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Menampilkan 1–10 dari 12 artikel
Visual Analytics Techniques for Large scale Multimedia Datasets: Interactive Visualization and Decision Support in Creative Industries and Big Data Applications
Digital Multimedia and Visualization Technology
Vol 1
, No 1
(2026)
This study explores the role of visual analytics in enhancing decision-making processes within creative industries, focusing on its application to large-scale multimedia datasets. Visual analytics integrates interactive visualization techniques with computational algorithms, enabling users to explore complex datasets intuitively and derive actionable insights. The research centers on the design and implementation of interactive dashboards tailored to the creative sector, particularly film, music...
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Pengembangan Media Tajwid Interaktif Berbasis Augmented Reality untuk Meningkatkan Visualisasi Hukum Bacaan di Madrasah Aliyah
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 2
(2025)
This study explores the development and implementation of an Augmented Reality (AR)-based learning medium to enhance students’ understanding of tajwid at Madrasah Aliyah. The background of this research stems from the limited effectiveness of conventional teaching methods and the relatively low interest of students in learning tajwid. AR-based learning was chosen because it provides a more interactive and contextualized learning experience that actively engages learners. The research employed a...
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Bagaimana Teknologi Digital Mendukung Pendidikan Dasar: Pelatihan AI untuk Guru
Jurnal Pengabdian Kepada Masyarakat
Vol 5
, No 2
(2025)
The advancement of artificial intelligence (AI) has opened new opportunities in education, particularly at the primary level. This article presents the outcomes of an AI training program for early childhood education (PAUD) teachers in Semarang Regency, aimed at enhancing their understanding and skills in integrating technology into teaching and administration. The study employed observations, interviews, post-tests, and focus group discussions. Findings reveal significant improvement in teacher...
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Rancang Bangun Sistem Informasi Website Company Profile pada Industri Perhotelan
Teknik: Jurnal Ilmu Teknik dan Informatika
Vol 4
, No 2
(2024)
This study aims to develop a web-based information system as a company profile for the hospitality industry, specifically for Hotel Griya Wijaya Ambarawa. The development method used is Research and Development (R&D), involving an iterative process to enhance the efficiency and effectiveness of the website. The results of this study indicate that the designed website not only improves hotel promotion but also expands market reach through interactive features such as an online reservation sys...
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PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world.
Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of le...
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MEDIA INFORMASI VIRTUAL REALITY UNTUK MEMPROMOSIKAN SEKOLAH DI MASA PANDEMI
Jurnal Elektronika dan Komputer
Vol 16
, No 1
(2023)
School promotions were carried out directly by visiting junior high
schools, during a pandemic this can’t be done. In an effort to attract
prospective new students at SMK PGRI 2 Salatiga, it is necessary to
innovate by adding promotional media that can be accessed by the wider
community. Information distribution can be done through social media
and the school's YouTube channel. Information media was chosen as
virtual reality in the form of 360° videos to display school facilities and
privileges....
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APLIKASI MOBILE LEARNING PEMBELAJARAN VIDEO EDITING BERBASIS ANDROID PADA PERSATUAN PEMUDA SANDYA KARYA MUDA DESA REKSOSARI KEC SURUH KABUPATEN SEMARANG
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
The advances in mobile technology have created a new learning method known as mobile learning technology or mobile learning. This method utilizes the use of smartphones which have become part of the daily life of people of all ages and levels of education. in this mobile learning ,android platform is selected. The reason for choosing android is that it is the most popular mobile OS. This learning is designed to run on Android with the aim that it can be used easily and can be run at any time as...
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2 Sitasi
EFEKTIFITAS INFOGRAFIS DALAM MEDIA PROMOSI UMKM
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 15
, No 1
(2022)
Taman Makam Abu Ambarawa is a cemetery managed by the Gotong Royong Social Foundation, has been using infographics in promotional media in the form of brochures, catalogs and business cards since 2017. This study was conducted to determine the effectiveness of using infographics in promotional media.
The EPIC model is used as a method to determine the effectiveness of infographics in the promotional media that have been used, using the indicators of Empathy, Persuasion, Impact and Communication....
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PENGARUH DESAIN KEMASAN TERHADAP KEPUASAN PELANGGAN UMKN SAKUKATA.CO SALATIGA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 14
, No 1
(2021)
The purpose of this research is to promote t-shirt products from Sakukata.co, and to increase customer satisfaction with packaging design using the QFD method. This type of research is quantitative research. The population in this research are customers who have purchased Sakukata.co products at least once. The sample of this research was selected using Linear Time Function and obtained 40 respondents. This study used primary data from Sakukata.co and questionnaires, the data were analyzed using...
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5 Sitasi
VISUAL 3D PLANOGRAM MEMPERMUDAH PEMASANGAN MATERIAL PROMOSI HANDPHONE: VISUAL 3D PLANOGRAM MEMPERMUDAH PEMASANGAN MATERIAL PROMOSI HANDPHONE
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Smartphone retail sales in Indonesia are currently growing very rapidly. Point of Sales Material (POSM) is used to provide information about products to consumers, using displays to stimulate impulsive buying behavior. This study designed a 3D planogram visual media, which can visualize real-time with text, images, and videos. Media that has been developed by researchers is in the very good category with a percentage of 78% for the promoter segment that is more than 1 year and 77% for the new pr...
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