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Iin Turyani; Eko Sugiarto; Muh Fakhrihun Naam

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Folklore is not only part of a region's cultural heritage, but also carries moral messages that are valuable for character education. One of the folk tales that is rich in artistic values ​​and character education is the legend of Patih Sampun from Pemalang Regency. This article aims to explore and analyze the artistic, cultural and character education values ​​contained in these folk tales. The research method used is analysis of the Patih Sampun folklore text based on aspects of narrative art, character traits and the moral message conveyed. The results of the analysis show that Patih Sampun's folklore contains various artistic values, such as the use of distinctive language, depictions of nature and local culture, as well as interesting plot developments. Apart from that, Patih Sampun's character as the main character shows qualities such as courage, wisdom and loyalty, which is a good example for character formation for the younger generation. The meaning implied in this article includes the importance of using folklore as a learning resource to educate children's character. By understanding the values ​​of art and character education contained in the Patih Sampun folklore, educators can integrate the story into the character education curriculum at school. This will help strengthen local cultural identity and shape strong character and integrity in future generations.

Yosep Alpualik Sidik; Didi Muhtarom

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to increase students' interest in the sport of rounders with the Direct Instruction learning model. This research will be carried out at SMPN 1 Kalimanggis with research subjects being class VIII students at SMPN 1 Kalimanggis for the 2023/2024 academic year, and the sample used is class VIII A. This research is quantitative research with the type of pre-experimental research (pre-experimental designs) used in this research being one-group pre test – post test design. The research instruments used were observation and questionnaires using a Likert scale. The questionnaire or questionnaire will later be distributed twice during the pre-test and post-test. Before the post-test, the researcher will carry out treatment to deepen the material on baseball for the students. After the pre-test - post-test is carried out, the researcher will carry out data processing to determine the students' interest in the sport of rounders.

Dwi Suprapti; Ahmad Rosyid Ridho

Diagnostic assessment is an assessment of learning assessment in the Merdeka Curriculum, which teachers conduct on students before the teacher designs learning. However, teachers' understanding of diagnostic assessment is still lacking, so it is challenging to compile diagnostic assessments. This study aims to describe diagnostic assessment as a learning assessment in the Merdeka Curriculum in elementary schools. The research method uses a literature study by collecting data from the results of exploring various literature in books and scientific articles from national and internationally reputable journals. The data analysis technique uses content analysis. The results obtained in this study indicate that there are two parts to the diagnostic assessment: the non-cognitive and cognitive diagnostic assessment. The non-cognitive diagnostic assessment aims to obtain information regarding family conditions, learning styles, characteristics, and students' learning interests. The cognitive diagnostic assessment aims to provide an overview of the initial abilities possessed by students in a subject topic. Teachers need to carry out diagnostic assessments of students to identify the abilities, strengths, and weaknesses so that teachers can design learning that is tailored to the abilities and characteristics of students.

Wismanto Wismanto; Sakban Sakban; Azizah Tulfauziah; Viona Afrila; Selvina Zulpa +2 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Al Fityah Elementary School students and girls experience various learning difficulties such as difficulty concentrating or focusing on the material being taught, difficulty communicating thoughts and opinions to other people, difficulty communicating well, difficulty solving complicated problems that require students to think critically, and difficulty Arranging words and sentences correctly, this is interesting. This research aims to describe the types of learning difficulties of students at SDIT Al Fityah Pekanbaru, in order to understand the steps taken by teachers in overcoming the learning difficulties of participants at SDIT Al Fityah Pekanbaru. This research uses a qualitative approach. Teachers take steps to make student learning easier, namely directing and paying attention to students who experience learning difficulties, utilizing the learning environment, presenting assignments and exercises to create a desire for independent learning in students, directing students to study in groups using interesting learning. role models and rewards for students so that students feel happy and motivated in learning. Teachers also connect the material taught with students' daily lives, so that students easily understand the concepts being taught.

Nur Aidila Fitria; Muhammad Yoga Julyanur; Muhammad Zuhdi Hibatullah; Faelasup Faelasup

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The ability of a nation to progress depends on its level of education. The quality of human resources produced is influenced by how good the quality of education is. Therefore, teachers play an important role in ensuring the success of education. Teachers' skills in teaching are key in creating meaningful learning for students. This research is intended to understand the teacher's skills in organizing learning variations, especially in Islamic Religious Education (PAI) subjects at SDIT 1 Daarussalaam Sangatta. The research method used is a qualitative approach of field research type through data collection from observation, interviews, and documentation. The results of the study highlighted the importance of variations in teaching styles, the use of media and learning tools, as well as communication patterns of interaction with students in order to create a comfortable and conducive learning atmosphere. The findings show that variation in learning plays a key role in motivating learners and teachers have an important role in ensuring such variation through three main components, especially in PAI learning at SDIT 1 Daarussalaam, namely variation in teaching styles that can be used by developing existing learning methods to be more varied and involve more activities for learners, the use of IT-based learning media and tools, and communication patterns of interaction with learners that can be done with many-way communication. Learning variations not only make teaching and learning activities more interesting but also facilitate better understanding for learners in order to achieve the desired learning objectives

