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Nur Aisyah; Hastuti Agussalim; Faathir Almur

International Journal of Mathematics and Science Education 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This type of research is an experimental research involving two experimental groups. The sample in this study was class XII.  1 as experimental class 1 and class XII. 2 as experimental class 2. Data were collected using questionnaires, tests, and observation sheets. The data were then analyzed descriptively and two-way analysis of variance (ANOVA) and continued with a post hoc test. The results of the study showed that (1) the average mathematics learning achievement of students using the Talk Stick cooperative learning model was 88.7 out of an ideal value of 100 with a very high category, (2) the average mathematics learning achievement of students using the Example Non-Example cooperative learning model was 87.6 out of an ideal value of 100 with a very high category, (3) there was a significant difference in mathematics learning achievement between students with high, medium, and low learning motivation with a significance of 0.001, and (4) there was no interaction between the cooperative learning model and motivation on mathematics learning achievement with a significance of 0.306.

Muthia Arini Hasibuan; Nurdiana Siregar; Rora Rizky Wandini

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to find out how to develop animated video learning media to improve the mathematical problem solving abilities of class VI students. This research is based on several problems, namely students who do not understand the discussion of learning material because mathematics is considered boring and it is difficult to memorize formulas. This made students unable to solve problems in the learning process. This research used research method and development using 4D research model. The sample of this research consisted of 25 students, with the first step not using animated videos and the second step using animated videos. The research instruments used in this research were tests (essays) and questionnaires. The research results showed that the feasibility level was 92% in the "very valid" category, the practicality level was 92% in the "very practical" category, and the effectiveness level was 88.52% in the "effective" category. These results can also be seen from the pretest with an average value of 34 and posttest with an average value of 92, so the average N-Gain Score was 88.52%. So, it can be concluded that the development of animated video learning media can improve the Mathematical problem solving abilities of 6th Grade of Elementary School students.

Siti Romlah; Magdalena Dhema; Agustinus Angelaus Ete

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 International Forum of Researchers and Lecturers

This study aims to determine the achievement of students‘ critical thinking skills in solving HOTS-based Mathematics problems in terms of students’ learning styles at SD Negeri Gembira, Nangahale Village. This type of descriptive qualitative research aims to present in-depth information about a subject. The research was conducted at SD Negeri Gembira Desa Nangahale in even semester on 10 April-17 May 2023. Primary data sources were obtained from observation. While secondary data sources were obtained from tests, questionnaires, and interviews. Data collection techniques using tests, learning style questionnaires and interviews. Data analysis in this study used miles and huberman model data analysis, namely data presentation, data reduction and conclusion drawing. The results showed that subjects with visual learning styles revealed that the thinking process on each indicator of critical thinking ability smoothly so that the subject could solve the problem correctly. Subjects with auditory learning styles reveal well the critical thinking process on each indicator of critical thinking ability.

Tsuwaibatul Aslamiyah Lubis

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This community service aims to improve the numeracy skills of elementary school students in Marendal Village through contextual mathematics-based training. The methods used in this program are lectures, discussions, and practice questions based on everyday problems. The evaluation results show an increase in students' understanding of basic mathematical concepts and an increase in their learning motivation. This activity is expected to be a model for numeracy literacy improvement programs in other areas.

