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Ita Permatahati; Rahmad Ardhani

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The need for education regarding the types of contraceptives will have an impact on increasing knowledge and choice of contraceptives in women. At the same time, adjustments to technological developments also need to be made, so the team designed a mobile web-based of Sistem Informasi Kontrasepsi Rasional (SIKONTRAS) which is intended for the wider community in ease of obtaining information related to contraceptives. This socialization activity resulted in two things, namely an increase in knowledge related to contraception and an increase in skills in using the SIKONTRAS Application resulting from the questionnaire at the point "The application is easy to use", out of 21 participants, 18 participants chose "strongly agree", so it can be said that the application is easy to use. use

Adwan, Ehab Juma; Al-Aradi, Yunes; Essa, Muneera; Malabari, Hadeel

Journal of Computing Theories and Applications 2023 Universitas Dian Nuswantoro

The Gulf Cooperation Council (GCC) region has experienced tremendous growth in the higher education sector with many public but internationally recognized universities, colleges, and programs. Annually, within and outside of the GCC zone, high school students and guardians undergo repeatable and time-consuming experiences for inhomogeneous university, college, and program admission and tracking processes. This research project aims to provide a unified management tool to manage the admission and tracking process to multiple accredited GCC universities, colleges, and programs through one unified central mobile-based application. The research project aimed to achieve two objectives: exploring the GCC university admission process phenomena and developing and evaluating a unified mobile-based university admission application (denoted by HEIM) for higher education institutes' mobile applications. An Agile-SDLC methodology was employed, entailing two phases; the Exploratory phase to the phenomena of the university admission process and the development and evaluation phase of the potential mobile application. The 1st phase was based on an interview with the Ministry of Education (MOE), employing SLR and CA techniques for articles and mobile applications collection and analysis, and 1st questionnaire to collect user requirements. The 2nd phase employed several design techniques, including DFD, ERD, etc., a 2nd questionnaire to collect system requirements and coding by .NET MAUI, C#, and XAML, and a 3rd questionnaire to evaluate the usability of HEIM based on Nielsen heuristics at which the empirical findings revealed 97.7% of usability.

Legi Aulia Putri; Ulva Rahmi

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

In the digital era, Islamic religious education (PAI) is faced with the challenge of attracting the learning interest of the millennial generation who are accustomed to technology. This article explores the potential of using digital media as an innovative strategy to increase interest in learning PAI in the millennial generation. This approach includes the use of mobile applications, interactive learning videos, and online platforms specifically designed to provide an engaging learning experience that suits the learning styles of the millennial generation. By understanding the characteristics of the millennial generation who tend to be responsive to technology, the application of digital media in PAI classes can create a more dynamic and relevant learning atmosphere. In addition, this article explains how the integration of digital media can stimulate discussion and active participation of students, building connections between PAI material and the daily life context of the millennial generation. The successful use of digital media to increase interest in learning PAI in the millennial generation requires an active role from educators in designing interesting content, facilitating online interactions, and continuing to apply innovation in learning approaches. Thus, this article not only discusses the positive impact of using digital media in increasing interest in learning PAI in the millennial generation, but also provides practical guidance for educators to implement it effectively in the educational environment.

Rahmat Hidayat; Rohim Nur Rahman; Muhammad Reifin Perdana; Arbansyah Arbansyah

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

Digital Population Identity (IKD) is a digital-based location data innovation through a mobile application with a photo or QR Code. The government's objective is to reduce the physical prints of KTP as well as the use of blank KTP-el in the hope of administrative efficiency. ICT is integrated with health services, education, banking, and taxation, facilitating public access in the era of technological development. However, in remote areas, limited internet access and minimal socialization raise concerns about the security of digital identity data being considered. Social media, especially YouTube, is a channel platform used by the public to convey opinions, opinions and comments about ICTs. So that's why sentimental analysis is needed using the Naive Bayes algorithm to help understand public opinion. The tests were conducted using Orange on 1,561 data showing accuracy, precision, recall, and F1 above 90%. The results of this analysis can serve as a guide for staff in interacting with the community for the implementation of Digital KTP through IKD, as well as improving services regarding the applications provided.