Eva Khusnia Arianti; Rizky Herdian Syah; Mila Hariani

Jurnal Penelitian Manajemen dan Inovasi Riset 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This research aims to identify and analyze effective tactics used by teachers in increasing the learning motivation of fifth grade students at Tempel Elementary School. Using a qualitative approach with a case study method, data was collected through classroom observations, in-depth interviews, and document analysis. The research results show that several effective tactics include: (1) Project-Based Learning Approach which involves students in practical and relevant activities, (2) Use of varied learning media such as educational videos and teaching aids to make lessons more interesting, (3) Providing Constructive Feedback that helps students feel valued and motivated, (4) Creation of a Positive and Supportive Classroom Environment that makes students feel safe to participate, and (5) Use of Interactive Learning Methods such as group discussions and educational games that increase students' active participation. These findings indicate that these strategies effectively increase students' learning motivation, which contributes to increasing their participation, interest and learning outcomes. This research provides practical implications for teachers in developing effective teaching strategies and becomes a reference for developing teacher training programs and educational policies that support the creation of a learning environment that motivates students.    

Annisa Rif’atul Husniah; Jani Jani

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Basically, each student's learning motivation is different. A safe, comfortable and peaceful madrasah environment will increase student motivation in learning, so that learning goals can be achieved well. In this case, researchers are interested in researching the influence of the Madrasah environment on students' learning motivation at MTs Sunan Kalijogo Rejosari Kalidawir, Tulungagung Regency. The formulation of the problem taken in this research is whether there is an influence of the madrasa environment on the learning motivation of MTs Sunan Kalijogo Rejosari Kalidawir Tulungagung Regency students? Meanwhile, the aim of this research is to determine the influence of the madrasa environment on the learning motivation of students at MTs Sunan Kalijogo Rejosari Kalidawir, Tulungagung Regency. This research uses a survey research method with a quantitative research type. Data collection techniques use observation, questionnaires and documentation. The population was 176 and the sample was 36 students taken from 20% of the total population using the Probability Sampling technique. The research results obtained were based on hypothesis testing using Pearson product moment correlation analysis. The values ​​obtained are the Pearson correlation value is 0.833 > 0.3291 and the significance value is 0.000 < 0.05. This means that hypothesis testing shows that Ha is accepted and H0 is rejected. So it can be concluded that the madrasa environment influences the learning motivation of students at MTs Sunan Kalijogo Rejosari Kalidawir, Tulungagung Regency.

Adinda Riana Hermawan; Khairunnisya Azzahra; Siti Azahra

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research aims to explore the effectiveness of using game-based learning methods in improving the mathematical abilities of students at State Elementary School 060944. The research was conducted using an experimental pre-test post-test control group design, involving two classes with a total of 60 students. One class was the control group and received conventional learning, while the other class was the experimental group and received game-based learning. The research results show that game-based learning is effective in improving students mathematical understanding and skills compared to conventional lerning. The practical implication of this research is the importance of integrating interesting and activity-based learning methods in the learning process at State Elementary School 060944 to improve student academic achievement.

Theodora Fausta Ayu Gracia; Asri Diah Susanti

International Journal of Educational Development 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to examine the effect of the application of gamification learning media in accounting learning on the learning interests of students of SMKN Sukoharjo. The population of this study was the first grade students (class X) of Accounting and at SMKN Sukoharjo. The writer used random sampling technique to choose the sample. There were 36 students of X AKL B as the experimental class and 36 students of X AKL C as the control class. This study uses an experimental method with a quasi experimental approach. The technique of collecting the data was observation and questionnaire. The techniques of analyzing data were paired sample t-test, independent sample t-test, and N-Gain. The results of this study showed that there was a significant difference in students' learning interest. It was proven by the acquisition of paired sample t-test test results with a significance level of 0.000 <0.05. In the independent sample t-test test results obtained a significance value of 0.000 <0.05. In the N-Gain test results obtained in the experimental class showed a score of 0.38 or 0.38> 0.3. In addition, the average learning interest of students in the experimental class after treatment was 79.81 higher than the control class which had an average of 72.19. Thus it can be concluded that gamification media affected the students' learning interest of basic accounting learning at SMKN Sukoharjo.

