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Adinda Ramadani Alenita; Jiya Nurul Anggreani; Siti Nur Hidayah; Zenita Rofikoh

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Reading is a highly beneficial activity for gaining information, knowledge, and insights. When the children are encouraged to develop reading habits from an early age, they are likely to grow into individuals who enjoy reading. During this crucial and education phase, children exhibit creativity, imagination, and honesty in their thoughts and emotions. However, according to UNESCO, the literacy rate in Indonesia remains relatively low. Through the use of interactive storytelling in childrens’s education, thin community service projecta aims to promote a culture of reading. The first step in the initiative involves providing media that highlight the benefits of interactive storytelling in enhancing children’s reading interest. This method is expected to offer a fun and engaging learning experience while fostering children’s creativity, imagination, and critical thinking skills. Interactive storytelling also serves as an effective teaching strategy to support the holistic development of children.

Dhevrida Yusuf Bagus Setiyawan; Dinda Yusnita Mirillia Rahma; Muhammad Ridhwan Izzudin; Sagita Adekeysa Hamy Danira; Kundharu Saddhono

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study uses a qualitative descriptive method to explore the potential of Lake Toba as an open-ended material in learning Indonesian for Foreign Speakers (BIPA). The research findings show that the geographical uniqueness of Lake Toba as a tourist destination offers opportunities for enriching relevant vocabulary for BIPA learners. In addition, the cultural elements typical of Lake Toba, such as traditions, arts, and customs, are rich learning resources in supporting language and culture teaching simultaneously. To maximize this potential, teaching materials are developed through interactive modules, learning videos, and virtual tours that present an immersive learning experience. This approach not only improves learners' language skills but also creates a deep emotional connection with the material, because learners can experience the beauty of Indonesian culture directly through the media provided.

Haqiqi, M. Wildan; Sari, Zihan Novita

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Based on the results of the needs analysis of PJOK teachers in class IV SDN Kanigoro 04, teachers use LKS learning media or manual teaching books. LKS or manual textbooks are less interesting because the LKS used is not colorful so the teacher feels that the current media is not enough to support interactive learning. The difficulty that teachers face when making interactive media is that it takes a long time. The purpose of this research is to develop and test interactive e-module learning media on basic movement patterns and create a new learning atmosphere. Researchers used a Research and Development approach with the ADDIE development research model (Analyze, Design, Development, Implementation, Evaluation). The results of media expert validation got an average result of 91.87% which was categorized as very valid, material expert validation got an average result of 95.83% which was categorized as very valid. Small group trials to students obtained an average result of 91.49% categorized as very feasible. Large group trials to students obtained an average result of 90.28% categorized as very feasible. This shows that the use of interactive e-module learning media on basic movement patterns is very feasible to use in learning.

Mutia Anggraeni; Giantoro Pamungkas; Dwi Yuliyanti Fitri; Fina Ikfini Maulaya; Putri Mardiana +1 more

JURNAL RISET MANAJEMEN DAN EKONOMI 2024 Institut Teknologi dan Bisnis (ITB) Semarang

Abstract, This study aims to evaluate the impact of motivation and innovation on the use of social media as a learning tool in the field of Science and Technology (IPTEK) among students of the Management Study Program. Social media is now a crucial platform in supporting digital learning, facilitating students to access information and collaborate more interactively. The data used in the study were obtained through filling out a questionnaire by 50 randomly selected management students. Analysis of the results shows that students' intrinsic motivation, such as the drive to learn independently, and extrinsic motivation, such as recognition from peers, have a significant positive correlation with the use of social media for learning purposes. Not only that, the aspect of innovation in the use of social media, such as exploring interactive features such as online discussions and sharing educational content, also strengthens this positive impact. This study suggests that motivation and innovation play an important role in increasing the effectiveness of learning through social media, so it is advisable to emphasize this approach more in designing higher education curricula.      

Heru Triastanawa; Charles Charles

Moral : Jurnal kajian Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

It has become common for everyone to judge Islamic Religious Education learning as unsuccessful. Either from themselves or when measuring others. There is a lot of evidence such as various criminal acts, criminality or serious violations both seen directly or through digital media. When viewed from the perspective of education or Islamic religion, and also Islamic religious education. One of the statements is that the learning method or system is not optimal and does not or is lacking in the use of existing digital technology media, so that learning becomes boring. Therefore, it is fitting that an educator must be innovative and creative when providing learning so that it can become an interest and enthusiasm for students when learning, especially Islamic Religious Education learning, although this is an important subject but in general it is not as interesting as other subjects. If successful, the values ​​of Islam in the world of education can be conveyed and even realized by being applied to personal and general life in society. One of them is utilizing technological advances in the current era, especially as a mainstay of life and education in general or only Islamic Religious Education, namely educational technology. This writing uses qualitative research analyzing directly, critically and comprehensively to existing sources, so as to obtain a learning method with an interactive model in its application later when in the world of education or related to Islamic Religion and in educational technology itself.

