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Ru’ya Shaputri; Susmiarti Susmiarti

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research is motivated by the low learning outcomes of cultural arts. The reason is that the use of the learning model and students' understanding of learning is not optimal. The purpose of this study is to describe the improvement of cultural arts learning outcomes by using the Discussion-Demonstration method in class XI.1 of SMA Negeri 1 Kuantan Mudik. This research is a Class Action Research (PTK) that uses qualitative and quantitative approaches. It is carried out in two cycles, namely cycle I consists of 2 meetings and cycle II consists of 1 meeting. Each cycle includes four stages, namely planning, implementation, observation and reflection. The subjects of this study are teachers and students of class XI.1 of SMA Negeri 1 Kuantan Mudik with a total of 36 people. The results of the study showed an increase in: a) the implementation in the aspect of teachers in the first cycle of meeting 1 with an average of 3.06 with good criteria, the first cycle of meeting 2 with an average of 3.41 with good criteria and the second cycle of 3.93 (very good), while in the aspect of students in the first cycle of meeting 1 with an average of 1.87 (not good), the first cycle of meeting 2 with an average of 3.31 (good) and the second cycle of 3.87 (very good),  b) Assessment of student learning outcomes in cycle I with an average score of 66 and cycle II with an average score of 90. Based on these results, it can be concluded that using the Discussion-Demonstration Method can improve the learning outcomes of cultural arts in class XI.1 students of SMA Negeri 1 Kuantan Mudik.

Ani Apiyani

World Journal of Islamic Learning and Teaching 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

Developing student morals is a crucial aspect of education which aims to shape student character and morals. This article discusses the importance of collaboration between school principals and teachers in strengthening student moral development. The school principal has a strategic role in setting the vision and mission, creating policies that support moral development, and building a positive school culture. Meanwhile, teachers act as role models, integrating moral values ​​in learning, and providing guidance and counseling to students. Effective collaboration between school principals and teachers can be carried out through regular coordination meetings, joint program development, and professional training. The result of this collaboration is improving student character, creating a harmonious school environment, and better academic achievement. In conclusion, synergy between school principals and teachers is the key to developing optimal student morals, producing a generation of achievers and noble characters.

Dita Desi Elfrida Sianturi; Oktober Tua Aritonang; Damayanti Nababan; Rida Gultom; Sandy Ariawan

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

The learning model really determines the success of learning, including students' active learning. This Research Aims To Determine The Effect of The Make A Match Type Cooperative Learning Model by PAK Teachers On The Active Learning of class VIII students at SMP Negeri 2 Sipoholon for the 2023/2024 Academic Year. The method used in this research is a quantitative method, a type of pre-experimental approach with the design form "One Group Pretest-Posttest Design". The population was all 120 students of class VIII of SMP Negeri 2 Sipoholon who were Christians and a sample of 30 people was determined, namely class VIII 3 using purposive sampling technique. Data analysis used the paired sample t-test. After conducting a pretest and posttest on the sample, the results of data analysis showed that the tcount > ttable value was 24.814 > 1.699. So H1 is accepted and H0 is rejected. Based on the results of this research, it is known that by using the make a match type cooperative learning model, student learning activity can increase, this can be seen from the average score of 72.567 to 88.833 with a difference of 16.267. Thus, it can be concluded that the research hypothesis is accepted, namely that there is a positive and significant influence of the make a match type cooperative learning model by PAK teachers on the learning activity of class VIII students at SMP Negeri 2 Sipoholon for the 2023/2024 academic year.

Syahputra, Edy; Hutasuhut, Saidun; Hasyim

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This article is based on the lack of learning outcomes, internal control, and the use of interactive media. The purpose of this study is to understand the worthiness and effectiveness of the Android-based Google Site interactive learning media, as well as the interaction of locus of control with the Android-based Google Site interactive learning media on student learning outcomes. This thesis is a development using the Four-D model. The information collection instrument uses expert validation questionnaires, teacher, and student feedback. The research population was class XI students. The results reveal that the interactive learning media Google Site based on Android is worth using. based on the validation of material experts at 46.20 in the very valid group, media experts at 4.60 in the very valid group, teaching material design experts at 4.63 in the very feasible category, and learning design experts at 4.72 in the very feasible category. The economics teacher's assessment was 4.76 in the very decent category, the results of the individual trial were 4.67 in the very decent category, the small group test was 4.79 in the very decent category, and the field trial was 4.72 in the very decent category. The Android-based Google Site interactive teaching media is effectively used in improving learning outcomes in line with the t-test results, where the 2-tailed sig value is 0.000<0.05. Based on the two-way ANOVA test, there is no locus of control interaction on the Google Site interactive learning media, namely the 2-tailed sig value is 0.001<0.05. In conclusion, there is an interaction between locus of control and learning media on student learning outcomes. This research implies that schools can use the Android-based interactive learning media Google Site "Melani Si Andro" which was developed as a student learning facility to develop learning outcomes.

