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Ni Ketut Ratih Wulandari; I Gede Agus Adi Saputra; Ni Wayan Ariawati

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This research is classroom action research, this research was conducted in class X6 of SMA Negeri 8 Denpasar. Based on the researcher's initial observations at SMA Negeri 8 Denpasar, several problems were found that affected student learning outcomes, especially physical fitness material. As an alternative to solving existing problems, researchers provide a solution in the form of putting into practice a cooperative learning model of the Student Teams Achievement Division (STAD) type with the aim of improving the physical fitness results of class X6 students. This investigation is classroom action research, this investigation was carried out in class X6 of SMA Negeri 8 Denpasar. A population of 45 people was used, and the entirety was used as a sample. The cycle in this research was carried out until it reached completion in accordance with the KKTP that had been determined at SMA Negeri 8 Denpasar, namely 75. After implementing the STAD type cooperative learning model, the average final score of students increased beyond the KKTP that had been determined.  It can be concluded that the application of the STAD type cooperative learning model can improve physical fitness learning outcomes in class X6 students at SMA Negeri 8 Denpasar.

Anisa Putri Ardana; Salman Salman; Sakban Sakban

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Problem Based Learning (PBL) is a teaching and learning process in the classroom where students are first asked to observe a phenomenon. Then students are asked to record the problems that arise, after that the teacher's job is to stimulate critical thinking in solving existing problems. The teacher's task is to direct students to ask questions, prove assumptions, and listen to different perspectives among them. The problems in this study are (1) Can Problem-Based Learning (PBL) improve student learning outcomes in Civics class V at SD Negeri 15 Pekanbaru (2) How is the effect of student learning outcomes with the Problem-Based Learning (PBL) model in Civics class V at SD Negeri 15 Pekanbaru. This research includes Classroom Action Research (PTK) which was conducted in two cycles using the Problem-Based Learning (PBL) method. Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were fifth-grade students of SD Negeri 15 Pekanbaru, totaling 35 students. The research data was obtained using teacher and student observation sheets and student test results, then the data was analyzed using the percentage formula. The results obtained were (1) teacher activity in cycle I using a problem-based learning model from 78.75% to 91.25% in cycle II, (2) student activity in cycle I using the Problem-Based Learning (PBL) model 50.48% to 85.26%, and, (3) student learning outcomes in Civics subjects in cycle I using problem-based learning 40% to 94.28% in cycle II. This shows that student learning outcomes in Civics subjects using problem-based learning models show very positive results. Based on the results of this study can improve student learning outcomes to be more active and the ability of teachers to improve for the better.      

Rosa Aprilia; Ngatmini Ngatmini; Arisul Ulumuddin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study is motivated by the students' poetry writing skills are often hampered due to lack of focus, difficulty expressing feelings due to uncomfortable situations, low interest in writing, less time, and less optimal use of a variety of learning models and media so that the results obtained by students are less than optimal. Therefore, it is necessary to apply other innovative models and media that are more supportive. So that in this study has a formulation of the problem of how the application of the Project Based Learning model assisted by Wattpad media in writing poetry material for class VIII students of SMPN 25 Semarang in the 2023/2024 academic year. The data collection method of this research is descriptive qualitative. With the subject of class VIII C totaling 33 students. The data collection techniques used in this study were test and non-test techniques. The test technique was carried out by giving a test on writing poetry text through the specified learning media, while the non-test technique was carried out by observation, student questionnaires, interviews, and documentation. So that the application of the Project Based Learning Model assisted by Wattpad Media can be applied with the results of good poetry text work products in learning the material of writing poetry texts on Class VIII Students of SMPN 25 Semarang Academic Year 2023/2024.