Khaeriyah Anwar; Kana Hidayati

International Journal of Mathematics and Science Education 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to (1) describe the characteristics of e-LKPD based on realistic mathematics education on system of linear equations with three variables oriented towards critical thinking skills and self-efficacy of vocational school students, (2) describe the feasibility of e-LKPD based on realistic mathematics education on system of linear equations with three variables oriented towards critical thinking skills and self-efficacy of vocational school students in terms of validity,  practicality and effectiveness. This type of research is research and development (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 34 students of class X TKP SMKN 2 Tarakan. In this research, One Group Pretest - Posttest Design was used. The research instruments used were validation sheets, practicality assessment sheets by teachers and students, learning implementation observation sheets, critical thinking ability tests and self-efficacy questionnaires. The results of the research show: (1) the e-LKPD developed contains characteristics found in the RME approach to the material of on system of linear equations with three variables oriented towards critical thinking skills and self-efficacy. The characteristics contained in RME-based e-LKPD include integrated learning, use of context, mathematization and construction processes and interactivity. (2) the RME-based e-LKPD developed meets the criteria for feasibility in terms of validity aspects with a percentage of feasibility according to material experts of 93.4% and media experts of 98.9% with the validation result criteria being very feasible; practicality with a very practical category based on the results of student and teacher responses; effectiveness based on critical thinking skills with classical completeness of students reaching 82.4%, the results of the T-test paired samples-test with a significance level of 5% obtained that there was an influence on students' critical thinking skills after treatment using RME-based e-LKPD, the N-Gain result was 0.73 with a high category, and the effectiveness of e-LKPD on self-efficacy with an increase in each self-efficacy indicator,  the N-Gain result was 0.3 in the moderate category, and the results of the Wilcoxon test on self-efficacy data with a significance level of 5%, it was obtained that there was an influence on students' self-efficacy after treatment using RME-based e-LKPD.

Hardika Saputra; Sucipto Sucipto

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study examines the integration of Islamic Religious Education and Mathematics within a digital learning environment and its potential role in shaping students' character in the context of Society 5.0. The study employs the Systematic Literature Review (SLR) method to analyze existing studies on the integration of these two subjects through digital learning platforms. The results of the literature review reveal various models of integration, highlighting the role of technology in facilitating the merging of religious education with mathematical thinking. Additionally, this study evaluates the impact of this integration on the development of students' moral and ethical values, as well as the enhancement of their critical, logical, and creative thinking skills. The findings suggest that the integration of Islamic Religious Education and Mathematics not only improves academic learning but also plays a crucial role in character building, fostering values such as responsibility, honesty, and respect. Despite its great potential, this integration faces challenges such as limited technological infrastructure and teacher readiness. This research provides insights into the practical implications of this integration in educational practice in the digital era.  

Putri Wirdani; Nur Wahyuni

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to improve the mathematical subtraction calculation ability of class I-A students of SDN 104202 Bandar Setia through the puzzle playing method. The problem in this study is low mathematics learning outcomes. The method used in the study is Classroom Action Research (CAR) as many as 2 cycles. The subjects of this study were class 1-A students at elementary school SDN 104202 Bandar Setia Jl. Terusan Dusun V Bandar Khalipah, Percut Sei Tuan District, Deli Serdang Regency, 2024/2025 Academic Year, totaling 27 students consisting of 10 female students and 17 male students. Classroom Action Research (CAR) improves students' subtraction calculation ability by using the mathematical puzzle playing method of class 1 SDN 104202 Bandar Setia, it can be concluded as follows: "The application of the mathematical puzzle playing method in class 1-A SDN 104202 Bandar Setia which is proven by an increase in research results in each cycle. Assessment of achievement in mathematics learning subtraction in cycle I with an average of 69.25, percentage of completion 69%, and in cycle II began to show an increase with an average value of 90.74 percentage of completion 90%. The results also show that this classroom action research achieved the specified completion indicator, namely completion above 90% .

Jessica Anisa Pratama; Siti Azizah Susilawati; Ari Widayanti; Khusniyati Masykuroh

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2025 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Education is a key factor in human resource development, especially in rural areas that often face challenges in accessing quality education. The Afternoon Tutoring Program (Bimbel Sore) conducted by KKN-MAS students from Universitas Muhammadiyah Prof. Dr. HAMKA in Sidorejo Village aims to enhance elementary school students' academic understanding and learning motivation. This program was attended by 30 students and focused on core subjects such as Mathematics, Indonesian Language, and Natural Sciences using an interactive approach, including group discussions, quizzes, and Q&A sessions. Evaluation results showed an increase in students' comprehension, with an average score improvement of 25%, as well as greater active participation in learning. Furthermore, the program contributed to boosting students' confidence in facing academic challenges. This initiative is expected to serve as a model for improving education quality in rural areas and inspire other community service activities. The sustainability of this program can be strengthened by involving more volunteers and expanding the range of taught materials to better align with students' needs in the future.

