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Luthfiyatulqolbiyah Nuryaman; Naswa Safinah; Ninda Nur Aidah

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the impact of the Problem Based Learning (PBL) model on the learning outcomes of intellectually disabled 11th-grade students at SLB Negeri Sukapura, Kiaracondong District, Bandung City, in science subjects. The study involved two students with IQ ranges between 40-67. A collaborative approach was used, involving researchers and teachers to observe students' activities during problem-based learning sessions. Data were collected through observations, interviews, and learning outcome tests. The results indicated that implementing PBL positively influenced students' engagement and understanding, particularly among students with higher IQs. However, challenges persisted for students with lower IQs, requiring adjusted teaching methods for greater effectiveness. The application of PBL demonstrated an average improvement in learning outcomes, although some students did not meet the minimum mastery criteria. This study suggests further enhancements in the implementation of PBL to optimize learning experiences for intellectually disabled students.

Amanda Nurul Putri Rambe; Cindy Aulia Br Ginting; Indah Novita; Winata Syahputra Saragih; Elvi Mailani +1 more

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning the concepts of Greatest Common Factor (GCF) and Least Common Multiple (LCM) at the elementary school level faces significant challenges due to their abstract and complex nature. This study aims to develop and evaluate the effectiveness of innovative learning strategies using the congklak game in enhancing students' understanding of GCF and LCM concepts. The research employed a Research and Development (R&D) methodology with the ADDIE model, involving 14 fifth-grade students from SDS Nahdlatul Ulama Medan as research subjects. The congklak game was developed as an interactive learning tool that integrates traditional game elements with mathematical concepts. Implementation was conducted through structured phases including needs analysis, media design, prototype development, learning implementation, and outcome evaluation. Research findings demonstrate significant improvements in students' conceptual understanding and learning outcomes. The use of congklak media successfully created contextual learning experiences that enabled students to visualize abstract GCF and LCM concepts through manipulation of congklak seeds. This strategy also increased active student engagement, promoted collaborative learning, and created an enjoyable learning atmosphere. Data analysis showed improved average student scores and higher learning mastery rates compared to conventional teaching methods. This study provides practical contributions to the development of mathematics teaching strategies at the elementary school level, particularly in teaching GCF and LCM concepts. The research findings recommend the use of congklak media as an effective alternative for enhancing the quality of meaningful mathematics learning oriented toward conceptual understanding.

Rina Endang Sulistiowati; I Wayan Widana

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research discusses the optimization of implementing collaborative learning in the topic of norms and rules, integrating the Problem Based Learning (PBL) approach and Kahoot games with with assessments conducted both in groups and individually, along with observations by an observer. The study was conducted at MIN 1 Balikpapan with 28 students consisting of 12 male students and 16 female students. The assessment was designed to enhance students’ conceptual understanding and social skills through innovative and interactive methods. Observation results show that students are able to communicate and work together effectively in groups, while the presentation and question and answer stages encourage critical thinking skills and self-confidence. The group-based Kahoot game created a fun and competitive atmosphere, increasing students’ motivation and engagement in learning. Individual evaluations conducted at the end of the assessment measured the extent of students' understanding after the collaborative learning process. Overall, this assessment approach successfully fostered an active learning environment that supported the development of students' understanding of the material, social skills, and independent learning abilities. Final results showed that 29% of students achieved a perfect score of 100, 32% scored 90, 21% scored 80, and 14% achieved a passing grade with a score of 70. Only 4% of students did not meet the passing criteria, scoring 60. These findings demonstrate that the majority of students were able to achieve satisfactory learning outcomes.  

Fauza Okta Ramadan; Syarif Rusdan; Gusmaneli Gusmaneli

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Collaborative learning is an effective approach in enhancing student learning outcomes, particularly in developing cognitive, social, and emotional skills. Through interactions among students within groups, this learning model allows them to share knowledge, discuss, and solve problems together, leading to a deeper understanding of the material. Furthermore, collaborative learning fosters critical thinking, creativity, and communication skills, which are essential for addressing the challenges of the 21st century. Despite its numerous benefits, the implementation of collaborative learning faces several challenges, such as unequal participation among group members and the need for effective group dynamics management. Therefore, the role of the teacher is crucial in managing the collaboration process to ensure optimal contribution from each student. Overall, collaborative learning has a positive impact on improving student learning outcomes and supports the development of skills relevant to future life.