Sopiah Sopiah; Handri Dian Wahyudi; Fitriana Fitriana; Etta Mamang Sangadji

Jurnal Pengabdian Masyarakat Terapan 2024 Lembaga Pengembangan Kinerja Dosen

21st century teachers are required to be professional, required to have a combination of 4 main skills, namely: academic, professional and social skills to educate and teach students effectively and efficiently. Increasing teacher academic competence is very important in supporting students' preparation for the 21st century generation, in addition to other competencies. Academic competency includes mastery of material and how to convey that material effectively and efficiently. This Community Service Activity (PKM) aims to improve teacher academic competence through training and mentoring activities with Project Based Learning (PJBL) and Problem Based Learning (PBL) learning models. The PKM method used is a service learning process. Participants in PKM activities are teachers from SMAN 1 Purwosari, Pasuruan Regency. Data was collected using techniques: observation, interviews, tests and questionnaires. The results of PKM activities show an increase in teacher academic competence regarding 2 learning models (PJBL and PBL). The teacher's response after participating in PKM activities was very good and positive and they even recommended similar activities in 2025.

Febrian Hercahyo; Aulya Vina Permatasari; Tri Murtiningsih

Jurnal Pendidikan Dirgantara 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study reviews various literature related to the implementation of game-based learning models in improving students' mathematical problem solving abilities. Game-based learning has proven effective in motivating students, increasing interaction, and developing mathematical problem solving skills. This article presents a summary of key findings from relevant studies, highlighting the application of the strategy and the positive impact that this approach can have in the context of mathematics learning.      

Triwahyuni Wardhany; Abdul Muhid

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Creative thinking needs serious attention because it is one of the essential skills in the 21st Century that supports academic and professional success. This research aims to systematically review the literature regarding strategies for improving creative thinking in students. The study is a Systematic Literature Review (SRL) involving 15 journals published in 2018-2022 and examines the topic of creative thinking skills, improving creative thinking skills, or training creative thinking skills. The journal search was done using a search engine (Google Chrome). The data that has been collected will be analyzed descriptively according to the existing research questions—data analysis using meta-synthesis. The research results show that creative thinking is an idea-construction process emphasizing fluency, flexibility, originality and elaboration. Students' creative thinking abilities can be improved by implementing scientific learning strategies. Several learning models that can improve students' creative thinking abilities include Creative Problem problem-solving, Discovery Learning, Scientific Critical Creative Thinking Model, STEM-E Model, problem-solving learning and Contextual Learning, Problem-Based Learning, project-based Learning, Authentic Learning, and Research-Based Learning

Fahri Fajrul Falah; Zain Ahmad Fauzi; Annisa Hasanah; Norma Paulina; Asyfa Nabila +1 more

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem of this research is that there is still a lack of student activity in participatory learning as well as interaction and collaboration between students in group learning activities. In this research, Classroom Action Research (PTK) was carried out in three meetings. The subjects of this research were 25 class V students of SDN Antasan Besar 7 Banjarmasin. The measure of research success with learning completeness is that 80% of students achieved a KKM score above 80. The results of this research show that at Meeting I to Meeting III there was an increase in the acquisition of learning activities in the application of the learning model, resulting in the "Very Active" criteria at Meeting I, II and III. At Meetings II and III, learning activities increased to almost all very active. Students' critical thinking skills increased to almost all highly skilled at Meetings II and III. At Meetings II and III, students' collaboration skills increased to Almost All Skilled. Meanwhile, completeness of learning outcomes increased again to 100% at Meeting III. From the results of this research, it can be concluded that educators' activities experienced a very significant increase when implementing the PBL model supported by DNGM using Wordwall media and the Dragon Snake game, as well as student activities, critical thinking skills, collaboration skills, and learning outcomes.      

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Juni Sahla Nasution; Ainun Mardiah; Khairunnisa Khairunnisa; Trisna Pratiwi Hasibuan; Yuli Deliyanti

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to find the problems of advanced writing skills of upper elementary school students, and provide solutions. The research method used is a literature review. Based on the research results, it can be concluded that there are two factors that cause students' difficulties in writing at a high level, namely internal factors and external factors. Internal factors include students' weak motor skills, weak visual memory, low students' interest and motivation to learn, and finally students' study habits in class and at home. Meanwhile, external factors include lack of attention from parents towards students, an atmosphere at home that is less supportive, environmental conditions and finally the influence of social media. The lack of writing skills in elementary school students may also be caused by the less than optimal use of innovative learning methods. One way to optimize the writing learning process and increase students' writing motivation is to increase students' interest in writing through interesting learning models and learning media.

