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Izky Kusumaningrum; Desy Safitri; Sujarwo Sujarwo

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

As one of the educational factors, methods play a role that is no less important than other factors. There is not a single learning activity that does not use methods. Methods are also adapted to the interests of students, one example of a method is field trips. This review aims to see how effective this field trip method is on student learning outcomes. This review was prepared based on a literature review or literature study. The data obtained comes from reviews of books, journals and articles on similar topics. The results of this review show that the field trip method is effective in learning and also influences student learning outcomes.

Akande, Timileyin Opeyemi; Alabi, Oluwaseyi Omotayo; Oyinloye, Julianah B.

Journal of Computing Theories and Applications 2024 Universitas Dian Nuswantoro

Integrating deep learning methodologies is pivotal in shaping the continuous evolution of computer-aided design (CAD) and computer-aided engineering (CAE) systems. This review explores the integration of deep learning in CAD and CAE, particularly focusing on generative models for simulating 3D vehicle wheels. It highlights the challenges of traditional CAD/CAE, such as manual design and simulation limitations, and proposes deep learning, especially generative models, as a solution. The study aims to automate and enhance 3D vehicle wheel design, improve CAE simulations, predict mechanical characteristics, and optimize performance metrics. It employs deep learning architectures like variational autoencoders (VAEs), convolutional neural networks (CNNs), and generative adversarial networks (GANs) to learn from diverse 3D wheel designs and generate optimized solutions. The anticipated outcomes include more efficient design processes, improved simulation accuracy, and adaptable design solutions, facilitating the integration of deep learning models into existing CAD/CAE systems. This integration is expected to transform design and engineering practices by offering insights into the potential of these technologies.

Nabila Putri Wahiddiyah; Desy Safitri; Sujarwo Sujarwo

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

In an effort to enhance the relevance of learning and student engagement, the integration of events into the Social Science curriculum (IPS) has been the focus of attention. This research will examine methods and outcomes related to the integration of current events into the IPS curriculum and how it affects learning. By analyzing relevant literature, this study shows that integrating current events has great potential to improve students' understanding of IPS concepts, their motivation to learn, and their level of involvement in the learning process. Moreover, integrating recent events can help create a learning environment that is closer to the student's everyday life. However, issues such as the availability of resources and the balance between local and global issues must be addressed in order to integrate current events. The results of this study have significant consequences for those working in the field of education, especially IPS teachers in designing learning strategies that can enhance the relevance and involvement of students in IPS learning.

Aidha Putri Azmi; Nur afiyati

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to evaluate the use of the spinning top method in improving students' ability to understand physics concepts. The spinning top method, which involves active and interactive learning through physical demonstrations, is used as an alternative approach in teaching physics. This research involved students as research subjects and was carried out by comparing learning outcomes between the group that received training using the gasing method and the control group that used the conventional method. Data was collected through physics concept understanding tests before and after the intervention, as well as through classroom observations. Data analysis was carried out to evaluate the effectiveness of the spinning top method in increasing students' understanding of physics concepts. It is hoped that the research results can provide valuable insight for educational practitioners in developing more interactive and effective learning strategies in the context of physics learning.

Fuad Burhanul Bulqiah

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

: How to achieve good learning outcomes and stimulate students to be more creative and innovative in developing their cognitive aspects and creating an academic atmosphere in teaching and learning activities requires harmonious and scientific cooperation. So the step taken to provide innovation in learning is to use Google Forms as a medium for assigning assignments. In this research, researchers are in line with previous research and will focus on learning by implementing the use of Google forms as a medium for giving assignments to class XI TKJ students at SMK Negeri 1 Kendit. This research uses a qualitative descriptive method. The results of this research are that using Google Forms to provide assignments provides interactive benefits for educators and students.

Dinda Tri Widiyanti; Dian Fadhilawati

Jurnal Riset Rumpun Ilmu Bahasa 2024 Pusat riset dan Inovasi Nasional

Speaking ability is a key aspect emphasized in the language learning process. Having the ability to speak English is very important for students, as this allows them to express their skills in the language. This research aims to determine the efficacy of the learning media application Instagram reels to improve students' speaking learning outcomes in report texts at SMAN 1 Sutojayan, especially in class X-3. The research involved 37 students in class X-3 using a quantitative approach with a one-group pre-test and post-test design. The research results show that the alternative research hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. This research provides an understanding of the importance of improving students' speaking skills by developing more efficient learning strategies. The results of this research can provide a valuable contribution to efforts to improve the quality of education at SMAN 1 Sutojayan and similar educational institutions. Additionally, future researchers are advised to investigate the long-term impact of utilizing Instagram Reels or similar interactive tools on students' overall academic achievement and morale.

