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Menampilkan 1321–1330 dari 1719 artikel
APLIKASI MOBILE LEARNING PEMBELAJARAN VIDEO EDITING BERBASIS ANDROID PADA PERSATUAN PEMUDA SANDYA KARYA MUDA DESA REKSOSARI KEC SURUH KABUPATEN SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The advances in mobile technology have created a new learning method known as mobile learning technology or mobile learning. This method utilizes the use of smartphones which have become part of the daily life of people of all ages and levels of education. in this mobile learning ,android platform is selected. The reason for choosing android is that it is the most popular mobile OS. This learning is designed to run on Android with the aim that it can be used easily and can be run at any time as...
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Perancangan Video Digital Motion Graphic 2D untuk Promosi Perpustakaan Menggunakan HMDM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The Boyolali Regional Library is a means of supporting public education organized by the Government of Boyolali Regency, Central Java. It is necessary to design promotional media and library information in order to increase public interest in coming and getting to know the complete library facilities. This research designs multimedia in the form of 2D digital motion graphic video as a promotional media for the Boyolali regional library. The method used is the Holistic Multimedia Development Mode...
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Desain Pembelajaran Alam Semesta Anak TK Menggunakan AR Dengan Tehnik Markerless
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The method of learning the universe at TK Pertiwi Bebengan, Kec. Boja, Kab. Kendal, Central Java is still simple, namely explaining the material by displaying a 2-dimensional still image. This makes students unable to see directly the process of rotation and movement of celestial bodies in the universe. For this reason, it is necessary to create an application that can display the process through 3D animated moving images using Augmented Reality (AR) based technology. The research method used is...
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Game Edukasi Interaktif Pengenalan Tata Surya Berbasis Animasi 2D untuk Siswa Kelas 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The solar system is one of the natural science lessons taught in grade 6 elementary school. This material is abstract because in studying it children cannot directly observe the phenomena of celestial bodies in the solar system. So far, only using books or 2D images as media. This study aims to create an educational game about the introduction of the solar system. 2D animation is made with icons and audio so that it can attract students' interest in learning and remembering solar system material...
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8 Sitasi
Deteksi Dini Varian Covid-19 Dengan Metode CBR-AHP Dan Sorgenfrei
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The case fatality rate caused by Covid-19 in Indonesia is around 2.9%. The death rate by age group is from all Covid-19 patients who died, including 0.5% aged 0-5 years, 0.5% aged 6-18 years, 2.8% aged 19-30 years, 12.7 % were aged 31–45 years, 36.8% were aged 46–59 years, and 46.7% were aged 60 years and over. With the large number of cases that occurred in Indonesia, it turned out to be due to the lack of proper handling of the early symptoms of the Covid-19 virus. To overcome this, it is need...
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EFEKTIFITAS INFOGRAFIS DALAM MEDIA PROMOSI UMKM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Taman Makam Abu Ambarawa is a cemetery managed by the Gotong Royong Social Foundation, has been using infographics in promotional media in the form of brochures, catalogs and business cards since 2017. This study was conducted to determine the effectiveness of using infographics in promotional media.
The EPIC model is used as a method to determine the effectiveness of infographics in the promotional media that have been used, using the indicators of Empathy, Persuasion, Impact and Communication....
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The Comparison of Guided Inquiry Learning with Problem Based Learning toward Science Process Skills of Students’ Enviromental Pollution Material in Junior High School
JOURNAL OF BIOLOGY LEARNING
Vol 4
, No 2
(2022)
This study aims (1) to determine whether the guided inquiry learning model has an effect on the students' science process skills, (2) to find out whether the PBL learning model affects the students' science process skills, (3) to find out the differences in the students' science process skills. VII SMPN 5 Dusun Selatan which uses the guided inquiry learning model and the PBL learning model. The method in this research is comparative quantitative. The research design used was the Nondomized Contr...
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PERBANDINGAN BERBAGAI METODE EXPONENTIAL SMOOTHING UNTUK PERAMALAN COVID DI INDONESIA
IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi
Vol 1
, No 2
(2022)
Abstrak – Wabah Covid 2019 adalah penyakit menular serta dapat menyerang organ pernapasan yang sangat mematikan di Negara Tiongkok. Masyarakat Indonesia yang terjangkit virus Covid 2019 ini perlu dilakukan peramalan untuk mengetahui jumlah kasus masyarakat yang terjangkit wabah Covid 2019 pada bulan berikutnya. Dengan menggunakan Metode Single Exponential Smoothing, Double Exponential Smoothing, dan Triple Exponential Smoothing ini kita gunakan pada aplikasi RStudio untuk mengetahui nilai parame...
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RANCANG BANGUN WEBSITE PADA TOKO SEPATU WIASSHOP BERBASIS CUSTOMER RELATIONSHIP MANAGEMENT
Jurnal Elektronika dan Komputer
Vol 15
, No 1
(2022)
The current era is the era of globalization, and many companies are starting to develop with increasingly sophisticated technology. CRM is a comprehensive tactic from the company so that every process of the customer life cycle can be utilized optimally. The purpose of this study was to establish a website for the CRM-based WiassShop Shoe Store. The method that will be built in this research is a website-based information system at WiasShop using the Waterfall system development method. The use...
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Analisis Sentimen atas Wabah Penyakit Covid-19 di Indonesia dengan CrowdTangle di Media Sosial Facebook
Jurnal Elektronika dan Komputer
Vol 15
, No 1
(2022)
Organisasi Kesehatan Dunia (WHO) menyatakan COVID-19 pandemi di awal 2020, dan itu tiba di Indonesia pada Maret 2020. Tidak semua orang di dunia, termasuk Indonesia, memandang pandemi dalam cara yang sama. Menganalisis postingan Facebook Covid-19 adalah cara yang baik untuk mengukur opini publik tentang pandemi. Tujuan dari penelitian ini adalah untuk mengkaji sentimen publik di Indonesia terkait wabah penyakit Covid19 dengan menganalisis reaksi terhadap Postingan Facebook, terutama yang berasal...
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