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Ulin Ni'am; Yuni Yuni

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to find out how Abu Bakar As-Siddiq, the fifth grade winner of MIN 04 Trimo Rejo creates interactive learning multimedia on SKI subjects by using video. Learning media must complement other learning components as part of the system. The aim is to facilitate learning activities as efficiently as possible. Abu Bakar As-Shiddiq, the fifth grade winner of MIN 04 Trimo Rejo, explains video-based interactive learning on SKI material in this post. The ADDIE model is used in this research. According to ADDIE, learning design creates learning through analysis, design, development, implementation, and evaluation phases. Learning system design development methodology is used to explain the research and development design process. Primary data collected through distributing questionnaires is the required data source. Participants in this study include media experts, material experts, and students. Nurul Huda University Sukaraja PGMI 6B students participated in this study. The interactive video is suitable for the application of learning, and the results of learning validation are rated as good.

Imam Bukhori; Elfia Nora; I Nyoman Suputra

Jurnal Pengabdian Masyarakat Nian Tana 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Through using digital-based learning media, teachers can manage student assignments through a collaborative platform. By using digital-based learning media, students can access learning materials from anywhere. Some of the interactive digital-based learning media that can be used by teachers to teach are Genially which is used to create Powert Points, Google Sites, Book Creator used to make E-books, Animation studio to make learning animation videos, Blogger to share or publish learning materials to students. The problems of this community service partner are the teachers of MGMP Economics High School Lamongan Regency, namely: 1) There are still many teachers who have not used digital-based learning media in the learning process, 2) Teaching methods are still monotonous, with learning media that are not yet innovative. The solutions offered to overcome partner problems are: 1) Providing education about digital-based learning media to MGMP Economics teachers of Lamongan Regency, East Java, 2) Practice and assistance in making digital-based learning media. From the results of community service activities, it is known that 1) there are still many teachers who have not used digital-based learning media in the learning process, this can be seen from the number of teachers who are new to the application that can be used as a learning medium, 2) many teachers still use conventional learning media, because there is still a lack of knowledge and education about digital-based learning media applications.

Nian Afrian Nuari; Efa Nur Aini; Sela Dwi Prasetianing U; Prajna Paramita Dwi Nugraha; Muchlis Santoso

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

The general public, including children in schools, has to be trained in Basic Life Support (BLS). The advancement of communication and information technologies has created new avenues for the delivery of important skills training, including Basic Life Support (BLS).  The goal of this community service is to use blended learning to improve students' knowledge and abilities in doing BHD. Online and offline learning are combined to execute this training-based approach to community service. While the offline component consists of practice exercises and simulations, the online component features instructional videos and other materials. The participants were 35 SMK K students in Nganjuk City. Student knowledge is measured using pre-test and post-test. The results showed a significant increase in post-test scores compared to the pre-test, with the average score increasing from 74.14 to 85.551. Students' skills in carrying out BHD also increase after participating in simulations and practice. The blended learning method has proven to be effective in increasing students' understanding and ability to perform BHD. It is hoped that this training can prepare students as potential bystanders who are able to provide first aid in cases of cardiac arrest in the community.

Widya Puji Handini; Yusniarsi Primasari; Miza Rahmatika Aini

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore the effect of digital short story videos on the interest in learning English of 10th grade students at SMAN 4 Blitar. Using a descriptive qualitative approach, data were collected through observation, questionnaires, and interviews with students and teachers. The results showed that internal factors such as health, motivation, and intelligence, as well as external factors such as family support and teaching quality, play an important role in increasing students' interest in learning. The use of digital short story videos was proven to be significant in increasing students' interest, with 91% of students stating that the videos were interesting. These findings suggest that digital media can be an effective tool in increasing engagement and learning outcomes.

