wordwall is proven to be effective and relevant as a learning media that supports the 21st century learning process in elementary schools. It is recommended that the utilization of Wordwall be optimized through continuous training for teachers and provision of adequate technological facilities to improve the quality of learning.

Shafa salsabyla anggitania; Muhammad Suwignyo Prayogo; Nadia haibatun nissa

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2025 Universitas Palan

This study seeks to explore how the surrounding environment is utilized as a learning resource in science education at elementary schools and madrasah ibtidaiyah (SD/MI). A descriptive qualitative approach is applied, with data gathered through methods such as observation, interviews, and documentation. The data analysis process involves stages of data reduction, data display, and conclusion drawing. The findings show that utilizing the surrounding environment enhances students' understanding of science concepts, improves learning motivation, and encourages scientific inquiry. Teachers use various natural objects such as plants, water sources, and weather phenomena as learning media. However, the research also identifies several challenges, including limited time allocation and lack of teacher creativity in optimizing environmental resources. Overall, the study concludes that integrating local environmental elements into science learning makes learning experiences more contextual, meaningful, and effective for elementary students.

Riska Yulianti; Muhammad Suwignyo Prayoga; Nur Hidayah

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2025 Universitas Palan

This study aims to improve the understanding of grade 5 MI Al-Barokah students about the learning media of the human digestive system through the application of visual media innovation. A qualitative approach was used in this study with observation techniques and analysis of the teaching and learning process. The results showed that the utilization of visual media was able to help students understand the interactive media learning of the human digestive system more optimally. Students can visually imagine the course of the digestive process and understand various related concepts more clearly. The findings also show that visual media can foster interest and increase student learning motivation. The implication of this study suggests that teachers consider using visual media as an alternative learning strategy in con veying scientific concepts. This research also contributes to the development of more effective and interactive learning approaches to improve students' This research also contributes to the development of more effective and interactive learning approaches to improve students' understanding of scientific material.

Putri Saraswati; Didah Nurhamidah

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research discusses the utilization of Spotify in learning as a language teaching medium that opens up new opportunities, especially through fairy tales as a form of oral literature that is rich in cultural values. Fairy tales serve as an effective means to instill moral values, enrich vocabulary, and introduce culture to students. This combination of technology and tradition makes the learning process more interesting and relevant to the times. This study uses a qualitative method with the research subject of 5th semester students of the Indonesian Language and Literature Education Study Program. The results show that the use of Spotify not only introduces cultural wealth, but also instills character values and improves language skills in students.  

Marcelinus Tuadon Sirait; Samelino Aritonang; Layninsius Trosky Syukran B. Manalu

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The development of information technology has had a major impact on the world of education, especially for prospective teachers and students interacting in the teaching and learning process. However, in many educational units, the utilization of educational learning technology is not fully optimal. This study serves to analyze the effect of technology-based learning media utilization on student learning outcomes at SMKN 4 Medan. This research uses a descriptive qualitative approach with data collection methods through interviews with the principal, one teacher, and three students. The interview instrument consisted of ten questions designed to explore the use, constraints, and impact of technology in the learning process. The results show that the school has provided technological facilities and encouraged teachers to utilize them, although not all teachers are able to integrate technological media to the fullest. Teachers acknowledge that digital media helps solve educational problems that occur at SMKN 4 Medan. From the students' side, technology-based learning is interesting and helps understanding, but there are still obstacles in the availability of devices and distraction of learning focus.

Fadhilah Rahmah; Yahfizam Yahfizam

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics education in Indonesia still faces various challenges, one of which is students’ low conceptual understanding due to predominantly conventional teaching methods. Amid the advancement of digital technology, the MathSolver application emerges as an alternative solution to assist students in understanding mathematical material through its automatic problem-solving feature and step-by-step explanations. This study aims to examine the utilization of the MathSolver application as a mathematics learning medium using a literature review approach. Data sources were obtained from relevant journals or scientific articles published between 2018 and 2024. The review findings indicate that the use of MathSolver can enhance students' conceptual understanding, support independent learning, and increase motivation to learn mathematics. However, there is also a risk of misuse, where students may rely on the application merely to obtain answers without understanding the underlying processes. Therefore, active teacher involvement is essential to guide the wise use of such applications. In conclusion, MathSolver holds significant potential as an effective and adaptive learning tool in the digital era.

Yogi Galih Permadi; Suratmi Suratmi; M. Bakri Priyodwi Atmaji

Jurnal Mahasiswa Ilmu Kesehatan 2025 STIKes Ibnu Sina Ajibarang

E-Learning media is an innovation that has made a huge contribution to changes in the learning process, the contribution in question is the role of E-Learning as a supplement, complement and substitute in learning activities. This research aims to determine the use and utilization of E-learning at UMLA. This research is a quantitative descriptive study with a cross sectional design. The research sample consisted of 220 UMLA students in semesters 2, 4 and 6, taken using the random sampling method. This research was tested with a questionnaire on the use of E-learning media which was validated with SPSS. Overall, the results showed satisfaction with students' perceptions of E-learning with a total score of 78.2%. The mean value of the satisfaction level component shows good results on student perceptions of the use of E-learning. The use of E-learning media by students is categorized as satisfied. Thus, it can be concluded that the use of E-learning as a learning medium is categorized as satisfactory, which can be seen from the research results with 5 indicators in the satisfied category.  

Sri Rejeki; Rini Setyaningsih; Christina Kartika Sari; Adi Nurcahyo

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

Technological literacy among high school mathematics teachers is a crucial aspect in realizing creative, interactive, and relevant learning to meet the demands of the 21st century. However, the reality on the ground shows that most mathematics teachers still have limited experience in improving technological literacy, particularly in the use of artificial intelligence (AI) as a learning support medium. This condition has implications for low innovation in the mathematics learning process. This community service activity aims to optimize the use of AI, specifically Generative-AI technology, in supporting mathematics learning in high schools. The target group is members of the High School Mathematics Subject Teachers' Conference (MGMP) throughout Grobogan Regency, Central Java Province, Indonesia. The implementation method includes workshops, interactive discussions, hands-on practice, and mentoring in the development of AI-based mathematics teaching materials, assessments, and learning media. The training materials include an introduction to the basic concepts of Generative-AI, effective prompting techniques, and practice using various AI applications to produce interactive and contextual teaching materials. Evaluation results showed that all training participants agreed or strongly agreed that this activity successfully improved their understanding of the basic concepts of Generative AI and their skills in operating AI applications for mathematics learning. Participants also reported increased confidence in integrating AI technology into their teaching practices, as well as gaining various relevant practical ideas for classroom implementation. High enthusiasm was evident in the 100% commitment of participants who expressed their readiness to implement AI technology in mathematics learning. Thus, this training not only contributed to improving teachers' technological literacy but also became a strategic step in encouraging innovative and adaptive transformation of mathematics learning in the digital era.