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Menampilkan 1–10 dari 16 artikel
EXPERT SYSTEM FOR DIAGNOSING CORN DISEASES USING WEB-BASED FORWARD CHAINING METHOD
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease u...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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Perancangan Desain Packaging Untuk Aksesoris Pernikahan Wedding Planner Dodok Lawang Banyumanik Semarang
nugroho, setiyo adi
; nugroho, setiyo adi
; Yulfiani, Rizka Amalia
; Zaenudin, Ahmad
; rudjiono, rudjiono
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
Product packaging has a very important role in attracting consumers, making consumers select the goods and serving as a tool for brand promotion. Using images, colors, and text, graphic designers can apply design principles to produce visually appealing packaging, highlight the benefits of a product, and give it a unique personality. Dodok Lawang runs a business in the form of services, namely making dowries, gifts, ring boxes and gift boxes. In this research, we developed packaging making/with...
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LEARNING MEDIA PLANNING FOR CLASS XII BLENDER ANIMATION SUBJECTS SMK KANAAN UNGARAN
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
The aim of this research is to create flash-based animation learning media for students at Kanaan Ungaran Vocational School, as well as increasing students' interest in learning animation. The method used is Research and Development, namely a method that develops a particular product such as animation-based learning media. This research was motivated by the discovery of a lack of media for learning animation at Kanaan Ungaran Vocational School, especially in class XI Multimedia animation lessons...
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Design of Interactive Learning Media for Indonesian Thematic Subjects for Grade 1 Students Case Studies at SDN Leyangan
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 1
(2023)
This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) ga...
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APLIKASI MOBILE LEARNING PEMBELAJARAN VIDEO EDITING BERBASIS ANDROID PADA PERSATUAN PEMUDA SANDYA KARYA MUDA DESA REKSOSARI KEC SURUH KABUPATEN SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The advances in mobile technology have created a new learning method known as mobile learning technology or mobile learning. This method utilizes the use of smartphones which have become part of the daily life of people of all ages and levels of education. in this mobile learning ,android platform is selected. The reason for choosing android is that it is the most popular mobile OS. This learning is designed to run on Android with the aim that it can be used easily and can be run at any time as...
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EFEKTIFITAS INFOGRAFIS DALAM MEDIA PROMOSI UMKM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Taman Makam Abu Ambarawa is a cemetery managed by the Gotong Royong Social Foundation, has been using infographics in promotional media in the form of brochures, catalogs and business cards since 2017. This study was conducted to determine the effectiveness of using infographics in promotional media.
The EPIC model is used as a method to determine the effectiveness of infographics in the promotional media that have been used, using the indicators of Empathy, Persuasion, Impact and Communication....
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Perancangan Company Profile Interaktif Berbasis Multimedia Sebagai Sarana Informasi Dan Promosi Di LSM SAIN-Sayang Anak Indonesia GGBI Jakarta Pusat
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
LSM-SAIN GGBI is moving agency onfield service child and church. CompanyInteractive profile is a multimedia based program that can used for support information andpromotion already there is on the SLM-SAIN GGBI. SAIN already do promotion with stage ToT (Training of trainers) as much three times, however even then not yet can reach whole region GGBI services, Year 2017-2020 ( before pandemic ) still a little churches involved in Movement Dear Indonesian children, so hinder achievement SAIN 's vis...
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PERANCANGAN MEDIA PEMBELAJARAN UNTUK DISEMINASI TEKNOLOGI PERTANIAN PEKARANGAN BERBASIS MULTIMEDIA INTERAKTIF DI BPTP JAWA TENGAH
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 2
(2021)
Pemasyarakatan inovasi dan teknologi (inotek) pertanian di lahan pekarangan mendapat perhatian besar dari Kementerian Pertanian, dengan tujuan untuk meningkatkan produksi pangan dan akses masyarakat terhadap pangan, serta menjadi jaring pengaman sosial pada saat terjadi pandemi Covid-19. Sejak tahun 2017 BPTP Jawa Tengah telah mengembangkan Taman Agro Inovasi yang berisi display beragam inotek pertanian di pekarangan, untuk dijadikan sebagai tempat pembelajaran bagi penggiat maupun pelaku pertan...
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2 Sitasi
Pemanfaatan Metode Joyfull Learning Dalam Multimedia Pembelajaran Interaktif Bahasa Inggris
Jurnal Elektronika dan Komputer
Vol 14
, No 2
(2021)
Perkembangan ilmu pengetahuan dan teknologi semakin mendorong upaya-upaya pembaruan dalam proses belajar mengajar, guru dituntut agar mampu menggunakan maupun membuat media pembelajaran yang lebih inovatif. SMP IT Cahaya Ummat Karangjati merupakan salah satu lembaga pendidikan Islam yang dalam proses pembelajaran masih menggunakan metode konvensional. Hal ini menyebabakan siswa mengalami kebosanan dan kurang aktif dalam proses pembelajaran, sehingga perlu dibuatnya inovasi baru dalam hal media p...
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