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Adrias Adrias; Anihsa Anihsa; Citra Amelia; Salmaini Safitri Syam

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 International Forum of Researchers and Lecturers

This research discusses interesting Natural Sciences (IPA) learning strategies for elementary school students in the digital era. With the development of technology, the use of digital media such as animated videos, learning applications, and 3D simulations has become an effective solution in improving students' understanding of science concepts. The research method used is a literature study by analyzing various literature related to the application of technology in science learning. The results of the study show that the integration of digital media can increase students' learning motivation as well as learning effectiveness. However, challenges such as limited infrastructure and teacher readiness are still obstacles in its implementation. Therefore, training for educators and facility support is needed so that the use of digital technology in science learning can run optimally.

Diandra Nofita; Cerillia Nanda Ocktaviani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Science and technology have a big influence on teachers and students in the learning process. The use of digital-based learning media is also commonly used to support the learning process. The use of animated videos in learning is one of the uses of technology in the current era, animated video media provides enormous benefits in the process of delivering learning by teachers and student learning outcomes. In learning Indonesian, learning using animated videos greatly increases students' interest in carrying out learning. In this research the author uses a library study model, by analyzing several trusted articles. This research is suitable to be used because it does not only examine it from one point of view but from several valid points of view. The aim of this study is to find out how effective the use of animated videos is on students' listening skills.

Diandra Nofita; Cerillia Nanda Ocktaviani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Science and technology have a big influence on teachers and students in the learning process. The use of digital-based learning media is also commonly used to support the learning process. The use of animated videos in learning is one of the uses of technology in the current era, animated video media provides enormous benefits in the process of delivering learning by teachers and student learning outcomes. In learning Indonesian, learning using animated videos greatly increases students' interest in carrying out learning. In this research the author uses a library study model, by analyzing several trusted articles. This research is suitable to be used because it does not only examine it from one point of view but from several valid points of view. The aim of this study is to find out how effective the use of animated videos is on students' listening skills.

Muhammad Ainur Rofiq; Ainur Rofiq Sofa

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study examines the Arabic language learning strategies at MTs Nurul Istifadah Gebangan, focusing on the implementation of audio-visual methods, educational games, and digital learning applications. The research employs a qualitative approach through interviews with the Principal (Sulhan Wahyudi), Vice Principal for Curriculum (Misbahus Sudur), Arabic Language Teacher (Muslihatul Ilfah), and a 10th-grade student (Budianto). The findings reveal that the audio-visual method enhances students’ comprehension and pronunciation through interactive videos, songs, and recorded conversations. Educational games, such as Arabic Scrabble and role-playing, make learning more engaging and boost students' motivation. The use of digital applications like Duolingo Arabic and Nahwu Shorof enables flexible learning both inside and outside the classroom. This study concludes that a combination of technology-based strategies and active interaction can improve students' interest and understanding of the Arabic language. As a recommendation, the school should further develop the use of AI-based media and blended learning methods to enhance learning effectiveness.

Khairul Umam; Kamelyna Emma

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

This study aims to improve students' ability to read the Qur'an fluently through interactive learning videos in the subject of Al-Qur'an Hadith at MTs Islamiyah. The method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection. The research subjects were 30 eighth-grade students. Data were collected through reading ability tests, observations, and interviews, then analyzed descriptively. The results showed a significant improvement in the ability to read the Qur'an fluently. In the pre-cycle, students' learning mastery only reached 50% with an average score of 65. After the implementation of interactive learning videos, mastery increased to 70% with an average score of 75 in the first cycle and 90% with an average score of 85 in the second cycle. This improvement was also seen in students' interest and active participation during the learning process. In conclusion, the use of interactive learning videos is effective in enhancing the ability to read the Qur'an fluently. It is recommended that teachers continue to integrate interactive learning media to improve the quality of learning, especially in the Al-Qur'an Hadith subject.

Ajeng Ayu Pramesti; Marinda Sari Sofiyana; Eva Nurul Malahayati

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to develop an inquiry-based e-module as a teaching material for ecosystem topics for tenth-grade high school students. The e-module is designed to enhance student engagement in learning and foster critical thinking skills. The research method employed is Research and Development (R&D) using Sugiyono’s development model. Validation was conducted by subject matter experts, language experts, and media experts, yielding results of 86%, 93.33%, and 94.54%, respectively, all categorized as highly feasible. Practicality tests by teachers resulted in a score of 93.75%, while student practicality surveys reached 95.4%, indicating that the e-module is highly suitable for learning. The critical thinking skills test showed an overall student score average of 77.25%, classified as high. This e-module offers several advantages, including ease of access, an engaging design, and interactive content incorporating text, images, videos, and exercises. However, challenges in its implementation include limited technological access in some schools. Overall, the inquiry-based e-module is considered effective and ready for use as an alternative teaching material for ecosystem learning in high schools.

