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72,574 articles from 669 journals · 2,111 citations tracked

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Ajar Basyar Tsani; Fathoni Mahardika; Deris Santika

Modem : Jurnal Informatika dan Sains Teknologi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This research aims to develop an interactive web dashboard to support data analysis for vending machine sales. The dashboard is designed to facilitate the management of large datasets through intuitive visualizations and interactive features such as filtering, searching, and pagination. The development process involves several stages, including data collection, data cleaning, analysis, visualization, web design, implementation, and deployment using GitHub Pages. Technologies like HTML, CSS, JavaScript, Chart.js, and Grid.js are utilized to ensure efficiency and accessibility. The results of the research show that the dashboard effectively presents key information, such as sales trends, best-selling products, and payment method preferences, thereby supporting more accurate and data-driven strategic decision-making. However, the research has limitations in integrating predictive analytics. Future development is recommended to include predictive algorithms and test system performance on large-scale data. This solution is expected to contribute significantly to optimizing vending machine management and serve as a development model for similar applications in other business sectors.

Revalina Hidayat; Irma Apriani; Lisa Putri; Ilham Muarif; Melsi Prima Dola +1 more

Jurnal Bintang Pendidikan Indonesia 2025 Pusat Riset dan Inovasi Nasional

This study aims to review in depth various literature related to the development of interactive PowerPoint (PPT)-based learning media in order to improve students' understanding of Civic Education (PKn) subjects at the elementary school level. Innovative and interesting learning media are considered to have an important role in creating a more enjoyable, active, and meaningful learning atmosphere for students. In the literature reviewed, interactive PPT media has been proven to be able to present material visually, audibly, and interactively, thus helping students understand abstract concepts in PKn more concretely. The method used in this study is a literature review of various national and international journals, scientific articles, and relevant research reports in the last five years. The results of the study show that the use of interactive PPT not only increases the attractiveness of learning, but is also able to encourage active student participation, strengthen memory, and build a deeper understanding of national values, democracy, and social responsibility. In addition, the development of this media requires careful planning, starting from the design of the display, the preparation of content that is in accordance with the curriculum, to the integration of interactive elements such as quizzes, animations, and multimedia links. Based on findings from various literature, it can be concluded that interactive PPT media is an effective alternative that can be used by teachers to significantly improve the quality of civics learning in elementary schools.

Salsabila Dwi Karna; Adrias Adrias; Aissy Putri Zulkarnaini

Jurnal Bintang Pendidikan Indonesia 2025 Pusat Riset dan Inovasi Nasional

Technological advances have encouraged innovation in education, including the use of interactive learning media in primary schools aims to enhance student engagement and improve learning outcomes. This study analyzes the impact, challenges, and effectiveness of interactive media through a literature review of relevant scientific journals. The findings reveal that tools such as PowerPoint, educational videos, and Kahoot significantly boost student motivation, facilitate better understanding of concepts, and promote active participation. However, challenges like limited access to technology, teacher preparedness, and varying student competencies must be addressed to maximize the potential of these media in education, among other things, increase interest in learning, facilitate understanding of the material, and encourage active participation of students. They also support independent learning, help students and teachers develop technology skills, and improve information retention, thus creating a more effective, efficient and enjoyable learning experience. However, challenges such as limited access to technology and teachers' lack of skills in operating interactive media are still an obstacle. With good planning and training for educators, interactive learning media can be an innovative solution in creating a more effective, fun and meaningful learning process for students in the digital era

Tasha Wulandari Liandri; Adrias Adrias; Salmaini Safitri Syam

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Understanding geometric concepts is an essential part of the mathematics learning process in elementary school. However, many fifth-grade students face challenges in grasping these concepts due to monotonous and less interactive learning media. These difficulties contribute to students' low comprehension of geometric concepts. The purpose of this study is to analyze the contribution of interactive media in strengthening students' understanding of geometric concepts in elementary school. The research employs a qualitative approach, with data collected through observations, interviews with teachers and students, and documentation. The findings reveal that less interactive teaching methods, the lack of concrete learning media, and an unconducive learning environment are the main factors hindering students' understanding. Increasing student participation and facilitating their comprehension of geometric concepts can be achieved by implementing interactive media such as digital simulations, animated videos, and educational games. Thus, interactive media can enhance students' learning motivation and create a more enjoyable learning atmosphere. By integrating interactive media into the mathematics learning process, students are expected to become more actively engaged, focused, and able to understand geometric concepts more effectively.

