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Alamsyah Alamsyah; Apriliano Chandra Diva; Irwan Syah; Alif Kautsar; Mustofa Abi Hamid

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The author provides training and guidance aimed at improving student competence in terms of communication, creative thinking, collaboration and creativity at the 2023 national level Ki Hajar STEM activities. This research uses quantitative research methods with a quasi-experimental type. There are two stages in this research, the preparation stage, namely the preparation stage before the competition and the implementation stage, namely the stage of participating in the Kihajar STEM competition activities. The innovation they created, namely a cellphone device or automatic sprinkler based on solar cells, increased their abilities in terms of creativity and were able to work together in making this cellphone device which was used as a tool to compete in the Kihajar STEM competition. 4C competencies consist of critical thinking competencies, creativity competencies, communication competencies and collaborative competencies.

Alamsyah Alamsyah; Apriliano Chandra Diva; Irwan Syah; Alif Kautsar; Mustofa Abi Hamid

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The author provides training and guidance aimed at improving student competence in terms of communication, creative thinking, collaboration and creativity at the 2023 national level Ki Hajar STEM activities. This research uses quantitative research methods with a quasi-experimental type. There are two stages in this research, the preparation stage, namely the preparation stage before the competition and the implementation stage, namely the stage of participating in the Kihajar STEM competition activities. The innovation they created, namely a cellphone device or automatic sprinkler based on solar cells, increased their abilities in terms of creativity and were able to work together in making this cellphone device which was used as a tool to compete in the Kihajar STEM competition. 4C competencies consist of critical thinking competencies, creativity competencies, communication competencies and collaborative competencies.

Alfadilla Khunaini; Alfina Sri Rahayu DNS; Dewi Sri Woenlandari; Beny Benyamin Situmorang

Jurnal Riset dan Inovasi Manajemen 2023 International Forum of Researchers and Lecturers

This research investigates the impact of training and development on employee performance in the digital era. The initial focus was on the positive effects of training, which has been shown to improve employee performance through improving technological skills, facilitating adaptation to technological change, and stimulating creativity and innovation. On the other hand, the important role of employee development in the digital era is also manifested by continuing to improve skills, empowering personal and professional aspects, and increasing employee engagement and satisfaction. Finally, the integration of training and development creates synergies between skills, addresses skills gaps, and drives increased productivity and innovation. The results of this research provide insight into the urgency of investing in development and training as the main strategy for capturing worker energy amidst the dynamics of the ever-growing digital era.  

Yusra; Supratman Zakir

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2023 CV. ALIM'SPUBLISHING

Abstract. Abstract. This journal discusses Canva, an online platform that provides many templates and images for creating presentations, infographics and documents. In learning Japanese at SMA Negeri 1 Candung, Canva can be used as a tool to develop student creativity and combine Japanese language knowledge with technology. Using Canva in learning Japanese at SMA Negeri 1 Candung has several benefits, namely: Helping students develop creativity. Canva allows students to create interesting and unique presentations, infographics and documents. Students can use images, fonts and themes that are appropriate to the material being studied. Canva can be used to create posters, flyers and brochures that convey information in Japanese. Canva allows students to learn graphic and design techniques. Students can practice technical competence in using the Canva application to create professional and attractive presentations, infographics and documents. To work collaboratively in practicing Japanese language competence. Students can train collaborative competencies in creating presentations, infographics and documents that convey information in Japanese together, train digital literacy competencies in using the Canva application to conduct research or convey information in Japanese digitally. Using Canva in learning Japanese in high school can be done online or offline, depending on the student's needs and conditions.