Wolfgang Asindo Seran; Stefania Sonia Manek; Ivony Sarlin Asa

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by the gap between the demands of the digital era on cutting-edge geography and the geography learning process at SMA Plus St. Albertus Agung Weleun, Malaka Regency. The learning process tends to be verbal and teacher-centered, the use of media with cutting-edge technology is still lacking in attention so that educators have minimal or lack of variation in using learning models and media. This has an impact on learning that is often boring and this condition affects student learning outcomes which are not yet satisfactory, which is the problem of this research. This study aims to determine: 1) the effect of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun; 2) the difference in the effectiveness of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun. This research is a quasi-experimental study with a Nonequivalent-Group Pretest-Posttest Design. The sample in this study were students in grades XA and XB where class XA was the experimental class and class XB was the control class. The data collection technique was carried out using a test instrument consisting of a pretest and posttest developed based on teaching materials. The instrument has met the requirements for validity and reliability. The difference in learning outcomes between the control group and the experimental group was analyzed using the T-test, while in this study it was the independent sample t-test and the n-gain score test. The various analysis techniques were analyzed using SPSS version 24.00. The results of the study showed that: 1) there is a significant effect of the e-learning learning model assisted by the Kahoot application on the learning outcomes of students at SMA Plus St. Albertus Agung Weleun with a sig value (2-tailed) of 0.000 ≤ 0.05. 2) the e-learning learning model assisted by the Kahoot application is less effective in improving student learning outcomes, the experimental class value is 54.9550 and the control class using conventional methods is not effective in improving student learning outcomes, the value is 15.1133.

Farizi Aqfi; Yahfizham Yahfizham

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The importance of computational thinking skills has encouraged educational institutions around the world to integrate these concepts into their curricula. However, the challenge faced is finding the most effective learning methods and models to teach these skills. An appropriate learning model must not only be able to attract students' interest and motivation, but must also be able to increase their understanding and practical abilities in computational thinking. This research adopts a literature review method to explore information about effective learning models in improving students' computational thinking skills. Data was collected from various sources such as national and international journals, reference books, newspapers and magazines. The main aim of this literature review, as explained. The results of research on Problem Based Learning (PBL) and Project Based Learning show very positive results in improving students' computational thinking. These two models not only improve computational thinking skills, but also critical, creative and analytical thinking skills, as well as student participation and involvement in the learning process.

Jaiyeoba, Oluwayemisi; Ogbuju, Emeka; Yomi, Owolabi Temitope; Oladipo, Francisca

Journal of Computing Theories and Applications 2024 Universitas Dian Nuswantoro

Skin diseases are highly prevalent and transmissible. It has been one of the major health problems that most people face. The diseases are dangerous to the skin and tend to spread over time. A patient can be cured of these skin diseases if they are detected on time and treated early. However, it is difficult to identify these diseases and provide the right medications. This study's research objectives involve developing an ensemble machine learning based model for classifying Erythemato-Squamous Diseases (ESD). The ensemble techniques combine five different classifiers, Naïve Bayes, Support Vector Classifier, Decision Tree, Random Forest, and Gradient Boosting, by merging their predictions and utilizing them as input features for a meta-classifier during training. We tested and validated the ensemble model using the dataset from the University of California, Irvine (UCI) repository to assess its effectiveness. The Individual classifiers achieved different accuracies: Naïve Bayes (85.41%), Support Vector Machine (98.61%), Random Forest (97.91%), Decision Tree (95.13%), Gradient Boosting (95.83%). The stacking method yielded a higher accuracy of 99.30% and a precision of 1.00, recall of 0.96, F1 score of 0.97, and specificity of 1.00 compared to the base models. The study confirms the effectiveness of ensemble learning techniques in classifying ESD.