Fajri, Fajri Farhan; Fitra Ramadhan; Adrias Adrias; Salmaini Safitri Syam

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2025 International Forum of Researchers and Lecturers

The rapid transformation of technology affects various aspects of life, including education. In elementary school learning, the use of interactive learning media is an innovative solution to improve student understanding. Conventional learning methods such as lectures often get bored quickly, especially if they rely only on textbooks. Therefore, teachers need to utilize technology to create more interesting and interactive media.One effective medium is interactive PowerPoint (PPT), which combines elements of sound, images, video, text, and animation to improve students' comprehension of the subject matter. It also allows for direct feedback, increases student participation, and accelerates concept understanding. In Pancasila and citizenship as a topic Education (PPKn) in elementary school, the use of interactive media has been proven to be able to increase interest in learning and encourage students' critical thinking. This study examines several studies on media efficacy using the Systematic Literature Review (SLR) technique. Interactive PPT in learning. The The results of the study indicate that the use ofthis media significantly improves students' understanding of PPKn learning. With a more interesting and interactive approach, students are more motivated to learn and able to understand concepts more deeply. Therefore, the integration of digital media in PPKn learning is an innovative solution in enhancing the caliber of education at the elementary school level

Citra Ratih Prameswari; Imsakul Rahma Fitri

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The rapid advancement of technology is evidenced by numerous innovations that simplify human tasks, particularly in the agricultural sector. Various farming methods are offered to produce fruits and vegetables without using chemical pesticides. Hydroponic techniques have been implemented to maximize crop yields without the use of chemicals in the plant care process. The community in Barean Village, Ploso, Pacitan Regency still relies on conventional farming methods. Conventional farming methods, apart from requiring large areas, also have adverse environmental and health impacts due to the use of chemical pesticides. Farmer have to spend quite a lot of capital to provide large amounts of fertiliser to treat the plants in their fields. The results obtained from conventional farming methods are not worth the capital spent. Hydroponic farming metode is an agricultural method that uses water as a growing medium. This method is recognised as an environmentally friendly method, as it uses water and nutrient solutions as a substitute for nutrients found in soil. Autor introduces hydroponic cultivation methods to the public through a digital platform. People from all walks of life can learn farming techniques using the hydroponic method, as it is more visually appealing, and can be operated interactively. Hydroponic techniques can be effectively learned through this 2D interactive media, which provides comprehensive knowledge about the hydroponic method, equipment, materials, and proper cultivation methods. The final section of this interactive media features a simple quiz to assess knowledge for novice farmers. The design of 2D Interactive Based Hydroponic Farming Learning Media is expected to be an attraction for the community in the field of agriculture. The development of this 2D Interactive Hydroponic Farming Educational Media is intended to serve as a solution for hydroponic cultivation education, thereby maximizing agricultural productivity.

Pangadilan Daulay; Gustyven Tambunan; Rafiqi Hafidz Al Abrori; Gaberia Sitompul; Kenza Amanda Sihotang +2 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze and develop students' science process skills, particularly in the use of measuring instruments, and their influence on understanding the concepts of quantities and units in physics. This research is motivated by the importance of mastering skills in using measuring instruments in physics learning, as well as the need for innovative teaching materials to improve students' understanding of fundamental concepts. This study employs a mixed-methods approach, combining both quantitative and qualitative methods. The quantitative approach is used to analyze data on students' skills in using measuring instruments and their understanding of concepts through tests. Meanwhile, the qualitative approach is employed to analyze data from observations and interviews with students and teachers regarding the effectiveness of using guided inquiry-based interactive multimedia teaching materials. The interactive multimedia teaching materials developed in this research are designed to facilitate learning about measuring instruments and measurement using a guided inquiry approach. A behavioristic approach is also considered in the development of these teaching materials to ensure students receive appropriate reinforcement throughout the learning process. Through this research, it is hoped that effective ways to develop students' science process skills and enhance their understanding of measuring instruments and measurement concepts in physics will be discovered, ultimately improving physics learning outcomes as a whole.