DAMANIK, DESY WULAN PITA SARI; DAMANIK, DESY WULAN PITA SARI

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Ankai sitelu is taken from the Batak Karo language, the word ankai means understanding and sitelu which means sitiga. If these three words are interpreted, they mean a dance that originates from understanding rakut sitelu. " ankai sitelu" is a dance work inspired by the Batak Karo kinship system, namely rakut sitelu. Rakut sitelu consists of sukut, kalimbubu, and anak beru. Sukut is the party who is the host in a traditional or ritual ceremony, kalimbubu is the party who is highly respected because he is considered to be the representative of dibata (god) on earth who gives tendi and blood, while anak beru is the party who does the sukut work in traditional ceremonies and rituals. This work takes the essence of balance in the rakut sitelu system with traditional karo dance movement patterns which are developed according to broader teba movement intensity, volume, level and time. Ankai Sitelu's work is a group choreography consisting of three female dancers, a total of three dancers who will be composed in a large group and small group composition by paying attention to the composition of the parts. The number of three dancers is analogous to three social positions in the Rakut Sitelu kinship system. This work uses the exploration method as an initial part in developing the creativity of the creation process, improvisation to find movements by chance or spontaneously, composition to arrange the movements that have been obtained, as well as periodic corrective evaluation of the process. This work is expected to provide information about the meaning and values contained in Rakut Sitelu. Keywords: Rakut sitelu, balance, Karo Batak tradition  

Eka Satria Wibawa; Dedy Arisjulyanto

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

This study investigates the intrinsic relationship between mathematics and classical music by analyzing harmonic patterns in compositions of renowned composers such as Bach, Mozart, and and Beethoven. The research employs an analytical quantitative approach, using statistical tools to map and identify numerical ratios within musical intervals and the relationships between chords. Data were collected from selected musical works to examine interval structures and harmonic progression patterns. Findings reveal that classical music exhibits consistent mathematical patterns, including the octave (2:1), perfect fifth (3:2), and other proportional relationships that form the basis of chord construction and harmonic coherence. These patterns demonstrate that mathematical principles are inherently embedded in musical compositions, allowing for an objective analysis of music structure without diminishing its aesthetic and emotional value. Furthermore, the study highlights the value of an interdisciplinary perspective, combining quantitative analysis with traditional music aesthetics, which provides new insights into understanding compositional techniques and creativity. The results also suggest that recognizing mathematical structures in music can contribute to a deeper understanding of music theory and education, enhancing how students and scholars approach musical analysis. Overall, this research emphasizes that integrating mathematical and artistic perspectives not only supports the scientific study of music but also encourages a holistic appreciation of the creative process, bridging the gap between art and science while offering practical implications for music pedagogy, theory, and performance studies.

Dewi Nurhasanah Nasution; Daulat Saragi; Yakobus Ndona

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

Traditional games are games passed down from ancestors, but traditional games have been marginalized because in the modern era 4.0 the use of technology is very much used in everyday life. The technology that is often used is cellphones. The use of cellphones starts from teenagers, adults and even children who use cellphones like elementary school children. Mobile phones are usually used by children to play online games because children can play online games anywhere and anytime, which results in children not playing with their peers because they are already engrossed and focused on the online games on their mobile phones. This research aims to explore the character values ​​that can be instilled in elementary school students through game congklak or barn. This research uses a qualitative method with a literature review. The results of this research show that the traditional game congklak or lumbung can instill character values ​​in elementary school students such as the values ​​of honesty, discipline, hard work, creativity, curiosity, independence, communicativeness, responsibility and respect for achievement.