Nadya Ananda Efendi

Jurnal Manajemen dan Ekonomi Bisnis 2023 Pusat Riset dan Inovasi Nasional

The mobile technology advancement has been growth rapidly. Every persons use mobile phone to support their daily activities. This condition make banks have to change their traditional methods of customer service to adoption of information technology.Customers today require more personalized services at any time and any place. Mobilebanking is one of advanced information technologies that can employ to achieve a high level of customer services and emerging technology that permits conduct of banking transaction through mobile phone. For bank’s customers, this application will support their banking transaction if they think it has a usefulness and easy to use. The important one is customer trust to mobile banking application. This research purposes to test the effect of perceived usefulness, perceived ease of use and trust to use of mobile banking. A survey was conducted at BSI KCP Medan Kampung Baru Collected data analized with multiple regression analysis. The results of this research show that perceived usefulness, perceived ease of use and trust tend to have effect on use of mobile banking And There are still many customers who make transactions directly to the teller even though there is mobile banking.

Wahyu Hidayat; Muhammad Bagus Indriarto; Denny Rachman; Wawan Joko Pranoto

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2023 Universitas Muhammadiyah Manado

In the current digital era, the rapid development of information technology is crucial for institutions to utilize existing technology as a means to convey information to the public. This article discusses the creation of a website portal using HTML, CSS, Bootstrap, and JavaScript to serve as an information medium for the East Kalimantan Communication and Information Service. The website aims to provide a comprehensive profile of East Kalimantan, allowing direct access to information related to various regions within the province. The methodology involves analysis, design, development, testing, and maintenance phases. The resulting portal includes features such as main service menus, information services, transparency, government details, state-owned enterprises, mobile services, bureaucratic reform, complaint handling, surveys, and applications, enhancing communication between the government and the public.

Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Aji Sapta Pramulen +2 more

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

A traditional house is a house that has a characteristic building that symbolizes the culture of a region. The uniqueness of traditional houses in Indonesia is one of the learning materials for students in Indonesia. Books that are a medium for introducing traditional houses in Indonesia still have shortcomings in the form of limited visual display of traditional houses. So that it reduces children's interest in recognizing the traditional houses of the archipelago. This can lead to cultural erosion. Therefore, to increase interest and insight into the culture of this traditional house, technology and culture are combined. This combination uses augmented reality technology to introduce the traditional houses of the archipelago. Traditional houses are visualized through 3-dimensional objects in the android application. The augmented reality application developed is dynamic, so that the addition of content can be done without modifying the program code. This application will visualize 9 traditional houses from 9 provinces in Java, Nusa Tenggara, and Bali. The test results show an increase in knowledge of SDN Banjarmendalan students by 56% which means the application is quite effective to help students recognize the traditional houses of the archipelago and from the assessment of student satisfaction with the application get a score of 90.5% which means the application is enough to attract students to learn to recognize traditional houses.

Sulistyowati Sulistyowati; Anto Aryanto; Sunarno Sunarno

Master Manajemen 2023 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

The background of this research is that many users of the KAI Access mobile application complain about the difficulty of using some of the features provided, such as difficulty logging into the KAI Access mobile application, frequent loading when making payments, server down and lack of agility in making repairs, few payment options.the user interface which is considered difficult to understand to the error notification where it is not clear where the error is. This study aims to determine the effect of perceived convenience, publication, convenience of access and trust partially on purchase intention. The population in this study were users of the KAI Access mobile application and the sample for this study was 100 respondents. The sampling technique is nonprobability sampling with the type of sampling that is purposive sampling. Data analysis used in this study was descriptive analysis and quantitative analysis, data were analyzed using multiple linear regression analysis with the help of (software) Statistical Package for Social Science (SPSS) version 26. The results of research by testing the hypothesis t-test showed that perceived ease of use, publication, ease of access and trust have a positive and significant effect on purchase intention. Based on the research results, it can be seen that the research model of the multiple linear regression equation is:Y= -1.735 + 0.291.X1 + 0.256.X2 + 0.247.X3 + 0.335.X4 + μ The results of the equation show that the Perceived Convenience variable (X1) has (t count 3.442 > t table 1.984), the Publication variable (X2) has (t count 2.398 > t table 1.984), the Ease of Access variable (X3) has (t count 2.892 > t table 1.985) and the variable Trust (X4) has (t count 4.802 > t table 1.984). As for the value of Adjusted R2 = 0.619. This means that 61.9% of the variation in the dependent variable (Y), namely Purchase Intention, is explained by the independent variables, namely Perceived Convenience, Publication, Convenience of Access and Trust. The remaining 100% - 61.9% = 38.1%, other variables not proposed in this study.