Miftachur Rohmah; Sripit Widiastuti; Dwi Kameluh Agustina

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to develop thematic learning video media to improve discussion skills of fifth grade students in elementary schools. The scientific approach of the 2013 Curriculum is the basis for development, with a focus on learning methods that encourage active participation and critical thinking. Using the Research and Development (R&D) model adapted from Borg and Gall, this study went through the validation stages of material, media, and language experts. The validation results showed a feasibility percentage of 88.34% for material, 80.60% for media, and 84.45% for language, all in the "very feasible" category. Trials on 20 students showed a positive response with a percentage of 94%. This video media successfully facilitated a more interactive learning experience and increased students' interest and discussion skills. These findings support the use of digital learning media as an effective tool in thematic education in elementary schools.

Winda Winda; Anisa Anisa; Abdul Aziz; Dewi Aulia; Muhammad Hasan

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Learning is still teacher-focused, students often feel bored in learning, especially learning fiqh, therefore this study aims to increase student activeness in fiqh learning at MTs Islamiyah through the development of learning media in the form animation videos and games “Open the Box”. Learning that still focuses on the teacher causes students to feel bored and lackluster. By utilizing technology, this research develops interesting interactive media to support the teaching and learning process. The method used is research and development (R&D) with the ADDIE model. The results showed that the use animated videos and educational games can increase student motivation and engagement in fiqh learning.

Arozatulo Bawamenewi; Riana Riana

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The learning process involves interaction between teachers and students to achieve effective and efficient educational goals. Learning media plays an important role in improving students' understanding and attracting their interest and attention to the material being taught. In today's digital era, the development of information and communication technology has made it possible to use various types of learning media, such as videos, animations, and interactive applications, which makes the learning process more interesting and enjoyable. This study aims to analyze internal and external factors that affect the effectiveness of the use of technology-based learning media on student learning motivation. The method used in this study is qualitative with a descriptive approach, involving students of the Indonesian Language and Literature Education study program. The results of the study show that the use of interactive learning media, especially videos, is very effective in improving students' understanding of concepts and stimulating their active involvement in the learning process. The availability of media that suits the needs of students and learning goals is essential to create a fun and productive learning atmosphere. The selection of the right learning media, based on student needs and learning objectives, can significantly improve the quality of education. The use of technology in education, especially technology-based media, provides opportunities to create a better learning experience, encourage student motivation, and achieve more optimal learning outcomes.

Puri Eka Febrianti; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' learning experience in Pancasila education through interactive video media at SDN 1 Pakis Surabaya. The research used a spiral-based PTK method with a total of 25 students, with a focus on planning, action, observation and reflection. The research results show a significant increase in,  student learning outcomes after video interactivity. This research shows that the use of interactive videos in the Pancasila education program at SDN 1 Pakis Surabaya significantly improves student learning outcomes. Based on the data collected, it appears that the use of interactive videos can improve students' understanding of the material, especially on teacher-led learning topics that prioritize good behavior in the surrounding environment. The increase in learning outcomes as seen from the average student score from 68 to 75 shows that this media is effective in helping students meet the Minimum Completion Criteria (KKM) that have been set. with a percentage in the initial condition of 41%, in cycle I which was proven to be 83%, and the percentage in cycle II was 100%. In addition, every student succeeded in achieving the learning objectives in cycle II, with a statistically significant average increase. Observations also showed that student activity and motivation increased, indicating that interactive videos had a positive impact on both academic performance and behavior.    

Yonathan Lukar; Arfat Umbola

Jurnal Praba : Jurnal Rumpun Kesehatan Umum 2024 STIKES Columbia Asia Medan

Communities individuals or people who have similar characteristics such as geography, culture, race, religion, or equal socio-economic conditions. A community is also a group of people with similar characteristics or interests who live together in a larger society. E-sports (electronic sports) is a term for video game competitions connected to devices such as computers or smartphones, usually played collectively, where the players are professionals. This community can be used to gather or group people's interests, especially in esports or video games. In fact, the public still has negative prejudices towards professional gamers. They consider playing games to be an activity that takes up time and reduces learning achievement. Apart from that, it is thought that being addicted to playing games will make gamers behave antisocially. Based on these explanations, the research question is whether there is a relationship between knowledge of e-sports and demographic factors (age, gender, level of opinion, level of education) and perceptions of professional gamers? E-sports has developed very rapidly in Indonesia. Apart from being a big industry, the development of e-sports has transformed into a kind of sport that is recognized by many parties