Rihan Mitia; Supratman Zakir

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

One of the media used by PAI teachers at SDN Pakan Labuh 03 is Student Worksheets (LKPD) in learning, especially in Islamic Religious Education lessons. The teacher only gives an explanation of the material then practices the prayer movement directly, then evaluates it. This teaching method is considered inappropriate, because there are still many students who have difficulty understanding the concept of good and correct movement according to Islamic law. The existence of the development of LKPD into e-LKPD that supports the learning of Islamic Religious Education prayer practice materials with the aim of this research is to produce valid, practical, and effective e-LKPD to train students' prayer movements (psychomotor) according to Islamic law on prayer practice material.This research is a development research which has 4 stages, namely: define stage, design stage and develop stage, socialization stage. The research instrument uses product tests, namely: product validity test, product practicality test, and product effectiveness test. The E-LKPD was validated by three validators, namely one media lecturer, one PAI lecturer, and one PAI teacher. At the practicality stage, e-LKPD as a learning resource for prayer practices was tested on fifth grade students at SD Negeri 03 Pakan Labuh.The results of this study are E-LKPD with the support of Liveworksheet and Canva Apps get a final validation value of 0.84, a final practicality value of 0.85 and a final effectiveness value of 0.86. It can be concluded that the development of E-LKPD as a Learning Resource for Prayer Practices at SD Negeri 03 Pakan Labuh is very valid, very practical and very effective to use. E-LKPD can increase teacher creativity, so that ELKPD will look interactive, fun and attract students' learning interest. Interactive E-LKPD is synonymous with sheets in the form of student practice questions done through digital media that meet standards, are practical, and are easily accessible.

Murni, Endri Sintiana; Nufut Alimin, Nurhayatu; Yunianti, Esterica

Adi Widya: Jurnal Pengabdian Masyarakat 2023 Lembaga Penelitian dan Pengabdian Masyarakat

Garbage banks have the potential to increase people's income. Where the waste bank can turn waste into useful items. Products made by waste banks are diverse, both in the form of accessories and crafts. The production of product waste is already good and useful. The member of the waste bank can make attractive products to fulfil the demand of the public. But in terms of selling their products, the waste bank doesn't really understand what kind of attraction is suitable to make their products sell. To overcome these problems, direction is needed using product photography which can increase the selling value of the product. This training aims to improve the community's ability to manage their products with product photography that can increase selling power. The method in this service is the mentoring method. The mentoring was conducted at the Gulon Asri Garbage Bank, Jebres, Surakarta. This training focuses on fostering the creativity of residents to make product photography with smartphones so that it is hoped that it can help residents sell their work from the Gulon Asri Waste Bank to become more attractive through social media.

Widiastuti, Theresia; Sulistyati, Apika Nurani; Setyawan, Setyawan; Darwoto, Darwoto; Dartono, Felix Ari

Adi Widya: Jurnal Pengabdian Masyarakat 2023 Lembaga Penelitian dan Pengabdian Masyarakat

Ecoprint is a technique of giving patterns on fabrics made from natural materials which aims to reduce the negative impact on the environment. The activity of making environmentally friendly ecoprint crafts on drawstring bags using the pounding technique was carried out with fifth grade students of SDN Cemara Dua Surakarta. Extra-curricular activities are routinely carried out by schools, one of which aims to maintain environmental preservation and prevent damage to the environment and pollution of the school.                Through this activity it is hoped that students will acquire a simple provision of knowledge about nature, especially plants. The pounding process that was trained on them used kenikir leaves which have a variety of nutritional content and are beneficial for health, besides having a unique color when tapped on the cloth. New things that can be valuable input for elementary school students besides gaining skills to make crafts that can be used alone.             The method used in this service activity is in the form of training. Students are provided with very basic simple knowledge about plants, understand the process of making works using the pounding technique, learn to make beautiful patterns by arranging kenikir leaves on the surface of drawstring bags, and produce eco-friendly crafts. In this activity the service team accompanies each student to work while playing in the hope of awakening their creativity.

Nehemia Kamakaula; Didik Iswahyudi; Romadhon Romadhon

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The low learning creativity of class VIIIA students in PPKn subjects is due to the difficulty of being invited to work together and the learning method is still monotonous. This condition seeks to use learning methods that emphasize aspects of cooperation. This research uses a qualitative approach and an interactive qualitative type of research. Data collection techniques used are observation, interviews and documentation, analysis techniques use triangulation to obtain the validity of data, while data analysis used in research is Reduction, Display and Verification. Based on the results of research in the field that: (1) the application of the community learning method at SMP PGRI Malang to class VIIIA students is said to run quite well because students are able to carry out discussions and work together in doing group assignments. (2) The teacher supervises the course of learning and provides direction during the lesson. To overcome various existing things, students expect various efforts from teachers so that the application of the learning community method can run even better so that it can foster and develop student learning creativity.