Desty Endrawati Subroto; Resi Wulandari

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

Computer technology is very important for the world of education, namely as a tool that can be used to improve the implementation of educational programs in the learning process and in improving student learning outcomes. To make mathematical material more specific, user-friendly Geogebra software is provided. The software was developed by Hohenwarter and aims to make learning easier for students. Therefore, educators need to be trained more deeply in the use of technology, in this case how to use the GeoGebra software. Learning media is needed to improve students' low understanding of mathematical concepts in Indonesia. Media that are considered effective include the GeoGebra application. The GeoGebra application is dynamic mathematics software for all levels of education that brings together geometry, algebra, spreadsheets, graphics, statistics and calculus in one engine.If students' interest in participating in class learning is very low, conditions that are allowed to continue can of course result in students' low understanding of concepts which will later affect student learning outcomes, therefore the GeoGebra application has a big influence on understanding concepts to facilitate the learning of mathematics that will be studied. . One example of the use of the GeoGebra program in learning mathematics is that it can produce geometric drawings quickly and accurately compared to using a pencil, ruler or compass. This socialization activity took place in the IT Bina Bangsa Middle School Hall involving 39 students from VII. This activity was attended by the Principal and the Teacher Council with resource person Mrs. Desty Endrawati Subroto M. Pd. Based on the results obtained, it can be concluded that using the GeoGebra application on quadrilateral congruence material can improve the conceptual understanding ability of class VIII SMP IT Bina Bangsa students.

Maikhel Rusmana Ibrahim; Khairul Anshari Seirumpun

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to determine whether the Demonstration Method can improve Student Speaking Learning Outcomes, determine whether the use of the Demonstration Method can increase Student Learning Interest, find out how learning activities during learning activities using the Demonstration Method. The research method used is the Classroom Action Research method, which is a research conducted in the classroom, where researchers study and reflect collaboratively on a learning approach with the aim of improving the process and results of teaching in the classroom through improvement. The results of the research and discussion concluded that the application of the demonstration method can increase students' interest in learning.

Ramdani Putra; Qonaah Nuryan Arif; Fera Afriliya

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The rapid development of science and technology can now be felt and influences human life. In the world of education, technology has a real positive impact on learning. Students can access more information and faster from various sources. Apart from that, there are many applications that teachers can use, such as PowerPoint, YouTube, or e-learning based systems as learning media. By utilizing technology, this research is descriptive research with a qualitative approach. This research contains a systematic explanation or presentation regarding the analysis of students' responses to the use of the Quizizz application as a learning alternative, there are 36 subjects from students at SMK Muhammdiyah 3 Pekanbaru. The aspects that you want to know are how learning activities are carried out using the Quizizz application, whether the Quizzizz application makes the learning atmosphere less boring, whether the application during learning using the usual method is a lot of dynamics felt by students. Of the 36 research respondents, some students said that learning went smoothly, but the majority of students said that learning was less effective, not conducive, boring, and that it was difficult to understand the material presented by the teacher. The problems experienced by these students occurred because of the guidance for students to always obey the rules and based on the results of the analysis found as study material, it can be concluded that the application of the Quizizz learning media is effective in improving the learning outcomes of elementary school students. Therefore, students need fun activities in learning, as well as building an active learning atmosphere so that they can understand the learning material better

Desvina Dwi Jayanti; Qonaah Nuryan Arif; Meli Marlina

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning is a process, an activity and not a result or goal. Learning is not just remembering, but broader than that, namely experiencing. This article discusses how to apply the PBL (Problem Based Learning) learning model in increasing student activity. This research is classified as qualitative descriptive research. In the learning process, students tend to get bored and less interested in the ongoing learning process because the method used is only lectures and is monotonous. Student activity in the learning process also has an important role in learning outcomes. The project based learning learning model is a scientific approach which consists of several stages, including observing, asking, collecting information, reasoning and communicating. Through these various stages students can increase their role in the learning process.

Sri Windayanti; Muhajir Muhajir; Rismawati Rismawati

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2024 International Forum of Researchers and Lecturers

This research aims to determine the application of the Mystery Box learning media to increase the motivation and learning outcomes of class IV students in Civics subjects at SD Negeri 8 Tamasongo, Takalar Regency. This research uses the classroom action research (PTK) method which consists of two cycles where each cycle is carried out in four meetings. The subjects of this research were fourth grade students at SD Negeri 8 Tamasongo, Takalar Regency. The research instruments are observation sheets, tests and documentation. The data collection technique uses tests, observation and documentation. The results of the research show that the motivation and learning outcomes of class IV students at SD Negeri 8 Tamasongo, Takalar Regency in the PPKn subject in cycle I obtained an average student learning outcome score of 62.5, where only 4 students out of 10 students completed or 40% and It can also be seen from the results of observing student motivation that there were 2 students who experienced an increase in motivation, while in cycle II the average value of student learning outcomes was 84.5, where 8 or 80% of students completed it and it can also be seen from the results of observing student motivation. 9 students experienced an increase in motivation. Based on the results of the research above, it can be concluded that the application of the Mystery Box learning media can increase the motivation and learning outcomes of class IV students in Civics subjects at SD Negeri 8 Tamasongo, Takalar Regency.  