Ahmad Rifai

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the extent of the use of ICT in Islamic religious education learning, what are the obstacles and constraints faced and how the YouTube application contributes as an additional learning resource to the understanding of students. The method used in this study is a qualitative method. This research was conducted at MDTA Ilyas Al-Fath where students in grade 1 were the subjects of this study. The data collection method used observation, interviews and literature studies. The qualitative data analysis was carried out through the approach of data collection, data reduction, data presentation and drawing conclusions. The results of the study showed that the implementation of Information and Communication Technology (ICT), especially infocus, laptops, and the YouTube application in Islamic Religious Education learning at MDTA Ilyas Al-Fath has been effective. This is manifested in the implementation carried out through learning through videos of ablution procedures and prayer movements and readings that are implemented. Furthermore, the teachers directly teach students to do what they have seen to then be practiced in real life. The obstacles or constraints faced include the difficulty of teachers in managing student discipline, uneven knowledge of students and infrastructure conditions that are not yet fully adequate. Meanwhile, external obstacles include parents who are still less attentive and environmental conditions that affect the discipline of students in applying what they have learned. The implementation of ICT using the help of the YouTube application has produced real contributions. This can make it easier for teachers and students. In terms of making it easier for teachers because with the help of ICT, learning can be carried out efficiently so that it is possible to apply theoretically and practically to students.

Uswatun Hasanah; Neni Afrida Sari; Rahmad Husein

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The study investigated the implementation of the Initiation-Response-Feedback (IRF) pattern of Coulthard and Sinclair Model in sixth-grade classroom interactions. It focused on its impact on student engagement and learning outcomes. Conducted with an English teacher and 23 students, the research utilized video recordings to analyze discourse patterns during lessons. Findings reveal that the IRF model facilitated communication by structuring interactions where teachers initiate questions, students respond, and teachers provide feedback. However, the analysis indicated that while students actively participate, their responses often consist of repetition rather than demonstrating comprehension of the material. Teacher feedback plays a crucial role in reinforcing learning, yet it also highlighted areas needing improvement in fostering deeper understanding. The study emphasizes the importance of teacher-student dialogue in creating an interactive learning environment and suggests that educators should encourage critical thinking and comprehension alongside participation. By identifying best practices within the IRF framework, this research contributes to enhancing classroom dynamics in early secondary education settings.  

Okta Velin Sihotang; Andar Gunawan Pasaribu; Helena Turnip; Raikhapoor Raikhapoor; Eduward Hottua Hutabarat

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The research aims to determine the positive influence of video learning media on the learning motivation of Christian Religious Education and Character Education for class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 Academic Year. The research hypothesis is that there is a positive influence between video learning media on the learning motivation of Christian Religious Education and Characteristics of class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 Academic Year. Descriptive quantitative research method. The population of all class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 academic year who are Protestant Christians is 40 people and are also research respondents, therefore this research is a population research. The research instrument is a closed questionnaire. The results of data analysis obtained: a) The value of rcount=0.567>rtable=0.312 shows that there is a positive relationship between video learning media and student motivation to learn Christian Religious Education and Character. b) Regression equation. c) The determination test shows that the magnitude of the effect is 32.15%. d) Hypothesis testing obtained Fcount=17.907>Ftable=3.23 then H0 is rejected and Ha is accepted. The research concluded that there was a positive influence of video learning media on the learning motivation for Christian Religious Education and Character Education of class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 Academic Year.