Nurul Novitasari; Rinatul Khumaimah; Chilyatul Azkiyya; Ayu Puji Lestari; Azimatul Ulya +11 more

jurnal ABDIMAS Indonesia 2023 STIKes Ibnu Sina Ajibarang

This community service is carried out to introduce the wider community to the manufacture of vegetable pesticides. This service activity uses a participatory community empowerment approach or Participatory Action Research (PAR). PAR is an approach to research that encourages researchers and people who benefit from research to work together fully in all stages of research. From the activities that have been carried out, activity participants look for the main points that are the biggest problems in the local community, then the KKN-PAR team carries out socialization and action on the agreed problems. After that, assistance to the community. In Mojoagung village, the biggest source of income is a farmer. The main problem of the people in Mojoagung village is the lack of creativity of Mojoagung Village residents in dealing with hereng pests. The people of Mojoagung village still use chemical pesticides to deal with planthopper pests even though in the village environment there are several plants that can be used as ingredients for making vegetable pesticides. However, in Mojoagung Village the use of plant-based pesticides has not been implemented due to a lack of knowledge regarding the manufacture of plant-based pesticides so that people prefer to use chemical pesticides. Based on the explanation above, the KKN-PAR team held an empowerment program regarding the manufacture of plant-based pesticides by utilizing local plant-based materials.  

Alwan Isya Alkhoezuri; Eny Siskawati; Naeli Fatikha; Very Alfi Farchina; Sri Mumaeni Agustina

Journal Economic Excellence Ibnu Sina 2023 STIKes Ibnu Sina Ajibarang

The creative economy is a growing and promising sector in Indonesia. However, this development cannot be separated from the role of an effective marketing strategy in marketing the products and services it produces. Students are one of the potential consumer segments of the creative industry. The creative economy of bouquet marketing among students is useful for honing certain talents, skills and creativity from the community to provide welfare and increase pocket money. This study uses a descriptive qualitative method, namely by explaining bouquet marketing as a developer of creative economic marketing strategies among students in a narrative form. Students consider the creative economy as a place that has great potential and opportunities. They see that creative industries such as art, design, music, film, fashion, and computer games can produce innovative works and create new jobs. In addition, the creative economy is considered as a space where one can express their creativity freely. The marketing strategy used by students to promote their business is to use social media such as WhatsApp, Instagram and others. There are several strategies for online marketing that might attract potential customers. Among them is using attractive pictures or videos, visuals are very important in attracting the attention of online consumers. The suggestion is to promote more often, create more so that customers are interested.  