Luluk Mukarromah

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to form students' discipline in maintaining time, especially in performing prayers, as well as to strengthen the faith and improve the quality of worship of students at Madrasah Ibtidaiyah Syafi'iyah II. The focus of this study includes: (1) Planning of Islamic Jurisprudence learning on prayer material through audio-visual media for class IV students of MI Syafi'iyah II, (2) Implementation of Islamic Jurisprudence learning on prayer material using audio-visual media, and (3) Evaluation of Islamic Jurisprudence learning on prayer material for class IV students of MI Syafi'iyah II. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The research subjects were determined purposively. Data analysis uses the Miles, Huberman, and Saldana models consisting of data condensation, data presentation, and drawing conclusions. The validity of the data is tested by triangulation of sources and techniques. The results of the study show that: (1) The use of audio-visual media in learning Islamic jurisprudence on prayer material is very relevant and in accordance with the characteristics of students, (2) Active, innovative, creative, effective, and enjoyable learning can increase the spirit and enthusiasm of students, and reduce boredom in learning, and (3) Completeness of facilities and infrastructure greatly influences the success of learning evaluation, both summative, formative, input, process, and output evaluations.

Ariani, Farida; Afnita, Nora

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

The advancement of technology in education has revolutionized the learning process, transitioning from conventional to digital systems. Technology-based learning addresses the challenge of limited learning time for active students. Digital-based gamification for language learning in schools is a recent development, streamlining the teaching and learning process and enhancing outcomes. This study aims to assess the effectiveness of digital-based gamification models on the engagement and language literacy skills of eighth-grade students at Madrasah Tsanawiyah in Pariaman City. Using a quasi-experimental approach with a 2x3 factorial design, the study employs the Student Engagement in Schools Questionnaire and a Language Literacy Learning Outcomes Test as research instruments. Results indicate differences in student engagement between gamification and conventional models and between high and low-engagement groups. Interaction effects between gamification and engagement levels on language and literacy ability were observed. Overall, the gamification model proved more effective than conventional methods in enhancing engagement and learning outcomes. It is recommended that the Principal of the Madrasah implement digital-based gamification models tailored to students' needs to enhance engagement and learning outcomes.

Machani Machani

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to examine and describe the prayer learning model applied in Raudhatul Athfal (RA) Baitul Qur'an. The approach used in this study is a qualitative approach with data collection techniques through observation, interviews, and documentation. The researcher acts as the main instrument assisted by supporting tools in the form of interview guidelines, mobile phones, and field notes. The data obtained are analyzed through the stages of data reduction, grouping data into certain units, categorization, checking the validity of the data (including credibility, transferability, dependability, and confirmability), as well as interpretation and drawing conclusions. The results of the study indicate that the prayer learning model in RA Baitul Qur'an includes classical, group, corner, area, cooperative, and direct learning models. The programs implemented include: (a) introduction to ablution members, ablution procedures, and prayers before and after prayer; (b) introduction to prayer movements and memorization of prayers in and after prayer; and (c) practice of prayer implementation, namely the practice of praying every Friday and dhuha prayer every two weeks. These models are used to instill an understanding and skills of prayer worship in early childhood in a gradual and enjoyable way.

Friska Elisabet Tampubolon; Damayanti Nababan; Tianggur Medi Napitupulu

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

The aim of this research is to determine the positive and significant influence of the Problem Posing cooperative learning model on active learning in Christian Religious Education for class XI students at SMAN 1 Siborongborong for the 2023/2024 academic year. The research method used is a quantitative method with inferential statistics. The population is all class students. Data was collected using a positive closed questionnaire with 38 items, namely 20 items for the 2023/2024 school year variables, proven through data analysis as follows: 1) Test the analysis requirements: a) Positive relationship test obtained with rxy = 0.529 > rtable (α=0.05; CI=95%; n=63) = 0.24. b) the significant relationship test obtained tcount = 4.865 > ttable(α=0.05, dk=n-2=61) = 1.9996. 2) Influence test: a) regression equation test, obtained the regression equation Y ̂="26.24"+0.46X. b) regression coefficient of determination test (r2) = 27.9%. 3) hypothesis testing using the F test obtained Fcount > Ftable (α=0.05, dk numerator k-28, dk denominator=n-2=63-2=61) namely 23.73 > 1.66. Thus Ha is accepted and H0 is rejected.