Anita Candra Dewi; Sutarsi Suhaeb; Mantasia Mantasia; Saharuddin Saharuddin; Ninik Rahayu Ashadi

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

The use of digital media in education is increasingly important to support a more interactive and interesting learning process, including in literature learning. This article discusses a community service program that aims to empower teachers in schools to utilize digital media as a means for more effective and enjoyable literature learning. Through training and workshops, teachers are given an understanding and skills in using various digital platforms, such as videos, learning applications, and e-books, to increase students' interest in reading and appreciation of literature. The results of this activity show an increase in teachers' skills in integrating digital media in literature learning as well as an increase in students' enthusiasm in learning literature. Thus, teacher empowerment through the use of digital media is expected to optimize the literature learning process in schools, as well as answer the challenges of education in the digital era.

Yuni Melati Anestasya Simaremare; Elfretty Br Sitanggang

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Language skills are considered difficult to master. Difficulties in speaking arise due to a lack of vocabulary comprehension, which leads to poor verbal expression of ideas and grammatical skills. Various learning media, such as YouTube, can be used to practice speaking skills. There are multiple channels available that help in learning German speaking skills. To examine the material based on the 2013 curriculum of these channels, the words in this research question are derived from German curriculum materials. The purpose of this study is to assess the compatibility of YouTube channel video content. The data source for this research is the video content from the Kanal Zenith Institute channel. The data recording method used in this research is technology-based, followed by a technological level analysis. Furthermore, an analysis of the 2013 twelfth-grade curriculum was conducted to evaluate the compatibility of the video material with the theme Ferien und Urlaub. The results of the analysis indicate that the German lesson plan (RPP) with the theme Ferien und Urlaub, using YouTube channel videos, can assist students in improving their German-speaking skills.

Ade Alawiyah Lubis; Faridah Faridah; Rina Devianty

Jurnal Ilmuan Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research, titled "Analysis of Role-Playing Strategies on Students' Speaking Skills in Grade XI of Madrasah Aliyah Ponpes Tahfidz Al-Faiz Tembung," is motivated by the students' learning outcomes that show limitations in speaking skills in Indonesian language subjects. Learning activities that take place in the classroom are often limited to listening and lecturing activities, even though the curriculum demands that students have higher-order thinking (HOT) skills such as analysis and discussion. This research uses a qualitative descriptive approach with research subjects consisting of teachers and students. Data collection was carried out through observation, interview, and documentation techniques. This research aims to analyze: (1) the implementation of role-playing strategies in improving students' speaking skills, (2) the assessment of Indonesian language learning outcomes using this strategy, and (3) the supporting and inhibiting factors in using role-playing strategies. The results of the research show that the implementation of learning with role-playing strategies successfully increased students' competence and learning activity, especially in channeling ideas and opinions. The main supporting factors include teacher involvement, students' mastery of the material, and the use of relevant textbooks, including drama scripts and performance videos. Conversely, the inhibiting factors are students' shyness when role-playing and lack of mastery of the material. Based on the findings of this research, role-playing strategies are suitable to be implemented by teachers as a solution to improve the quality of learning in Indonesian language subjects.

Warda Lathifah; Ainur Rofiq Shofa

AL-MUSTAQBAL: Jurnal Agama Islam 2025 STIKes Ibnu Sina Ajibarang

The ability to read in Arabic is a basic skill that is very important for santri in understanding religious texts. However, many students still experience difficulties in reading Arabic words and sentences due to less interactive learning methods. This study aims to analyze the effectiveness of interactive methods in improving the reading skills of students at Musholla Al-Masykurin. The method used in this research is a qualitative approach with descriptive methods, through observation, interviews, and documentation. The results showed that the application of interactive methods, such as group discussions and the use of audiovisual media, had a positive impact on improving santri reading skills. Group discussions help students understand the text collectively, increase confidence, and improve pronunciation. The use of audiovisual media, especially in the form of songs and learning videos, makes it easier for students to remember words and sentences, and makes learning more fun and interactive. With an increase in the average score of students' reading skills by 23.08%, it can be concluded that the interactive method is effective in improving reading skills of Arabic words and sentences. Therefore, this method is recommended to continue to be applied and developed in order to create a more optimal learning process for students.