Tiara Arfiandini; Salminawati Salminawati; Riris Nurkholidah Rambe

Mandub: Jurnal Politik, Sosial, Hukum dan Humaniora 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The research that has been carried out is entitled "The Effectiveness of MIKiR Active Learning in Class V Indonesian Language Lessons at MIS Mutiara Sei Mencirim". This research aims to determine the implementation of MIKiR active learning in class V Indonesian language lessons at MIS Mutiara Sei Mencirim, the effectiveness of MIKiR active learning applied in class V Indonesian language lessons at MIS Mutiara Sei Mencirim, and factors that support and hinder the implementation of MIKiR active learning in lessons. Indonesian language class V MIS Mutiara Sei Mencirim. This research is a qualitative research with a case study type of research. The subjects of this study were teachers and fifth grade students. Data collection was taken through interviews, observation, documentation and questionnaires. The author takes the role of a direct interviewer to dig up more complete data for teachers and students. The results of this research show that the implementation of MIKiR active learning in Indonesian language lessons can be proven from the learning outcomes which consist of Experiencing, Interaction, Communication and Reflection. In the "Experiencing" activity the teacher involves the students' five senses to understand the concepts of the material presented so that it is easier to understand, "Interaction" the teacher encourages students to be able to express ideas and reflect on themselves so that it also supports good understanding of the concept, "Communication" the teacher motivates the participants students to be brave and fluent in conveying ideas, and teacher "Reflection" creates an attitude in students to be willing to accept criticism and improve themselves, both ideas, work results and attitudes. MIKiR's active learning is very effectively applied to Indonesian language lessons for class V MIS Mutiara Sei Mencirim, as evidenced by the fact that during the learning process students always feel excited and happy, initially students still feel shy in asking questions or expressing their opinions, but often MIKiR's active learning this is applied at MIS Mutiara Sei Mencirim they don't feel boredom, in this case active learning MIKiR is very effectively used in Indonesian language lessons for class V MIS Mutiara Sei Mencirim. supporting factors in the application of MIKiR active learning, namely the teacher's role in this learning activity is very important because teacher creativity determines the learning process using MIKiR active learning and students will become the main character or role in each lesson, the teacher only needs to direct students in the learning process and students will show their respective creativity, and the inhibiting factor in the application of active learning MIKiR is the allocation of learning time that is not in accordance with the material because during the discussion process students who do not understand will tend to ask a lot of questions in order to be able to complete their group assignments.

Anggun Marfuah; Sulistyani Putri Kinanti; Putri Handayani; Naily Hani’ah; Defta Nasya Berliani +1 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

One of the work programs of KKN students batch 56 batch 20 UIN KH. Abdurrahman Wahid Pekalongan is an ecoprint. The target of this activity is elementary school children and their age. This study aims to determine the application of children's creativity by utilizing natural potential through ecoprint activities and learning reflection tools that can create environmentally friendly products. The method used in this research is planting, socialization, and direct practice. This research took place in a collaborative manner which was attended by elementary school children and led by the KKN 56 Team of 20 UIN KH. Abdurrahman Wahid Pekalongan. Observations in this study were carried out directly by observing elementary school children's activities in the coloring process using ecoprinting techniques and observing how ecoprinting activities can stimulate children's skills and creativity. Data collection is done by observation and documentation. The results of the study show that coloring activities using the ecoprint technique are learning innovations for children by utilizing natural potential to explore skills and creativity in children. In addition, natural materials that are around children can be an inspiration for children to learn how to create new products that are environmentally friendly.  

Idham Ikhsan; Enas Enas; Aini Kusniawati

Maeswara : Jurnal Riset Ilmu Manajemen dan Kewirausahaan 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Competence in carrying out tasks, which are needed by aligning knowledge and expertise by communicating with developments in business and digital technology. as well as Competency training that suits the needs of the company as well as outreach to employees and outreach and training. Tool selling and monitoring the digital base are already aware of and have been executed in the field both in terms of product education and sales of digital products, have been socialized and understand Telkomsel's CSP 2023-2027. The research method that will be used in this research is a qualitative research method with a descriptive approach. The design used in this study is a case study design. The results of the research are 1. HR Competence in the Era of Industri 4.0 and Digital 5.0 Transformation to Increase Employee Work Productivity at PT Telkomsel Se-Priangan Timur, competency or capacity in carrying out tasks, in this case what is needed by aligning knowledge and expertise by communicating with technological developments business and digital. 2. Obstacles in HR Competence in the Era of Industri 4.0 and Digital 5.0 Transformation to Increase Employee Work Productivity At PT Telkomsel Se-Priangan Timur, not all Telkomsel employees already know Digital Culture in their daily work and mastery of existing Technology by the Network Department in New Mastery 5G Technology Network employees, HR who have high creativity are needed in the era of volatility, uncertainty, complexity, ambiguity (VUCA) to make Innovations that support Digital Business.3. Efforts in HR Competence in the Industri 4.0 and Digital 5.0 Transformation Era to Increase Employee Work Productivity at PT Telkomsel Se-Priangan Timur, Digital Culture training in daily work and mastery of existing Technology by the Network Department in Mastering New Technology 5G Network employees, trained HR those who have high creativity are needed in the era of volatility, uncertainty, complexity, ambiguity (VUCA) to make innovations that support Digital Business.

