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Heri Irawan; Meila Rizka Rahmawati; Berliana Aventina Kavita Ayudia Devani; Muhammad Nofan Zulfahmi

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This study aims to analyze the implementation of child-friendly schools at the elementary school level, as a form of instilling effective communication between students and teachers. The method used in this study is a literature study by reviewing several scientific sources, journals, and articles. The implementation of child-friendly schools is a program that is aligned by the government in order to help with problems in the world of education so that a pleasant learning and teaching situation is created in the classroom. The results of the study show that implementing child-friendly schools can improve effective communication between teachers and students. This study shows the importance of implementing child-friendly schools as an effort to improve effective communication between teachers and students as a support for an exciting and enjoyable learning process.

Azila Azila; Nurzakiya Nurzakiya; Marseli Widea Putri

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

Clinical supervision is a strategic approach in improving the quality of learning through mentoring and teacher training in a planned, focused and sustainable manner. This approach communicates collaboration between supervisors and teachers in analyzing and improving learning practices in the classroom. This article discusses the role of clinical supervision in identifying teachers' professional needs, providing constructive feedback, and supporting the development of relevant pedagogical skills. The research results show that the implementation of effective clinical supervision can increase teacher competence, improve teaching methods, and create a more optimal learning environment for students. Additionally, clinical supervision also encourages a culture of reflection and continuous learning.

Adih Adih; Wahyu Aji Dwi Pangestu; Muhamad Fauzi Akbar; Purnamasari Purnamasari; Farlin Wabula +1 more

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Diabetes is one of the diseases that poses a significant global health challenge, with a considerable impact on quality of life and mortality rates. This study examines the use of the Support Vector Machine (SVM) algorithm for diabetes classification through a literature review. SVM was chosen due to its ability to handle imbalanced and complex data. The aim of this study is to assess the effectiveness of SVM compared to other machine learning methods in detecting diabetes. The results of the literature review indicate that SVM achieves higher accuracy than other methods such as Naïve Bayes and Decision Tree, with some studies showing accuracy above 90%. This study is expected to provide deeper insights into the development of machine learning-based diagnostic systems for diabetes.

Sri Ramla Wati Monoarfa; Rabiatul Adawiya Lapasu; Prahara M. Marjuni; Tri Hastri Bumulo; Annisa Fahmi Mannassai

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the development of fine motor skills in children aged 3-4 years through the activity of compiling geometric puzzles at Kbit Al-Ishlah, Gorontalo City. This research is classroom action research at KBIT Al-Ishlah. The subjects in this study were 9 children, consisting of 5 boys and 4 girls aged 3-4 years at Kbit Al-Ishlah Gorontalo.  The data collection technique used qualitative description techniques. The results of this study showed that there was an increase in the fine motor skills of children aged 3-4 years through the activity of putting together puzzles. It can be explained that fine motor skills in children at KBIT Al-Ishlah are the child's ability to use the fingers of the right and left hand in the activity of compiling geometric puzzles, 5 out of 9 children or 75% of children are able to develop as expected, 2 children 10% of children The ability is starting to develop, while 1 child 5% is at the ability not yet developed. Most of the children show good mastery of fine motor skills as measured through the activity of putting together geometric puzzles, although there is still one child who needs more attention.

Wiwid Asianti Mooduto; Rini Yanti Uaneto; Masita Siyuta; Nazwa Fathlyah Makmur; Annisa Fahmi Mannassai

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to improve the fine motor skills of young children through collage using used materials at Damhil Kindergarten. This research is class A action research. The subjects of this research were 10 children, consisting of 5 children, 5 boys aged 4-5 years. The data collection technique uses descriptive qualitative techniques. The results of the research show that there is an increase in the fine motor skills of young children aged 4-5 years through collage activities. It can be explained that fine motor skills in children in Damhil Kindergarten are the child's ability to use the fingers of the right and left hand in the collage activity of applying glue to picture patterns, that is, 9 out of 10 or 90% of children are at Very Well Developed abilities while there is 1 child or 10% of children were found to be underdeveloped. Most of the children showed good mastery of fine motor skills as measured through this collage activity, although there was still one child who needed more attention.