Deritawati Deritawati; Muhajir Muhajir; Nuril Huda

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore the use of canva digital media in improving achievement and learning skills at the Bintan State Special School (SLB). In the digital era, inclusive education is a priority to provide equal opportunities for students with special needs. Digital media such as interactive learning apps, videos, and other digital aids are used to assist deaf, visually impaired, and students with other special needs in improving their learning abilities. This study uses a descriptive qualitative method, with participatory observation and interviews as data collection techniques. The results of the study show that the use of digital media at SLB Negeri Bintan contributes positively to increasing students' learning motivation and independence. The use of digital aids, such as voice-based applications and interactive videos, makes it easier for students to understand the subject matter, especially those with visual or hearing impairments. Despite challenges such as limited infrastructure and training for teachers, digital media has been shown to significantly improve student academic achievement. This study concludes that digital media has great potential to create a learning environment that is more inclusive, adaptive, and responsive to the needs of students with special needs. Appropriate technology support and increased training for educators will strengthen the implementation of digital media in learning at SLB.  

Muthia Arini Hasibuan; Nurdiana Siregar; Rora Rizky Wandini

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to find out how to develop animated video learning media to improve the mathematical problem solving abilities of class VI students. This research is based on several problems, namely students who do not understand the discussion of learning material because mathematics is considered boring and it is difficult to memorize formulas. This made students unable to solve problems in the learning process. This research used research method and development using 4D research model. The sample of this research consisted of 25 students, with the first step not using animated videos and the second step using animated videos. The research instruments used in this research were tests (essays) and questionnaires. The research results showed that the feasibility level was 92% in the "very valid" category, the practicality level was 92% in the "very practical" category, and the effectiveness level was 88.52% in the "effective" category. These results can also be seen from the pretest with an average value of 34 and posttest with an average value of 92, so the average N-Gain Score was 88.52%. So, it can be concluded that the development of animated video learning media can improve the Mathematical problem solving abilities of 6th Grade of Elementary School students.

Primadana Rizki; Tika Nuraini; Aulia Indah; Hani Tri Hidayani; Achmad Chudaivi +3 more

Jurnal Nusantara Berbakti 2025 Universitas Kristen Indonesia Toraja

Health education in early childhood is an important step to establish a healthy lifestyle from a young age. One simple habit that needs to be taught is washing hands properly, especially before eating. This activity was carried out at Wadi Fatimah Kindergarten, Cirebon, to introduce and educate children about the importance of maintaining personal hygiene. The habit of washing hands properly is an effective step in preventing the spread of diseases, such as diarrhea and respiratory infections.This counseling teaches the steps of proper handwashing, such as wetting the hands, rubbing the palms and backs of the hands, cleaning between the fingers, rubbing the nails, cleaning the thumbs, and rinsing the hands thoroughly. To make it more interesting, the methods used include educational games and interactive videos, making it easier for children to understand and remember.The activities are designed to be child-friendly with simple language and interesting illustrations. Children are given the opportunity to practice directly, while parents and teachers are involved so that this habit can be applied at home and school. With this counseling, it is hoped to create a generation that is aware of the importance of hygiene, so that the overall health of the community can improve.

Yoga Ichlasul Amal; Hindun Hindun; Heri Darmawansah

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

This research is a Classroom Action Research (CAR), aimed at improving the learning motivation of class IX A students in the subject of Islamic Cultural History at the An-Nur Tangkit Muaro Jambi Islamic Junior High School by using Video Based Learning (VBL) media. This research was conducted in two cycles and four stages, including: (1) planning, (2) implementation, (3) observation, (4) reflection. Data were obtained through observation, interviews and documentation. The subjects of this research were class IX A students at the An-Nur Tangkit Muaro Jambi Islamic Junior High School, totaling 20 students. In the application of this Video Based Learning media, there was an increase in student learning motivation in each cycle. The value of student learning motivation in cycle I was 47.4% with a moderate category, and the value of student learning motivation in cycle II was 66.9% with a high category. Which means that through the use of Video Based Learning (VBL) media, student learning motivation can be improved.

Annisa Yulistya

Prosiding Seminar Nasional Ilmu Pendidikan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The change from the Industrial Revolution 4.0 era to Society 5.0 has had a significant impact on education, especially through the use of technology in the learning process. The use of electronic modules, which combine text, audio, images, animation, and video, is one of the important innovations that supports 21st century learning with a focus on critical thinking, communication, collaboration, and creativity. This study uses bibliometric analysis to examine the trends and developments of electronic modules in economics learning from 2015 to 2024. The results of the study indicate that electronic modules increase students' independence and critical thinking skills and support more interactive and flexible learning. Bibliometric analysis conducted with VOSviewer identified research trends, topic relevance, and potential for further development. Electronic modules have proven to be an effective tool in digital education, although there are still some limitations in accessibility and interactivity. These findings emphasize the importance of innovation and continuous development of electronic modules in economics education to meet the needs of learning in the digital era.

Joko Bintarto

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The online learning media that has been designed and developed is called Ayo Belajar. Online learning media is a platform used to deliver learning materials to students via the internet. This learning media aims to help students learn more easily, anytime and anywhere, by accessing content in the form of text and videos.The research aims to design engaging and user-friendly learning media for students. Therefore, the UI/UX design is developed using the Design Thinking method. The process consists of five stages: initial product requirement, empathize, define, ideate, and prototype.Based on the System Usability Scale (SUS) testing results, Ayo Belajar received a "Good" category, with a Grade B, as evaluated from respondents' usage.