Fitri Harabiyah Gultom; Nabilah Azrilia Marpaung; Fathiyah Rahma Hamali Zega; Riana Riana

Student Scientific Creativity Journal 2025 Pusat Riset dan Inovasi Nasional

This study aims to determine the effect of the application of multiplication board media in mathematics learning on students' understanding of multiplication concepts in grade IV of elementary school. This study uses a qualitative approach with a descriptive method conducted in several elementary schools. Data were collected through observation, interviews with teachers and students, and documentation of learning activities. The results of the study indicate that the use of multiplication board media can improve students' understanding of multiplication concepts. Students who initially had difficulty memorizing multiplication tables showed significant progress after using this media, as seen from their ability to work on multiplication problems faster and more accurately. In addition, the use of this media also increased student involvement and motivation in learning. Teachers reported that the multiplication board media made it easier for them to explain multiplication concepts in a more concrete and visual way, and increased student participation in class. Based on these results, it can be concluded that the application of multiplication board media in mathematics learning can be an effective alternative to improve students' understanding of multiplication material. This media not only makes mathematics learning more interesting, but also strengthens the basic concepts of mathematics taught in elementary school.

Wildan Mubahzah; Maya Rayungsari; Keto Susanto

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The mathematics learning process at high school level often faces challenges in terms of difficulties in understanding concepts. Conventional learning media is not interesting and interactive enough so it is less effective in understanding the material. This research aims to produce learning media using PowerPoint on the subject of statistics for class X. The development model used is the R&D model with the ADDIE development pattern, which consists of five stages: analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire. Data collection instrument that will obtain quantitative and qualitative data. Qualitative data was obtained from suggestions and input, while quantitative data was obtained from questionnaire calculations. The data analysis technique used is validation data analysis and learning media practicality data. The results of research validation analysis by three validators, namely media experts, material experts and learning experts using a Likert scale, show that the average validation of learning media is in the very feasible category. Apart from that, the results of the analysis of student response questionnaires, which involved thirty-two students, showed that the learning media obtained an average that fell into the very practical category. The conclusion of this research is that the interactive PowerPoint learning media on the subject of statistics, the material focusing on single data, has been tested and proven to be very feasible and very practical.”

Sulfan Sulfan; Sri Andayani

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is (1) to describe the characteristics of a good mobile learning application to improve computational thinking and learning independence of high school students. (2) to produce a mobile learning application that is oriented towards computational thinking skills and student learning independence with good quality. The quality of the development results is determined based on Nieveen's criteria, namely valid, practical, and effective. This study is a research and development (R&D) that uses the Borg & Gall development model with 8 development steps, namely preliminary study, planning, initial product development, small group trials, main product revision, limited scale trials, operational product revisions and large-scale trials. The subjects in this study were 36 students from one class at SMA Negeri 1 Gamping, Sleman Regency. The instrument used to measure the validity of the mobile learning application is the expert validation sheet. The instrument to measure the practicality of the mobile learning application is the student response questionnaire. The instrument to measure the effectiveness of the application is the computational thinking test and the student learning independence questionnaire. Validity and practicality data analysis was conducted by converting quantitative data into qualitative form in the form of four standard scale values, while effectiveness data analysis based on test and questionnaire results was conducted using paired sample t-test. The results of the study showed that (1) Mobile learning applications have the characteristics of being easy to apply, flexible to time, lightweight and easy to carry anywhere and also implementing each computational thinking indicator in each stage of the material. (2) The results of expert validation showed that the developed mobile learning application met the valid criteria as seen by the Aiken's validity test score for media experts of 0.83 and 0.68 for material experts. The practicality of the mobile learning application is included in the very good category as seen from the average results with an average percentage of student responses of 87.17%. The effectiveness of the computational thinking test obtained a t-value of 47.22 greater than t (35,0.05) with a score of 1.69, the effectiveness of the learning independence test based on the t test obtained a t-value of 4.85 greater than t (35,0.05) with a score of 1.69. Based on the results obtained, it can be concluded that the developed mobile learning application meets the criteria of validity, practicality and effectiveness.

