Publication Search

80,083 articles from 753 journals · 2,111 citations tracked

Showing 1161-1180 of 1,943

Analytics

Akrom, Muhamad; Herowati, Wise; Setiadi, De Rosal Ignatius Moses

Journal of Computing Theories and Applications 2025 Universitas Dian Nuswantoro

This study presents a Quantum Machine Learning (QML) architecture for perfectly classifying the Iris flower dataset. The research addresses improving classification accuracy using quantum models in machine-learning tasks. The objective is to demonstrate the effectiveness of QML approaches, specifically the Variational Quantum Circuit (VQC), Quantum Neural Network (QNN), and Quantum Support Vector Machine (QSVM), in achieving high performance on the Iris dataset. The proposed methods result in perfect classification, with all models attaining accuracy, precision, recall, and an F1-score of 1.00. The main finding is that the QML architecture successfully achieves flawless classification, contributing significantly to the field. These results underscore the potential of QML in solving complex classification problems and highlight its promise for future applications across various domains. The study concludes that QML techniques can offer transformative solutions in machine learning tasks, particularly those leveraging VQC, QNN, and QSVM.

Aswar Aswar; Ali Mahmudi

International Journal of Educational Development 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study was aimed to describe: (1) the effectiveness of learning with a blended learning model using scientific (2) the effectiveness of scientific approach; and (3) the difference in the effectiveness of learning with a blended learning model using scientific approach and learning using scientific approach in terms of critical thinking, and learning independence of mathematics students in high school. The research type is quasi-experiment. The population was all 11th grade students of SMA in semester II of 2024/2025. The sample was established randomly consisting of class XI MIA 2 as the experiment class and XI MIA 1 as the control class. The data collection method uses research instruments in the form of a Learning Independence Test of 15 multiple choice questions, a Critical Thinking Test of 4 descriptive questions, and a Learning Independence Questionnaire of 20 statement, administered as pretests and posttests. To assess the effectiveness of blended learning with a scientific approach and the scientific approach alone, a one-sample mean vector test was conducted, followed by a one-sample t-test. Differences in effectiveness were analyzed using an independent two-sample mean vector test (T² Hotelling). If analysis revealed significant differences between the two classes, an independent sample t-test for comparison was conducted. The results showed that: (1) learning with blended learning model using scientific approach is effective in terms of critical thinking, and independence of learning mathematics of high school students; (2) learning using scientific approach is effective in terms of critical thinking, and independence of learning mathematics of high school students; and (3) learning with blended learning model using scientific approach is more effective than learning using scientific approach in terms of critical thinking, and independence of learning mathematics of high school students.

Nora Nora; Darul Ilmi; Wedra Aprison; Arifmiboy Arifmiboy

Moral : Jurnal kajian Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by several problems that the author found at SMP N 5 Bukittinggi, especially in Islamic religious education subjects in class IX where in learning, educators are still minimal in utilizing learning media, the learning media used still uses powerpoint media and lecture methods, so that in the learning process students feel bored, bored and not enthusiastic about learning. To attract students’ interest, teachers must be more creative in using learning media. This research aims to develop audio visual learning media using the Kinemaster application on the subject of the hajj and Umrah pilgrimages that is valid, practical and effective. This research is development research which has 4 stages, namely the definition stage, design stage, development stage, and dissemination stage. The results of this research are that audio visual learning media using the kinemaster application received a final validation score of 0.84 in the valid category, the practicality score obtained by the teacher was 95 in the very practical category, the practicalitu score by students was 86 obtained in the very practical category, and the effectiveness score was 0.74 obtained in the very practical category effective.

Atiyyah Maulaya; Desryan Awalia Putri; Qoriatul Hikmah; Muhammad Nofan Zulfahmi

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Fine arts learning in elementary schools has an important role in developing students' creativity and artistic spirit. This research aims to analyze the effectiveness of Contextual Teaching and Learning (CTL) in shaping the artistic spirit of elementary school students. This research uses a quasi-experimental design with an experimental group that applies CTL learning and a control group that uses conventional learning methods. The research subjects were students, and the data collection instruments included a drawing test, observation, and questionnaire. To compare the learning outcomes of both groups, the data were analyzed using t-test. The results showed significant differences between the experimental and control groups. Students who followed CTL learning showed improvement in creativity, self-expression, and understanding of fine art concepts compared to the control group. The findings indicate that CTL learning is effective in shaping students' artistic spirit, giving them the opportunity to connect learning materials with daily life through various interesting and challenging activities, which encourage them to think critically, creatively, and collaboratively. In addition, since CTL learning makes students feel more involved and active in the learning process, it can increase their motivation to learn.  