Ermy Dikta Sumanik; Axelon Samuel Renyaan

Manfaat : Jurnal Pengabdian Pada Masyarakat Indonesia 2025 Asosiasi Riset Ilmu Tanaman Dan Hewan Indonesia

Early introduction to the marine environment is one of the activities to introduce and maintain the marine ecosystem for children. This community service activity was carried out at PAUD YPPK Kristus Juruslamat Kotaraja by means of socialization, watching videos related to marine biota and direct Q&A with children. The results of this community service activity were that the children were very enthusiastic about learning in the introduction of marine biota using English, increasing children's English vocabulary, increasing children's concern for the marine ecosystem

Nabila Dila Ardiyanti; Okti Nurdianti Akmah; Nia Mila Dina Setiani; Tyas Rahma Viani; Ika Apriliani +3 more

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2025 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Currently, many teachers or lecturers are using educational videos as a learning tool for students. This research aims to identify and classify the types of illocutionary speech acts found in the educational videos on social theory and citizenship on the YouTube channel GCED ISOLAedu. This research employs two main approaches, namely theoretical and methodological. By utilizing a qualitative approach with a descriptive nature, the researcher will provide a detailed and in-depth depiction of the use of illocutionary acts in the video. The data collection process involves: (1) Gathering data through the technique of free observation and conversation involvement, as well as note-taking techniques, (2) Analyzing data using matching methods and distribution methods, and (3) Presenting the data analysis using both formal and informal methods. Based on the analysis conducted on seven educational videos on Social Theory & Citizenship 2024 on the YouTube channel GCED ISOLAedu. Researchers found 143 speech acts that contain illocution. The first illocutionary act is the representative speech act, with 118 data consisting of explanations and statements. Second, the commissive speech act has 2 data points involving offers and promises. Third, the expressive speech act includes 7 data points related to greetings and expressions of gratitude. Fourth, the directive speech act comprises 15 data points that involve asking, requesting, and inviting. Lastly, the declarative speech act contains 1 data points related to commands. The benefit of this research is to provide knowledge in the field of pragmatics, particularly regarding types of illocutionary acts, and to enable an understanding of these illocutionary acts without misunderstandings in receiving the information conveyed by the speaker.

Atria Windi Syarifah; I’anatul Khofifah; Farizka Aziza Ramadhani; Muhammad Fahda Mahasin; Ahmad Ma’arijul Amri +3 more

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

Speech acts are communication activities that occur when someone delivers a speech to an interlocutor in a certain context and situation. Understanding the context and situation is very important to understand the intent of the speech. However, misunderstandings can occur, especially in indirect communication through digital media, such as YouTube channels. This study focuses on illocutionary speech acts that appear in 5 dare learning videos on the Ruangguru platform. Illocutionary speech acts contain the intent and function of speech, with various variations. The purpose of this study is to analyze the intent of speech in various illocutionary speech acts contained in the video. This study uses theoretical and methodological methods, with a qualitative descriptive approach. Data were collected by watching videos and recording illocutionary speech which was then analyzed. The results of the study showed five types of illocutionary speech acts: (1) assertive, (2) commissive, (3) directive, (4) expressive, and (5) declarative. These findings provide an understanding of the intent of the utterances spoken, so that the speaker's message can be understood well by the interlocutor.

Nayla Syarifa; Intana Aura Izza; Izatul Atiya Pasah; Indah Zahri Rahmawati; Listiana Pramudita +3 more

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

The purpose of this study is to determine and identify the types of illocutionary speech acts in the history playlist on Quipper Indonesia The purpose of this study is to determine and identify the types of illocutionary speech acts in the history playlist on the Quipper Indonesia YouTube channel, which contains seven videos. This study uses a methodological approach and a theoretical approach. The methodological approach is used to describe the provisions of the survey. At the same time, the theoretical approach is used as a basis for reviewing the study. At the same time, the theoretical approach used is pragmatic. The method used in this study is a qualitative descriptive method. The data collection process is completed in three stages, namely (1) data collection, (2) data analysis, and (3) data presentation. Data was collected using the free listening technique, folding conversation, and the kata technique. Then the data analysis technique was then used the match and distribution method. Finally, the data is presented using formal and informal processes. In this study, 105 data were found with details of 73 assertive utterances, 16 directive utterances, 3 declarative utterances, 6 commissive utterances, and 8 expressive utterances. This study also aims to improve understanding of illocutionary speech acts and identify various types of illocutionary speech acts that appear in learning videos on the Quipper Indonesia Youtube channel on the “History” Playlists.