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Untari, Erny; Kurniawati, Inung Diah; Miranda, Febiola Dwi; Yuanmar, Putri Rose Viana; Thariq, Aqwamith +2 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2025 Fakultas Teknik Universitas Maritim AMNI Semarang

The rapid development of technology in today's era requires every profession to align with existing developments. The teaching profession is no exception. Teachers must be able to utilize technology in the learning process to create an engaging learning environment for students. To support this capability, training is essential. This community service activity aims to provide training to teachers at Bancong  Elementary School in Wonoasri District, Madiun Regency, to familiarize themselves with and be able to use the GeoGebra application. This training also aims to improve teachers' competency in utilizing digital technology as a learning medium. The GeoGebra application is an effective application for solving mathematics problems in elementary schools, particularly in geometry, particularly plane figures. The implementation method for this activity includes preparation, training, and mentoring. The training was provided in the form of workshops and hands-on practice using GeoGebra-based mathematics learning media. The activity proceeded orderly and smoothly, and the training participants understood the material well, both theoretically and in practice.

Auliya, Risma Nurul

Jurnal Pengabdian Masyarakat dan Transformasi Kesejahteraan 2025 Lembaga Pengembangan Kinerja Dosen

Mathematics is often considered one of the most challenging subjects because it requires strong spatial and cognitive abilities, especially in geometry, which involves three-dimensional concepts. Traditional teaching methods, such as textbook illustrations and verbal explanations, are often insufficient to help students understand abstract geometric concepts. The advancement of technology, particularly Augmented Reality (AR), offers innovative learning opportunities that combine real-world environments with digital content to enhance students’ understanding through interactive visualization. This community service activity aimed to explore teachers’ perceptions of using the GLARE (Geometry Learning using Augmented Reality Experience) application as a teaching aid in geometry learning. The program included training sessions, mentoring, and discussions with mathematics teachers at the secondary school level. The results showed that teachers had positive perceptions of using AR-based learning media, considering it effective in improving students’ conceptual understanding, engagement, and learning motivation. However, challenges remain regarding limited technical skills and school facilities for AR implementation. Overall, this program contributed to increasing teachers’ competence in integrating digital technology into mathematics education and promoting innovative, interactive, and technology-based learning approaches

Dina Fadillah; Linda Meilya Maulida; Liza Amelia; Ulpah Eka; Neni Agustika +2 more

Jurnal Pengabdian Masyarakat Waradin 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Service activities in this educational unit are carried out with the aim of fulfilling the teaching assistance program, in which one of the programs is the work program for developing mathematics teaching media in the form of snakes and ladders, the application of the educational game Snakes and Ladders (snakes and ladders) as a mathematics learning innovation in class II MIS NWDI Selong. This game is used as a medium to help students understand the concept of plane shapes and simple addition operations in a fun way. Service activities are carried out through four main stages, namely planning, implementation of learning, and evaluation of activities. The results of the activity show that the application of the Snakes and Ladders game is able to increase students' enthusiasm for learning, strengthen understanding of basic mathematical concepts, and foster teacher enthusiasm in developing creative learning. Educational game media has been proven to be able to create a more active, communicative, fun and meaningful learning atmosphere for elementary school students.

Yuli Supriani; M. Agus Kurniawan; Endar Evta Yuda Prayogi; Mustoto Mustoto; Mesta Wahyu Nita +4 more

Jurnal Hasil Kegiatan Bersama Masyarakat 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The problem addressed in this community service project is the low understanding of PKBM Permata Paket B students in applying mathematics to everyday life. The objective of this study is to improve students' understanding of mathematics through context-based learning, as well as to stimulate their interest and independence in solving problems involving numbers. The method used is a contextual teaching approach involving group discussions, problem-solving exercises, and real-life problem applications. The results show that context-based mathematics learning significantly improved students' understanding of budgeting, expenses, and personal finance management. Students also showed increased active participation in learning activities and a better ability to connect mathematical theory with practical problems in their daily lives. This program also had a positive impact on social empowerment, increasing students' independence in managing their daily lives. However, challenges related to understanding more complex concepts remain, and it is recommended to use more varied methods and extend the learning time in the future.

