SciRepID - Scientific Publication Search

Publication Search

41,336 articles from 397 journals · 1,447 citations tracked

Showing 1-20 of 21

Analytics

Nadratul Aini Lubis; Tumiar Sidauruk; Eka Suci Anja Kusumawati

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to describe the difficulties faced by Geography teachers at SMAN 1 Sunggal in identifying students' learning potential and interests during the implementation of the Merdeka Curriculum. The research uses a descriptive qualitative approach with primary data consisting of in-depth interviews and non-participant observation of two experienced Geography teachers. The research findings indicate that teachers face major constraints, including limited time for formal diagnostic assessments, a lack of practical training on diagnostic assessments, a large number of students making individual observation difficult, and the absence of adequate assessment instruments. The teacher's efforts to overcome these difficulties include a personal approach to students, behavioral observation, and varied teaching methods, although these are not yet optimal in supporting differentiated learning. This research provides important recommendations for the development of teacher training and school policies to more effectively support the assessment of student potential and interests within the context of the Merdeka Curriculum.

Kardiana Metha Rozhana; Kardiana Zendha Avalentina; Adi Tri Atmaja

Proceeding of the International Conference on Global Education and Learning 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The objective of this research is to improve student learning interest in nonfiction texts through the implementation of E-Litera, a digital-based interactive literacy media. This study utilized a classroom action research design conducted in two cycles involving 24 fourth-grade students at SDN Sidomulyo. Data were obtained from questionnaires, observations, interviews, and documentation. The results showed a significant improvement in student learning outcomes throughout the research process. In the pre-action phase, only 8 students (33.3%) achieved the minimum mastery criteria, while 16 students (66.7%) did not meet the criteria. This figure increased to 12 students (50%) in the first cycle, and significantly rose to 20 students (83.3%) in the second cycle. The enhanced performance in the final cycle reflects the effectiveness of E-Litera in providing visually engaging and structured content, which helped deepen students' understanding of nonfiction materials. These findings support the use of E-Litera as a meaningful and engaging digital media to foster reading interest and improve comprehension skills in elementary education. By using E-Litera, the teaching and learning process can be more effective and enjoyable, ultimately improving the quality of student learning.

Maria I. Usu; Yuditha Sofiana Kofi; Yohanis Kristianus Tampani; Agusta De Jesus Mangalhaes

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This researcher aims to improve student learning activity in history subjects of class X SMK Arnoldus Betun through the application of the memory board game method. The formulation of the problem raised in this study is how to apply the memory board game method to improve student learning activity in history subjects and what is the impact of applying the memory board game method to improve student learning activity in history subjects. This researcher uses a classroom action research (CAR) method consisting of three cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. The data collection instruments used are observation sheets and student learning interest questionnaires. The results of the study showed a significant increase in student learning interest after the application of the memory board game method. In the second cycle, the average student learning activity was at 60%, and increased gradually to reach 86% in the third cycle. The discussion of these results shows that the memory board game method is not only able to increase student learning activity, but also facilitates collaboration, active participation, and student creativity in the history learning process. Thus, it can be concluded that the memory board game method is effective in increasing the active learning of history among 10th-grade students at Arnoldus Betun Vocational School.

Arjuna Dimas Saputra; Saddam Hussaen; Septi Setyaningsih; Fathia Maulina; Sherli Gita Indah Sari +1 more

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study aims to analyze the influence of interactive teaching methods and student involvement on student learning interest and motivation at SDN Kampung Melayu V through the BSI Explore Program. Using a quantitative descriptive approach with a survey, data were collected through questionnaires filled out by students participating in the program. The results show a significant positive impact between interactive teaching methods and active student involvement on the improvement of their learning interest and motivation. Students who actively participated in activities such as discussions, experiments, and practical tasks showed higher levels of learning interest compared to those who were less involved. These findings underline the importance of using teaching methods that prioritize active interaction to improve the quality of education and student motivation. Therefore, the results of this study recommend integrating interactive teaching methods and active student involvement into educational programs to encourage greater learning interest among students.