Feny Nursyahwa Aulia Tarigan; Rahmad Husein; Neni Afrida Sari Harahap

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study analyzes teacher talk in the YouTube video "Differentiated Learning on Self-Introduction" from SMAN 1 Pangkalan Susu using the Flanders Interaction Analysis Category (FIAC) system. Teacher talk, which includes both direct and indirect verbal interactions, plays a critical role in fostering an engaging and effective learning environment. The research focuses on identifying patterns of teacher-student interactions that support differentiated learning, a method designed to cater to individual student needs. The results reveal that indirect talk, such as accepting feelings and giving encouragement, accounts for 60.87% of the interactions, while direct talk, like giving instructions and lecturing, constitutes 39.13%. This balance suggests a strong emphasis on student engagement through supportive communication, essential for differentiated learning environments.

Desi Rohma Khurniawati; Ratini Setyowati; Aris Hidayatulloh

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The importance of English in Indonesia has grown significantly in recent years. This widespread influence is obvious in various sector of Indonesia seciety, from business to education and media. Digital platforms like YouTube play a significant role in English language learning by exposing young Indonesians to English content and bilingual speakers who switch between Indonesian and English. Consequently, YouTube has become an effective tool for language learning, making English more accessible and engaging for Indonesian audiences. This study aims to analyze the types, functions and factors of code-switching used on the Korean YouTube channel Reomit. The research method involves descriptive qualitative analysis, with data collection centered on five videos from the Korea Reomit YouTube channel, focusing on themes related to meats, soupy foods, and snacks. The analysis reveals that the types of code-switching present on the Korea Reomit channel include inter-sentential, intra-sentential, and tag switching. The functions of code-switching identified in the study include discussing specific topics, emphasizing points, interjections, repetition for clarification, intention for clarification, and expressing group identity. The factors influencing code-switching are identified as participant, topic, status, and solidarity.

Wisnu Aji; Lilik Sugiarto; Hadis Turmudi

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The purpose of this design is to create a teaching and learning activity that is fun and effective. Making this learning media uses Adobe Illustrator software as an asset maker, and Adobe After Effects to create the animation. This learning video design uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators the score was 90.9%, it can be concluded that this learning video can be said to be successful and capable of being an alternative in teaching and learning activities at Pertiwi Mundu Kindergarten, Klaten, Central Java. This learning video contains 10 names of fruit, 10 names of animals taken from the surrounding environment, this design aims to enable children to fish and know English in everyday life.    

Sri Anardani; Wasilatul Murtafiah; Rischa Pramudia Trisnani

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Inclusive education is one of the efforts to realize educational services for children with special needs as regulated in Permendiknas No. 70 of 2009. Magetan Regency was declared an inclusion district in 2017. Based on the 2023 education report card data, junior high school students have the lowest achievement in numeracy literacy compared to elementary and high school students, namely only 41.14%, almost close to the poor category (<40%). Based on the results of interviews with Special Assistant Teachers (GPK), data was obtained that slow learner students had difficulty using writing in the Mathematics learning process. The training activity for making learning videos using OpenShoot videos was carried out using direct practice, mentoring and evaluation methods. The aim of the training is to develop GPK's digital competency. The result of this training is learning media in the form of numeracy literacy learning videos for slow learner students.

M. Rizki; Tulus Handra Kadir

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this study is to describe the implementation of band learning in class XI of SMK Negeri 7 Padang. This type of research is a quantitative research with a descriptive analysis method. The research instrument is the researcher himself and is assisted by supporting instruments in the form of documentation and diary.  Data was collected through literature studies, observations, interviews, and documentation. The steps of analyzing the data are data reduction and conclusions/withdrawal/verification. The results of the study show that the band learning process in Class XI Music SMK Negeri 7 Padang consists of planning, implementation and evaluation. Planning using lesson plans that are in accordance with the curriculum used by schools. The implementation refers to the RPP by showing videos about several songs from the rock music genre. The evaluation was carried out after the teacher's performance (exam) gave group and individual scores, but the performance was not satisfactory because the teacher did not fully accompany during the exercise. Based on the results of research that has been conducted as many as 4 meetings that band learning in class XI music SMK N 7 Padang does not run smoothly due to the lack of seriousness of students in learning, this can be seen from students only relying on lesson time as their learning and practice time, and there is a difference between lesson plans and learning in the classroom,  and there are also other factors such as the limitation of instruments and music studios for students to practice with groups.