Angelica Sigalingging; Nurhasanah Siregar

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study is a literature review aimed at examining in depth the concepts, characteristics, learning difficulties, and applications of quadratic functions in secondary mathematics education. The research employs a qualitative approach by analyzing ten articles published between 2019 and 2025 from both national and international journals. The findings indicate that the quadratic function is a fundamental topic in the mathematics curriculum, playing a crucial role in developing higher-order mathematical thinking skills such as analysis, synthesis, and problem-solving. It also serves as a foundation for understanding more advanced topics such as calculus, analytic geometry, and optimization. However, various studies have found that students continue to face significant learning difficulties, including misconceptions related to the shape of the parabola graph, understanding the discriminant value, and connecting algebraic forms to real-world contexts. To address these issues, research suggests that technology-assisted learning—particularly through interactive software such as GeoGebra—has proven effective in enhancing conceptual understanding, motivation, and student engagement. Therefore, this review highlights the importance of strengthening conceptual understanding, applying contextual learning approaches, and integrating digital technology as innovative strategies for teaching quadratic functions at the secondary education level.

Nur Kholifah Alviana; Dewi Setiyaningsih

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the effect of using the Rotating Wheel (DaPur) learning media on the understanding of multiplication concepts of second-grade students at Tugu Utara 03 Elementary School, North Jakarta. The study was conducted in February 2025 with a quantitative approach and quasi-experimental design. The research sample consisted of 60 students divided into two classes, namely class II A as the control group and class II B as the experimental group, each consisting of 30 students. Data collection was carried out through the administration of pre-tests and post-tests. The instruments used have been tested for validity and reliability, with the results that all questions were declared valid and reliable (Cronbach's Alpha = 0.896). Data were analyzed using an independent sample t-test. The results of the analysis showed that there was a significant difference between the post-test scores of students in the experimental class and the control class, with a t-value of 27.757 and a significance of 0.001 (<0.05). This proves that the rotating wheel media has a positive and significant effect on the understanding of multiplication concepts. The Spinning Wheel media has been proven to help students understand multiplication material in a more enjoyable and concrete way, thereby improving their abilities in the aspects of translation, interpretation, and extrapolation of concepts. Based on these results, it can be concluded that the Spinning Wheel (DaPur) media is effective for use in mathematics learning, especially multiplication material.

Eva Nur Handayani; Zulvia Misykah; Nur Wahyuni; Dinda Widyastika

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This paper seeks to analyze the impact of the Realistic Mathematics Education (RME) approach learning approach on the development of critical thinking and problem-solving skills in third-grade pupils at SDN 104202 Bandar Setia. This research employed a quantitative method with a nonrandomized pretest-posttest control group design, involving two groups: the control group (III A) without treatment and the experimental group (III B) that received the RME learning approach, with a total sample of 50 students. Both groups were administered pre-test and post-test instruments to measure problem-solving and critical thinking skills. The findings revealed that the application of the RME learning approach significantly improved both skills with p < 0.05. These results confirm that RME is effective in enhancing mathematics learning quality through real-life contexts and students’ direct experiences. The implication highlights the importance of integrating RME in elementary mathematics learning as an alternative strategy to foster critical thinking and problem-solving abilities, as well as providing a reference for future instructional innovations.

Riki Wahyudi; Nia Agustina; Desvia Silvana; Suci Rahmadani; Nova Umi Soimah +5 more

Jurnal Pengabdian Masyarakat Waradin 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Numeracy is an important skill that elementary school students must have, but in reality it is still relatively low because learning tends to be conventional and less contextual. Numeracy does not only include the ability to count, but also the ability to understand, use, and interpret numbers and data in various daily life contexts. One of the causes of low student numeracy is a learning approach that is less interesting and not related to real situations. This study aims to test the effectiveness of the contextual learning model (Contextual Teaching and Learning/CTL) in improving students' mathematical numeracy skills. The research design used was a one-group pretest-posttest experiment with 23 fifth-grade students of SDN 002 Teluk Bintan as subjects. The instrument in the form of a numeracy test was given before and after the implementation of CTL, then the data were analyzed using prerequisite tests (normality and homogeneity) followed by a paired sample t-test. The results showed a significant increase in students' numeracy skills. The average pretest score of 24.78 increased to 73.91 in the posttest with a significance value of 0.000 <0.05. This increase proves that CTL is effective in helping students master numeracy through a learning process that links mathematical concepts with real experiences. Thus, the contextual learning model can be an alternative learning strategy that is relevant for increasing elementary school students' numeracy, while emphasizing the importance of implementing a more applicable approach in mathematics learning.