Zahzia Kurnia Putri; Irene Diaz Maura; Muhammad Hafizt Ajjruraffi Sauqi; Humaysah Humaysah; Wismanto Wismanto

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is a vehicle for transmitting learning messages and information. Learning media is designed as best as possible to improve student learning outcomes. In this era of globalization, learning media is increasingly advanced. The use of Information Technology as a learning medium has become a demand. In order to increase the effectiveness and efficiency of learning, various creative and innovative learning models need to be developed. This research aims to meet school needs, increase interest in learning and improve student learning outcomes. Limitations of learning media are known to be one of the obstacles that exist in learning at the elementary school level, especially for students. The impact of limited media is the low interest and activity of students when participating in elementary school learning. The existence of these obstacles aims to develop Monokebu media as an alternative solution to learning problems for students as well as finding out whether the media is suitable for use in learning and presenting the results of limited trials of the media. The method used in this research is a qualitative method with a library research approach. The results of this research indicate that it is very necessary to develop teaching material media to improve student learning outcomes. In this progressive era, learning media can be created using technology-based learning media models. Among the technology-based media are PPT, Google Classroom, Google Meet. Including Monokebu media.

Listamona, Lila; Nahari, Inty; Nashikhah, Ma’rifatun

Jurnal Faidatuna 2024 STAI Denpasar Bali

The objectives of this research include 1) To determine the application of the Project Based Learning model in making embroidery decoration designs in the fashion decoration subject to improve the learning outcomes of Class XI students at SMKN 1 Sooko. 2.) To determine the effectiveness of applying the Problem Based Learning model in creating embroidery decoration designs in the fashion decoration subject to improve the learning outcomes of Class XI students at SMKN 1 Sooko. This type of research is quantitative research with a pre-experimental design and a one shot case study model. This research was carried out at SMK Negeri 1 Sooko in class XI Design and the number of students was 22 people. The data collection method used is observation to determine the application of the Project Based Learning model to embroidery decoration designs, questionnaires to determine student learning responses and tests to determine the effectiveness of implementing learning models on student learning outcomes. The results of the research state that the application of the Project Based Learning learning model can be seen from the implementation of the Project Based Learning learning model in the design of embroidery decorations in the fashion decoration subject, obtaining an average score of 3.7 for teacher activities and an average score of 3.4 for student activities. Student learning outcomes on the cognitive test obtained an average score of 81.5 and the average score on the psychomotor test obtained an average score of 87.5. The overall average score of students' learning outcomes was 86.4, which was declared complete the Minimum Learning Standard. As many as 85% of students completed the Minimum Learning Standard and 15% did not completed.

Nina Fadilah; Fitri Ayu; Mira Yosefa Siregar; Desi Ramadhani

The International Conference on Education, Social Sciences and Technology 2024 International Forum of Researchers and Lecturers

The Problem-Solving Learning Model is one of the learning models that can develop problem-solving skills and student learning independence where this model is developed based on polya theory known as problem-solving steps, namely: identifying problem information/understanding problems, planning problem-solving strategies, using problem-solving strategies and re-examining solutions or solutions to problems that have been generated. The Use of the Problem-Solving Learning Model to Improve the Problem-Solving Ability of Pancabudi Private Vocational School Students for the 2023/2024 Academic Year. The purpose of this research is to determine the effectiveness of learning using the Problem-Solving learning model. This research is located at SMK Swasta Pancabudi where the class applies the Problem Solving learning model which will be compared with different classes using the classical learning model.

Nina Fadilah; Fitri Ayu; Mira Yosefa Siregar; Desi Ramadhani

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Effective teaching-learning activities are also supported by several aspects such as teaching methods, teaching strategies, learning models , and so on. In this study, we know the extent of the effectiveness of problem-solving learning compared to ordinary learning. Based on the research conducted, the results obtained that concluded the Problem-Solving learning mode proved effective in improving students' mathematical problem-solving abilities. Data analysis for this study used a t-test in this case obtained an average difference from the experimental class group given treatment using Problem-Solving learning and non-problem Solving class groups. The calculation results obtained a t count value (th) of 2.824 for the experimental class and 2.819 for the control class, with the table t value for db 68 sig 5% If consulted in the t table obtained 1.990 then based on the t-test criteria it can be concluded that the t value Count more than t table with GIS greater than SIG alpha by 5%, it can be concluded that count t > t table can be decided to test the hypothesis I that null hypothesis is rejected and alternative hypothethetics are accepted, in this case, there is a significant difference between students' mathematical problem-solving ability between the group of students taught using the Problem-Solving method and the group of students taught without using the Problem-Solving model.