Juliana Juliana; Sakban Sakban; Deprizon Deprizon

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the learning independence of class III students at SDN 167 Pekanbaru in mathematics learning before and after using inquiry strategies. This research is classroom action research using the Kemmis and Taggart method, namely (plan, action, observation and reflection). This research consists of 2 cycles, each with 2 meetings. Data collection techniques use observation, field notes and documentation. Data analysis uses quantitative and qualitative. Research results: In the Pre-Cycle, most students were in the Less Independent category. Entering Cycle I, there is a clear improvement. The number of students in the Sufficiently Independent category has increased, but there are still students in the Less Independent category. In Cycle II, the most striking changes occurred. The number of students in the Very Independent category increased significantly. This shows that the majority of students now have a high level of independence, with great achievements in increasing their independence compared to the previous cycle.

Rara Cantika; Agariadne Dwinggo Samala; Dedy Irfan; Ika Parma Dewi

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

The aim of this research is to produce learning media mobile interactive on the Basics of Electronics Engineering subject which is valid and practical for class X students at SMK Negeri 2 Solok. The method used in this research is method Research and Development (R&D) with a 4D development model consisting of 4 stages, namely Define (Definition), Design (Planning), Develop (Development), and Disseminate (Dissemination). This research uses an instrument in the form of a questionnaire. This questionnaire will be filled out by material experts and media experts in the validity test and filled in by students in the practicality test. Based on data acquisition and processing, this research obtained the following results. First, the results of material validation by material experts are in the "Valid" category with a total validity value by the three material validators of 0.967 and the results of media validation by media experts are in the "Valid" category with a total validity value by the three media validators of 0.967. Second, at the practicality test stage by students involving 15 students obtained a practicality percentage of 95.67% which was categorized as "Very Practical". Based on the results of this research, it can be concluded that interactive mobile learning media using Smart App Creator is suitable for use as interactive learning media in learning because it has been proven to be valid and practical.

Roidatus Shofiyah; Siti Nurul Fatimah Tarimana

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article discusses the English language learning development program at Madrasah Jamiyatut Tholibin, Soket Dajah Village, Bangkalan, Madura. This program was motivated by the low English language skills of students in the area, which were caused by limited educational facilities, lack of teaching resources, and ineffective teaching methods. This program aims to improve students' English skills through a more interactive and contextual approach, which is relevant to their daily lives. In addition, this program also involves training for teachers to improve their competence in teaching English, including the use of media and technology as learning aids. The results of this program showed a significant increase in students' English skills, both in terms of comprehension and communication skills. In addition, this program also succeeded in increasing students' learning motivation and developing teachers' capacity in teaching English. Thus, this program is expected to be a model for the development of English language learning in other rural areas in Indonesia.

Pham, Trut Thuy; Le, Thanh Thao

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This qualitative study investigates the perceptions of Vietnamese tertiary English as a Foreign Language (EFL) teachers regarding the impact of artificial intelligence (AI) on student creativity in language learning. Amidst the rapid integration of AI in educational contexts, this research focuses on a relatively unexplored area: the intersection of AI technology and creative language pedagogy in the Vietnamese educational setting. Nine EFL teachers from two institutions in Vietnam, representing novice, mid-career, and near-end career stages, participated in semi-structured interviews. The study employed the Technology Acceptance Model (TAM) and the Creativity in Language Learning Framework (CLLF) as its theoretical basis. Thematic analysis of the interview data revealed four key themes: the perceived impact of AI on creative language practice, challenges in integrating AI with creative pedagogy, varied perceptions of AI’s role in developing student autonomy, and the impact of AI on traditional teaching methods and teacher roles. The findings indicated a spectrum of perspectives, from viewing AI as a beneficial tool for creative engagement to concerns over its potential to limit creative thinking and traditional pedagogical approaches. The study highlights the complexity of integrating AI into language learning and its influence on both teaching practices and student creativity.

