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Menampilkan 1–4 dari 4 artikel
Pemanfaatan Teknologi Canva dalam Meningkatkan Efektivitas Pembelajaran Pendidikan Pancasila di SD Negeri 01 Watusalam
Taufik Afandi
; M. Ali Ghufron
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Vol 3
, No 2
(2025)
In the digital era, learning Pancasila Education at SD Negeri 01 Watusalam faces challenges in delivering material that is interesting and easy for students to understand. This research aims to examine the use of the Canva graphic design application in increasing the effectiveness of Pancasila education learning in the school. The research method used is descriptive qualitative with data collection techniques through observation, interviews and documentation. The research results show that using...
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Pengembangan Desain Pembelajaran Blended Learning dan Media Interaktif Pengukuran Berat Benda di Sekolah Dasar
Taufik Afandi
; Umi Mahmudah
Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian
Vol 1
, No 2
(2025)
This research is motivated by the need for innovation in mathematics learning in elementary schools, especially regarding material measuring the weight of objects which is often considered abstract by students. The aim of this research is to develop a learning design based on blended learning combined with interactive media to increase understanding of concepts and student involvement in the learning process. The research method used is Research and Development (R&D) with the ADDIE (Analysis...
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Strategi Pembelajaran di Era Digital: Gamifikasi dan Metode Inkuiri dalam Meningkatkan Belajar Siswa Sekolah Dasar
Taufik Afandi
; Abdul Khobir
; Muhlisin Muhlisin
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Vol 2
, No 2
(2025)
The digital era requires the world of education to adapt to learning innovations that can increase student participation and enthusiasm, especially at the elementary school level. This research was motivated by students' low interest in learning which was influenced by conventional learning methods that were less interactive. The aim of this research is to examine the effectiveness of creative learning strategies through collaboration between gamification and inquiry methods in increasing studen...
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Pemanfaatan Augmented Reality Sebagai Media Inovatif Dalam Pembelajaran IPAS Untuk Melestarian Sumber Daya Alam
Taufik Afandi
; Umi Mahmudah
Jurnal Pendidikan dan Kewarganegara Indonesia
Vol 1
, No 4
(2024)
The aim of this research is to explore the effectiveness of using Augmented Reality (AR) technology as an innovative medium in learning Natural and Social Sciences (IPAS) to increase elementary school students' awareness and understanding of preserving natural resources. This research uses a quasi-experimental research method with a pretest-posttest control group design. The research subjects were fifth grade students at an elementary school in Indonesia, who were divided into an experimental gr...
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