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Dila Rizki Amanda

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The focus of this research is to investigate the influence of visual learning media on students' Indonesian language learning outcomes. The aim is to reveal the use of YouTube as an Indonesian language learning tool, explore students' perceptions of using Kahoot (a game-based learning application), describe the impact of using Quizizz on student motivation and learning outcomes, and analyze the e-learning learning process via the Edmodo platform in subjects Indonesian. It is also believed that the use of this media can increase students' interest in reading and stimulate the development of their ideas. With stimulated ideas, students' thinking abilities, especially higher level thinking, can be improved directly. In this rapidly developing era, the role of teachers is increasingly vital in the world of education. They are expected to actively develop insight and skills, including in the use of learning media. Visual media is an effective tool in learning, helping students understand the material better. Therefore, it is important for teachers to continue to innovate in creating learning media that suits the needs of the subjects being taught, in order to increase learning effectiveness and student engagement.

Yasmin Hadiyya Fatin Hana; Az Zahra Salsabila; Muhammad Dzaky Al Ghifary; Muhammad Asykar Mu’thi

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This reseacrh is intended to test the application of the gamification-based cooperative learning model and its influence on the mathematics learning outcomes of grade 4 students at SDN 1 Kayuambon. The cooperative model is a learning process that emphasizes cooperation and interaction so that students play an active role during the learning process. This cooperative learning model can be combined with a gamification-based learning model so that students can experience the learning process in a fun way. This research uses quantitative methods by comparing pretest and posttest data on the application of conventional models and gamification-based cooperative models. The research suggest an increase in learning outcomes in the pretest and posttest when the gamification-based cooperative model was applied by 8.14.

Mei Pertama Putri; Kun Budianto; Putri Citra Hati

Jurnal Riset Ilmu Hukum, Sosial dan Politik 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The school environment requires each other to interact and communicate every day. The problem in research is that deaf students who have hearing impairments need knowledge to be able to coexist with society. Teachers really need the right communication approach so that students can understand what is being conveyed so that there will be a reciprocal relationship between the two. The purpose of this research is to determine teachers' communication approaches in social interactions with deaf students. This research explains how a communication approach is important in the social interactions of deaf students through interactions in classroom learning and also in the school environment. This research uses qualitative research methods using Burgoon's interaction adaptation theory which discusses nine principles in adaptation. This research uses data collection techniques in the form of observation, interviews and documentation techniques. The results of this research are that adaptation in the communication approach in social interaction of deaf students requires adapting interaction patterns, varying distance patterns and strategies as well as the importance of behavior in adaptation. Apart from that, in the communication approach the teacher determines communication media in the learning process in the classroom and provides direction to students to increase social interaction. Learning to develop sound and rhythm perception as well as speech development, these activities are efforts made by the school to increase social interaction for deaf students. Communication patterns in teaching at SLB B YPAC Palembang are two-way communication.

Wahyu Ningsih; Abdul Haris F.; Nova Scorviana H.

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to obtain data on smoking behavior among female students of FIS State University Jakarta. To get a clear picture of smoking behavior and the factors that cause female students to smoke at the Faculty of Social Sciences, State University of Jakarta, researchers used a descriptive approach. Several data collection techniques were carried out with semi-structured interviews, participant observation, document analysis and field notes. This research was conducted for five months from January to June 2024. The results of the study concluded that there are two factors behind the behavior of female students to smoke. Internal factors are from within oneself and from the family. Relieving stress is the reason from within them to smoke. While the family is their support for smoking because family members who smoke encourage students to smoke. External factors also influence female students to smoke, namely from friends and cigarette advertisements themselves. Then there is a deviation of differential association because the process of female students to learn to smoke comes from family and friends, which proves that deviation can be done from the learning process.  

Putri Andini; Zahara Br. Karo; Herawati Herawati; Syahrial Syahrial

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research presents an analysis of increasing student engagement through the use of TPACK (Technological Pedagogical Content Knowledge) in the teaching and learning process. Using a qualitative approach, this research explores the implementation of TPACK by teachers and its impact on student interaction, active participation, and academic achievement. Findings show that the implementation of TPACK facilitates the appropriate use of technology in learning contexts, enriches students' learning experiences, and encourages more active student involvement in the learning process. This analysis also reveals challenges and opportunities related to the integration of TPACK in curriculum and teacher training. In conclusion, this research highlights the importance of TPACK in supporting student-centered learning and offers practical insights for educators in planning learning that is innovative and relevant to student needs.