HAYCAL, MUHAMAD VIVALDY HAYCAL PERDANA; Muhamad Vivaldy Haycal Perdana; Teguh Kristanto

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

The development of print media is now more advanced, starting from ordering wedding invitations, business cards, letterheads, etc. offline, now it can be ordered online via the web. Currently, increasingly advanced technology, CV. Sinar Karya still uses the manual method to receive orders via telephone/walk in store. In the type of ordering goods, it is known that the customer generally has to come to the place to order the goods needed. But many customers feel dissatisfied with the system, technological developments are currently growing rapidly, namely making web orders that are easy for customers to understand. With advances in technology in Indonesia, the development of the e-commerce industry has made it easier for people to order goods online. This application was made using the waterfall method and built using the PHP programming language, BOOSTRAP. In developing this system through several stages, namely: needs analysis, system design, implementation, testing and development of the system. For the testing phase, a functional test is carried out using the Visual Studio application, used to test the function of the application that has been built, whether it meets what is needed. If the results of application testing have gone well and there are no problems. This web-based printing service system was created to make it easier for customers and owners to place orders and transactions. After the application is made and implemented, it can be concluded that in terms of customers, it is easier to place orders and make payment transactions at CV printing services. Sinar Karya. For owners it's easier when they want to see order data and customer data that has been registered in the application. Keywords: PHP, Ordering, Printing services, waterfall, boostrap

Natasya Ayu Muaja Wungow; Orbanus Naharia; Jantje Ngangi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This research aims to produce a mobile learning media product using an articulate storyline application on human circulatory system material that is feasible and can be used by students at SMA Negeri 1 Amurang. Mobile learning media using the articulate storyline application is needed by school teachers to help during the learning process. This type of research is Research and Development / R&D development research using the ADDIE model. This model, as the name suggests, is Analysis, Design, Development, Implementation and Evaluation. The test instrument in this research is the product validity results from material and media experts. The data analysis techniques used are qualitative and quantitative approaches. The results of this research: 1) Development of mobile learning media using the articulate storyline application on the circulatory system material. 2) The quality of mobile learning aids on human circulatory system material is excellent. The assessment results from learning material experts obtained a feasibility percentage score of 85% for the very valid category. The assessment results from learning media experts obtained a feasibility percentage score of 89.9% for the very valid category. The response of students in class XI MIPA was in the perfect/exciting criteria with a percentage of 87.5%. It was concluded that the mobile learning media using the articulate storyline application on the circulatory system material at SMA Negeri 1 Amurang is very suitable to be used as a source of teaching material in the learning process.

Muhammad Divo Yursal; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

The background for the design of the user interface for the Hola-Hola mobile application is the problems that exist in the Hola-Hola premium gadget accessories business. Namely the limited space for product sales in businesses, which only provide offline services, so marketing is not effective and results in product sales being relatively low. This design uses the "Design Thinking" method with a user-focused approach, as well as "S.W.O.T" as a data analysis method, and uses the elements and principles that exist in U.I. Design and visual communication design in general. This application functions as a forum for conveying information about products and services, and user transactions, as well as a feature called "custom case", which is designing case designs directly through the application. The output of this design is an application prototype, aiming to see the user flow in the application later, as well as supporting media that have their respective functions. From the feasibility tests that have been carried out on several targets, a positive response has been received in terms of interface appearance as well as existing functions and features. Fresh appearance, the message conveyed and the flow is clear. The custom case feature is the main attraction for users, and the placement of sales features needed by Hola-Hola is in one application, so this application is expected as a business strategy for businesses, in increasing and expanding marketing.

Annio Indah Lestari Nasution; Ayu Lestari Sitio; Cai Siregar; Leni Lastrian Nahulae

Jurnal Kendali Akuntansi 2023 International Forum of Researchers and Lecturers

PLN (Persero) UP3 Binjai is one of the PLN units responsible for the electricity distribution function. In the electricity business, its position is as an interface with customers. The aim of this research is to determine the effectiveness of using the PLN Mobile application in the customer service section at PLN UP3 Binjai. In collecting research data, a qualitative method was used consisting of interviews and observations as well as literature review, interviews were conducted to PLN employees in the customer service department and PLN mobile users. The results of the research are that the PLN Mobile Application is quite good and very useful for UP3 Binjai customers to fulfill electricity needs, complaints and grievances, however, socialization is not yet evenly distributed so that there are still PLN customers UP3 Binjai who have not used the PLN Mobile application. Apart from that, the PLN Mobile application also has a positive impact on both customers and PLN employees because it will be more effective and save time and energy for both customers and employees in resolving customer complaints.