Gyska Indah Harya; Pelangi Nerisa Arfina; Hilda Febrianti Sukma; Kadek Adynda Tasheya; Gadis Cantik Bunga Tunjungwangi

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Education is a vital and important aspect of a country's development and its ability to compete globally. The education concept emphasizes the development of students' character, critical thinking skills, social skills, and teacher skills to provide effective and engaging learning. The educational program includes Socialization and Computer Learning Techniques, Digitalization of Learning through educational videos, and EcoPrint. The program is conducted at SDN I Semolowaru, Surabaya, aiming to improve the quality of education and meet local needs. The program is conducted by 28 KKN students at the National University "Veteran" East Java, providing training and guidance. The results show that students with new perspectives are more likely to succeed, and 80% of students are able to understand all materials provided during learning. This program can support the Indonesian Education and Culture Program in educating the nation's children.

Maria Selviana Mia Pera; Sahiruddin Sahiruddin; Indri Anugrah Ramadhani

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The low quality of learning and learning assessment, has not been integrated into a system properly. So that the ideal learning process cannot occur. The purpose of this study is to determine the ICT learning media Adobe Flash Cs6 for class VII students of Smp Negeri 8 Sorong Regency Based on Video that is Valid and Effective to use. This study uses the development method (Research and Development). Data was collected by observation, interviews, literature studies and questionnaires. The subjects of this study were 21 students of Smp Negeri 8 Sorong Regency class VII. Based on the results of the research on the development of video-based learning media using Adobe Flash Cs6, the validation results were obtained from two validators, including material experts, namely an average percentage of 75% and media experts, namely an average percentage of 94% which is included in the "Very Valid" criteria. the level of effectiveness of learning media was obtained from the respondent questionnaire, the results obtained were an average percentage of 86% which was included in the "Very Effective" criteria. The results of this study indicate that the development of video-based learning media Adobe Flash CS6 is valid and effective to use.    

Aditio Wahyu Rifaldi; Salmi Wati; Wedra Aprison; Charles Charles

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This investigation was motivated by the low average academic achievement of Islamic Religious Education students at SMPN 2 Ampek Angkek. In the 2022/2023 academic year, the low midterm exam scores of students in class IX 1 of SMPN 2 Ampek Angkek provided empirical support for the statement. A total of 25 student responses were received for the exam; however, only five students achieved the minimum score of 75 required to complete SMPN 2 Ampek Angkek. A prospective approach to improving Islamic Religious Education learning outcomes at SMPN 2 Ampek Angkek is to incorporate video media into the established curriculum. This study aims to determine whether the application of video media affects the academic achievement of Islamic Education students at SMPN 2 Ampek Angkek. The purpose of this study is to determine whether or not there is an effect of the application of video media at SMPN 2 Ampek Angkek on PAI learning outcomes. The purpose of this study is to determine whether the adoption of video media has an impact on the academic achievement of PAI students at SMPN 2 Ampek Angkek. This research was categorised as a pseudo-experiment and used posttest control group design as the only research methodology. The student participants in this study were members of grade IX. In this investigation, purposive sampling, a type of non-probability sampling, was used. The experimental class in this study consisted of students of grade IX 3, while the control class consisted of students of grade IX 1. Data for this investigation was collected through assessment of students' progress in Islamic Religious Education. The Sig α value was ascertained to be 0.00 ± 0.05, based on the results of hypothesis testing conducted using SPSS software. Thus, it can be concluded that the utilisation of video media is able to influence the academic achievement of Islamic Religious Education students attending SMPN 2 Ampek Angkek.