Abdul Rahman; Ilwandri Ilwandri; Tomi Apra Santosa; Revi Gina Gunawan; Yayat Suharyat +2 more

International Journal of Education and Literature 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the effect and impact of the overall research on the Problem-based learning model in science learning. This type of research is a meta-analysis. The data sources in this study are 17 national and international journals published from 2017-2022. The process of searching for data sources through Google Scholar, ScienceDirect, Wiley, ProQuest, and Eric Journal. Inclusion criteria are research on problem-based learning models with experimental or quasi-experimental methods and measurement of learning outcomes to evaluate Problem-Based Learning learning models. The results showed that the average effect size value of all studies (ES = 1.40) was very high. This finding explains that the Problem-Based Learning model provides a very high positive impact on science learning. In addition, the Problem-Based Learning learning model is effective to be applied to students' science learning at school. Effect measurement in this study is influenced by the level of education, year of publication, learning outcomes, and sample size. Overall, the Problem-Based Learning model is very useful in increasing students' potential in facing the 21st century.

Aulia Novi; Ryan Satria

International Journal of Computer Technology and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

The rapid growth of digital technologies has significantly increased the complexity and frequency of cyber threats, making network security a critical concern in modern information systems. Traditional security approaches, such as rule-based and signature-based systems, are often limited in detecting sophisticated and unknown attacks. Therefore, this study proposes an Anomaly-Based Intrusion Detection System (AbIDS) utilizing machine learning and deep learning techniques to enhance detection capabilities. The research adopts a Design Science Research approach, involving stages of problem identification, data collection, preprocessing, model development, system implementation, and evaluation. Several models, including Decision Tree (DT), Support Vector Machine (SVM), Convolutional Neural Network (CNN), and Long Short-Term Memory (LSTM), are implemented and compared. The results indicate that deep learning models, particularly LSTM and CNN, outperform traditional machine learning methods in terms of accuracy, precision, recall, and F1-score, while maintaining a lower false positive rate. Additionally, the integration of incremental learning enables the system to adapt to new attack patterns without requiring complete retraining, improving scalability and real-time performance. Despite the promising results, challenges such as computational complexity and false positives remain. Overall, the proposed IDS model demonstrates strong potential as an effective and adaptive solution for enhancing network security in dynamic environments.

Sundarreson, Pushpika; Kumarapathirage, Sapna

Journal of Computing Theories and Applications 2024 Universitas Dian Nuswantoro

Obtaining high-quality, diverse, accurate datasets for sentiment analysis has always been a significant challenge. Traditional approaches include annotators, which may introduce bias to datasets and are also time-consuming and expensive. These types of datasets may also not represent the variety needed to train robust and generalizable sentiment analysis models. This study introduces a novel combination of techniques to approach the problem with a novel solution. The proposed system, SentiGEN includes the use of a transformer, T5, fine-tuned and optimized using an evolutionary algorithm to generate high-quality, diverse, accurate data for sentiment analysis. The generated data is validated using XLNet to ensure high sentiment accuracy. This combination of technologies has proven successful based on the results derived from evaluating multiple models. From complex transformers such as BERT to more straightforward approaches like KNN, those trained using synthetic data demonstrated superior performance compared to their counterparts trained on real data. This enhancement in predictive accuracy was observed when evaluated on benchmark datasets such as SST-2 and Yelp. SentiGEN can generate high-quality, diverse, accurate, realistic data for sentiment analysis and successfully increased the performance of models trained on synthetic data compared to the same model trained on real data.

Alvi Mahessa; Zainab Lailatil Zakir; Yossy Pratiwi; Rahmi DayatiRahmi Dayati; Wismanto Wismanto

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

This research explains research on Islamic religious learning models for children with special needs (autism) in elementary schools. The aim of this research is to find out what the Islamic religious learning model is for children with special needs (autism). The method used in this research is a qualitative method, namely library research by going through or studying and examining books or journals and written sources related to this problem. The results of this research show that the Islamic religious learning model for ABK uses inclusive or adaptive learning strategies and small group-based learning and individual support to increase participation and understanding of autistic children towards Islamic religious education