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Dewi Ratnasari

Journal Innovation in Education (INOVED) 2024 STIKes Ibnu Sina Ajibarang

Every human being has needs in life, every need demands to be fulfilled no matter what the circumstances. For example, someone who is hungry, even at night, will definitely crawl or sneak around looking for food. Why is that because hunger is a necessity for life that is very important for the continuation of life in the future. Various human needs demand to be fulfilled so that people feel satisfied. So if he is hungry and gets food then he will feel satisfied. Nowadays, teaching is considered equal and synonymous with active student learning. Teaching is seen as a system consisting of components that depend on each other, and are organized between competencies that must be achieved by students, subject matter, language subjects, teaching methods and approaches, teaching media, learning resources, class organization, and assessment.    

Iwan Mahendro; Renny Hermawati

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Today's technology is experiencing very rapid development, technological development is not only in hardware but also in software. In the world of education also can not be separated from the use of technology. Formerly a teacher in teaching used the blackboard to explain learning material, with the development of technology today there are many kinds of learning media. The purpose of this study was to determine the response of cadets in the use of instructional media in Visual Cues courses. The benefits that can be obtained for lecturers can provide alternative learning media in conducting lectures. The results of this study are obtained a very good response from cadets because they have new experience in lectures on the Visual Signals course

Sunarti Rasdin; Ananda Amalia Rahma; Nasir Nasir; Sadriana Ayu; Muhammad Wahyu

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is clossroom action research (Classroom Action research) which aims to deretmine tha improvement in student learning outcomes in the informatics subject class X.1 SMA Negeri 14 Maros. The research subjects were students in class X.1 of SMA Negeri 14 Maros for the 2023/2024 academic year with a tital of 36 students. This research was conducted in two cycles and each cycle consisted of 4 meetings. The results of this research show that the application of kahoot game-based media can increase student activity and learning outcomes in informatics subjects. Quatitative analysis shows that learning outcomes in the initial test were 33.33%, in cycle i there was an increase of 55.55% and then in cycle II it became 88.88%. This means that there is a significant increase in student learning outcomes.  

A. Nur Putri; Sulfiani Sulfiani; Andi Quraissy; Ramliah Ramliah; Nasir Nasir

This research aims to test whether there is an influence of the use of game-based learning media Quizziz on student learning outcomes in informatics subjects at SMK Negeri 2 Maros. Sampling used a purposive samplingtechnique. The sample taken was class X TJKTB with a total of 34 students. This research uses one independent variable, namely the use of Quizziz learning media (X) and one dependent variable, namely learning outcomes (Y). This research method uses pre-experiment, one group pretest and posttest. The data analysis technique used in this research is descriptive statistical analysis. The results of this research show that the significance value (Sign.) is 0.001, which means less than 0.05. The use of Quizziz learning media based on game based learning in informatics subjects can influence student learning outcomes at SMK Negeri 2 Maros. This can be proven by increasing student learning outcomes through pretest and posttest activities, where students can achieve an average score of 62.20% without treatment and students can achieve a score of 87.64% after treatment. So there was an increase in student scores of 25.44%.

Husain Al Hidayah; Hasan Muh. Hidayatullah; Anin Asnidar; Nasir Nasir

Learning media are all means, tools as media used in the teaching and learning process, including graphic design through thecanva application.Graphic design isacommunication processthat usesvisual elementssuchaswriting, shapes,andimagestoconvey messages.Canva is one of the applications that can be used for graphic design. This study aims to describe the use of learning media through the canva application. The research method used is descriptive qualitative. The results of the study are expected that students are ableto use graphic design learning media through thecanva application.

Nurhosen Nurhosen; Sayyinul Sayyinul; Rofik Iskandar; Malikal Balqis; Miftahus Surur

The aim of this research is to determine the role of Canva-based interactive video media in thematic learning on learning outcomes in elementary schools. This research is a literature study using qualitative descriptive methods. Data collection was carried out by searching via Google Scholar for articles in electronic journals and other publications. The data was analyzed in three stages, namely organizing, synthesizing and identifying. In applying this media, several obstacles were encountered in the classroom, including; Teachers still don't know how to make designs on Canva, the signal is not stable and the infrastructure is limited. However, these obstacles are not an obstacle. The school provides socialization or training and adequate facilities and infrastructure for teachers. There are eight articles that are in accordance with the study theme which states that the application of Canva interactive media has a very significant role in student learning outcomes, especially at the elementary school level.