Irfan Maulana Adnan

This research discusses the revitalization of the mudzakarah method to enhance interactive learning for students. The mudzakarah method is a teaching technique based on two-way discussions aimed at deepening understanding and increasing student engagement through the exchange of opinions. With a descriptive qualitative approach based on literature studies, this research explores how this method can be effectively applied. The research results show that the implementation of structured discussions, clear guidelines, and open communication can encourage student participation, enhance critical and collaborative thinking skills, and motivate them in learning. However, there are Challenges, such as the lack of understanding of the discussion concept by students, which can be addressed through the role of the teacher as a facilitator and motivator. This way, their opinions feel valued and they are more motivated to engage actively, creating an interactive learning atmosphere.  

Rahmat Sufri; Ryan Setiawan; Angga Satria Pratama; Mun Awani

Jurnal Pengabdian Bersama Masyarakat Indonesia 2025 CV. Aksara Global Akademia

Demam berdarah (DBD) adalah penyakit yang disebabkan oleh virus dengue yang ditularkan oleh nyamuk Aedes aegypti. Penyakit ini menjadi ancaman kesehatan di berbagai wilayah, terutama di daerah tropis dan subtropis. Salah satu upaya untuk mengurangi angka kejadian DBD adalah melalui pencegahan penyebaran nyamuk pembawa virus ini. Artikel ini melaporkan kegiatan pengabdian kepada masyarakat yang bertujuan untuk meningkatkan kesadaran dan mengedukasi masyarakat di Desa Lampreh Lamjampok tentang cara pencegahan nyamuk penyebab demam berdarah melalui kegiatan pemberantasan sarang nyamuk dengan melakukan gotong royong membersihkan lingkungan secara bersama dan menanam pohon anti nyamuk. Pendekatan yang digunakan dengan keterlibatan Mahasiswa Kuliah Kerja Nyata (KKN) sebagai fasilator yaitu mengunjungi langsung ke rumah warga melakukan penyulusan secara interaktif dengan diskusi dan sesi tanya jawab agar masyarakat lebih memahami materi yang disampaikan. kemudian membagikan poster pencegahan DBD dan menanam pohon sereh di sekitar rumah, halaman musholla, serta beberapa titik yang dianggap rawan menjadi sarang nyamuk. Selain menanam, warga juga diberikan edukasi mengenai manfaat sereh sebagai tanaman pengusir nyamuk alami. Hasil dari penyuluhan ini menunjukkan bahwa masyarakat Desa Lampreh Lamjampok menyambut positif dan aktif dalam kegiatan program penyuluhan pencegahan nyamuk penyebab demam berdarah yang berdampak pada peningkatan kesadaran perilaku hidup sehat pada masyarakat desa Lampreh Lamjampok.

Rizki Rahma Alami; A. Jauhar Fuad; Abbas Shofwan Matlail

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

This research and development is motivated by the fact that the learning of science subjects on the water cycle material is less in accordance with the characteristics of students. The limitations of teaching media in schools are educational problems that can hinder the success of the learning process. Researchers want to develop interactive science teaching materials on the water cycle material to increase the enthusiasm for learning of grade V SD/MI students. The purpose of this development research is to produce a product in the form of interactive science teaching materials in grade V on the water cycle material. This study uses the ADDIE development research model and design developed by Dick and Carry with 5 steps, namely analyzing, designing. Developing. Implementing. Evaluating. This research was conducted at MI Mifathul Huda Lamong with class V research subjects.The results of the research and development of interactive science teaching materials in grade V on the water cycle material at MI Miftahul Huda Lamong. In the development stage, the results were in the form of teaching materials developed consisting of 23 pages. This interactive science teaching material has received validity from experts (1) learning media experts of 93% with very good criteria (2) material experts of 85% with good criteria (3) student interest questionnaire of 95% with very good criteria.