Nugrah Leksono Putri Handayani

Jurnal Nuansa : Publikasi Ilmu Manajemen dan Ekonomi Syariah 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This research aims to determine the optimization of the Quick Response Code Indonesian Standard (QRIS) payment system in realizing financial inclusion. The research method used is qualitative descriptive analysis using the literature method by conducting a literature study. The research results show that using QRIS is getting easier because it is able to reach various merchants with integrated mobile banking applications and digital wallets. Optimizing the QRIS payment system can realize and overcome the challenges of financial inclusion in Indonesia and open wider financial access for Indonesian society as a whole.

Rini Handayani; Maya Ardila

Global Leadership Organizational Research in Management 2023 STIKes Ibnu Sina Ajibarang

This study aims to determine how much the influence of gamification and perceived enjoyment contributes to repurchase intention both partially and simultaneously on the Shopee mobile application. The research methods used in this study are descriptive methods and associative methods. In this study, the unit of analysis is individuals, namely users of the Shopee games feature in Bandung City who use the Shopee mobile application. The sample in this study was 97 respondents. Sampling with certain considerations or criteria is a sampling technique used in this study. The analysis method uses multiple linear regression analysis, in addition to testing the validity and reliability of the research instrument. The results of the study show that gamification has a partial effect on repurchase intention. Perceived enjoyment has a partial effect on repurchase intention. Gamification and perceived enjoyment simultaneously affect the repurchase intention on the Shopee mobile application.    

Hana Nafisah; Ahmad Amin Dalimunte; M. Ikhsan Harahap

Jurnal Mutiara Ilmu Akuntansi (JUMIA) 2023 Pusat Riset dan Inovasi Nasional

This study aims to determine the Analysis of the Effect of Customer Trust on the Decision to Use Mobile Banking Through Perceived Risk as an Intervening Variable (Case Study on Mobile Banking Application Users at UIN North Sumatra Students). This study uses a quantitative approach. In this study, a questionnaire was used to collect data, and 100 students at UIN Sumatra Utara were selected as a sample using a purposive sampling method. Data analysis in this research is quantitative data analysis. Statistical tests known as the T-test, F-test, and the coefficient of determination R2 are all components of this analysis, as are the path analysis tests. Based on the research analysis, it can be concluded that customer trust has a positive and significant effect on perceived risk, customer trust has a positive and significant effect on the decision to use, perceived risk has a positive and significant effect on the decision to use, customer trust has a positive and significant effect on the decision to use through perceived risk as intervening variable. This means that a high perceived risk in accordance with customer trust will lead to a high decision to use the mobile banking application. This result is important for Islamic banking to minimize the risks that will be felt. Through breakthroughs to improve the security of the mobile banking system, thereby maintaining customer trust which will have an impact on the decision to use mobile banking services.

Sam Hermansyah; Nurasia Natsir

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

Effect of Application Usage “Hello English” Smartphone Based Android Against Upgrades Student Learning Outcomes in English Subjects in Middle School (Quasi-Experiments in Language Subjects English Class VII Students at Sidrap 1 Public Middle School) The research started with a lack of student learning outcomes with a percentage below 50% for English material, especially listening skills . Research done by using the experimental method. Planning is made such as using the Hello English Application based on Android and research instruments to support learning. The implementation of learning is passed properly starting from the initial activities (giving pretest questions), core activities (introduction, and use of the application Hello English) and closing activities (giving post test questions).  This shows that the use The Hello English application has the effect of increasing student learning outcomes in English subjects in junior high schools, specifically ability listening.

Rizki Edom Noperion Manalu; Alya Al Haura; Adinda Eloyfani Ginting; Bella Amanda; Hania Syakira

Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN) 2023 FEB Universitas Maritim Semarang

In this era of globalization, business organizations must continue to improve the level of professional services in their respective fields. The use of PLN Mobile in the customer service department at PLN ULP Medan Baru has the potential to provide significant benefits in improving service quality and customer satisfaction. This application is expected to bring positive changes by providing easy access to information for customers regarding billing, blackouts, and other important information. The purpose of this research is to analyze the customer service and benefits of PLN Mobile at PLN ULP Medan Baru. This study uses a qualitative approach to explore an in-depth understanding of the benefits of using PLN Mobile in the customer service department at PLN ULP Medan Baru. A qualitative approach allows researchers to understand customer perspectives, views, and experiences in depth and contextually. Based on the results of the research and discussion conducted by the researchers, it can be obtained that the customer service and benefits of PLN Mobile at PLN ULP Medan Baru are quite good and very useful for customers at PLN ULP Medan Baru, Medan City to meet their electricity needs, complaints and complaints, however, socialization that has not been evenly distributed has resulted in there being PLN ULP Medan Baru customers who have not used the PLN Mobile application. The five dimensions of customer service used by researchers according to Tjiptono (2014: 18), namely the Tangibility, Reliability, Responsiveness, Assurance, and Empathy dimensions at PLN ULP Medan Baru are quite good.  