Anselmus Djoko Prayitno; Hartutik Hartutik; FX Sugiyana; Andarweni Astuti; Nerita Setiyaningtiyas

Jurnal Pengabdian Masyarakat Nian Tana 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

PIA assistants need to have competence in outlining activity designs in the context of Catholic children's faith mentoring based on the Liturgical Year. This PkM activity raises the Gospel of Mark as an inspiration for children's faith mentoring activities. Therefore, this PkM activity comprehensively details 10 activity topics that cover various aspects of the Gospel of Mark, ensuring that each activity is in accordance with the specificities of the Liturgical Year and the ecclesiastical calendar. Each activity topic not only touches on subject matter relevant to the content of the Gospel of Mark, but also utilizes interactive and participatory learning methods such as group discussions, role simulations, and case analysis to actively engage children. Media is also a key component in this design, utilizing various learning tools such as multimedia presentations, documentary videos, audio recordings, and educational posters. This approach not only increased the attractiveness of the activity, but also provided variety in the learning approach, accounting for the diverse learning styles among participants. The main objective of this activity is to provide a holistic approach to mentoring children's faith. The emphasis is not only on theoretical understanding, but also involves the appreciation and application of the teachings of faith in children's daily lives.

Sarah Dalila Fitri; Rodia Rotani Rianda; Lara Dwi Alma; Revi Yulianti; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Students are slow to memorize prayer readings because the learning methods used by teachers are still conventional. As a result, students are not interested in learning prayer readings. The objectives of this research are as follows: (1) create interactive learning media that can be used, easy to use, and suitable for individual learning; and (2) find out how effective the media is in teaching prayer. The Smart App Creator application is used to provide Android-based interactive media. Education must be able to develop the potential of every child in line with current developments in science and technology (IPTEK). Student potential can be developed according to the teacher's ability to manage learning. The material provided must be interesting and not make students bored.

Bella Anggraini; Aida Efendi; Mutia Azzahra; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Summary Persuasive communication skills are very important for teachers. This research proposes a convincing communication model for learning fardhu prayer practice material in early childhood. This type of research is a case study using a qualitative approach. Data collection techniques use observation, interviews and documentation. Technical Data analysis uses the Spradiley model by conducting domain analysis. The results of the research show that the persuasive communication model is very useful for teachers in learning material on the practice of fadhu prayers for early childhood. To support persuasive communication, teachers need to master the material on fardu prayers according to Tarzi Muhammadiyah, an interesting learning strategy,supporting learning conditions, and supporting keys. Through this research, information was also obtained that audio-visual learning media that applies fardu prayer practices according to the Sunnah is needed to support the persuasive communication model implemented by teachers.

Muh Inal Alsyahrani; Abd Muqtadir Rapi; Nasir Nasir

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Cultural development in Indonesia, driven by science and technology, places education as the key to achieving national goals. Focusing on the practice stage in educational technology provides practical experience at SMA Negeri 8 Maros. Informatics learning involves programming, artificial intelligence, and computer networks. Research at SMA Negeri 8 Maros involved 35 class X.5 students with a focus on Information and Communication Technology (ICT). Strengthening the Teaching Profession (P2K) from 4 September to 30 October 2023, creating innovative learning tools for the integration of office applications. Students are required to master office applications and online communication skills. The Pancasila student profile emphasizes critical thinking skills, independence and creativity. The results of implementing Informatics learning using the PBL model show a positive impact on student motivation, increasing enthusiasm, and building critical thinking skills. Students who apply PBL produce higher grades. Informatics learning classification is important for understanding computational thinking and computer systems. The application of the PBL model has a positive impact making students more creative and independent in creating projects using Microsoft Office.    

Eko Handoyo; Natal Kristiono; Eta Yuni Lestari; Wahyu Benny MS; Maryam Maryam +3 more

Jurnal Pengabdian Bersama Masyarakat Indonesia 2024 CV. Aksara Global Akademia

The problem of corruption in Indonesia has become a public conversation, both through the news, electronic media and social media. This is related to corruption cases and corrupt behavior that occurs everywhere. In fact, in almost all regions of Indonesia with various types and modes. Corrupt behavior has penetrated every element of the nation, even though we all know that corruption is immoral behavior. The large number of corruption cases requires efforts to prevent them, one of which is by strengthening anti-corruption attitudes. Strengthening anti-corruption attitudes is one way of education in forming a mental attitude in a person who is structured to behave anti-corruption. The aim of strengthening anti-corruption attitudes is broad and comprehensive depending on age, education and environment, as long as a person is able and able to receive character education. The importance of strengthening anti-corruption attitudes at SMP IT Gunungpati among teachers and students has led the Semarang State University service team to help overcome this problem by strengthening anti-corruption attitudes among students in the form of service "Strengthening Anti-Corruption Attitudes for Teachers and Students at SMP IT Gunungpati". This service focuses on (1) Providing teachers and students with an understanding of the importance of fighting corruption in the future; (2) Providing reinforcement to teachers regarding learning to instill anti-corruption values ​​in their students; (3) Providing training in implementing strengthening anti-corruption attitudes in daily life as a student; (4) Provide dedication to the implementation of anti-corruption characteristics within a certain period of time.The results of this service will later be published in the Regular National Journal with ISSN (Non Sinta) as well as print and electronic mass media and video. The objectives that are the objectives in implementing this community service activity are (1) Teachers and students have an understanding of anti-corruption character; (2) Teachers have anti-corruption character values ​​that can be applied to students; (3) Students understand how to implement anti-corruption characteristics; (4) Students are able to become initiators of the implementation of anti-corruption characteristics.