Monica Gabriela Nainggolan; Naeklan Simbolon; Apiek Gandamana

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to develop Nearpod learning media with a valid, practical, and effective Problem-Based Learning model for the subject of Science, especially on the material of changing the form of energy for fourth grade students of Elementary School. This research is motivated by problems found through initial observations and interviews. The method used is research and development (R&D) with the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study involved class teachers and fourth grade students of SDS Pelangi, while the object of the study focused on Nearpod learning media in Science learning on the material of changing the form of energy. Data collection techniques include interviews, tests, and questionnaires, with instruments in the form of teacher interview sheets, material validation questionnaires, media validation questionnaires, education practitioner questionnaires, and pretest and posttest questions. The results of the study showed that validation by material experts obtained an average percentage of 90% with the category "very feasible", while validation by media design experts obtained an average percentage of 97% with the category "very practical". Media effectiveness testing showed an increase in students' average scores from 54.73 ("quite practical" category) to 83.15 ("very practical" category) after using Nearpod media.

Khairul Umam; Kamelyna Emma

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

This study aims to improve students' ability to read the Qur'an fluently through interactive learning videos in the subject of Al-Qur'an Hadith at MTs Islamiyah. The method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection. The research subjects were 30 eighth-grade students. Data were collected through reading ability tests, observations, and interviews, then analyzed descriptively. The results showed a significant improvement in the ability to read the Qur'an fluently. In the pre-cycle, students' learning mastery only reached 50% with an average score of 65. After the implementation of interactive learning videos, mastery increased to 70% with an average score of 75 in the first cycle and 90% with an average score of 85 in the second cycle. This improvement was also seen in students' interest and active participation during the learning process. In conclusion, the use of interactive learning videos is effective in enhancing the ability to read the Qur'an fluently. It is recommended that teachers continue to integrate interactive learning media to improve the quality of learning, especially in the Al-Qur'an Hadith subject.

Fitri Hasanah; Elsi Aulia; Esti Raihana

Jurnal Masyarakat Mengabdi Nusantara 2025 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The use of technology-based learning media is believed to increase effectiveness and attractiveness in the learning process. One of the potential media to be implemented is Wordwall, an interactive platform that provides various types of educational games to support learning. This activity aims to increase student motivation and cooperation through the application of Wordwall media in mathematics learning, especially in arithmetic function material at SMPN 1 Pekanbaru. The method used in this activity consists of two stages, namely the preparation stage and the learning stage. In the preparation stage, the team designs activities and prepares teaching materials. Furthermore, in the learning stage, Wordwall media is applied in the learning process, including through interactive quizzes that actively involve students. The results of the activity show that the use of Wordwall can increase student involvement in learning, as well as create a more interactive and enjoyable learning atmosphere. Thus, Wordwall media can be an effective alternative in increasing student motivation and learning outcomes.

Verlia Agustin; Willyansah Willyansah

Jurnal Pendidikan Kimia, Fisika dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This article provides an explanation of how interactive learning can improve students’learning request in class XII SMAN 9 Pekanbaru. Interactive learning in it’s application allows students to participate in learning, actively ask questions, raise students’curiosity and enthusiasm in focusing on learning materials. These things are an indicator that can be seen that with the existence of interactive learning can increase their willingness to learn, student interest in learning. This article presents the implementation of learning by using interactive media properly and correctly, along with examples of interactive learning that can be utilised by teachers in teaching and learning activities. All data obtained in this article is based on the result of observations and interviews conducted at SMAN 9 Pekanbaru. It is hoped that this interactive learning can foster a sense of students interest in learning and also satisfactory cognitive learning outcomes.

Faiga Olifia Dg. Mangawe; Masrid Pikoli; Erni Mohamad; Lukman A.R. Laliyo; Erga Kurniawati

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research focuses on the development of contextual-based interactive learning media to improve mastery of reaction rate concepts and develop the character of high school students in remote areas. This learning media was developed to provide learning experiences that are relevant to everyday life, therefore the concepts of reaction rate are simpler to understand and apply in students. In addition, this contextual approach also aims to encourage character development, such as responsibility, discipline, creativity, curiosity, and communicativeness during the learning process. A literature review was conducted to gather articles relevant to this topic, with a published time frame of 2018 - 2025. The review shows that this media significantly helps students in understanding the concept of learning material, critical thinking, as well as strengthening positive character aspects that support learning success. This research concludes that contextual-based interactive learning can be an efficient option in the science learning process in high school.