Fivediniar Edra Primaulidina; Siti Annisa Safitri; Nurhaliza Meilinda Iswanto

Jurnal Sistem Informasi dan Ilmu Komputer 2025 International Forum of Researchers and Lecturers

Artificial Intelligence (AI) has brought changes in various sectors including education, particularly at the secondary school level. This study aims to analyze the role of AI in improving academic learning, identify the positive impact of AI implementation in the education sector, and compare the effectiveness of AI-based learning with conventional methods. Using the Systematic Literature Review (SLR) method, this study analyzed 50 scientific articles published between 2019-2024 from ScienceDirect, IEEE, Semantic Scholar, and Google Scholar databases. The results showed that the implementation of AI improved students' academic performance by 23% compared to traditional methods, with an increase in students' learning motivation by 35%. In the aspect of adaptive learning, AI shows an increase in learning effectiveness by 30% and increases student participation in distance learning by 40%. Comparison with conventional methods shows the superiority of AI-based learning in material personalization (90% vs 60%), feedback system (85% vs 40% responsiveness), and student engagement (75% vs 45%). However, the research found that optimal results are achieved through blended learning that combines the power of AI with the social interaction of conventional learning.

Rezeki Putra Gulo; Nikarni Zai

International Journal of Religious Education and Philosophy 2025 International Forum of Researchers and Lecturers

This research explores innovations in Christian education through the application of a multisensory approach to spiritual learning. By using a phenomenology-based qualitative research method through literature research, this study aims to understand how a multisensory approach can improve the effectiveness of spiritual learning holistically. The main problem identified is the challenge in conveying abstract theological concepts to students, especially in the digital era that demands relevant and interesting learning methods. The novelty of the research lies in the integration of multisensory approaches with modern technologies, such as augmented reality and interactive applications, to create immersive sense-based learning experiences. The results of the study show that the multisensory approach enriches the learning process by increasing information retention, emotional engagement, and internalization of spiritual values. The findings also confirm that multisensory experiences are able to bridge the abstraction of Christian teachings with concrete experiences, creating a deeper connection between learners and faith values. The contributions of this research include the development of relevant, adaptive, and transformative Christian education strategies, as well as the provision of a theoretical foundation for the implementation of a multisensory approach in various educational contexts. This research provides new insights for Christian educators in presenting spiritual learning that is more holistic and contextual.

Sunanih Sunanih; Adrian Nurul Arifin; Ahmad Zidan Sulaeman; Dwiky Novaldi Ramdhani; Rani Nur’aeni +7 more

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

This study aims to examine the implementation of teaching strategies and methods at SDN 1 Gobras using a qualitative approach supported by NVivo 15 software. Data were collected through in-depth interviews, direct observations, and documentation to evaluate the effectiveness of student-centered learning methods, such as a modified Problem-Based Learning (PBL) approach. The findings reveal that kinesthetic strategies significantly enhance students’ learning enthusiasm, particularly in lower grades (grades 1-3). However, the study also identifies key challenges, including limited learning resources and time allocation. To address these issues, continuous teacher training and improved learning facilities are recommended. These findings are expected to serve as practical guidance for elementary schools in enhancing the quality of learning effectively.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Maulida Fazidatur Rofi; Tsania Sakinatun Nisa; Aditya Hening Widyastuti; Muhammad Nofan Zulfahmi

Pusat Publikasi Ilmu Manajemen 2025 Fakultas Ekonomi & Bisnis, Univ

The use of daily journals as a time management tool among elementary school students has significant benefits in helping them identify priorities, set goals, and manage the balance between studying and playing. By recording daily activities, students can monitor the allocation of time spent on productive and non-productive tasks, allowing them to develop good habits from an early age. Research shows that daily journals not only improve learning efficiency but also help students become more organized, reduce stress levels, and enhance time management skills that will be useful in the future. For successful implementation, structured strategies are needed, including training for students, the design of engaging journals, and active involvement from teachers and parents in monitoring and providing guidance. While challenges such as students' inconsistency in filling out journals and time limitations exist, solutions like reward systems and simplifying activity logging can be applied. Regular evaluations, through weekly reflections and feedback from teachers, allow students to improve their time management and boost academic performance. Collaboration between teachers and parents plays a crucial role in enhancing the effectiveness of daily journals as a learning tool that supports better time management for students.

