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Syahid Faturrojak; Dewi Septiani Kurniasih

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

Information and Communication Technology is one of the new developments in the world of education which is currently being felt in every line of life. The purpose of this study is to describe the use of information and communication technology or ICT on students' perceptions of the application of Project Based Learning in the concept of acid and base indicators. The type of research used in this study is a quantitative research with a descriptive survey method. Based on the results of data processing and discussion, it is known that the use of information and communication technology affects students' perceptions of the application of project-based learning models.    

Burhan Noerdin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

. Based on the results of observations, learning subjects Basic Knowledge of Mechanical Engineering in Vocational High Schools showed low learning outcomes. The purpose of this study is to improve student learning outcomes by using audio-visual media in the student facilitator and explaining learning model. This research is a class action research consisting of two cycles, each cycle consisting of planning, action, observation, and reflection activities. The research subjects were 35 male students in class X Machining at SMK Negeri 1 Cibeber for the 2020/2021 academic year. Based on the results of the written test conducted at the end of cycle I, an average value of 69.92 was obtained with 72% classical completeness. Implementation of improvements in cycle II increased student learning outcomes, with an average score of 78.30 and 76.92% classical completeness.    

Priyatni, Endah Tri

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2021 Prodi PPKn Universitas Slamet Riyadi

Fostering students’ creativity in learning is not effortless because the average learning activity is usually less challenging. Authentic problem-based learning is a learning model that is expected to foster students' creativity in education. This study aimed to examine expert and practitioner validation on authentic problem-based learning tasks prototype in promoting student creativity. The prototype product was displayed and simulated in virtual zoom and validated by 14 learning experts and 18 practitioners/teachers. The initial data were collected through self-evaluation using a questionnaire. The results showed that the use of real experiences as a learning stimulus could foster creative solutions, which are marked by the emergence of new, unusual ideas, imaginative ideas, new creations that have an impact on the development of student creativity.