Muhammad Ilyas; Usman Al Hudawi

Jurnal Suara Pengabdian 45 2025 LPPM Universitas 17 Agustus 1945 Semarang

Penelitian ini bertujuan untuk menggambarkan dan menganalisis bagaimana implementasi nilai-nilai pendidikan multikultural dilakukan di SMK Negeri 1 Binjai. Metode penelitian yang digunakan adalah pendekatan naturalistik inquiry studi kasus.Data dikumpulkan melalui pengamatandan wawancara.Keabsahan data diperkuat dengan mengonfirmasi hasil observasi dan wawancara. Untuk menguji kredibilitas data, dilakukan pengamatan yang lebih lama, peningkatan ketelitian, triangulasi data, member check, dan referensi. Analisis data dilakukan menggunakan model interaktif. Hasil penelitian menunjukkan bahwa implementasi nilai-nilai multikultural di SMK Negeri 1 Binjai memiliki beberapa aspek sebagai berikut:1) pembelajaran dilaksanakan secara terpadu melalui kegiatan intrakurikuler dan ekstrakurikuler. 2) Peran kepala sekolah, guru, dan siswa memiliki peranan penting dan pemahaman yang sama dalam pengembangan nilai-nilai multikultural, yang berpengaruh positif dalam membangun karakter peserta didik.. 3) Program kurikulum internasional (Cambridge) dirancang untuk memberikan kesempatan kepada siswa untuk terlibat secara langsung dan interaktif dengan dunia, serta mendorong pendekatan pembelajaran aktif yang memandu siswa menjadi fasih dan memiliki pengetahuan luas dalam berbagai mata pelajaran. 4) Program ini juga berusaha merangkul keragaman yang ada dalam hati siswa, seperti latar belakang etnis, keyakinan agama, dan cita-cita, dengan tujuan menciptakan individu yang mampu bersosialisasi dengan budaya yang berbeda. 5)SMK Negeri 1 Binjai merupakan tempat pertemuan antara peserta didik dan guru yang berasal dari latar belakang yang berbeda, yang memiliki ide, keyakinan, dan nilai yang beragam. Festival dan acara budaya diadakan untuk mengekspresikan keragaman multikultural tersebut. 6)Seluruh orang di lingkungan sekolah sangat waspaddan berkomitmen dalam menerapkan kebijakan no bullying (bebas penindasan). Dengan demikian,penelitian ini menyajikan gambaran tentang penerapan nilai-nilai multikultural dalam membangun karakter peserta didik yang beragam budaya.

Afda'u, Faisal

Jurnal Suara Pengabdian 45 2025 LPPM Universitas 17 Agustus 1945 Semarang

Kurangnya pemahaman masyarakat tentang pentingnya sertifikasi tanah di Kelurahan Karangmojo, Kecamatan Klego, Kabupaten Boyolali, berpotensi meningkatkan sengketa agraria. Meski PTSL digulirkan, hambatan administratif dan minimnya edukasi hukum menghambat implementasi. Program pengabdian masyarakat bertujuan meningkatkan kesadaran hukum warga, mendukung Reforma Agraria, dan mendorong pengelolaan tanah berkeadilan. Kegiatan meliputi survei lokasi, sosialisasi hukum pertanahan melalui presentasi interaktif, dan diskusi dengan masyarakat Karangmojo Kidul. Kesadaran hukum masyarakat Kelurahan Karangmojo terkait pengelolaan dan sertifikasi tanah masih rendah, ditunjukkan oleh banyaknya tanah yang belum bersertifikat, berisiko menimbulkan konflik agraria. Faktor penyebabnya meliputi kurangnya pemahaman akan pentingnya sertifikat tanah sebagai bukti hukum, kendala ekonomi, rendahnya pendidikan, dan budaya pengelolaan tanah tradisional. Kurangnya informasi dan tenaga ahli di bidang pertanahan juga menjadi hambatan. Program pemerintah seperti PTSL, yang bertujuan mempermudah sertifikasi, kurang dimanfaatkan karena minimnya sosialisasi. Langkah strategis untuk meningkatkan kesadaran mencakup edukasi intensif melalui sosialisasi, pendampingan teknis bagi masyarakat dalam melengkapi dokumen sertifikasi, serta pemanfaatan teknologi informasi untuk menyebarkan panduan terkait. Selain itu, diperlukan sinergi antara pemerintah pusat dan daerah dalam penyediaan layanan publik yang efektif. Peningkatan kesadaran hukum ini penting untuk menjamin kepastian hukum, mencegah konflik, dan mendukung pembangunan ekonomi masyarakat.