Nur Wahyuni; Eva Nur Handayani

This study aims to improve the understanding of addition concepts of numbers 1-10 in first-grade elementary school students through the use of number cube learning media. The research method used is an experimental method with a pre-test and post-test design. The research subjects were first-grade students divided into two groups: an experimental group and a control group. The experimental group was taught using number cube learning media, while the control group was taught using conventional methods. Data were collected through tests of understanding the addition concepts of numbers 1-10 before and after learning. The results showed a significant increase in the understanding of addition concepts of numbers 1-10 in the experimental group that used number cube learning media compared to the control group. The use of number cubes provides a concrete and interactive visual representation, thus helping students understand the concept of addition more effectively. This indicates that number cube learning media is effective in improving the understanding of addition concepts of numbers 1-10 in first-grade students. This study recommends the use of number cube learning media as an innovative and effective alternative learning method to improve the understanding of mathematical concepts in young children. Further research can be conducted to investigate the effectiveness of number cube learning media on other mathematical materials and at different educational levels. In addition, further research is needed on the development of more varied and interesting number cube learning media for students.

Moh Mundzir

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Social media has become an integral part of students’ lives and is increasingly being used as a means of interactive learning. This study aims to analyze the effectiveness of social media use in supporting students’ learning process, by highlighting the benefits, challenges, and solutions that can be applied. The research method used is a qualitative approach with case studies, in-depth interviews, and thematic analysis. The results of the study indicate that social media provides flexibility in accessing learning materials, increases academic engagement, and facilitates discussion and collaboration between students and lecturers. However, there are several challenges, such as distraction, unguaranteed validity of information, lack of structure in learning, and gaps in access to technology. To overcome these challenges, strategies are needed such as good time management, increasing digital literacy, active roles of lecturers in directing learning, and institutional support in increasing access to technology. With the implementation of the right strategy, social media can be an effective tool in supporting interactive learning, improving students’ academic quality, and encouraging educational transformation in the digital era.    

Syilla Fhadlilla Fharhah; Dena Aulia Yolanda; Nisrina Aura Andisa; Muhammad Nofan Zulfahmi

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is one of the main skills taught from elementary school to college, playing a role in developing critical and logical thinking patterns of students. However, many elementary school students have difficulty understanding mathematical concepts, especially spatial figures, due to the lack of supporting learning media. This study aims to explore the effectiveness of using Trimatra (three-dimensional) media in mathematics learning in elementary schools. Trimatra media, such as three-dimensional models of spatial figures, allows students to visualize and understand the characteristics and relationships between spatial figures in a concrete manner. The results of the literature study show that Trimatra media not only increases students' knowledge of mathematical concepts, but also motivates students to be actively involved in learning, increases critical thinking skills, and overall learning outcomes.  

Fatimah Zuhra; Abubakar Abubakar; Islami Fatwa

Jurnal Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The learning process can proceed well if aided by the presence of teaching aids.Because the teaching aid for the electrical system of the motorcycle rear brake light was not available, this teaching aid was created.The purpose of this research is to determine: (1) the method of creating a teaching aid for the rear motorcycle brake light system, (2) the feasibility level of the teaching aid for the rear motorcycle brake light system, and (3) the students' response to the teaching aid for the rear motorcycle brake light system.This research uses a development research approach, also known as Research and Development (R&D). The Research and Development (R&D) method is a research method used to produce a specific product and test its effectiveness. This research will be conducted at SMK Negeri 1 Nisam. The implementation will be carried out in the even semester of the 2024/2025 academic year. This research and development uses 3 methods in data collection. The methods used are observation, questionnaires, and documentation. The data analysis technique used in this research is descriptive analysis, which presents the results of product development in the form of learning media, testing the validity and suitability of the product for implementation in the electrical system of motorcycle rear brake lights.The results of the research on the development of teaching media props, which have gone through several stages such as potential issues, data collection, product design, product validation, design revision, product testing, until it became a teaching media prop for the electrical system of the motorcycle brake light. The results obtained from the material expert validation were 91.31% by validator 1 and 95.13% by validator 2. The media expert validation results were 97.91% by validator 1 and 97.91% by validator 2. The results of the students' responses to the teaching aids, after calculations, showed a total response score of 506 out of 572 overall. With a final score percentage of 88.46% and the qualification of the developed teaching aids' response being in the "Very Good" category.