Pramesthi Ode Majendra; Siti Ulfiyani; Arisul Ulumuddin

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

In the latest curriculum, Indonesian language learning is oriented towards text-based learning. Therefore, students are invited to be able to produce various types of texts according to the material taught. The purpose of this study is to describe the application of the case-based learning model in the case-based learning (CBL) learning model in the Indonesian language subject of writing negotiation texts for class X students at SMK Mataram Semarang in the 2023/2024 academic year, the method used is descriptive qualitative method. This research focuses on the differences after the application of the case-based learning (CBL) model by using observation data, interviews with educators and students and documentation. As for data analysis techniques using descriptive by displaying the results of observations, the results of interviews with educators and students, student learning outcomes in the form of writing results and documentation such as learning documentation based on the steps in the application of the case-based learning (CBL) model and several other supporters. The results obtained after the application of this learning model are that students can have scores above the KKM and can also write independently the negotiation text that has been made in accordance with the linguistic rules.The conclusion based on the results of this study is that the application of the case base learning (CBL) model in class X Boga 1 SMK Mataram Semarang in the 2023/2024 academic year can be applied as an effective learning model to make students in writing negotiation text.  In addition, this application can also add alternative learning for educators.

Dewi Fatimahwati; Finanta Okmayura; Ahmad Khaidir

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Learning using media based on the Canva application has the advantage that the learning material is made more interesting. As support for direct learning, the use of the Canva application which has a variety of saved file formats, according to Rahmatullahet al (2020), the use of Canva-based audio visual learning media can improve students' informatics learning outcomes. There are also research results from Vivi et al (2021) which state that using the Canva application can help students fulfill online learning assignments at school. According to Yanti in Assidiqi (2020), learning using Canva-based learning media can help students understand learning even though they are at home because there are obstacles in the form of not having textbooks. This is known from the lack of student data recapitulation of the low learning outcomes of students who reach the KKM, namely 14 students out of a total of 38 students in class X.9

Vania Dwisaura Artanti; Mukhtar Mukhtar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This study aims to determine whether the NHT type cooperative learning model with the help of LKPD can improve student learning outcomes in grade X of SMA Negeri 1 Stabat. This type of research is Classroom Action Research (PTK) or action research which consists of 2 cycles, where each cycle consists of 1 meeting. The subjects in this study were students of grade X Science 1 SMA Negeri 1 Stabat consisting of 36 students. The object of this study is the results of student learning with the application of the Numbered Head Together type cooperative learning model with the help of Student Worksheets in grade X Science 1 SMA Negeri 1 Stabat. From the results of the study can be concluded the following: (1) There is an increase in students' mathematics learning outcomes. This can be seen by the achievement of classical completeness in the initial test obtained 30.56%, in the learning outcome test I increased to 61.11%, and in the learning outcome test II increased to 86.11%, so that based on the results of the data analysis it was obtained that this study had reached the specified success indicators. (2) After the implementation of the Numbered Head Together learning model with the help of Student Worksheets, students' mathematics learning outcomes have been classically completed to 86.11%.

Achmad Rijal Hidayat; Tri Rijanto

Jurnal Riset Rumpun Ilmu Teknik 2024 Pusat riset dan Inovasi Nasional

This study aims to determine the level of feasibility assessed from the aspects of validity, practicality, and effectiveness of the PLC-based Logo Softcomfort Job Sheet. Development utilized the Research and Development (R&D) research method. This study employed a one-group pretest-posttest design and was conducted on 34 students of XII TITL 1 class. The research employed a validation instrument for the job sheet, with practicality assessed through student responses, and the effectiveness measured through the cognitive pre-test and posttest scores of students. The results indicate that the job sheet's validity yielded a rating of 94.19, categorized as "very valid." The practicality of the PLC job sheet resulted in a rating of 91.35, categorized as "very practical." Regarding the effectiveness of the PLC job sheet on cognitive learning outcomes, it resulted in a calculated t-value of 18.738, with a critical t-value (df = 66, α = 0.05) of 1.997, obtaining a significance value of 0.000. Based on these findings, the PLC job sheet based on Softcomfort can be considered valid, practical, and effective for use in IML learning at SMK Negeri 1 Pungging.    