Dina Ramadhani; Fadila Khairumi; Adrias Adrias; Salmaini Safitri Syam

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine the impact of the use of textbooks on the learning interests of grade IV students of SDN 01 Gunung Tuleh in the subject of Natural and Social Sciences (IPAS). This study uses a qualitative method with data collection techniques through observation and interviews. The results of the study indicate that most students are less interested in learning IPAS whose main learning sources come from printed books. Several factors that cause low student learning interest include the lack of variation in teaching methods used by teachers and the lack of relevance of the material to students' daily lives. Based on these findings, it is recommended that teachers use more varied, interactive, and innovative teaching materials, as well as materials related to students' daily experiences to increase their involvement and motivation in learning IPAS. With a more interesting and relevant approach, it is hoped that students' interest in learning IPAS can increase significantly.

Naufal Fadlan; A. Gafar Hidayat; Ratnah Ratnah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to develop illustrated story media to increase interest in learning social studies subjects for grade IV students of SDN Inpres Rabakodo. This study uses the R&D method, to develop illustrated story media as a learning media for social studies for grade IV elementary school students. By using the Borg and Gall model which includes 5 stages, namely potential and problems, collecting data, product design, product validation, and design revision. The results of the study showed that the validity of the illustrated story media from 4 media and material validators obtained an average score of 83.26 categorized as very feasible. The questionnaire response of limited test students showed the practicality of the illustrated story media with an average score of 85.16 categorized as very practical. The results of the development of illustrated story media carried out by measuring student learning interest were 82%, compared to before the use of the story media, student learning interest was only 45%. This means that the results of the development can significantly increase student learning interest

Naufal Fadlan; A. Gafar Hidayat; Ratnah Ratnah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to develop illustrated story media to increase interest in learning social studies subjects for grade IV students of SDN Inpres Rabakodo. This study uses the R&D method, to develop illustrated story media as a learning media for social studies for grade IV elementary school students. By using the Borg and Gall model which includes 5 stages, namely potential and problems, collecting data, product design, product validation, and design revision. The results of the study showed that the validity of the illustrated story media from 4 media and material validators obtained an average score of 83.26 categorized as very feasible. The questionnaire response of limited test students showed the practicality of the illustrated story media with an average score of 85.16 categorized as very practical. The results of the development of illustrated story media carried out by measuring student learning interest were 82%, compared to before the use of the story media, student learning interest was only 45%. This means that the results of the development can significantly increase student learning interest

Wahidiyah Wahidiyah; Ahmad Fauzi

Reflection : Islamic Education Journal 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The subject of Islamic Cultural History (SKI) plays an important role in instilling Islamic historical values in students. One of the topics taught is the Story of Fathu Makkah, which describes the victory of Prophet Muhammad (PBUH) and the Muslims in conquering the city of Makkah without war. However, in the learning process of grade IV students at MI Salafiyah, it was found that students showed a lack of interest in this material due to conventional and less engaging teaching methods. This study aims to enhance students' interest in learning the Story of Fathu Makkah through the use of story posters as a teaching medium. The research method employed is Classroom Action Research (CAR) based on the Kemmis and McTaggart model, which consists of two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. Data were collected through observations, student learning interest questionnaires, and comprehension test results. The findings indicate that the use of story posters significantly increased students' learning interest. In the first cycle, students began to show interest in the material, although some were still less active. After improvements were made in the second cycle, there was an increase in student engagement during discussions, and their understanding of the material improved. Moreover, the students' average scores increased compared to before the intervention. The conclusion of this study is that the use of story posters can enhance students' learning interest in the Story of Fathu Makkah in grade IV at MI Salafiyah.

Dian Nova Dinda; Supriadi Supriadi; Afrinaldi Afrinaldi; Ulva Rahmi

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Advances in information and communication technology have had a significant impact on the world of education, especially in improving the effectiveness and efficiency of the learning process. One technology that is often used is Microsoft PowerPoint as learning media. This study aims to analyze the effect of using PowerPoint media on student learning interest in Islamic Religious Education and Ethics subjects at SMKN 3 Solok City. This research uses a quantitative approach with a quasi-experimental method using a nonequivalent control group design. Data were collected through tests, questionnaires, and observations, and analyzed using normality, homogeneity, and t-test. The results showed that the use of PowerPoint media had a positive and significant effect on students' interest in learning. The experimental group that used PowerPoint had a higher level of interest in learning than the control group. This is due to the presentation of material that is more interactive, interesting, and systematic, so as to motivate students to be actively involved in the learning process. The t-test value shows that there is a significant difference between the experimental and control groups, with a t-count value of 5.384 (p < 0.05). This study concludes that PowerPoint learning media is effective in increasing students' interest in learning Islamic Religious Education and Ethics subjects. Hopefully, this finding can be a reference for educators in developing technology-based learning models that are more innovative and relevant to modern learning needs.