Pasaribu, Sara Debora Uli; Susilo, Daniel; Girsang, Lasmery RM

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

In the current era, persuasive technology is increasingly being used in the health and wellness field to help users improve their lifestyle and find information about their health problems. Along with the rapid development of science and technology in this digital era, the field of education is also experiencing the same thing. This research was conducted to examine the use of persuasive technology adoption in the education domain. Along with the rapid development of Information and Communication Technology (ICT) in this digital era, the field of education is also experiencing technological advances and developments that bring innovation to education. This can be seen from the many digital platforms used by schools to support learning such as Google Classroom, Noosphere, Zoom, Canva For Education, Smart Library, etc. This research uses a descriptive qualitative method with a post-positivist approach. Research data were obtained from interviews, observations, and studying supporting documents/data. Interviews were conducted with informants, namely teachers and curriculum developers. The theories used in this research are the Media Richness Theory (MRT) and the Technology Acceptance Model (TAM). This study concludes that the adoption of persuasive technology that has been implemented by Pahoa Integrated School has been running effectively. In practice, the persuasive technology applied by Pahoa Integrated School has been able to accommodate the communicator (teacher), and the medium (application) to communicants (students). This research can make a real contribution, especially in the field of education at large, so that persuasive technology can be effectively integrated into learning.

Setyaning Utami

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The purpose of this research is to determine the influence of the Think Pair Share Type Cooperative Learning Model on student learning outcomes and how much influence the Think Pair Share Type cooperative learning model has on the learning outcomes of Class 3 MI Plus Walisongo Trenggalek students. Quantitative research methods are methods where research data is in the form of numbers and analysis uses statistics.  The type of research that will be carried out in this quantitative research has an experimental design. The design form of this experimental research is quasi experimental. The population of this study was all 38 grade 3 students at MI Plus Walisongo Trenggalek consisting of class 3A and class 3B. Data collection techniques use test methods and documentation methods. The data analysis technique consists of testing the requirements that need to be calculated/tested, namely normality and homogeneity.    The technique used is the independent sample t-test technique, which is to determine the coefficient of difference between two data distributions. The use of the t-test technique is intended to see whether there are significant differences between the two samples from the control class and the experimental class. The results of the research show that based on the results of data analysis it shows that tcount is 4,684 > from ttable 1,688, which means that Ho is rejected and Ha is accepted. In conclusion, there is an influence of the Think Pair Share Type Cooperative Learning Model on the learning outcomes of Class 3 MI Plus Walisongo Trenggalek students. How much influence the Think Pair Share Type Cooperative Learning Model has on the learning outcomes of Class 3 MI Plus Walisongo Trenggalek students can be proven by the results of Sig. is 0.000. Because the Sig value. 0.000 < real level (= 0.05).

Lina Herlina

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2024 STIKes Ibnu Sina Ajibarang

Teaching using effective learning strategies is very necessary to improve student learning outcomes in the learning process. Educators need to choose interesting strategies so that students do not feel bored and learning remains active and enjoyable. One strategy that can be applied is Crossword puzzles, which allows students to learn in a fun way without reducing the essence of learning, thereby increasing their enthusiasm and enthusiasm. This study aims to determine the application and effect of the Crossword puzzle learning strategy on the learning outcomes of grade III students on theme 6 subtheme 1 at MI Al Hikmah Jatiasih. This study uses a quantitative approach with a Quasi Experiment design and a Non-equivalent control group design model. The research sample consisted of 70 grade III students. The results of the descriptive analysis showed that the average post-test score in the experimental class was 81.56, while in the control class it was 72.15, which showed a significant difference in results. The independent sample t-test showed a significance value (2-tailed) of 0.007, which was smaller than 0.05, so it can be concluded that there was a significant difference between student learning outcomes in the experimental class and the control class.

Ermaliana Khoirunnisak; Achmad Noor Fatirul; Harwanto

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Kindergarten provides early childhood education for children aged 0-6 years, aiming to develop their cognitive, social, and emotional skills through various educational approaches. This study examines the effect of using educational props, specifically flipbooks, and learning motivation on early reading skills in kindergarten children. A quasi-experimental method with a non-equivalent control group design was employed. The study involved two groups of kindergarten students: the experimental group, which used flipbooks, and the control group, which followed a conventional learning model. The results indicated that using flipbooks significantly improved early reading skills compared to the conventional method. Additionally, learning motivation was found to have a significant effect on reading ability. The interaction between using flipbooks and learning motivation demonstrated that their combination significantly enhanced children's reading ability. This study concludes that employing flipbooks and fostering students' learning motivation can improve the early reading skills of kindergarten children. Therefore, integrating flipbook and emphasizing learning motivation can have a significant and positive impact on early reading comprehension skills in kindergarten students, both individually and synergistically.