Istikhah Istikhah; Iqnatia Alfiansyah; Nanang Khoirul Umam

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Based on the results of the analysis that has been carried out, it shows that students' learning outcomes in mathematics have increased. This is indicated by the increase in the class average score, namely at the time of pre-action 51.63 increased to 85.90 in cycle I then increased again in cycle II to 89.09. From the observation data obtained before carrying out the action, students seemed less active in learning. After being given action students look more active both in question and answer activities and during group activities.

Fitri Handayani; Hendri Fauza; Nuriza Dora

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The aim of this research is to determine the differences in social studies learning outcomes between regular and boarding school students. This research uses a quantitative approach with comparative methods. Data collection techniques use tests and documentation. The data analysis technique uses the t test. From the results of calculations that have been carried out using the t test with a significance level of 5%, the calculated value of tcount ≤ ttable or 1.462 ≤ 2.005746 is obtained. So Ha is rejected and H0 is accepted. It can be concluded from the results of these calculations that there is no significant difference in social studies learning outcomes between regular schools and boarding schools. This is proven by the R2 obtained which was only 2.9% while the remaining 97.1% was influenced by other variables.

Arwyn Muhammad Sya’bani; Muhammad Maulid Aufa Putra Soejana; Muhammad Salman Naufal; Syauqi Al-Harits Gymnastiar

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2024 Pusat riset dan Inovasi Nasional

This research focuses on the development of interactive learning materials to enhance the understanding of fourth-grade elementary school students regarding rounding. Pre-tests and post-tests were conducted on the experimental group to measure its effectiveness. The objectives of this study are (1) to develop teaching materials using a clothing measuring tape and (2) to analyze the differences in learning outcomes between students using this media and conventional methods in the 4A and 4C classes at SDPN 252 Setiabudhi. The data analysis activities involve processing the data and applying statistical analysis. The results indicate a lack of significant improvement in students' understanding of rounding concepts after the implementation of interactive teaching materials. Statistical analysis shows that the average scores on the post-test did not exhibit a significant increase compared to the pre-test. In conclusion, the teaching method using a clothing measuring tape is less effective when applied to 4A and 4C students at SDPN 252 Setiabudhi.

Tigor Sitohang; Eva Dita Yanti Simanjuntak; Sarah Evelyn Samosir; Mindela Frida Panggabean; Sarah Evelyn Simanjuntak

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

A teaching program is a plan for implementing the teaching and learning process which is based on consideration of the objectives to be achieved, materials, methods, tools, time allocation and evaluation so that students master the learning process and have optimal learning outcomes. Wordwall is an interactive media that provides features to foster student learning motivation according to the learning material presented by the teacher in class. Word wall media provides features such as quizzes, matching, pairing, anagrams, random words, word searches, grouping. The PkM (Community Service) Lecture Program with the title "Using the Wordwall Website as a Learning Media to Increase Student Learning Motivation at Bima Utomo BS Vocational School" is carried out by prioritizing how to use the wordwall website, especially for teachers or teaching staff at Bima Utomo BS Vocational School with the main aim increase student learning motivation and make it easier for teachers to deliver learning material. The results of the implementation of Community Service at BIMA UTOMO BS Vocational School, Sidodadi Village, Batang Kuis District, Deli Serdang Regency, North Sumatra which was carried out from February 5 - February 27 2024, the team was able to adapt well so that a cooperative relationship was established between the school, students and students, teachers are able to use wordwall media as an interactive learning media for the continuity of teaching and learning activities, socialize the use of wordwall media as an interactive learning media, provide contributions in the form of assistance to the school regarding administration and students feel motivated by the existence of interactive learning media.

Leni Nuraeni

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The implementation of the Independent Curriculum in Indonesia has encouraged various innovations in learning methods, including in the Fiqh subject at the Madrasah Tsanawiyah level. The cooperative learning model is one approach that is considered effective in improving conceptual understanding, students' application skills, and supporting the strengthening of the Pancasila Student Profile. This study aims to examine the implementation of the cooperative learning model in the Fiqh subject at MTs Al Jihadiyah, with a focus on challenges, supporting factors, and its impact on student learning outcomes. The method used is a qualitative approach with a case study design. Data collection techniques include participatory observation, in-depth interviews with teachers and students, and analysis of learning documents. Data were analyzed thematically with triangulation techniques to ensure the validity of the findings. The results of the study indicate that the implementation of the cooperative learning model is able to increase student active involvement and understanding of the Fiqh material. Some of the challenges faced include limited learning time and differences in student abilities. The supporting factors for the success of the implementation of this model include support from the school and training for teachers. Other positive impacts are seen in improving students' application skills in daily life and strengthening character according to the dimensions of the Pancasila Student Profile, especially in the aspects of collaboration and critical thinking.