Andini Ade Nengsih; Alrizka Hairi Dilfa

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research sought to ascertain and characterize how the use of digital learning resources improved the dance learning outcomes of Class VIII SMPN 17 Kerinci pupils. Class action research (PTK), a subset of qualitative research, is the kind of study that this is. The researcher is the primary instrument in this study, with the help of supporting instruments in the form of written assessments (cognitive). Twenty-five pupils from class VIII A at SMP Negeri 17 Kerinci served as the study's subjects. Two cycles of planning, execution, observation, and reflection were employed in this study. The findings demonstrated that using digital learning resources to teach dance may enhance student learning outcomes. Due to the fact that many pupils still do not take learning seriously, cycle I learning has not been successfully implemented; cycle II learning continues this education. Cycle II learning has been implemented with good execution. Nearly all of the tasks at each level are completed, and students are actively engaged in their education, increasing the quality of their learning results. The average student learning results from written tests during cycle I were 56%, whereas the average student learning outcomes during cycle II were 84%. Applying digital learning media to dance education has been shown to improve student learning results, according to data analysis and debate.

Jhan Lou P Robantes; Andreo A Serrano

Proceeding of the International Conference on Electrical Engineering and Informatics 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Named Entity Recognition (NER) is a crucial natural language processing task that extracts and classifies named entities from unstructured text into predefined categories. While existing NER methods have shown success in general domains, they often face significant challenges when applied to specialized contexts like Filipino cultural and historical texts. These challenges stem from the unique linguistic features, and diverse naming conventions. This research introduces an enhanced rule-based NER approach that specifically addresses these challenges. At its core, the system utilizes curated Corpus of Historical Filipino and Philippine English (COHFIE), which serves as both training and evaluation data. This research presents an enhanced rule-based approach for NER using a Corpus of Historical Filipino and Philippine English (COHFIE) building on pattern-learning methods, incorporating character and token features, and by using positive and negative example sets. To enrich the classification process, we used the International Committee for Documentation – Conceptual Reference Model (CIDOC-CRM), a cultural heritage framework, to provide a more nuanced categorization of entities based on their historical and cultural significance. Tested across existing Filipino based models (calamanCy and RoBERTa Tagalog), the enhanced model shows improvement on identifying entities related to Filipino culture (CUL) and history terms (PER, ORG, LOC).

Rabbiatul Alawiyah; Reza Maulana Dalimunthe; Hadma Yuliani

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

The rapid development of digital technology demands character education as well as ethical guidelines for interacting in social media, especially social media manners in Islamic views at Berkah Integrated MTs Palangkaraya. This study aims to assess the validity of teaching modules on adab social media in the view of Islam for class VIII students of MTs Terpadu Berkah. The research method used is Research and Development (R&D) with the ADDIE model at the analysis and design stages. Validation was carried out by four experts, namely 2 material experts, and 2 design experts. The assessment included six aspects: content suitability, alignment with the curriculum, relevance to students, language, layout and design, and learning evaluation. Data were analyzed using a Likert scale to calculate the percentage of validity. The results showed that the teaching module had an average validity of 80%, which included the valid category. This shows that the module is feasible to use in learning. However, there are some minor revisions that need to be made, such as improving visual design, images, fonts, and simplifying language, and adding learning activities that are more interactive and fun. In conclusion, this teaching module can be used as a teacher's guide in learning that helps students understand and apply social media manners in accordance with Islamic values. Additional revisions from validators are expected to increase the effectiveness of the teaching module for students

Jimi Pratama; Nuri Ramadhan; Astria Ayu Ramadianti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resources and increase student engagement in math classes. This study uses ADDIE paradigm. This Model represents analysis, design, development, implementation, and evaluation. This study involved a cohort of 32 students from Class V SDN 105380. This research instrument uses questionnaires that include validation questionnaires for two experts, instructor effectiveness questionnaires, and student effectiveness questionnaires. The findings of this study indicate the creation of appropriate resources for the learning process, achieving an average value of 80% in the very feasible category according to the material validator, and a value of 88% in the very feasible category according to the media validator. The efficacy of Learning media resulted in scores of 93% for teacher responses and 87% for student responses, indicating that the criteria for Learning media are very successful. Based on these results, it can be concluded that the audio-visual learning media assisted by the geogebra application has been declared very feasible and effective.