Maria Ulfa

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2024 Universitas Muhammadiyah Manado

Education today has increasing challenges due to the rapid development of technology and access by kindergarten children. Interest in digital media is higher than the learning process in the classroom which is monotonous or less interesting than digital media. So there is a need to reform the learning process by creating a pleasant learning atmosphere, namely teachers need to have creativity and innovation in building an active learning atmosphere. Efforts that can be made by teachers are to direct the learning process to play with the media of educational game tools by using used items such as cardboard. However, teachers at RA Darussalam have not implemented it. The purpose of this community service is to motivate and provide innovation to teachers in making APE media using used goods, namely cardboard. This research was conducted through community service research methods. The result of this service is to provide teachers with motivation and innovation and provide creative ideas in making APE media without high costs, namely through the use of used barracks around such as cardboard.

Riani Agustina; Riska Yulia

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Integrating infomaation technology media in language learning can produce the latest information to improve languaage skills and mastery, especially in early chilldhood. The research method used Systematic Literature Review. Date collecation during2018-2023. The articles used in this study were 36 national and accredited jourmal articles obtained from Google scholar, Scholar, Rasearch Gate, SINTA, DOAJ. Based onthis research,it is found that the integration of technology-based mediain learming can create eariy childhood interest, attract attention, make children happier and more motivated to leam and accelerate language acquisition.    

Ahnaf Istiqlal Berutu; Mafira Roza; Riki Naldi Hsb

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

In learning, the teachers job is to educate, teach, lead and evaluate students. Learning can be done with learning alat that is more innovative and productive in presenting the material presented to students in class. The utilization of interactive learning alat is expected to have a major contribution and innovation in the world of education. With the interactive learning alat, it is expected to make it easier for teachers to create innovative and senang learning so that student motivation and interest in learning can increase. Motivation is the basic driving force that encourages a persons learning activities so that he is interested in something he is learning, because interest is a motivational tool in learning. A persons interest in learning depends on how much he wants to get learning results. How important the role of the teacher is in the use of this interactive learning alat, therefore the use of alat has a very big influence on increasing student motivation and interest in learning.

Anastasia Tri Lestari Manik; Hartutik Hartutik; Timotius Tote Jelahu

Proceeding International Conference on Educating to Intercultural Dialogue in Catholic School 2024 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

Among general subjects, the subject of Catholicism still lacks of interest among students at Yoannes XXIII Middle School Semarang. The low level of students critical thinking toward subject of Catholicism causes a decrease in students learning achievement. However, on the other hand, students are expected to be able to think critically in facing global challenges. The research objectives are 1) to determine the effectiveness of using TPS learning model in improving learning achievement, 2) to determine changes in learning achievement using the TPS model, 3) to determine independent the influence of critical reasoning aspects on the uses of the TPS learning model. This research uses a pre-experimental experiment design with a quantitative One-Group Pretest-Posttest design approach. The research sample was taken by random sampling in class VII-B with a total of 29. The independent variable in this research was the critical thinking process Pancasila Student Profile (P3) dimension using the TPS learning model. Indicator of critical thinking include open thinking, solution seeker, mastering the situation, question seeker, documents seeker, providing explanation, analyzing arguments, and concluding problems. Meanwhile, the dependent variable is learning achievement data obtained by tests at the end of the learning process. Data is processed using the N-gain test, Independent sample T-Test, and regression testing with SPSS 25 for windows. The research result showed a significant increase in learning achievement with an N-gain score reaching 89, 97% in the effective category, there was an increase in learning achievement by 27, 11% and there was an influence of the critical thinking process of class VII student using TPS learning model of 95, 9%.

Ferdy Fahrurrazi; Sri Setia Putra Jayawardaya

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to increase the learning motivation of elementary school students through the application of interactive learning methods. Interactive learning methods are believed to be able to stimulate students' interest and active participation in the teaching and learning process. We conducted this research using a quantitative approach by applying an experimental design. Data was collected through questionnaires and observations of fourth and fifth grade students in one of the elementary schools in Padang. The results showed that the use of interactive learning methods significantly increased students' learning motivation. The conclusion of this study confirms the importance of integrating interactive learning methods in the primary education curriculum to encourage student engagement and motivation.

Cahya Satria Prayoga Bakti; Ngarifin Shidiq; Muhammad Saefullah

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The meaningful learning story of Prophet Adam in Q.S Al-Baqarah Ayat 31-34 describes the educational interaction between Allah SWT, the Angels, and Prophet Adam AS. This story is full of meaning about the learning process. The Learning Methods in the story of Prophet Adam include the Story Method, Direct Instruction, Questioning Method, and Demonstration Method. These methods are very effective and relevant to modern education. These methods can be combined to create learning that is interesting, effective, and relevant to the needs of today's students. Teachers can utilize various media and technology to support the implementation of these methods. The right and effective methods will produce an intelligent, humanist, and noble generation. This research focuses on the learning methods in the story of Prophet Adam in Q.S. Al-Baqarah Ayat 31-34. By studying the learning methods in the story of Prophet Adam, educators can find new inspiration and insights to design effective learning methods in the modern era.