Ainun Mardiana; Nur Rezky Asman; Bahri Bahri

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to test the effectiveness of the Project-Based Learning (PjBL) learning model with the discussion method in the experimental class compared to the Inquiry-Based Learning (IBL) combined with the lecture method in the control class in improving student learning outcomes in Economics. The method used was a quasi-experiment with a pre-test and post-test design, involving 30 grade X students in each group. The results showed that the application of PjBL with discussion provided a more significant increase in student learning outcomes compared to the IBL model with lectures. The PjBL model encourages students to be active, creative, and collaborative in learning, while the lecture method in IBL is more passive. In conclusion, the PjBL model with discussion is recommended to improve the quality of learning, in accordance with the Merdeka Curriculum approach which emphasizes interactive and contextual learning experiences.

Widia Jala Setyaningrum; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve the learning outcomes of students in class IV-A in IPAS subjects, especially on the material of friction and muscle force, by using the Problem Based Learning (PBL) Learning Model at SDN Pakis 1 Surabaya. This research is a Classroom Action Research (PTK) conducted in two cycles, each of which consists of planning, implementation, observation, and reflection stages. The subjects of this study were 28 students of class IV-A. The instruments used include learning outcome tests to measure students' understanding of the material taught. The results showed a significant increase in student learning outcomes. At the pre-cycle stage, only 39% of students achieved mastery, while 61% of students were not yet complete. After the implementation of PBL, in cycle 1 student completeness increased to 71%, and in cycle 2 all students reached completeness with a percentage of 100%. PBL proved to be effective in improving students' understanding of the concepts of friction and muscle force through problem solving that is relevant to everyday life. Thus, the application of Problem Based Learning (PBL) can significantly improve student learning outcomes in IPAS subjects, especially in understanding abstract concepts such as force. This method is also effective in developing students' critical and collaborative thinking skills.  

Nur Maghfiroh; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This Classroom Action Research aimed to enhance the mathematics learning outcomes of fourth-grade students at SDN Pakis 01 Surabaya in understanding the multiplication of whole numbers up to 100. The study involved 27 students. Data was collected through observation, tests, and documentation. The cooperative learning model, Teams Games Tournament (TGT), was implemented. Results indicated a significant improvement in students' mathematics achievement, particularly in multiplication, following the implementation of TGT. The percentage of students achieving mastery increased from 37.04% in the pre-cycle to 85.19% in Cycle II. This substantial improvement suggests that TGT effectively created an active, collaborative, and engaging learning environment, motivating students to participate more actively in the learning process. Furthermore, there was a notable increase in the class average across cycles. The implementation of TGT successfully achieved the research objective of enhancing students' understanding of the multiplication concept. Therefore, it is recommended that the TGT model be considered as an alternative to improve the quality of mathematics education in elementary schools.    

R. Mekar Ismayani

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This study aims to examine the effect of the use of the Kahoot application in teaching materials for reading numerical texts on students' understanding and ability to solve problems related to the material. The research design used was an experiment with a quantitative approach, with a pre-test post-test control group model. The research sample consisted of two classes of junior high school grade VII students, each of which was given different treatment, namely the use of the Kahoot application in the experimental group and the conventional method in the control group. The results showed that the use of the Kahoot app could improve students' understanding of social arithmetic material, with a significant increase in scores in the experimental group (25 points) compared to the control group (8 points). In addition, the Kahoot application has also been shown to increase student motivation and participation in learning, with the majority of students feeling more interested and motivated to learn actively and collaboratively. These findings suggest that the use of the Kahoot app can be an effective tool for improving learning outcomes and student engagement in math learning.