Exwan Andriyan Verrysaputro; Ira Sri Rahayu; Wiwit Cipta Indah Lestari; Aninda Nisha Agrestia

Ular Tangga learning media is a fun learning tool. The use of this learning media is carried out through a learning concept combined with play. Based on the preliminary study conducted on fifth-grade students at SD N 2 Tanjung, it was found that teachers did not use learning media in students' numeracy learning. This study aims to determine the extent to which Ular Tangga media is effective in improving students' numeracy skills at SD N 2 Tanjung. This research uses a qualitative research design with a case study approach. The population in this study is fifth-grade students at SD N 2 Tanjung. The participant determination technique used in this study is purposive sampling technique with a total of 13 students participating. The results of this study indicate that the application of the Ular Tangga media is effectively used. This can be seen from the interview results and the pretest results when using conventional methods, where only 25% of students obtained results above the predetermined minimum passing grade. After the post-test, there was a significant improvement, with 88,44% of students achieving scores above the minimum passing grade.

Ririn Uke Saraswati; Sarmin Sarmin; Arrofie Darmawan; Sony Sonjaya; Fenika Bunga Prawida Suwanto +3 more

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

: Operational management is a field of management that has a focus in production or services using special tools and techniques to complete the production. Participants can implement knowledge about the way of production process that is the combination of one material with the other so that it becomes a product, the purpose of operational management, benefits, planning, strategy and challenges in the production process within the company. To gain a deeper knowledge of how production processes within the enterprise then it is necessary to understand the operational control of the process of production. Thus, through this seminar, we were conducted in the Aula of the School of Economic Sciences of Ekadharma Indonesia by inviting three sources that were very competent in its field and which were followed by 42 public participants among them consisting of class XII students of the school. In the seminar activities in addition to adding knowledge about the production process can also be discussed together as well as inserted some ice breaking to get some interesting prizes during the event. To see how enthusiastic the participants were, we used some suggestions and criticisms from some of the participants with a review method and a double choice that contained excellent good, good, pretty good, and bad. And it can be concluded that 66.1% of the participants thought that the seminar was very useful.

Nuramila Nuramila; Ayu Hidayanti Ali; Puspita Dian Agustin; Dakia N Djou; Eka Sartika

Jurnal Pengabdian Bersama Masyarakat Indonesia 2024 CV. Aksara Global Akademia

Currently, technological developments are increasingly rapid. There are new advances in human life, one of which is artificial intelligence or AI (Artificial Intelligence), which is a computer system created in such a way as to be able to interact with the world around it through intelligent behavior like humans. Artificial Intelligence can target various domains, including the education sector. The role of teachers will be greatly transformed by artificial intelligence, including in terms of creating learning media. Media in this case is very necessary to attract students' enthusiasm in participating in learning, as well as to create fun, meaningful, creative and interactive learning. The use of Pictory and Fliki AI makes it easier for teachers to create learning media because the Pictory and Fliki features are able to automatically visualize a text into an educational video according to a certain topic. The targets of activities in implementing this service activity are teachers at SMP Negeri 6 Gorontalo City. This activity contributes to the creation of creative and fun learning based on current developments, namely the use of technology. The implementation of this service activity uses the Training and Mentoring method.

Dody Wahyudi Purnama; Della Putri Ramdhani

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

  The aims of this research are to influence of using the LRD strategy towards students’ reading comprehension, and to find out how do students respond to the use of the LRD strategy as a learning media for students' reading comprehension. This research method is quantitative with a pre-experimental research design type one group pretest-posttest design. The instruments in this study were tests, questionnaires, and observations.. The results showed that there was an influence of toward the LRD strategy on students' reading comprehension. From the results of the paired sample test, a significance value or Sig. (2- tailed) is 0,00 less than 0,05. Based on the criteria for the hypothesis of the paired sample test If the value (p) > Sig (0.05) means that Ha is rejected, and if the value (p) < Sig (0.05) means that Ha is accepted, it is supported by the analysis of paired sample tests by comparing the t-test with the t-table, where t-test > t-table is 18,004 > 2,042 with the criteria if t-test > t-table means Ha is accepted, if t-test < t-table means Ha is rejected. Thus, it can be concluded that the hypothesis in this study is accepted. Students have a significant influence from toward the Listen-Read-Discuss strategy on students' reading comprehension. There is a good response to the LRD strategy. Based on the analysis, it can be concluded that the LRD strategy is an influential learning media to assist students in reading comprehension.

