Publication Search

73,099 articles from 684 journals · 2,111 citations tracked

Showing 161-180 of 516

Analytics

Mei Tri Wahyu Saputri

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study was to investigate the effectiveness of Duolingo in improving vocabulary mastery related to procedure texts among 26 seventh-grade students at MTSS Daarul Ulum Margomulyo Blitar. The researchers employed a pre-experimental design using a one-group pre-test and post-test approach. The research process included three key steps: 1) administering a pre-test, 2) providing treatment, and 3) conducting a post-test. Data was collected through testing and analyzed using SPSS25. The results indicated that students' vocabulary achievement increased from an average of 61.15 in the pre-test to 83.65 in the post-test. The analysis revealed a significance value (sig2-tailed) of 0.001, which is below 0.05, indicating that Duolingo effectively enhanced the vocabulary achievement of the seventh-grade students at MTSS Daarul Ulum Margomulyo Blitar. Based on these findings, it is recommended that English teachers consider using Duolingo as an alternative instructional tool, particularly for teaching vocabulary and potentially other language skills or subskills.

Ni Wayan Martini Jovita Yanti; Luh Made Dwi Wedayanthi

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

article aims to analyze the use of digital platforms in English language learning in Class XB at SMA 2 Bangli. The background of the study focuses on leveraging technology to enhance learning effectiveness in the digital age. The purpose of the research is to evaluate the application of three digital platforms PowerPoint, Quizizz, and Kahoot and their impact on student engagement and learning outcomes. The method employed is qualitative observation in Class XB to identify how these platforms are utilized in teaching. The findings reveal that PowerPoint facilitates visual presentation of materials, Quizizz enhances student understanding through interactive quizzes and immediate feedback, and Kahoot boosts motivation and participation through game-based quizzes. The implications of this research are that integrating these three digital platforms into English language learning can increase student engagement and teaching effectiveness, offering varied approaches to the learning process. This study is expected to provide guidance for educators on optimizing digital technology for more effective teaching.  

Abi Umaroh; Erna Wijayanti; Abdul Malik; Moh. Masrur

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The lack of facilities and supporting resources for teaching and learning activities in educational institutions and places of worship in Tewang Kadamba Village is a major factor hindering the development of students' literacy skills. In fact, literacy skills are one of the most fundamental aspects that every student must possess to support their continuity as individuals who are expected to live intelligently and with character. One of the breakthroughs offered by the researchers to solve the question as intended is by organizing a reading corner facilitation and facilitation to support the literacy skills of students in the Tewang Kadamba village. Therefore, this research is aimed at evaluating the effectiveness of the reading corn facilitation as a means of education and literacy improvement for students in Tewang kadamba village, central Kalimantan. The qualitative descriptive method was chosen to gain a deep understanding of the social, cultural, and historical context of a phenomenon. The research results show that reading corners can be an effective strategy to increase students' reading interest. Through three stages, namely planning, implementation, and evaluation, the provision of reading corner facilities has proven to enhance the love of reading and change students' positive attitudes towards literacy culture, both at school and in places of worship.

Lucky Antonio

International Journal of Christian Education and Philosophical Inquiry 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

This study examines lecturers’ resistance to the development of digital technology in learning in the era of modern education. The purpose of the study was to identify barriers to explore factors that contribute to higher education resistance to the integration of digital technology in higher education. This method used a mixed methods approach , utilizing a survey to assess lecturers’ attitudes toward digital technology and interviews to provide deeper insights into personal experiences and perceived barriers. Data were analyzed using thematic analysis to identify common themes and patterns related to resistance with faculty members from various disciplines across institutions. The innovation in this study lies in a holistic approach that integrates faculty perspectives and institutional policies. And professional development and training on modern learning theories and the application of digital technologies in education. The results of this study underscore the need for tailored support and training initiatives to improve skills and confidence in the use of digital technologies so as to address specific issues and barriers identified by faculty by integrating technology into teaching towards effectiveness and can improve student learning experiences in this increasingly digital era.

Arozatulo Bawamenewi; Riana Riana

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The learning process involves interaction between teachers and students to achieve effective and efficient educational goals. Learning media plays an important role in improving students' understanding and attracting their interest and attention to the material being taught. In today's digital era, the development of information and communication technology has made it possible to use various types of learning media, such as videos, animations, and interactive applications, which makes the learning process more interesting and enjoyable. This study aims to analyze internal and external factors that affect the effectiveness of the use of technology-based learning media on student learning motivation. The method used in this study is qualitative with a descriptive approach, involving students of the Indonesian Language and Literature Education study program. The results of the study show that the use of interactive learning media, especially videos, is very effective in improving students' understanding of concepts and stimulating their active involvement in the learning process. The availability of media that suits the needs of students and learning goals is essential to create a fun and productive learning atmosphere. The selection of the right learning media, based on student needs and learning objectives, can significantly improve the quality of education. The use of technology in education, especially technology-based media, provides opportunities to create a better learning experience, encourage student motivation, and achieve more optimal learning outcomes.