Rayimas Priti Aisyapuri; Hafizhah Khairana; Dela Amelia Damayanti; Reni Reni; Ikmawati Ikmawati +1 more

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

This study explores the alignment between science learning practices and children’s cognitive development stages based on Jean Piaget’s theory. Ten academic publications were systematically reviewed to examine how Piaget’s framework can be applied in science education. The findings highlight that integrating cognitive development theory is highly relevant for improving the quality of teaching and learning in schools. At the concrete operational stage (approximately 7–11 years), children learn best through direct experiences, manipulation of real objects, contextual media, and experiments that connect concepts with daily life. These methods help foster curiosity and reinforce conceptual understanding. As learners progress to the formal operational stage (around 11 years and above), they begin to think abstractly, reason logically, and analyze critically. At this level, student-centered approaches, inquiry-based methods, and constructivist learning become more effective in enhancing problem-solving, creativity, and higher-order thinking skills. The review also indicates that adapting instruction to developmental stages supports more meaningful and sustainable learning outcomes. In the Indonesian educational context, this approach can address challenges such as limited classroom facilities, diverse student learning styles, and a curriculum that is often overloaded. By applying Piaget’s insights, teachers can design learning strategies that bridge abstract concepts with concrete understanding, thus increasing student motivation and engagement. In conclusion, aligning science education with Piaget’s cognitive stages is an effective way to improve student performance and ensure long-term academic growth. The study provides valuable input for teachers, researchers, and policymakers in developing innovative, student-centered science and mathematics education.

Kenny Chandra Kusuma; Rosna Elfrina Sitompul; Hasan Kamil; Rafli Mulkan Mustaqim; Indrawati Indrawati

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

The Children’s Reading and Learning Corner program is a community service activity implemented by Group 7 of the Community Service Program (KKN) from Universitas 17 Agustus 1945 Jakarta in Kalibaru Subdistrict, North Jakarta. This program was designed to address the challenge of low reading interest and the limited access to learning facilities among children in the local community. The main target of the activity was children aged 5–8 years, with the objective of increasing reading interest, strengthening basic cognitive skills, and fostering positive learning habits from an early age. The program was carried out through interactive learning methods with a thematic approach, combined with group discussions, question-and-answer sessions, shared reading, and simple practices that encouraged active participation. The learning materials covered Basic Mathematics, Indonesian Language, and General Knowledge, all adjusted to the children’s comprehension levels. In addition, a coloring competition was held to foster creativity, train fine motor skills, and create a fun and engaging learning atmosphere. Evaluation results indicated a significant improvement in children’s enthusiasm for learning, better understanding of the provided materials, and more active involvement during the sessions. The children also demonstrated increased self-confidence, particularly when asked to read aloud or answer questions in front of their peers. Furthermore, the provision of a bookshelf in the community hall became a strategic step to establish a sustainable reading space that could be used outside of program hours. Overall, the program successfully achieved its intended goals and is considered feasible to be expanded to other areas. Additional support in the form of a wider collection of books, more creative learning media, and consistent community involvement will be key factors in ensuring the sustainability and long-term impact of the program.

Debora Sidabutar; Linda Shovia; Lutfiah Rahmah; Nofrian Bahari; Nur Handayani +4 more

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Learning is a dynamic process involving interactions between students, educators, and learning resources in an environment designed to achieve a deep understanding of the material. One of the challenges often faced in education is learning difficulties, especially in subjects considered difficult such as Mathematics and English. Additional tutoring programs outside of class hours are a solution to help students overcome the academic difficulties they face. This study aims to evaluate the effectiveness of a tutoring program in addressing learning difficulties in Kedondong District, with a focus on Mathematics and English. This program involves students experiencing difficulty understanding the subject matter and provides intensive guidance using an interactive approach and the use of technology-based learning media, such as multimedia and educational quizzes, which make learning more engaging. The evaluation results show a significant increase in student understanding of the material, as well as positive changes in student motivation, independence, and self-confidence. This program not only successfully improves academic understanding but also fosters a higher enthusiasm for learning in students. Despite challenges, such as limited resources and differences in student understanding levels, this program is able to create a conducive learning environment. Therefore, it is hoped that this program can be replicated in other regions to improve the quality of education in a sustainable manner, by involving various parties, such as the government, educational institutions, and the community.