Abdul Kosim; Rizal Nurwidhia; Arbitra Achmad Fahrezi Saputra; Choirul Anwari; Firdatul Aini +2 more

Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Teknik Indonesia

This learning media aims to develop and improve elementary school students' learning. This media is a development media that uses meta analysis methods. One of the problems in education is the minimum media facilities and infrastructure, so teachers are required to be creative in improving the quality of learning in the classroom, such as developing learning media in the classroom. An interesting learning media that can overcome students' boredom in learning activities is game-based learning activities, such as the application of the snakes and ladders game media. Children at the elementary level have a tendency to play. A fun and relaxed situation will help children to increase their interest in learning. The development of learning media in the form of the snakes and ladders game has the impact of providing discourse about alternative teaching media for elementary level. It is hoped that the use of this learning media can improve the quality of teaching and learning activities at the basic level.

Widya Nur Rahmawati

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This research was created to discuss further how educators provide appropriate stimuli so that the learning process of elementary school students can run more effectively according to behavioristic learning theory. This article aims to find out and explain behavioristic learning theory, its characteristics and application in learning, especially for elementary school students. This article uses literature studies to search for and find answers to problems through data from library reviews from various sources and media, both books and e-journals. The results show that behavioristic theory plays a very important role in the learning process in which it is applied, educators are required to design learning and provide appropriate stimuli which will then be responded to actively by students in the learning process in order to realize effective, structured learning and establish interaction and discussion of information.

Citra Ratih Prameswari; Fajar Abadi; Eki Arla Pribadiyanti

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The role of computers in the process of teaching and learning activities is very developed. Teachers in schools adapt to using computers as media for deliver learning materials. Javanese script contained in Javanese language subjects is one of the subjects taught to grade 4 elementary school students.The method used in this study is based on interactive media by combining teaching materials, and technological advances. The visual display will contain Javanese script material equipped with images, animations, and audio.Perancangan Media Interaktif “Mengenal Aksara Jawa” is a learning media that adapt students need in this era, so they can easy to receive, absorb, and understand the material.    

Ni Ketut Sri Rahayuni

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Social media (social media) has now become a part of the life of Indonesian people who are very phenomenal. Various kinds of advantages and conveniences are offered to interact with everyone both in terms of business even from various circles. Not only that, with the development of internet use and communication technology devices such as smartphones that are increasingly advanced, it has become one of the drivers of the growth of new networking sites that offer friends and information online. Social media has also become the backbone as a means of communication in this digital century. This study aims to determine students' perceptions about the extent of the use of social media in helping them learn English. English that is expected to be understood and learned is English in hospitality and also in advertising language. English that is expected to be understood and learned is English in hospitality and also in advertising language. This research is important to find out how students perceive the effectiveness of using social media to support their learning and understanding and creativity in the field of English for Hospitality and in compiling advertising language. A total of 50 students from the English Literature study program of Udayana University will be used as data sources in conducting this research. This research will use qualitative methods with a case study design. The use of questionnaires as well as semi-structured interviews will be carried out in collecting data. In analyzing the data will use a basic statistical model of the results of questionnaires on students. Meanwhile, the results of the interview data will be analyzed with the Flow model from Miles and Huberman.

Silfani Oktaviani; Mutia Mawardah; Susan Dian Purnamasari; Febriyanti Panjaitan; Evi Yulianingsih +1 more

Jurnal Pengabdian Masyarakat Nian Tana 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Cognitive development in early childhood is a gradual process that requires active learning in the school environment. Teachers, as educational agents, play a crucial role in designing educative interactions and understanding the cognitive development of children. According to Jean Piaget's theory, cognitive development in children continues to evolve until it matches the thinking processes of adults. The Independent Kindergarten Education Foundation in Palembang accommodates children with diverse characteristics. To enhance children's focus and attention, the use of play media, especially picture number cards, is considered an effective learning strategy. This service aims to evaluate the impact of using picture number cards on the development of mathematical logic intelligence in children at the Independent Kindergarten. The service method involves planning, implementation, evaluation, and reporting. The sample consists of 12 children, with 6 in the control group and 5 in the experimental group. The results show a significant improvement in children's logic and mathematics learning activities after the implementation of picture number cards. The average posttest scores indicate an improvement from the pretest, particularly in the experimental group. During the service, children are directly and actively involved, making picture number cards a playful tool that facilitates learning. This service contributes positively to the development of mathematical logic intelligence in Taman Kanak-Mandiri Palembang. The learning strategy using picture number cards can be an effective alternative in providing enjoyable educational services that support children's development