Akrom, Muhamad; Herowati, Wise; Setiadi, De Rosal Ignatius Moses

Journal of Computing Theories and Applications 2025 Universitas Dian Nuswantoro

This study presents a Quantum Machine Learning (QML) architecture for perfectly classifying the Iris flower dataset. The research addresses improving classification accuracy using quantum models in machine-learning tasks. The objective is to demonstrate the effectiveness of QML approaches, specifically the Variational Quantum Circuit (VQC), Quantum Neural Network (QNN), and Quantum Support Vector Machine (QSVM), in achieving high performance on the Iris dataset. The proposed methods result in perfect classification, with all models attaining accuracy, precision, recall, and an F1-score of 1.00. The main finding is that the QML architecture successfully achieves flawless classification, contributing significantly to the field. These results underscore the potential of QML in solving complex classification problems and highlight its promise for future applications across various domains. The study concludes that QML techniques can offer transformative solutions in machine learning tasks, particularly those leveraging VQC, QNN, and QSVM.

Aswar Aswar; Ali Mahmudi

International Journal of Educational Development 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study was aimed to describe: (1) the effectiveness of learning with a blended learning model using scientific (2) the effectiveness of scientific approach; and (3) the difference in the effectiveness of learning with a blended learning model using scientific approach and learning using scientific approach in terms of critical thinking, and learning independence of mathematics students in high school. The research type is quasi-experiment. The population was all 11th grade students of SMA in semester II of 2024/2025. The sample was established randomly consisting of class XI MIA 2 as the experiment class and XI MIA 1 as the control class. The data collection method uses research instruments in the form of a Learning Independence Test of 15 multiple choice questions, a Critical Thinking Test of 4 descriptive questions, and a Learning Independence Questionnaire of 20 statement, administered as pretests and posttests. To assess the effectiveness of blended learning with a scientific approach and the scientific approach alone, a one-sample mean vector test was conducted, followed by a one-sample t-test. Differences in effectiveness were analyzed using an independent two-sample mean vector test (T² Hotelling). If analysis revealed significant differences between the two classes, an independent sample t-test for comparison was conducted. The results showed that: (1) learning with blended learning model using scientific approach is effective in terms of critical thinking, and independence of learning mathematics of high school students; (2) learning using scientific approach is effective in terms of critical thinking, and independence of learning mathematics of high school students; and (3) learning with blended learning model using scientific approach is more effective than learning using scientific approach in terms of critical thinking, and independence of learning mathematics of high school students.

Nora Nora; Darul Ilmi; Wedra Aprison; Arifmiboy Arifmiboy

Moral : Jurnal kajian Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by several problems that the author found at SMP N 5 Bukittinggi, especially in Islamic religious education subjects in class IX where in learning, educators are still minimal in utilizing learning media, the learning media used still uses powerpoint media and lecture methods, so that in the learning process students feel bored, bored and not enthusiastic about learning. To attract students’ interest, teachers must be more creative in using learning media. This research aims to develop audio visual learning media using the Kinemaster application on the subject of the hajj and Umrah pilgrimages that is valid, practical and effective. This research is development research which has 4 stages, namely the definition stage, design stage, development stage, and dissemination stage. The results of this research are that audio visual learning media using the kinemaster application received a final validation score of 0.84 in the valid category, the practicality score obtained by the teacher was 95 in the very practical category, the practicalitu score by students was 86 obtained in the very practical category, and the effectiveness score was 0.74 obtained in the very practical category effective.

Riska Agusti Dermawan; Salsabila Lailatul Asyrifa; Subandi Subandi

Hikmah : Jurnal Studi Pendidikan Agama Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Educational supervision is a training process that aims to improve the quality of learning and teacher performance. Implementation of supervision requires certain techniques that are tailored to the needs, conditions, and characteristics of the school. There are three main categories in supervision techniques, namely individual techniques, group techniques, and a combination of both. Individual techniques include classroom observation, personal conversations, and class visits, which aim to provide direct guidance to teachers. This technique is effective in identifying specific problems faced by teachers and providing solutions directly. Supervision groups include workshops, discussion groups, and joint training, which aim to improve teacher competence through collaboration and sharing experiences. This technique encourages innovation in teaching and creates a culture of learning among educators. In addition, a combination of individual and group techniques, such as mutual observation or project-based training, can provide more comprehensive results. The application of supervision techniques must be carried out in a planned and sustainable manner with the principles of involvement, openness, and training. Effective supervision also requires technological support to facilitate data collection and evaluation, such as using learning videos or analytical software.