Nuri Ramadhan; Thessa Herdyana

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research is a development study that aims to create a product in the form of a learning aid, namely audio-visual media through the GeoGebra Classic application, which is used for 3-dimensional geometric shapes lessons in grade V of YPNU Elementary School Medan. This research was conducted because teachers still do not utilize technology optimally in teaching, especially in mathematics subjects related to spatial shapes. The lack of engaging and interactive teaching methods for complex topics like 3D geometric shapes often leads to reduced student interest and understanding. To improve the mathematics learning process on the topic of spatial shapes, audio-visual media was created with the help of the GeoGebra Classic 5 application. The goal is to provide variations in mathematics learning media and increase student interest in the lesson. The development of this media allows students to visualize 3D geometric shapes more clearly and interactively. The instrument used to collect data was a questionnaire that included questions to assess the effectiveness of the media from the perspective of educators and students. The results of the evaluation revealed that learning using this media received 93% responses from teachers and 87% from students, which indicates that the media is very effective. The positive feedback from both groups suggests that this audio-visual tool can enhance students' understanding of spatial geometry concepts and improve the overall learning experience. This study offers an innovative approach to teaching mathematics and highlights the importance of integrating technology into the classroom to foster better engagement and learning outcomes.

Edi Sugiman; Nurul Mubin; Moh.Sakir

Journal of New Trends in Sciences 2025 CV. Aksara Global Akademia

Mathematics is a universal science that underlies the development of modern science and technology, and has an important role in the development of human thinking. Mathematics is a subject that is based on logical, rational, critical, and systematic thinking patterns. Religion and rationality are two perspectives that have a strong influence. Humans view religious values ​​and rational values ​​as different entities, causing a dichotomy paradigm, especially in the realm of education. In the perspective of the epistemology of science in Islam, Islam and science are complementary and interdependent entities. The mathematical approach used here does not mean that Islamic values ​​are low, but only to increase the belief of Muslims that all knowledge is valuable and can lead to true goodness and increase faith and closeness to Allah SWT.To examine how Islamic values ​​are applied in mathematics learning, To identify and develop effective strategies or methods in integrating Islamic values ​​in mathematics learning materials, To measure the extent of the application of Islamic values ​​in mathematics learning.This study uses a qualitative approach, while the type of research used by the researcher is descriptive research.Mathematics as a logical and systematic science, has a meeting point with Islamic teachings that emphasize truth, justice, and balance. For example, the concept of monotheism can be associated with the order of the universe expressed through mathematical formulas, fostering a sense of gratitude and obedience. The implementation of Islamic values ​​that are rahmatan lil 'alamin (blessing for all nature) in mathematics learning, especially to form honest and fair characters in students.

Hilda Afrina; Nasyariah Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This thesis discusses efforts to increase students’ interest in learning Mathematics through the use of concrete media among third-grade students at SDN 110/1 Tenam. The purpose of the study is to improve students’ interest in learning Mathematics by using concrete media with these third-grade students. The results of the study show an increase in learning activities that indicate student interest during Cycle I and Cycle II. In Cycle I, all student learning activities were still at percentages below 70%, with ratings categorized as poor and adequate. Meanwhile, in Cycle II, the increase in student learning activities was shown by all activities reaching percentages above 74%, which means they exceeded the predetermined Learning Objectives Achievement Criteria (KKTP) and were rated good and very good. In addition, improved learning outcomes, as evidence of increased student interest, also showed a significant rise. In Cycle I, students’ learning outcomes did not meet the Learning Objectives Achievement Criteria (KKTP), with a class average of 68.9%, whereas in Cycle II, overall class mastery reached 82.3%. This improvement in learning outcomes indicates that students showed fairly good interest when learning with concrete media.

Intan Meilina Aisyah; Aidatul Istifaiyah; Supriyo

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

PTK was conducted at SMAN 2 Pasuruan with one class as the subject of the research. The purpose of the CAR is to increase students' motivation to learn by using Quizziz learning media. The research was conducted in two cycles, with planning, implementation, observation, and reflection as part of it. The results of the study indicate that the use of Quizziz can increase students' desire to learn. Based on the results of the PTK conducted in class X of SMAN 2 Pasuruan on increasing students' learning motivation by using Quizziz learning media in mathematics learning. In cycle 1, the percentage of students' learning motivation was 74%. Furthermore, in the second cycle, the percentage of students' learning motivation was 83%. With this statement, students' learning motivation increased by 9%. With each quiz given, students become more active and compete healthily. The results show that Quizziz can be used as a useful learning tool to encourage students to learn more. This study found that Quizziz can increase students' motivation and have a positive effect on their learning outcomes.

Maktisen Ena; Narita Yuri Adrianingsih

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2025 Lembaga Pengembangan Kinerja Dosen

This community service aims to improve learning outcomes and the process of learning mathematics, especially the Greatest Common Factor (GCF) and the Least Common Multiple (LCM) in Elementary Schools to be more active and enjoyable. Learning LCM and LCM in Elementary School children can be said to have not had much impact because some students do not understand the process of solving LCM and LCM through factor trees and factoring. Community service activities were carried out in one day at SD GMIT Lamalu, Pantar District, Alor Regency. We were present to deliver material about LCM and LCM. During the community service, several students were interested in completing the material or questions given using factor trees. In the learning process about LCM and LCM, it can run well and can improve the quality of learning for students at SD GMIT Lamalu.