Yusuf Kareem; Omar Zayd Khalid

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2024 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Gamification—the use of game mechanics in non-gaming contexts—has proven to be an effective tool for enhancing children's learning experiences. This paper examines how gamified learning platforms influence early childhood education by improving motivation, attention span, and knowledge retention. The study evaluates the effectiveness of various educational games and proposes best practices for implementing gamification in preschool and primary education.

Yusuf Kareem; Omar Zayd Khalid

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2024 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Gamification—the use of game mechanics in non-gaming contexts—has proven to be an effective tool for enhancing children's learning experiences. This paper examines how gamified learning platforms influence early childhood education by improving motivation, attention span, and knowledge retention. The study evaluates the effectiveness of various educational games and proposes best practices for implementing gamification in preschool and primary education.

Najamudin Najamudin

Prosiding Seminar Nasional Ilmu Pendidikan Agama dan Filsafat 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Aqidah Akhlak through a literature review that focuses on lecture and discussion methods. In learning Aqidah Akhlak, choosing the right method is the key to success in delivering material and shaping students' character. The lecture method is effective for delivering basic information systematically, while the discussion method emphasizes more on active student involvement and the development of critical thinking skills. This article reviews various scientific literature to analyze the advantages, disadvantages, and relevance of both methods in learning Aqidah Akhlak. The results of the study indicate that the use of both methods in an integrated manner can provide more optimal results, with lectures as an introduction and discussions as a deepening of the material. These findings provide a theoretical perspective for educators in designing effective learning strategies.

Samiur Rahman Khan; Nadeem Hossain; Zahid Karim Ullah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2024 Program Studi DIII Rekam Medis dan Informasi Kesehatan

The integration of robotics in education is transforming the way students engage with STEM subjects. This paper explores the effectiveness of robotics in developing problem-solving, programming, and critical thinking skills in young learners. Case studies from various educational institutions demonstrate the positive impact of robotics-based learning in fostering innovation and creativity among children.

Samiur Rahman Khan; Nadeem Hossain; Zahid Karim Ullah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2024 Program Studi DIII Rekam Medis dan Informasi Kesehatan

The integration of robotics in education is transforming the way students engage with STEM subjects. This paper explores the effectiveness of robotics in developing problem-solving, programming, and critical thinking skills in young learners. Case studies from various educational institutions demonstrate the positive impact of robotics-based learning in fostering innovation and creativity among children.

Antonio, Lucky; Evi Sondang Pangaribuan; Fendhy Ongko; Mulianto Mulianto; Nurlela Syafrian Oematan

REDOMINATE : Jurnal Teologi dan Pendidikan Agama Kristiani 2024 Sekolah Tinggi Teologia Kerusso Indonesia

This research examines faculty resistance to the development of digital technology in education during the modern educational era. The aim of the study is to identify barriers and explore factors contributing to higher education institutions' resistance to the integration of digital technology. This study employs a mixed-methods approach, utilizing surveys to assess faculty attitudes toward digital technology and interviews to provide deeper insights into personal experiences and perceived obstacles. Data were analyzed using thematic analysis to identify common themes and patterns related to resistance among faculty members from various disciplines across different institutions. The innovation of this research lies in its holistic approach, integrating faculty perspectives and institutional policies, as well as professional development and training related to modern learning theories and the application of digital technology in education. The findings emphasize the need for tailored support and training initiatives to enhance skills and confidence in using digital technology, thereby addressing the specific issues and barriers identified by faculty. This integration of technology into teaching is crucial for enhancing effectiveness and improving the learning experiences of students in an increasingly digital era.   Keywords: , ,