lina khairum; Usman Al Hudawi

Jurnal Suara Pengabdian 45 2025 LPPM Universitas 17 Agustus 1945 Semarang

Penelitian ini bertujuan untuk menganalisis persepsi mahasiswa terhadap implementasi filsafat pendidikan Pancasila dalam kurikulum pendidikan tinggi. Sebagai dasar negara dan pedoman hidup bangsa, Pancasila memiliki peran penting dalam membentuk karakter dan wawasan kebangsaan mahasiswa. Studi ini menggunakan metode deskriptif kualitatif dengan data yang dikumpulkan melalui wawancara mendalam. Hasil penelitian menunjukkan bahwa mahasiswa pada umumnya memahami pentingnya filsafat Pancasila, namun implementasinya dalam kurikulum dianggap masih kurang aplikatif dan relevan dengan tantangan zaman. Beberapa hambatan mencakup pendekatan pembelajaran yang terlalu teoritis dan kurangnya pengintegrasian nilai-nilai Pancasila dengan kebutuhan praktis. Penelitian ini merekomendasikan pengembangan metode pembelajaran yang lebih interaktif, berbasis kasus, dan berorientasi pada praktik untuk meningkatkan internalisasi nilai-nilai Pancasila di kalangan mahasiswa.

Riskiyah Riskiyah; Rodiah Rodiah; Romadlon Khusnul Kirom

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the influence of the use of interactive learning media on students' learning motivation in the subject of Islamic Cultural History (SKI) in class XI Science Madrasah Aliyah 1 Kampar. The background of this research is based on the low learning motivation of students in SKI learning who still uses conventional methods. The research method used is Classroom Action Research (PTK) with a quantitative and qualitative approach. Data was collected through observation, questionnaires, interviews, and formative tests. The results showed that the use of interactive media increased students' learning motivation by 85%, increased students' active involvement in class discussions, and increased the average score of students from 68 to 82. In addition, this study confirms that the use of interactive media contributes to improving students' conceptual understanding and memory of subject matter. The conclusion of this study is that interactive learning media is an effective method to increase students' learning motivation in SKI subjects.

Warda Lathifah; Ainur Rofiq Shofa

AL-MUSTAQBAL: Jurnal Agama Islam 2025 STIKes Ibnu Sina Ajibarang

The ability to read in Arabic is a basic skill that is very important for santri in understanding religious texts. However, many students still experience difficulties in reading Arabic words and sentences due to less interactive learning methods. This study aims to analyze the effectiveness of interactive methods in improving the reading skills of students at Musholla Al-Masykurin. The method used in this research is a qualitative approach with descriptive methods, through observation, interviews, and documentation. The results showed that the application of interactive methods, such as group discussions and the use of audiovisual media, had a positive impact on improving santri reading skills. Group discussions help students understand the text collectively, increase confidence, and improve pronunciation. The use of audiovisual media, especially in the form of songs and learning videos, makes it easier for students to remember words and sentences, and makes learning more fun and interactive. With an increase in the average score of students' reading skills by 23.08%, it can be concluded that the interactive method is effective in improving reading skills of Arabic words and sentences. Therefore, this method is recommended to continue to be applied and developed in order to create a more optimal learning process for students.