Nur Wahyuni; Nadia Safitri

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the effect of using time board media in increasing students' conceptual understanding of time material in class 1 of SD Negeri 104202 Bandar Setia. The background to this research stems from students' low understanding of the concept of time due to learning methods that are still abstract. The research method used is Classroom Action Research (PTK) with the Kemmis and McTaggart model which consists of two cycles. Each cycle includes planning, implementation, observation, and reflection. The research results show that the use of time board media can significantly increase students' understanding of the concept of time. In pre-action, only 24.1% of students achieved good understanding, whereas after implementing time board media in the second cycle, this percentage increased to 72.4%. This increase shows that the time board media is effective in helping students understand the concept of time concretely. Thus, the use of time board media is recommended as an innovative learning strategy in increasing understanding of mathematical concepts in early grade students.

Hardika Saputra

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The utilization of technology in education has been increasingly developed, one of which is the use of chatbots in mathematics learning in elementary schools. This study aims to analyze the impact of chatbot usage on students' understanding of mathematics, learning independence, and time management. This research uses the Systematic Literature Review (SLR) method by reviewing various recent studies related to the implementation of chatbots in learning. The findings indicate that the use of chatbots can enhance students' understanding of mathematical concepts, strengthen learning independence, and help students manage their learning time more effectively. Chatbots provide opportunities for students to learn independently, give real-time feedback, and offer flexibility in learning time. The implications of this research emphasize the importance of integrating technology, specifically chatbots, to support more interactive and adaptive mathematics learning in elementary schools. The study also provides recommendations for further development of educational technology to improve the quality of future learning.

Sindi Antika; Zetra Hainul Putra; Intan Kartika Sari

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Happiness and motivation to learn mathematics are a must for students. With happiness in a student, it can create a sense of pleasure when doing something and motivation to learn mathematics needs to be in the student as well, with motivation or encouragement, learning will be more enthusiastic and enthusiastic, especially in learning mathematics. The purpose of this study was to see the correlation between happiness and motivation to learn mathematics in class V SDN 17 Pekanbaru. This study is a quantitative study with a correlational method and a population of 114 and a sample of 55 people. The results of the study showed a relationship between the two variables with a significance of 0.000 and a Pearson correlation value of 0.760 and a contribution from the variable of 58%, which means that happiness has a contribution of 58% to motivation to learn mathematics and the remaining 42% is influenced by other factors. This study is expected to provide the best solution that educators can do when teaching mathematics in the classroom.

Azwan Anwar; Anriani Anriani; Rahmah Mustafa; Nur Aisyah; Nursamsi Nursamsi

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

This service aims to explain the increase in mathematics learning outcomes when implementing the MEA method in class X at MA Darussalam Manuju. The data collection technique uses data about students' mathematics learning completeness obtained from the results of mathematics learning tests carried out at the end of each cycle, with 27 class X students as the subject. The instrument is a learning results test sheet. The results show that the application of the MEA method can improve students' mathematics learning outcomes. This can be proven based on the average score of student learning outcomes in cycle I reaching an average of 69.3703 and in cycle II reaching an average of 87. Based on the learning outcome completeness category used, the score for students' mathematics learning outcomes categorized as complete in cycle I was 81.48% and in cycle II it increased to 100%. These results can be concluded that there has been an increase in Mathematics Learning outcomes using the Means Ends Analysis Method.

Sigit Sugiarto; Michael Inuhan; Arche F. Bonara; Sisilia M. Taihuttu; Ince Wattimury +2 more

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

The low mathematics learning outcomes of students are caused by many factors, one of which is the low interest in learning mathematics. One way to increase students' interest in learning mathematics is to apply educational games in the mathematics learning process. This description encouraged the PkM team to carry out community service at SD Kristen Sera with the aim of increasing students' interest in learning mathematics through educational games. This community service was carried out on Friday, December 13, 2024, which was attended by 17 grade VI students. The success of this activity was measured using a questionnaire on students' interest in learning mathematics. The results of the analysis of the learning interest questionnaire data showed that there was an increase in students' interest in learning mathematics before and after participating in the learning process using educational games on the material on integer operations. This shows that the application of educational games in the mathematics learning process needs to be done.

Suci Hanifah Nahampun; Yeni Lupitasari Sinaga; Cindy Marito Habeahan; Roberkat Sardio Siahaan; Taruli Marito Silalahi

Concept: Journal of Social Humanities and Education 2025 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

This research aims to evaluate the effectiveness of the Realistic Mathematics Education (RME) learning model in improving students' understanding of mathematical concepts. The method used in this research is a literature study by analyzing various relevant literature sources. The results of this research show that the RME learning model can improve students' understanding of mathematical concepts by linking learning material to real life situations, increasing student involvement in the learning process, and encouraging students to think critically and creatively. 