Kiki Kristiya Ana; Nur Syamsiyah; Budi Utomo

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

The objective of this research is to enhance the academic performance of Grade III students at SDN Margomulyo 1 Ngawi in the subject of animal life cycle by implementing a cooperative learning approach using Montessori media. The study methodology used is classroom action research (CAR) consisting of two cycles. During the first phase, the assessment of student learning outcomes revealed a limited level of proficiency, as just 44% of students successfully attained the desired learning goals. Following the implementation of the cooperative learning paradigm using Montessori media in the second cycle, there was a notable improvement, with 88% of students attaining mastery and an average score rise of 82%. This research provides evidence that the collaborative learning approach, along with Montessori media, is successful in improving students' comprehension and academic achievements in the subject of animal life cycles.

Ike Meylani Nur Sholikah; Anik Kirana; Fitria Indahwati

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2024 CV. Alim's Publishing

Employing the syntax of the Cooperative Education Model more especially, the School Teams Achievement Departments (STAD) type this study intends to enhance students' learning results. There are three phases to this study's methodology, which is based on Classroom Action Research (CAR): pre-cycle, cycle 1, and cycle 2. Participating in this study were 37 students in their last year of high school at SMA Negeri 9 Surabaya in 2023–2024. Students' mathematical learning outcomes show a substantial improvement, according to the data. With each cycle, students' performance improved. Mastery was attained by 32.4% of students in the pre-cycle, 43.2% in cycle I, and 62.1% in cycle 2. This research provides strong evidence that the STAD type of collaborative education model improves students' performance in eleventh grade.  

Hana Pertiwi; Muhamad Abdul Rozig Asrori

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education is a conscious and planned effort to increase the potential of human resources through learning activities aimed at helping students develop all their potential and personal characteristics in a better direction. (Herdiansyah et al., 2021). The learning process is expected to enable students to improve their knowledge, attitudes and skills which are very important for achieving educational goals Types of Research Classroom Action Research (PTK) is a type of research carried out by teachers in their own classes by (1) planning, (2) implementing, and (3) reflecting on actions carried out collaboratively and participatively with the aim of improving their performance as teachers and improve student learning outcomes. Classroom action research is a type of research that aims to improve the quality of learning and includes increasing knowledge about values that can ultimately be applied, as well as increasing student activity and creativity.From the results of the analysis of the results of classroom action research conducted at SMK Negeri 1 Rejotangan to improve PPKn learning outcomes for class This is indicated by a positive increase for each variable studied. The results of classroom action research show an increase in learning outcomes. Problem-based learning (PBL) in Civics subjects can improve learning outcomes. The results of the first cycle of research, with an average of 70 results, showed that only 13 students (or 32.5% of the total students) and 27 students (or 67.5% of the total students) did not reach the Minimum Completeness Criteria (KKM) for PPKn subjects of 75% . As a result, researchers had to continue the research to cycle II. After being implemented and improved, the problem-based learning (PBL) model was used in the second cycle of relearning actions. PPKn learning outcomes increased with an average score of 86 and a classical completion rate of 100%, with 40 students completing and 0 students not yet completing. Thus, researchers do not need to continue to the next cycle because student learning outcomes have reached the expected KKM scores and criteria.                                                                                                                                                         

Rima Erviana; Siti Qomariyah; Siti Nurafifah; Najrul Jimatul Rizki; Neneng Neneng

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Education serves as a crucial foundation for fostering collaborative skills among students, particularly in subjects requiring in-depth understanding such as mathematics. This research aims to investigate the impact of implementing the Jigsaw Learning Model in enhancing the level of collaboration among students in the context of mathematics learning. The Jigsaw Learning Model, introduced by Aronson and Patnoe (2011), emphasizes collaboration and active involvement of students. This method involves collaborative learning where each student is responsible for a portion of the learning material and must collaborate with their peers to comprehend the entire concept. This study explores the effectiveness of this model in improving collaboration among students in mathematics learning. Through an experimental research design, data is collected through classroom observations, interviews, and document. Data analysis is conducted to measure changes in the level of student participation, understanding of mathematical concepts, and their perceptions of collaborative learning. The results of this research are expected to provide valuable insights for educational practitioners and researchers regarding the potential of the Jigsaw Learning Model in enhancing student collaboration in the context of mathematics learning.