Laras Wulandari; Wikan Budi Utami; Iin Emy Prastiwi; Budiarso; Merliana Dewi Astuti

Proceeding of the International Conference on Management, Entrepreneurship, and Business 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Investment is an important thing in today's era. Many things influence investment decisions including knowledge about investment itself and a person's income. This study aims to determine the effect of Investment Knowledge and Income on Investment Decisions of the Boyolali Community. This study is a quantitative study. using multiple linear regression analysis, through the swimmer test, validity test, reliability test, classical assumption test and F test. The population in this study were residents of Boyolali, Central Java. The sample of this study was 60 samples. The results of this study indicate that investment knowledge and income both have a partial effect on investment decisions.

Sergius Lay

International Journal of Religious Education and Philosophy 2025 International Forum of Researchers and Lecturers

This research is motivated by the learning process of Catholic religious education in the classroom experienced as only for the sake of cognitive formation that is done simply. Cognitive formation is not an easy thing to do, but requires a strategy for the achievement of maximum learning outcomes. In reality, in the learning process, students follow more, so that their cognition is getting weaker. In this case, Jerome S. Brunner suggests that, cognitive theory becomes very important in achieving educational goals, including in Catholic religious education. Meanwhile, the purpose of this research is that students can achieve good mental or cognitive quality, not just intelligence alone. The method used in this research is the literature review method. The results of this study are first, cognitive learning theory is a theory in which it states that the learning process takes precedence over the learning outcomes. Second, the active participation of individuals in the cognitive process is the basis for achieving the learning objectives of Catholic religion. Third, Catholic religious teachers as facilitators who motivate and evaluate students in the learning process of Catholic religious education. Fourth, Catholic religious teachers can use Bruner's cognitive theory for the application of Catholic religious education learning in the classroom.

Kofifah Indar Prawansyah; Sugito Sugito

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research aims to analyze the application of decorative principles in drawing the Mandailing gorga by class VII students at Nurul Ilmi Private Middle School. This research uses a qualitative descriptive method with data collection techniques form of experimentation, observation and documentation. The research results show that students understanding of the principles decoration, such as composition, motifs, stylization and media is still relatively low. This is caused by a lack of time allocated for arts and culture lessons and a lack students understanding of the local gorga Mandailing. The work produced by students does not fully reflect the optimal application of decorative principles, both from a technical and aesthetic perspective. This research concludes that learning fine arts based on local wisdom requires a more focused approach, adequate time, and more innovative methods to increase students' understanding and creativity in creating art.

Wiwin Windihastuty; Yani Prabowo; M N Farid Thoha

Proceeding of the International Conference on Electrical Engineering and Informatics 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Customer satisfaction is a crucial indicator in assessing the quality of a company's products, services and overall experience. This research aims to identify the level of customer satisfaction and optimize the available data for effective use in sentiment analysis. In this study, we analyzed 4,353 customer reviews collected over the past year, with 3,481 reviews used as training data and 871 reviews as testing data. The analysis process was conducted using the Cross-Industry Standard Process for Data Mining (CRISP-DM) approach and leveraged the Logistic Regression algorithm to build a predictive model. Model evaluation using the confusion matrix yielded an accuracy of 94.60%, a precision of 94.26%, and a recall of 94.60%. The analysis was conducted using Jupyter Notebook and the Python programming language. The results indicate that sentiment analysis is effective in identifying and predicting customer satisfaction levels, which in turn can help a company’s products improve its service strategies. The optimization of previously underutilized data now provides deeper insights into customer perceptions and expectations, enabling the company to make more targeted decisions and enhance overall customer satisfaction.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Risma Hanifatur Rosyida; Silvia Dwi Anjelika; Idris Salam Septiyanto; Muhammad Nofan Zulfahmi

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study discusses how bingo games can increase students' self-confidence at the primary school level. Bingo was chosen due to its interactive and fun nature, which is expected to create a learning environment that supports the development of students' self-confidence. This study aims to evaluate the effect of using bingo games on students' courage to actively participate in class. The approach used is a literature study, by reviewing various sources such as journal articles, books, previous research, and other relevant documents published in the last five years. The analysis process was carried out through the stages of collecting literature sources, categorizing data, synthesizing information, and drawing conclusions. The results of the literature review show that the implementation of bingo games in learning has significant potential in increasing students' confidence, which is reflected in the increased courage to speak in front of the class, actively answer questions, and interact with peers. This study concludes that bingo games can be an effective alternative learning method to develop elementary school students' self-confidence.