Putri Andini; Zahara Br. Karo; Herawati Herawati; Syahrial Syahrial

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research presents an analysis of increasing student engagement through the use of TPACK (Technological Pedagogical Content Knowledge) in the teaching and learning process. Using a qualitative approach, this research explores the implementation of TPACK by teachers and its impact on student interaction, active participation, and academic achievement. Findings show that the implementation of TPACK facilitates the appropriate use of technology in learning contexts, enriches students' learning experiences, and encourages more active student involvement in the learning process. This analysis also reveals challenges and opportunities related to the integration of TPACK in curriculum and teacher training. In conclusion, this research highlights the importance of TPACK in supporting student-centered learning and offers practical insights for educators in planning learning that is innovative and relevant to student needs.

Dhaniar Rafida; Desy Safitri; Saipiatuddin Saipiatuddin

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to determine learning outcomes and student activity. With the learning media Kokami (Mysterious Card Box) it can attract students' interest in participating in the learning process and instill knowledge in students. With Kokami media, students can learn and play at the same time, learn about the material being taught so that the lessons make an impression. The method used in this research is classroom action research (PTK). According to Kemmis and Taggart (1988), action research is a form of self-reflective research carried out by participants in social situations (including education) to improve their own practices. This research has determined the target that will be studied to determine the increase in learning outcomes using the Kokami (Mysterious Card Box) learning media, namely for class VIII.4 students at SMP Negeri 172 Jakarta, totaling 35 students consisting of 17 male students and 18 female students. Kokami (Mysterious Card Box) can improve student learning outcomes with student learning outcomes in cycle 1 amounting to 69% with an average learning score of 79 then increasing in cycle 2 by 83% with an average learning outcome score of 83.

Elieser R Marampa; Gideon Widiono; Korina Sanosa

International Perspectives in Christian Education and Philosophy 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

Scientific attitude is a very important attitude to be possessed by every student in following the learning process. Therefore, this study aims to examine the teaching method of the Lord Jesus as a strategy in shaping the scientific attitude of students. Through a qualitative approach with literature review techniques, the author examines in depth the method of teaching Jesus as a strategy in shaping the scientific attitudes of students. The results of this study found that to shape the scientific attitude of students, it is necessary to be guided by the teaching methods of the Lord Jesus, such as discovery and inquary methods, discussion methods, problem-based, and storytelling methods. Therefore, teachers of Christian religious education are required to always emulate the Lord Jesus and think creatively in shaping the scientific attitude of students in accordance with teaching conditions in the 21st century.

Rizqi Ilyasa Aghni; Vera Astuti; Arief Nurrahman

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Current developments require teachers to adapt to the learning process. The problem that teachers at the Yogyakarta Cooperative Vocational School still face is the development of unique and interactive learning media such as the Canva-based Flipbook learning media. Previously, the learning media that was widely used by teachers was PowerPoint, there was no alternative media that was more interactive that could be applied in the learning process, so these teachers needed Canva-based flipbook interactive media training. This training aims to make teachers skilled in developing interactive learning media using Canva-based Flipbook. Participants who took part in the training were 22 teachers. The training is filled with material delivery, discussion and practice. The results of this training activity show that: (1) the participants were satisfied with the training activities carried out, (2) the training activities were also considered effective to carry out and continue to be developed in the future, (3) the target of the product produced has also been achieved because in part Most participants were able to produce products in the form of interactive learning media using Canva-based flipbooks

Ainan Safiinatunnajah; Faiza Azka Salsabila; Khaula Maritza Sulaeman; Rafa Anindita Az Zahra

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning in the digital era needs to be supported by various supporting facilities. Variations in student needs and school capabilities affect the differences in the procurement of relevant supporting facilities. This study aims to analyze learning support facilities in public and private schools in West Java. Data was collected by interviewing teachers from each school. The results of this study show that both schools have different facilities and facilities to support the digita era. SDIT Titian Ilmu has more equitable and complete digital facilities compared to SDN 087 Rancabolang. This shows that schools in Indonesia are uneven in terms of digital facilities, especially in public schools. Nevertheless, both schools have realized the importance of keeping up with the times to support the learning process. These schools have used digital learning to support the learning process. However, SDN 087 Rancabolang still has limited digital facilities due to the uneven distribution of facilities within the school which only provides one infocus that is used alternately and the internet (WIFI), while SDIT Titian Ilmu, the facilities and facilities are evenly distributed, namely infocus in each class and a computer lab. However, teachers at SDN 097 Rancabolang do not just let this digital-based learning continue, but they try to familiarize themselves with the use of this technology.