Imanulloh, Satrio Bagus; Muslikh, Ahmad Rofiqul; Setiadi, De Rosal Ignatius Moses

Journal of Computing Theories and Applications 2023 Universitas Dian Nuswantoro

Plant disease is one of the problems in the world of agriculture. Early identification of plant diseases can reduce the risk of loss, so automation is needed to speed up identification. This study proposes a custom-designed convolutional neural network (CNN) model for plant disease recognition. The proposed CNN model is not complex and lightweight, so it can be implemented in model applications. The proposed CNN model consists of 12 CNN layers, which consist of eight layers for feature extraction and four layers as classifiers. Based on the experimental results of a plant disease dataset consisting of 38 classes with a total of 87,867 image records. The proposed model can get high performance and not overfitting, with 97%, 98%, 97% and 97%, respectively, for accuracy, precision, recall and f1-score. The performance of the proposed model is also better than some popular pre-trained models, such as InceptionV3 and MobileNetV2. The proposed model can also work well when implemented in mobile applications.

Dewi Zefanya Siahaan; Fitri Kurnianingsih; Ramadhani Setiawan

Jurnal Relasi Publik 2023 International Forum of Researchers and Lecturers

This research refers to the decision of presidential regulation number 80 of 2017 concerning the Food and Drug Supervisory Agency and based on the approval letter of the Minister of Administrative Reform and Bureaucratic Reform Number B/411/M.KT.01 2018 dated June 8, 2018 concerning the Arrangement of Technical Implementation Units of the Food and Drug Supervisory Agency. /In this study, the problem for researchers is to find out how the socialization of the POM Workshop in Tanjungpinang is to help the consumer community to choose products that already have a distribution permit in order to protect consumers from dangerous cosmetics by introducing the Bpom Mobile application as a very useful application to help the public in purchasing cosmetics that are safe and have a distribution permit. the research used in this research is to use a descriptive qualitative approach with primary and secondary data sources and use data collection techniques by observation, interview, and documentation. The theory in this study refers to Budiani's theory (2007: 53), namely the accuracy of program targets, program socialization, program objectives, program monitoring. The results showed that the first indicator, namely the accuracy of program targets, still had to set age limits to be able to use the Bpom Mobile application so that people could find out the rules for using the Bpom Mobile application. The second indicator is the socialization of the program, the Pom Workshop in Tanjungpinang makes a lot of socialization both for the community, students of school children who make Bpom Mobile material an important material in every socialization / counseling and even open a stand to explain the Bpom Mobile application. The third indicator is the purpose of the program, has the aim that the public knows that there is an application that is very helpful for buying a product to ascertain whether the product used has a distribution permit and is safe for use in everyday life. The fourth indicator is monitoring program results, the POM Workshop in Tanjungpinang sees that the results of the Bpom Mobile application program are beneficial to the community even though it is difficult for people who cannot use cellphones to use the Bpom Mobile application. The conclusion of this study is that the socialization of Bpom has not been effective because there are still many people who do not know that the Bpom Mobile application exists.

Fitrah Fitrah; Dita Pulubuhu

Jurnal Ilmu Kesehatan dan Gizi 2023 Pusat Riset dan Inovasi Nasional

Uncontrolled diabetes could lead to serious complication. Diabetes therapy consists of four pillars where nutrition education is very important in managing the disease. Objective : To analyze the effect of nutrition education (Diabetes’ four pillars management) through android mobile application on the knowledge of Diabetes’ four pillars management in patients with DMT2. Method : A quasi experiment research with a pretest posttest control group design. Twenty-six participants were selected by simple random sampling method. Data were collected based on identity and knowledge which were done by interviewing with questionnaires. Changes on knowledge levels were determined by Mann Whitney test. Result : There were significant changes on knowledges related to diabetes (p=0.034), medical nutrition therapy (p=0.008) and physical exercise (0.014) between intervention and control groups, and there was an increase in pharmacological therapy knowledge but we did not observe any significant differences between intervention and control group (p=0.976). Conclusion : Nutrition education (Diabetes four pillars management) through android mobile application can increase knowledge of diabetes, medical nutrition therapy and physical exercise