Jelyta Silaen; Esra Arta Uli Gultom; Kris Jernih Puspita Ziliwu; Kasih Pirman Waruwu; Taruli Marito Silalahi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the application of the jigsaw type cooperative learning model to fifth grade students at Hasanuddin Elementary School, Medan Helvetia, in the mathematics subject of integers. This type of research uses PTK (Classroom Action Research). The subjects in this research were all 30 fifth grade students at Hasanuddin Elementary School, consisting of 13 men and 17 women. Meanwhile, the object of this researcher is to improve student learning outcomes in mathematics subjects covering integers. We can observe data on the comprehension abilities of class V students in classes using the Jigsaw model in table 1, then the data is analyzed using the SPSS version 25.0 application. The results of data analysis show that the learning outcomes in class V using the Jigsaw model obtained a class average score of 83.30. The average value of students' mathematical understanding was classified as good, followed by the highest score obtained by class V students at Hasanudin Elementary School was 100. 00 and the lowest value is 63.00. Based on data processing on the mathematical understanding ability of fifth grade students at Hasanuddin Elementary School using the Jigsaw model, it is known that 3 students got scores in the range of 56-70 (medium category) or 10.0% of the entire sample, 14 students got scores in the range. 71-85 (good category) or 46.7% of the entire sample, and 13 students got scores in the range of 86-100 (very good category) or 43.3% of the entire sample.

Devi Indah Restiani

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2025 CV. ALIM'SPUBLISHING

Abstract. Understanding opportunity material is often a challenge for students at primary to secondary education levels. This article aims to discuss the factors that influence students' understanding of opportunity material. These factors include students' cognitive abilities, learning styles, teaching methods used by teachers, learning motivation, previous learning experiences, and a supportive learning environment. By understanding these factors, it is hoped that teaching opportunity material can be more effective and help students understand the basic concepts of opportunity.   Keywords:Student understanding, opportunity material, influencing factors, mathematics learning.   Abstrak. Pemahaman materi peluang seringkali menjadi tantangan bagi siswa di tingkat pendidikan dasar hingga menengah. Artikel ini bertujuan untuk membahas faktor-faktor yang mempengaruhi pemahaman siswa terhadap materi peluang. Faktor-faktor tersebut mencakup kemampuan kognitif siswa, gaya belajar, metode pengajaran yang digunakan oleh guru, motivasi belajar, pengalaman belajar sebelumnya, serta lingkungan belajar yang mendukung. Dengan memahami faktor-faktor ini, diharapkan pengajaran materi peluang dapat lebih efektif dan membantu siswa dalam memahami konsep-konsep dasar peluang.   Kata kunci: Pemahaman siswa, Materi peluang, Faktor-faktor yang mempengaruhi, Pembelajaran matematika.

Silvana Samaray

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2025 STIKes Ibnu Sina Ajibarang

Learning discrete mathematics, particularly on the topic of equivalence in propositional logic using propositional algebra laws, often presents challenges for students due to its abstract nature and the logical thinking skills required. This study aims to analyze the effectiveness of using ChatGPT as a learning aid to enhance students' understanding of this topic. The research employed a quantitative method with a post-test only control group design, involving two groups of students: an experimental group using ChatGPT and a control group utilizing conventional learning methods. Data were collected through a post-learning achievement test. The results showed that the average score of the experimental group (85.47) was significantly higher than that of the control group (66.78). The independent t-test results yielded a significance value of < 0.05, indicating a significant difference in learning outcomes between the two groups. Furthermore, the calculation of Cohen's d showed a value of 0.959, categorized as a large effect size. These findings indicate that the use of ChatGPT as a learning aid has a significant impact on students' learning outcomes. With its interactive and responsive features, ChatGPT helps students grasp complex propositional logic material more easily. This study recommends utilizing AI-based technologies like ChatGPT as an innovative learning strategy, particularly for abstract topics in discrete mathematics.