Ni Kadek Asri Rumiartini

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research is an action to find out the influence of the NHT learning model assisted  by Ice Breaking on the Learning Interest of Class XI C.1 Students of SMA Negeri 1 Kuta Utara. This classroom action research conducts a reflective action in order to improve learning practices for students in terms of professionalism. In this class action research, the subject of the study is students of class XI C1 SMA Negeri 1 Kuta Utara for the 2023/2024 school year consisting of 38 students. The score of 55.59 (low category) shows the results of the analysis of the first cycle. It is clear that students' interest in learning is still relatively low and there needs to be a big improvement in the second cycle. The score of 89.1 (very high category) was shown in cycle II after a careful analysis of the improvements in cycle I. So from the data obtained and processed in cycles I and II, it can be concluded that there is an influence in mathematics learning with the application of  the Numbered Head Together  type cooperative learning model assisted by Ice Breaking.

Merlyn Marsalina Ndaong; Augusta De Jesus Magalhaes; Antonius Bere; Yuditha Sofiana Kofi

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to increase the interest in learning history among ninth-grade students at SMP Sinar Pancasila Betun through the application of the role-playing method. The research problem addressed in this study is how effective the role-playing method is in increasing students' interest in learning history and what factors influence the success of this method. The study uses a classroom action research (CAR) method, consisting of four cycles. Each cycle includes stages of planning, implementation, observation, and reflection. Data collection instruments used include observation sheets and learning interest questionnaires. The results of the study show a significant increase in students' interest in learning after the application of the role-playing method. In the second cycle, the average student learning interest was at 66%, and it gradually increased to 81% by the fourth cycle. The discussion of these results indicates that the role-playing method not only increases students' interest in learning but also facilitates collaboration, active participation, and student creativity in the history learning process. Therefore, it can be concluded that the role-playing method is effective in increasing the interest in learning history among ninth-grade students at SMP Sinar Pancasila Betun.

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better. 

Auni Patrisyah; Relita Buaton; Juliana Naftali Sitompul

Saturnus: Jurnal Teknologi dan Sistem Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

According to academic data, student math ability tests at MTSS PAB 5 Klambir Lima yield mixed results. There are students who understand math well, but there are also those who have difficulty understanding the mathematical concepts themselves. Math teachers at this school have difficulty designing lessons that can meet the needs of students with different levels of understanding. So, it is necessary to group student data to produce educational decision-making and improve learning effectiveness, such as through data mining. Data mining is a semi-automated process that uses machine learning techniques, mathematics, statistics, and artificial intelligence to identify and organize information contained in large databases. The process of finding information can be done by determining the decision rule based based on the level of student understanding in mathematics lessons using the Decision Tree Algorithm C4.5 method. The use of the Decision Tree algorithm C4.5 aims to make it easier to determine decision rules based on gender, Predicate, teacher teaching methods, student learning interest, and level of understanding. Based on the results of the study, it was found that if the teacher's teaching method is good, the predicate value is B, the student's learning interest is less interested, and the gender is male, then the student's level of understanding in mathematics lessons is not understood.

Melisa Septiani Togatorop; Mariana Simanjuntak

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Institut Teknologi Del (IT Del) is a technological-focused institution of higher education located in Sitoluama, North Sumatra. Emphasizing innovation in technology, IT Del is an ideal setting to explore the impact of internet usage on the learning process. This study aims to examine the influence of internet usage on student learning interest at IT Del. Using the Theory of Reasoned Action (TRA) as a theoretical framework, the research investigates the relationship between attitudes toward internet usage and social influence on learning interest. Data were collected through an online survey from 50 IT Del students. Multiple regression analysis indicates that both attitudes toward internet usage and social influence have a significant positive impact on student learning interest. The research findings reveal that 44.2% of the variation in learning interest can be explained by these independent variables. These findings underscore the importance of integrating internet technology in educational strategies and the significant role of academic social environments in enhancing student learning interest. This study provides valuable insights for IT Del and other higher education institutions in designing effective learning policies and practices in the digital era.    