Ainan Safiinatunnajah; Faiza Azka Salsabila; Khaula Maritza Sulaeman; Rafa Anindita Az Zahra

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning in the digital era needs to be supported by various supporting facilities. Variations in student needs and school capabilities affect the differences in the procurement of relevant supporting facilities. This study aims to analyze learning support facilities in public and private schools in West Java. Data was collected by interviewing teachers from each school. The results of this study show that both schools have different facilities and facilities to support the digita era. SDIT Titian Ilmu has more equitable and complete digital facilities compared to SDN 087 Rancabolang. This shows that schools in Indonesia are uneven in terms of digital facilities, especially in public schools. Nevertheless, both schools have realized the importance of keeping up with the times to support the learning process. These schools have used digital learning to support the learning process. However, SDN 087 Rancabolang still has limited digital facilities due to the uneven distribution of facilities within the school which only provides one infocus that is used alternately and the internet (WIFI), while SDIT Titian Ilmu, the facilities and facilities are evenly distributed, namely infocus in each class and a computer lab. However, teachers at SDN 097 Rancabolang do not just let this digital-based learning continue, but they try to familiarize themselves with the use of this technology.

Dea Ardelia; Jevina Nur Efendi; Hanifah Az Zahra; Najah Aminah Ridwan

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Phubbing comes from a combination of phone and snubbing, which is defined as an attitude of hurting the interlocutor by using a smartphone excessively. This study aims to determine the relationship or correlation between apathy and the phubbing phenomenon and identify the impact of the phubbing phenomenon on the Indonesian language learning process of high school / equivalent in Bandung. This research uses quantitative methods by using respondents as research subjects. The data source was obtained by the authors using a survey method where the authors distributed questionnaires to respondents directly and through an online questionnaire (google form). The results showed a correlation indicating that phubbing does not contribute to the increase of apathy in the adolescent population in the process of learning Indonesian language at SMA / equivalent in Bandung. The psychosocial implications of these findings open up room for the development of better intervention strategies in managing gadget use among adolescents to promote mental health and more positive social interactions.

Syilfa Nirwana

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Bullying refers to deviant behavior that is often carried out consciously or unconsciously. Bullying is repeated aggressive and negative behavior towards someone with the aim of hurting him. Bullying is defined as negative actions carried out by a stronger party against a weaker party through the use or non-use of tools with the aim of creating physical and emotional pressure on the weaker party. The increase in bullying cases in schools shows how worrying the current condition of education in Indonesia is. The aim of this research is to find out whether bullying behavior has a significant influence on students' learning motivation and enthusiasm for learning. We hope this can help schools know how big the impact of bullying is at school and help victims overcome the problems and risks of bullying. The method used is the Systematic Literature Review or SRL method, namely selecting each journal or previous research and getting results in the form of references for models/ideas that will be developed in the future. The results of this research show that bullying has a big influence on students' learning motivation, this is characterized by not having the courage to participate actively in the learning process and showing low interest in lessons. Bullying behavior significantly affects elementary school students' learning motivation. Students who experience bullying tend to show lower levels of motivation, loss of interest in learning, and lack of confidence in their academic abilities.

Rts Rista Maharani; Yupita Dwi Saputri

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this research is to find out the role and influence of technology in the world of education. This research method is a qualitative research using library research methodology. Technology in education is a system used to guide teaching so that the desired results can be achieved. There is always a growing gap between the progress of education and technology and the progress of mankind. In the process, educational technology requires several components, such as tools and components used to collect information, analyze it, and solve problems that may arise. The benefits include adding information, increasing learning capacity, and simplifying the learning process of this technology.

Rts Rista Maharani; Yupita Dwi Saputri

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this research is to find out the role and influence of technology in the world of education. This research method is a qualitative research using library research methodology. Technology in education is a system used to guide teaching so that the desired results can be achieved. There is always a growing gap between the progress of education and technology and the progress of mankind. In the process, educational technology requires several components, such as tools and components used to collect information, analyze it, and solve problems that may arise. The benefits include adding information, increasing learning capacity, and simplifying the learning process of this technology.