Devvi Natasha; Mushoddik Mushoddik; Mufid Zaiq Ja’far; Ahmad Baihaqi Esaputra

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

Numeracy literacy skills are children's abilities to utilize, convey, and apply various numbers, number symbols, graphs, charts, tables, and the like to solve problems in everyday situations. The lack of learning effectiveness in the modern era in children's learning can be caused by several things such as the lack of teacher creativity in teaching, inadequate facilities. The hope of this research is to explore how effective the snakes and ladders method is in improving numeracy literacy in children aged 5-6 years. This research was conducted at the Mutiara Bunda PAUD, Jatisawit Village. The method applied by the author in this study is a qualitative method by taking reference sources from books, articles, journals, and previous research. The findings of this study explain that the use of the snakes and ladders game method can develop the effectiveness of learning for early childhood and can improve literacy skills and numeracy skills in early childhood. Based on the analysis, the snakes and ladders game can help children to be more effective during the learning process and can help children to be more active, and can solve every problem that occurs in the learning process so that children will be more interested and motivated to learn.

Nurlaely Nurlaely; Rizki Fitrianto

The development of science and technology that is not balanced with facilities, infrastructure and teacher skills in teaching in schools has caused a decline in mathematics learning achievement of grade II students from year to year. Although this problem has been improved, it has not been resolved. So another solution was made by using the ADDIE model assisted by miniature flat shape media. The problem is, is there a difference in learning achievement using the ADDIE model assisted by miniature flat shape media with learning achievement using the conventional model? The research design was a pretest-posttest control group design. The instruments used were achievement tests and student learning activity observation sheets. The data analysis technique in this study used an initial analysis using a normality test and a test of equality of two means and a final analysis using a normality test and a t-test. The result was that the initial analysis of the two samples was normal and the average was the same. While the final analysis of the two normal samples and the t-test stated that t count = 4.036> t table = 2.025 so that there was a difference in the average mathematics learning achievement of those who received instruction using the ADDIE model assisted by miniature flat shape media with those who used the conventional model.

Ameliya Ameliya; Dina Olivia Nainggolan; Handre Gabriel Pinem; Retno Ayu Zalianti

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze the ability of Unimed FMIPA Mathematics students in solving absolute value inequalities with the help of the Python program. The problem faced is that students often have difficulty solving inequality problems manually. The purpose of this research is to see the effectiveness of using Python in helping to solve absolute value inequalities and how it affects understanding of mathematical concepts. The method used was qualitative research with a sample of 20 fifth semester students of the Mathematics Study Program, FMIPA, Medan State University. Students are given absolute value inequality problems to solve manually and with the help of Python. Data was collected through online tests and questionnaires using Google Form. The research results show that the majority of students feel that using Python is very helpful in solving absolute value inequalities. As many as 95% of students consider Python to be effective in making it easier to solve mathematical problems and increasing understanding of the concept of absolute value.

Puji Ayu Dewi Lestari; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research is classroom action research that aims to improve learning outcomes in Natural and Social Sciences (IPAS). The topic is changing forms of energy in class IV-B students, SDN Pakis 01 Surabaya. The number of students in the class consists of 25. The data collection method used consists of observation, tests, and documentation. The learning model applied is problem-based learning (PBL). The research results show that the learning model Problem-Based Learning (PBL) can significantly improve student learning outcomes in science subjects. The pre-cycle results showed a completion rate of 32%; in cycle 1, it increased to 56%, and then in cycle 2, it increased to 80%. Implementation of learning models (problem-based learning) has succeeded in achieving the expected targets and can effectively improve student learning outcomes, especially in class IV-B at SDN Pakis 1 Surabaya in the 2024-2025 academic year. The learning model of problem-based learning (PBL) is also known for its effectiveness in building students' critical thinking skills so that it can help make the learning process easier.    