Miracle Lendo; Soenandar M. T. Tengker; Jeanne Tuerah

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This research using the PTK (Classroom Action Research) method which aims to be able to find efforts to increase student activities through project-based learning models, to improve cognitive abilities and student learning interests. Learners are educational subjects considered active in shaping their chemistry learning achievement. The subjects this study is students of class XI IPA 2 SMA Dian Harapan Holland Village Manado. The focus of this research is the cognitive ability and learning interest of students. The results showed that the cognitive ability and interest in learning class XI IPA 2 SMA Dian Harapan Holland Village Manado there is an increase marked by an increase in the average score from cycle I to cycle III. There was also an increase in the activity of students. Therefore, the implementation of the Project Based Learning Model (PjBL) can provide a good and positive response for students.

Ma’alya Nakhlah, Riya; Syifa’ul Azhar; Mudrikatunnisa’ Mudrikatunnisa’; Ryan Prayogo; Fitriyah Amaliyah

Educational learning achievement is needed to determine the success rate of student learning. Student learning interest has a significant influence on student learning outcomes. This research was conducted to determine the relationship between learning activeness and interest in learning mathematics on mathematics learning achievement. The method used in this study is a survey method with multiple linear regression analysis. Based on the variables of activeness and interest in learning obtained from questionnaires or questionnaires with a total of 18 statements with 26 respondents showing the results of the prerequisite analysis test or assumption test and the results of hypothesis testing. The results of this study are based on a multiple linear regression test of 0.627 or equal to 62.7%. This figure means that the activeness and interest in learning simultaneously (together) affect the mathematics achievement of elementary school students by 62.7%.

Dominggus Umbu Dingu; Elisabeth Dethan; Prihadi Kristiyan; Petrus Kefas Loka

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

In the research, the author found several things that happened, including: how the role of the Religious Education Teacher as a leader in terms of the Heidelberg Catechism week 12 affects students' interest in learning. And how big is Teacher Pak as a Leader in terms of the Heidelberg Catechism week 12 towards students' interest in learning? The aim is to find out the role of Teachers as Leadership in terms of the Heidelberg Catechism week 12 towards students' interest in learning, to find out how big the role of Teachers as Leadership is as a leader. Leadership is reviewed from the 12th week of the Heidelberg Catechism on students' learning interest. PAK Teacher Leadership is a teacher who fears God, understands the truth of God's word, teaches based on God's word, carries out his duties and responsibilities as a teacher, leader and becomes an example for his students. Meanwhile, students' interest in learning is a desire within a person and a desire from outside that can foster a person's interest in learning. Based on the research results, it shows that the role of Religious Education Teachers as a leadership role is very important in increasing students' interest in learning and the level of Religious Education Teachers' role as leadership towards students' interest in learning.               

Laviana Aunil Malik; Binti Maunah

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Teaching and learning activities are basically a process of communication carried out between teachers and students, in which both of them exchange ideas. aims to increase students' interest in learning, and to explore this matter more deeply, the researcher formulates the research focus as follows: 1) How is the interest in learning social studies for class VIII students at MTs Miftahul Huda Ngunut Tulungagung, 2) What are the steps for using animated video media in learning, 3) What are the implications of applying animated video media? This research is a research using descriptive qualitative research methods. The location of this research is MTs Miftahul Huda Ngunut Tulungagung. The results of the study are as follows, 1) Students' interest in social studies learning is influenced by the classroom atmosphere and the learning media used. 2) The use of learning media is very necessary in every lesson, 3) The use of animated videos in learning, 4) As a teacher, you have to be creative and innovative. 5) The use of video animation is able to overcome the limitations of the senses, space and time. 6) Animated video media can motivate students to increase student learning interest. 7) The teacher's attention to students with different abilities, both more and less, is of course different, so that all of their students are able to be equal and complete learning well according to the lesson plan standards.

Julia Ayu Puspita; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Technological developments are increasing rapidly in the world of education, therefore human skills must also go hand in hand with these technological developments.  But besides that, there are also educators or teachers who have not taken advantage of the sophistication of this technology, so that it can also affect student learning interest.  So that it requires a memorable learning process that is interesting and fun which aims to increase student learning interest.  An example of an interesting and fun learning media is the powtoon learning media, which combines interesting audio, visual and animated media elements.  So that in this study the aim was to find out whether there was an influence from the use of powtoon learning media on learning interest in fifth grade students at SDN Socah 1. The type of research used by researchers was a type of qualitative research, with descriptive quantitative and descriptive qualitative data analysis methods, in this study  also used interview techniques, tests, observation, and documentation for data collection.  Then the results will show that the powtoon-based learning media has the effect of increasing students' interest in learning, especially in science subjects, because it is considered interesting and fun so that capturing material is easy to understand.