Fania Nurtriana; Achmad Yuhdi

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to, (1) describe the process of developing procedural text teaching materials containing local wisdom using the Google Sites website, (2) describe the form of developing procedural text teaching materials containing local wisdom in Simalungun using the Google Sites website, and (3) describe the feasibility of teaching materials procedure text containing local Simalungun wisdom with the help of the Google Sites website. The development of procedural text teaching materials containing Simalungun local wisdom with the help of the Google Sites website uses the ADDIE model which is limited to only going through the analysis, design and development stages. The validation stage involved material expert lecturers, media expert lecturers and two Indonesian language teachers. The sample for this research was 31 class VII students at SMP Negeri 2 Siantar using the Purposive Sample technique. Data collection techniques were interviews and questionnaires. The research instrument was a validation questionnaire sheet for material experts and media experts using Likert scale calculations. Data analysis uses qualitative descriptive analysis. The results of the research show that the product of procedural text teaching materials containing Simalungun local wisdom with the help of the Google Sites website received the "Very Good" criteria with an average of 88.85%, with results from material experts of 83.41% with the "Very Good" criteria. The results from media experts were 88% with the criteria "Very Good" and Indonesian language teachers 92% and 90%, so that the teaching materials were suitable for use as supporting teaching materials in the learning process.

Fitro Nur Hakim

International Journal of Mechanical, Electrical and Civil Engineering 2024 Asosiasi Riset Ilmu Teknik Indonesia

The mobile device has been supported by the operating system that makes the phone has the potential to be a learning tool. The Android operating system is the mobile platform of high potential in education, plus it is open source, it can support independent learning. Availability of facilities and applications that can be installed offline, allowing an independent learning process starts from the students themselves. The purpose of this research is to find a practical model that can be applied in learning. Make mobile learning a practical model that can be used teachers, students and schools take advantage of the resources that already exist. The research method uses research and development, to mobile learning models that later developed into a model factual. Results The study concluded that: Android mobile application that is filled with interesting teaching materials can continue to invite progress within teacher as creator and students as users. Availability of Internet applications, making new teaching participants, can catch up with learning by opening apps without worry about the royalty claims. Android mobile application that supports online messaging greatly help communication between members. Results of the study are: a practical mobile learning model consists of four aspects, namely: Four Key Roles, Learning Tasks Accommodation, Interactive Content and the Modular Learning Outcomes.

Putri Anggraini Purba; Ainun Palihah; Nurmila Hidayana; Rosliana Siregar

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to explain the implementation of computational thinking-based mathematics learning  at SMA Negeri 2 Medan. This research is classified as qualitative descriptive research. Data sources used in this study include the learning process, informants from Mathematics teachers of SMA Negeri 2 Medan, teaching modules, and field notes about the learning process based on computational thinking. Data collection techniques include observation, interviews, and document analysis. The results of this study show that computational thinking-based mathematics learning  is able to increase teacher creativity in teaching, increase students' thinking to be open to the surrounding environment which is actually closely related to mathematics, and be able to solve problems structurally and computational thinking-based learning  gets a good response by students    

Handayani Handayani; Ilah Nurlaelah; Ina Setiawati; Nanda Wildani; Diana Rahmah F

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This activity aims to enhance the knowledge of teachers at SMP Plus Miftahul Falah in utilizing digital media and AI-based applications to aid the learning process, develop teaching materials, create assessment tools, and design learning resources. The rapid advancement of digital learning media and AI-based applications underscores the importance for teachers to acquire knowledge about their usage. The utilization of this technology serves as support for 21st-century skills. The target beneficiaries of this community service are the teachers of SMP Plus Miftahul Falah. To achieve this objective, the community service method includes counseling, demonstrations, and training on the use of digital media in education. This activity encourages teachers to harness technology according to their needs to improve the quality of education while also developing 21st-century skills.

Ramadhan Wirayudha; M. Rifani Al-Ghazali; Abdullah Abdullah

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Islamic Religious Education has a central role central role in creating religiously observant Indonesians. Taman Pendidikan Al-Qur'an (TPQ) plays an important role in shaping children's character through teaching reading the Qur'an, prayer practice, memorization of short letters, and daily prayers. daily prayers. TPQ Baiturrahman in Palangka Raya is an institution that teaching Islamic manners and daily prayers to its students. This assistance is carried out by ustadz and ustadzah to shape a person who is religiously observant, responsible, and caring for others. The teaching methods used are memorization and lectures, with a test of memorization of daily prayers as an evaluation. This learning aims to to produce students who are able to memorize daily prayers, understand the adab when in a place of worship, and have a qualified understanding of religion. However, there are still students who have difficulty in memorizing daily prayers, due to factors such as their memory power. daily prayers, caused by factors such as less strong memorization power and the learning process. learning process