Emilda Savira Erjariza; Yasir Arafat; Susanti Faipri Selegi

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Learning outcomes are a unit of value that is a benchmark in determining the success of learning. This low learning outcome can be caused by two factors, namely internal factors and external factors. Therefore, this research discusses the effectiveness of problem solving models on student learning outcomes.   This research aims to determine the effectiveness of the problem solving learning model on the mathematics learning outcomes of class V students at SD Negeri 80 Palembang. This type of research is a quasi experimental design with a nonequivalent control group design type. The subject of this research is class V of SD Negeri 80 Palembang. This research data collection technique uses observation, tests and documentation. The data analysis technique using hypothesis testing assisted by SPSS version 26 resulted in a tcount value of 2.115 > ttable 2.045 so it can be concluded that there is a significant difference in the learning outcomes of students using the problem solving model at SD Negeri 80 Palembang

Putri Febby Aulia; Rustam Rustam; Fitri Hayati

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study is set against the background of the co-19 pandemic which affects many sectors of human life, one of which is the field of education. This pandemic also encourages innovation in the field of education in making updates or changes to the curriculum. In the curriculum changes used now are known as the independent learning curriculum. This study aims to identify and obtain information about the planning, implementation and effectiveness of the implementation of the independent curriculum at MAN 1 Medan. This research uses a descriptive qualitative research approach, namely research that provides a description of factual and systematic situations and events regarding factors, as well as the relationship between phenomena.  The research instruments are observation, interview and observation. The data source of this research is the results of interviews from the head of the madrasa, the deputy head of the madrasa for curriculum and teacher.  The results of the study reveal that the implementation of the independent curriculum at MAN 1 Medan has been well implemented. This can be seen from the careful preparation and collaboration between various parties, including the head of the madrasa, deputy head of the madrasa from each field, teachers and other teaching staff. The involvement of all parties greatly affects the effectiveness of curriculum implementation in achieving goals effectively. 

Firdha Rosavina Putri; Desi Eka Pratiwi; Endang Sulistiya Wati

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the effectiveness of applying the cooperative learning model of the TGT type with the aid of Educaplay in improving students' learning outcomes in the IPAS subject. This Classroom Action Research (CAR) was conducted at SDN Jajar Tunggal III Surabaya. The learning outcomes of the IPAS topic on Diseases Affecting the Musculoskeletal System during the pre-cycle, cycle I, and cycle II showed a significant improvement. In the pre-cycle, the mastery achieved was only 29%, with 8 students reaching mastery and 20 students not yet achieving it. In cycle I, the percentage of students reaching mastery rose to 61%, with 17 students achieving mastery and 11 students still not reaching it. In cycle II, the percentage of students achieving mastery soared to 86%. These data indicate that both cycles successfully improved students' learning outcomes by applying the TGT cooperative learning model with the help of Educaplay.

Noven Christoper Butarbutar; Amir Mahmud Hasibuan; Nadia Dwi Utami; Siti Annisa; Fajar Siddik

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study examines the effectiveness of traditional games as a method of physical education learning in elementary schools. Traditional games, such as engklek, gobak sodor, bentengan, and petak umpet, not only serve as entertainment but also contribute to enhancing students' motor, social, and emotional skills. The research method used is a literature study, with thematic analysis to identify patterns and concepts from various related sources. The results show that traditional games can increase student active participation, create an inclusive and enjoyable learning atmosphere, and preserve local cultural values. Therefore, it is highly recommended that traditional games be included in the physical education curriculum to promote the overall growth of children.

Satria Bramantyo Putra; Surya Atmadja Wicaksono; Rakha Wiratama

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The integration of interactive digital media in biology learning has become an innovative approach to enhancing student motivation. This study aims to investigate the impact of interactive digital media on students' engagement and learning outcomes in biology. A quantitative research method was employed, utilizing a quasi-experimental design with pre-test and post-test assessments. The participants consisted of high school students divided into experimental and control groups. The experimental group used interactive digital media, while the control group followed traditional learning methods. The findings indicate that students who utilized interactive digital media demonstrated a significant increase in motivation and academic performance compared to those in the control group. The study highlights the effectiveness of digital media in fostering an engaging learning environment, suggesting its broader application in science education

Larissa Cahaya Permata; Indira Cempaka Ayu; Dipa Nugraha Wijaya

Jurnal Pendidikan Kimia, Fisika dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Understanding the concept of chemical bonds is a fundamental aspect in chemistry learning at the high school level. However, many students have difficulty in understanding this concept in depth. This study aims to examine the effectiveness of the guided inquiry method in improving the understanding of the concept of chemical bonds. The method used was an experiment with a control group design, where one group was taught with the guided inquiry method, while the other group used the conventional method. The results showed that students who learned with the guided inquiry method had a better understanding of the concept compared to the control group. This finding indicates that the application of the guided inquiry method can be an effective strategy in improving the quality of chemistry learning in schools.