Maktisen Ena; Narita Yuri Adrianingsih

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2025 Lembaga Pengembangan Kinerja Dosen

This community service aims to improve learning outcomes and the process of learning mathematics, especially the Greatest Common Factor (GCF) and the Least Common Multiple (LCM) in Elementary Schools to be more active and enjoyable. Learning LCM and LCM in Elementary School children can be said to have not had much impact because some students do not understand the process of solving LCM and LCM through factor trees and factoring. Community service activities were carried out in one day at SD GMIT Lamalu, Pantar District, Alor Regency. We were present to deliver material about LCM and LCM. During the community service, several students were interested in completing the material or questions given using factor trees. In the learning process about LCM and LCM, it can run well and can improve the quality of learning for students at SD GMIT Lamalu.

Gofi Haryobel Hutasoit; Siti Mutia; Uswatun Hasannah; Riwana Simarmata

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Educational transformation through the use of interactive technology is an integral part of the implementation of the Merdeka Curriculum, especially in Mathematics learning in Elementary Schools (SD). This curriculum emphasizes a contextual, student-centered, and adaptive learning approach to the challenges of the digital era. This study aims to analyze the role of interactive technology in improving the effectiveness of Mathematics learning and developing 21st-century skills in elementary school students. Various digital media such as GeoGebra, gamification applications, and visual simulations are used to help students understand abstract concepts in a concrete and enjoyable way. The results show that technology integration supports the achievement of the Pancasila Student Profile by increasing creativity, independence, and critical thinking skills. Challenges such as limited infrastructure and teacher competency can be overcome through continuous training and development of relevant local content.

Mashuri Mashuri; Nurhaswinda Nurhaswinda; Zulfah Zulfah

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This problem is motivated by the low understanding of students' mathematical concepts in Mathematics subjects at SDN 005 Laggini, Bangkinang District, Kampar Regency City. One solution to overcome this problem is to use a learning modelIndex Card Match. The aim of this research was to determine the effect of the Index Card Match strategy on students' mathematics learning activities in Class V of State Elementary School 005 Laggini, Bangkinang City. This research method is experimental research. The type of research used in this research is pre-test-post test group quasi-experimental design. This research involved fifth grade students at SDN 005 Laggini. The sampling technique used was purposive sampling. The total sample in this study was 63 people who were divided into two classes, namely 32 people from class V A as the experimental class and 31 people from class V B as the control class. The data collected in this study was analyzed using the t-test. Based on the results of statistical calculations, the t-table value was 1.666 and the t-count value was 2.003, which shows that the t-count value was greater than the t table (2.003 > 1.674). Next, based on the independent sample t-test on the p-value or sig. (2-tailed) is 0.005. These results reject the null hypothesis (H0), and the alternative hypothesis (Ha) is accepted. So it can be concluded that the application of learning strategiesIndex Card Match in the experimental class it can influence learning activities better than the application of the lecture method in the control class.

Mashuri Mashuri; Nurhaswinda Nurhaswinda; Zulfah Zulfah

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This problem is motivated by the low understanding of students' mathematical concepts in Mathematics subjects at SDN 005 Laggini, Bangkinang District, Kampar Regency City. One solution to overcome this problem is to use a learning modelIndex Card Match. The aim of this research was to determine the effect of the Index Card Match strategy on students' mathematics learning activities in Class V of State Elementary School 005 Laggini, Bangkinang City. This research method is experimental research. The type of research used in this research is pre-test-post test group quasi-experimental design. This research involved fifth grade students at SDN 005 Laggini. The sampling technique used was purposive sampling. The total sample in this study was 63 people who were divided into two classes, namely 32 people from class V A as the experimental class and 31 people from class V B as the control class. The data collected in this study was analyzed using the t-test. Based on the results of statistical calculations, the t-table value was 1.666 and the t-count value was 2.003, which shows that the t-count value was greater than the t table (2.003 > 1.674). Next, based on the independent sample t-test on the p-value or sig. (2-tailed) is 0.005. These results reject the null hypothesis (H0), and the alternative hypothesis (Ha) is accepted. So it can be concluded that the application of learning strategiesIndex Card Match in the experimental class it can influence learning activities better than the application of the lecture method in the control class.