Suraya Suraya; Fitry Maharani Siagian

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

Integrating internal information technology media with language acquisition can provide information that improves skills and language acquisition, especially in early childhood. This research method uses a systematic literature review. Data collection was carried out by documenting and reviewing all papers related to education for the 2018-2023 period. Articles Used In this research, 36 domestic journal articles and certified articles from Google Scholar, Research Gate, SINTA, and DOAJ were obtained. Based on this research, the data shows that the integration of technological media in learning can stimulate young children's interest, attract their attention, make children happier, increase their learning motivation, and accelerate language acquisition.  

Amylia Putri; Hardina Eka Putri; Chandra Chandra; Ari Suriani

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

A person's reading comprehension ability is obtained from the learning process and perseverance. This research was conducted because of the need for a more in-depth analysis of students' reading comprehension abilities when learning Indonesian. This research aims to: 1) Analyze students' reading comprehension abilities; (2) Barriers faced by students in reading comprehension.  This research is qualitative research using the case study method. Data collection techniques include observation, reading comprehension tests, and interviews. Analysis techniques include reduction, data presentation, and validation. The results of the research show that: (1) The reading comprehension abilities of fifth grade elementary school students are different. (2) Some of the obstacles faced by students include limited vocabulary, difficulty in understanding the context or background of the text, difficulty in connecting new information with existing knowledge and difficulty in analyzing information and deducing the meaning of the text. (3) There are two factors that cause difficulties in reading comprehension, namely internal factors (within the student) namely interest in reading and external factors (outside the student) namely the family environment and the school environment..

Feby Renita Sari Rumapea; Nazla Della Aranditha; Ririn Khairunisa; Rolanda Silaban

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by children's ability to compose words from several letters. Students' ability to arrange letters into one word has not yet developed optimally. This can be seen during learning activities in class, where the teacher asks students to read. From there, educators took the initiative to provide other learning techniques, namely by using techniques that could motivate children more and attract children's interest in reading activities. The letter stacking board technique was chosen by educators because this technique is believed to make children more enthusiastic and more interested, so it is hoped that it can improve elementary school students' ability to arrange letters into one word. The research was carried out using the development research method. The object of this research is students' ability to arrange letters into one word using data collection techniques, namely observation, questions and documentation. The research instruments used were a scoring rubric and an assessment rubric to guide observation of data analysis techniques. This research produces a product in the form of a letter stacking board whose suitability has been tested by looking at the results of observation and validation. This typesetting board product contains attractive letters and images so it is suitable for use in class II elementary schools and has received a positive response from teachers and elementary school students.  

Saiba Harianti Putri; Raja Fauziah; Wikiaprian Pinim

Speaking skills are the most important part of learning a foreign or second language. In addition, the success of language learning is measured by the demonstrated ability to converse in the target language. Skills speaking is an interactive process of constructing meaning which includes generating, receive, process and use both verbal and non-verbal components. The weaknesses of the students of SMK PP Negeri Kutacane in learning English so far, especially in speaking English skills are very weak and of course this weakness is caused by something complex, without ignoring various factors, the author feels the need to conduct research with the title above so that it can be known whether students' interest in learning increase or not when using the experiential method. The population sampled was class XI SMK PP Negeri Kutacane. In this study, the researchers used an Experiential Learning method to determine the significant effect of the application of the experiential learning method on students' speaking skills, stating that quantitative research uses numbers, starting from data collection, interpretation of data, and the appearance of data results. Based on the calculation above, the research found that t stat > t critical, or 13,74 > 1,69 so that H0 is rejected and H1 is accepted. Therefore, there is an effect of using the experiential learning method on the speaking skills of class XI students of the SMK PP Negeri Kutacane Aceh Tenggara academic year 2022/2023. The conclusions obtained from the results of this study are as follows: there is an effect of using the experiential learning method on the speaking skills of class XI students of SMK PP Negeri Kutacane Aceh Tenggara academic year 2022/2023.

Rima Angelina; Rahma Dania; Suparmi Suparmi

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem of this research is students’ low speaking skills; students are afraid, nervous, and less interested in learning English. The purpose of the study is to improve students' speaking skills using the Werewolf game. This research was conducted at SMP N 33 Padang. The researcher only took one class as a sample. The sample consisted of 31 students from class VIII 4 who were chosen using cluster random sampling. This study used a quantitative method with a pre-experimental approach. The experimental group was taught the Werewolf game. The data collection instrument was an oral test. The experimental group was given a pre-test and a post-test. The pre-test result showed the average experimental class score was 57.42 and the post-test was 66.06. After the data is collected, the data is analyzed using the t-test formula. The results of the analysis showed that the value of t test> t table is 3.695 > 2.0454. The last hypothesis shows that Ho is rejected and Ha is accepted. This means that there is a significant influence on improving students' speaking skills using the Werewolf game.