Asshafah, Biqi

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This study aims to enhance the competence of RA/TK/PAUD teachers in teaching basic Arabic through training based on the digital application Google Classroom in Desa Kembang, Pacitan Regency in 2024. The training was designed as an interactive learning medium that allows teachers to access, manage, and deliver materials online, while also monitoring student progress. The research employed a Community Service (PKM) approach with data collection through observation, questionnaires, and documentation of teaching practices. The results indicate that the training improved teachers’ ability to create virtual classes, assign tasks, utilize discussion forums, and deliver Arabic language materials interactively. Teachers became more confident and creative in developing learning modules, while student engagement increased through digital interaction and multimedia materials. Nevertheless, challenges related to teachers’ digital literacy and internet connectivity need to be addressed for long-term implementation effectiveness. The study confirms that integrating Google Classroom as a learning medium can strengthen the basic Arabic learning process at the PAUD level, while also promoting the development of interactive and easily accessible digital learning modules. These findings can serve as a reference for other educational institutions in implementing digital learning for early childhood education.

Damar Wisanggeni; Fikri Handoko Pranata

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Inquiry-based learning is a pedagogical approach that encourages students to actively construct their knowledge through exploration and questioning. This study aims to analyze the effectiveness of the inquiry-based learning model in improving students' conceptual understanding of biology. The research employs a quasi-experimental design with a pre-test and post-test control group. Data were collected from high school students and analyzed using statistical tests to compare learning outcomes between the experimental and control groups. The findings indicate that students who learned through inquiry-based methods demonstrated significantly higher conceptual understanding than those in traditional learning settings. These results suggest that the inquiry-based learning model can enhance students' critical thinking skills and conceptual mastery, making it a valuable approach for biology education. The study's implications highlight the need for integrating inquiry-based learning in science curricula to foster deeper understanding and engagement among students.

Alam Senopati; Arya Mahardika

Jurnal Pendidikan Kimia, Fisika dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the effectiveness of STEM (Science, Technology, Engineering, and Mathematics)-based learning models in improving students' understanding of thermodynamic concepts. The research method used is a quasi-experimental with a pretest-posttest design. The subjects of the study were high school students who were divided into experimental and control classes. The results showed that the STEM approach can significantly improve students' conceptual understanding and problem-solving skills compared to conventional learning models. The implication of this study is the need for integration of the STEM approach in physics learning in order to improve the quality of education in the modern era.

Nur Fauzan; Via Yustitia; Daniar Meiliana Rahayu

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This article describes the implementation of the Culturally Responsive Teaching (CRT) approach by utilizing the integrated application "BelaJARingan" at SDN Dukuh Menanggal I/424 Surabaya. This study aims to increase student involvement in the learning process, as well as foster a deeper understanding of culture through contextual learning. This study uses a qualitative descriptive approach. Data were collected through observation, interviews, and documentation of the learning process in class 4A SDN Dukuh Menanggal I/424 Surabaya involving 30 students with diverse cultural backgrounds. Data analysis was carried out descriptively by grouping the results of observations and interviews to assess the effectiveness of the application of technology-based CRT in increasing student learning motivation and cultural understanding. By integrating digital technology and local culture, this application allows students to access teaching materials, quizzes, and culture-based projects. The results of the study indicate that this approach not only improves learning achievement but also encourages appreciation for cultural diversity. Despite technical constraints, the technology-based CRT approach has proven effective in creating a more interactive and meaningful learning process for students.      

Andi Subandi; Dwi Noerjoedianto; Iis Hartini; Tiara Kamila Dyanti

International Journal of Public Health 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Health education is a crucial aspect of guiding learners about health in a broad range, encompassing physical, mental, and social well-being. Schools, being environments where students are exposed to various hazards, are particularly vulnerable to accidents. First aid education is essential in preventing injuries and ensuring that students are equipped with the necessary skills to respond effectively in emergency situations. This study aims to evaluate the effect of Augmented Reality (AR) based First Aid health education on the knowledge of Youth Red Cross (PMR) members at Titian Teras State Senior High School, Jambi City. This study employed a quasi-experimental design with one pretest-posttest group without a control group. A total of 50 PMR members were involved, divided into an intervention group (n=25) and a control group (n=25). The intervention group received AR-based First Aid health education, while the control group received conventional methods. Data collection was conducted using a knowledge assessment tool, and pre- and post-test analyses were performed to evaluate the effectiveness of the intervention. The results showed a significant increase in the intervention group's knowledge. After the intervention, 80% of respondents in the intervention group achieved the "good" category, compared to only 36% in the control group. The Mann-Whitney test confirmed the significant difference between the two groups (p<0.05), indicating that the AR-based First Aid health education was more effective in improving PMR members' knowledge compared to conventional methods. This study concludes that AR-based First Aid health education is more effective in improving PMR members' knowledge compared to conventional methods. The integration of AR technology in health education highlights its potential in enhancing learning outcomes and improving the preparedness of students in responding to emergencies. The findings suggest that AR can be a valuable tool in health education, particularly in first aid training, by providing an immersive and interactive learning experience that enhances both knowledge and skills acquisition.