Ferawati Artauli Hasibuan; Tetti Hasibuan

Concept: Journal of Social Humanities and Education 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The development of increasingly sophisticated technology requires every individual to be able to understand and apply this technology in everyday life. For this reason, higher creativity is needed in order to be able to think creatively in discovering new things, be it new methods or works and especially being able to solve the problems at hand. Thus, in lectures every student is required to be able to understand lecture material well so that it can be practiced in his life later. One of the methods used to solve this problem, in this study, will be learning using the STEAM method through Project Based Learning (PjBL) for students in semester II (two) of the civil engineering study program. PjBL-based STEAM learning is expected to foster student creativity, especially in creating new works through a project being worked on. The purpose of this study was to find out how effective the use of the PjBL-based STEAM learning method was at the student level, and to find out how student creativity was after the action, whether it increased or not. The research method used is the class action method. Based on the results of the study, it was concluded that the application of the PjBL-based STEAM learning method was feasible for use in the learning process and it was suggested that it could be implemented for further learning. Student creativity has increased through the application of STEAM. This can be seen from the increase in the percentage of student skills for each component observed, namely 12.38% from cycle I in the fairly good category to cycle II in the good category.

Hengki Mangiring Parulian Simarmata; Doris Yolanda Saragih; Henry Dunan Pardede; Poltak Pardamean Simarmata

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Content creator training conducted by the Indonesian Business Polytechnic in collaboration with the Simarmata Young Generation to increase young people's creativity. This activity aims to increase young people's knowledge of using social media to get various benefits. Activities are carried out in workshops accompanied by practices using Instagram and TikTok media as content media. Seventy youth participants from Pematang Siantar attended the action. The training continued enthusiastically because the speaker is an activist content creator on YouTube, TikTok, and Instagram. After the activity, an activity survey showed that 98% of the participants were very interested in the material presented and gained new knowledge about using social media for more positive things.

Fitri Fitri; Ita Purnama

Riset Ilmu Manajemen Bisnis dan Akuntansi 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Human resources are the main asset and support for the organization to achieve the goals that have been set. Employees as one of the organizational assets have significant differences from other assets. This is because employees are talented human beings who have creativity and creativity so that they are able to develop optimally and produce everything that is the goal of the organization. This study aims to determine the influence work ethic and work discipline on employee performance at the Bima District Transportation Office. Where research uses associative, namely to find out the independent variables, namely work ethic (X1) and work discipline (X2) on the dependent variable, namely employee performance (Y) with a sampling technique, namely purposive sampling, namely based on the considerations in determining the sample, namely civil servants (PNS) ) in the District Transportation Office. Bima as many as 44 people. 1) there is a partial significant effect of work ethic on performance at the Bima Regency Transportation Service. count value of 5.628. 2) there is no significant effect partially on work discipline on employee performance at the Bima District Transportation Office. The calculated value is 0.545. 3). there is a simultaneous significant effect of work ethic and work discipline on employee performance at the Bima Regency Transportation Service obtained an F count of 36.506

I Wayan Sugianta Nirawana

:  Limitations in komputer network practicum, causing only relying on theory and tests. During the pre-test, there were 8 students whose learning outcomes had not been completed. This study aims to improve student learning outcomes using project-based learning models. The object of this research is students in the 4th semester of komputer education, FKIP, Universitas Mulawarman. The software used in making the project is a Cisco packet tracer with a choice of komputer network projects. The type of research used is classroom action research in the form of projects and tests to get maximum learning outcomes. Learning outcomes are obtained from a combination of project scores and tests from cycle I and cycle II. Based on the research results in cycle I and cycle II, it can be concluded that there is an increase in student learning outcomes through the application of project-based learning. Suggestions for research need to examine other variables such as creativity and learning activities because project-based learning requires a lot of observation of group work in monitoring. in the classroom