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Pengaruh Penambahan Puree Labu Kuning (Cucurbita Moschata Ducheness) terhadap Kualitas Fisik dan Mutu Sensori pada Waffle
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 16
, No 2
(2024)
This research aims to determine the physical and organoleptic quality with the treatment of adding 10%, 20%, and 30% pumpkin puree. The research started from August 2023 to January 2024 in the Food Processing Laboratory of the Culinary Education Program, Faculty of Engineering, Universitas Negeri Jakarta. This study uses an experimental method. The samples in this study are waffles with the addition of 10%, 20%, and 30% pumpkin puree. The data collection in this study uses a hedonic quality test...
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The Implementation of a Logistic Regression Algorithm and Gradient Boosting Classifier for Predicting Telco Customer Churn
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
This research aims to predict customer churn in a telecommunications company using Logistic Regression (LR) and Gradient Boosting Classifier (GBC) algorithms. Customer churn poses a significant challenge as acquiring new customers is costlier than retaining existing ones. The dataset from Kaggle comprises 7043 records and 21 attributes. The process includes data pre-processing, cleaning, transformation, and normalization using a Min-Max Scaler. The data is split into features (X) and target (y),...
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EXPERT SYSTEM FOR DIAGNOSING CORN DISEASES USING WEB-BASED FORWARD CHAINING METHOD
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Abstract - Corn plants are one of the plants that are easy to grow and relatively fast to get results but also a plant that is vulnerable to pests and diseases. The symptoms that arise require an expert or agricultural expert to be able to diagnose. Limited time and expert labor is one of the causes of delayed diagnosis, causing a decrease in farmers' yields. This is the basis for making this expert system by adopting knowledge from agricultural experts about the symptoms of corn disease u...
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PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB PADA MATA PELAJARAN SEJARAH DI KELAS X MPLB SMK KANISIUS UNGARAN
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
One effective way in the world of education, especially in teaching and learning activities, is to keep up with current developments by utilizing existing technology. At Kanisius Ungaran Vocational School in Class X MPLB there is no web-based interactive learning media for the History subject. In this regard, there is a need to develop web-based interactive learning media so that teaching and learning activities are more interesting and enjoyable, especially in the subject of History.
The benefi...
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PENGEMBANGAN GAME PEMBELAJARAN INTERAKTIF MATEMATIKA BANGUN RUANG SISWA KELAS 6 SD
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world.
Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of le...
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Implementasi Augmented Reality dalam Pencarian Buku Referensi Mata Kuliah TI di Perpustakaan Universitas Dhyana Pura Menggunakan Metode Marker Based Tracking
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
The background of this research is the lack of interest of Dhyana Pura University Informatics Engineering Study Program students in visiting the library. This shows the need for a new innovation in the library that can increase the attractiveness of students to visit the library more often. The purpose of this study was to implement augmented reality with the Android-based marker-based tracking method in the search system for reference books for IT courses in the UNDHIRA library, to find out the...
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Web-Based Library Visitor E-Logbook Using the Rapid Application Development Method
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Every university certainly has a library to provide learning facilities to the academic community. According to Article 55 of the National Education System Law Number 2 of 1989, one of the requirements to have a university is to have a library. The development of libraries today has shifted from systems that initially still used manual systems, to automated systems that can later be developed into online service systems or digital libraries. However, in this case, according to the findings at th...
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Studi Perbandingan Pola Asosiasi Penjualan Sparepart Menggunakan Algoritma Apriori Di PT Astra International BMW Semarang
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
All PT Astra International BMW Semarang transactions are recorded in the database but the problem is that the stock management is efficientless so the part stock that buyers are interested is not available. This research aims to conduct a comparative mining results using the association rule with apriori algorithm for year 2021, 2022 and 2023 sales transaction dataset with total of 43.694 records using the Rstudio. Data mining process in each year uses the same parameters for each it...
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ANALISIS REKAMAN VIDEO CCTV DENGAN TEKNIK ENHANCEMENT MENGGUNAKAN METODE NATIONAL INSTITUTE OF JUSTICE (NIJ)
Jurnal Elektronika dan Komputer
Vol 17
, No 1
(2024)
Crime and criminality are increasing by utilizing electronic and digital devices, such as CCTV (closed circuit television) security devices, smartphones, and other electronic devices that have video features, record and store perpetrator data. CCTV recording files are sometimes unclear, so video forensic software is needed to clarify the object so that it can be used as evidence in court. The method used in this research is the National Institute of Justice (NIJ) method and enhancement technique...
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Motion Graphic Video Design as a Marketing Media Case Study at PT. Bakool Nusantara
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 17
, No 1
(2024)
PT. Bakool Nusantara is a startup that provides fresh vegetable products with an online BTB and BTC business concept. This research aims to enhance brand recognition and introduce the Bakool Apps application to PT. Bakool Nusantara customers through the design of motion graphic videos as a marketing medium. The company has encountered challenges in effectively introducing the Bakool Apps brand and application to customers, thus requiring innovation in marketing strategy. This study employs a cas...
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