Chandra Sagul Haratua; Ike Ismawati; Syafira Setya Putri; Widiyantoro Widiyantoro

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Project-Based Learning is a learning model that uses projects as the core of learning (Permendikbud, 2014:20). This learning model is an innovative learning model that involves project work where students work independently in constructing their learning and culminating it in real products (Nanang Hanafiah and Cucu Suhana, 2009:30). Project Based Learning learning model is a learning strategy where students must build their own content knowledge and demonstrate new understanding through various forms of representation (NYC Department of Education 2009:8). characteristics of the PJBL Learning Model The Project Based Learning, learning model was developed based on the level of development of students' thinking, centered on students' learning activities so as to enable them to carry out activities according to their skills, comfort and learning interests. This model gives students the opportunity to determine for themselves the project they will work on, both in terms of formulating questions to be answered, choosing topics to research, and determining research activities to be carried out. The teacher's role in learning is as a facilitator, providing materials and work experience, encouraging students to discuss and solve problems, and ensuring students remain enthusiastic while they carry out the project.   Keywords: project-based learning model

Arini Hidayati; Alfi Alufiana Sari

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

One of the causes of low student learning outcomes is the use of learning models that are monotonous and tend to be boring, so innovation in learning is needed. The integration of technology into the education and learning process reflects an innovative effort. One model that can make it easier for students to understand and can support technological developments is the blended learning model. Quipper School is an online learning platform that can be used in the blended learning model. This research aims to determine whether or not there is an influence of the blended learning model using Quipper School on the mathematics learning outcomes of class XI MA Nurul Jadid students. This research is quantitative research with a quasi experimental type. The subjects in this research were class XI MIPA 2, totaling 23 people as the experimental class and class XI MIPA 4, totaling 23 people as the control class. Based on the results of the Mann-Whitney U Test, it was found that Asymp. Sig. (2-tailed) of 0.000 is smaller than 0.05, meaning that  is rejected and  is accepted. Thus, it can be concluded that there is a significant influence from the blended learning model using Quipper School on the mathematics learning outcomes of class XI MA Nurul Jadid students.

Isro Riskiyanto; Agung Setyawan

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research was conducted with the aim of knowing the Effect of Contextual Teaching And Learning Model on Students' Cognitive Learning Outcomes on Theme 5 Subtheme 3 Class III SDN Batang-Batang Daya II. This research is a quantitative study that uses the experimental method, with a Pre-Experimental design using the One-Group Pre-Test Post-Test Design. Data collection was carried out using the sampling method from the population. The number of students sampled was 21 students. Data was collected through giving Pre-Test and Post-Test questions. The results showed that the application of the Contextual Teaching and learning (CTL) learning model had a significant impact on student learning outcomes. The significance level of the results of the Paired sample T-Test test shows a value of 0.000, this indicates that there is a significant difference found in the effect. Based on the testing criteria if the Sig. (2-tailed) <0.05 (0.000<0.05) then Ho is rejected and Ha is accepted. This means that there is a significant influence in the application of the Contextual Teaching And Learning Model on Students' Cognitive Learning Outcomes on Theme 5 Subtheme 3 Class III SDN Batang-Batang Daya II.

Cindy Mitha Puspitasari; Putri Zudhah Ferryka; Isna Rahmawati

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to find out: (1) The role of Pancasila Education teachers in improving the character of grade I students at SDIT Persada (2) How teachers apply religious, disciplined, and responsible character values. This research is qualitative research through descriptive analysis methods. The primary data sources in the research are Pancasila Education teachers in class I and students of grade I SDIT Persada Bayat. Research instruments use observation, interviews, and documentation. This research uses data validity and credibility testing using triangulation. The data analysis techniques used in this study use Miles and Huberman analysis models consisting of data collection, data reduction, data presentation, and inference. The results of research conducted at SDIT Persada Bayat can show that: (1) Teachers act as educators, teachers, learning resources, supervisors, demonstrators, motivators and evaluators in improving the character of students. Where the role of the teacher is very influential on improving the character of students in the learning process and outside the learning process. (2) Religious values, discipline and responsibility are strongly emphasized in the school environment. This value must also be formed in the family environment, and in school continue what is already formed from home.