Riawati Riawati; Ayu Puspita Indah Sari

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This This community service activity was carried out as an effort by the Indonesian Language Education study program to increase student retention of the story material by utilizing interactive learning media based on Wordwall. This is because one of the factors that encourages student success in absorbing the knowledge delivered is the learning media used. Through this wordwall-based learning media, it is hoped that students will find it easier to remember and understand important elements in the story material, and this media creates a more interesting learning atmosphere, students measure their understanding in real time through educational game quizzes.

Riawati Riawati; Ayu Puspita Indah Sari

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This This community service activity was carried out as an effort by the Indonesian Language Education study program to increase student retention of the story material by utilizing interactive learning media based on Wordwall. This is because one of the factors that encourages student success in absorbing the knowledge delivered is the learning media used. Through this wordwall-based learning media, it is hoped that students will find it easier to remember and understand important elements in the story material, and this media creates a more interesting learning atmosphere, students measure their understanding in real time through educational game quizzes.

Inayah Adhani Khoirroni; Nur Avifah Dwi Apriliani; Dhiya Ulhaq Addinillah; Widya Tri Arianti; Destira Ayu Permana +5 more

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

This study aims to identify the effect of “jellyfish” learning media on numeracy skills for grade II students at SDN 06 Ciputat on multiplication material. Based on initial observation early observations, students had difficulty mastering the concept of multiplication due to monotonous learning procedures and the lack of use of interactive media. The research was conducted through 4 meetings with a simple experimental approach including a pre-test, implementation of the “jellyfish” media, and a post-test to evaluate the learning outcomes. post-test to evaluate the learning outcomes. The results showed that the “jellyfish” media was able to increase students' understanding of multiplication multiplication material, as well as increasing their active involvement in the learning process. learning. The classroom atmosphere became more exciting and interactive, so that students were more focused and motivated. students are more focused and motivated. The teacher also gave a positive reaction to the use of this media, because it can facilitate the delivery of material that is often considered difficult by students. students think is difficult. This study concludes that the “jellyfish” media is jellyfish” media is efficient as a learning tool to improve the numeracy. numeracy skills of grade II students, especially in multiplication material. It is hoped that the same media can be implemented in other materials to support more creative and controversial math learning. support more creative and contextual math learning.

Ratna Sari; Sripit Widiastuti; Desy Anindia Rosyida

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture students' attention and enrich their learning experience. This media presents content visually and engagingly, facilitating the understanding of difficult concepts, and offering a more interactive learning experience. Validation from content, language, and media experts indicates that this media is suitable for use in Javanese language learning. This study is expected to improve the quality of Javanese language education in elementary schools, particularly in fourth-grade classes, and encourage students to further explore Javanese culture.

Taryzca Putri Laela Ramadhani; Angel Maria VK; Cantika Dinova Ramadila; Desi Eka Pratiwi

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to determine how effective the interactive learning media Wordwall is in increasing students' learning motivation in the subject of Natural and Social Sciences (IPAS) in elementary schools. Wordwall provides interesting educational game features, so it is expected to arouse students' interest and enthusiasm in learning IPAS. This study uses an experimental method with a pre-test and post-test design in the control and experimental groups. Participants in this study were fourth grade students in an elementary school. Data on students' learning motivation were collected through questionnaires and analyzed using statistical tests to see the difference in increased motivation between the group using Wordwall and the group using conventional methods. The results showed that the use of Wordwall significantly increased students' learning motivation compared to conventional learning methods. Therefore, Wordwall can be an effective alternative learning media to support students' learning motivation in the subject of IPAS in elementary schools.

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Najwa Salsabila Putri; Marsofiyati Marsofiyati

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This study evaluates the impact of Learning Technology Integration and Education Effectiveness on the Transformation of Educational Paradigms in the Digital Era. Learning Technology Integration refers to the application of digital tools such as e-learning platforms, online learning applications, and interactive media to support educational processes, while Education Effectiveness encompasses the ability of the education system to achieve optimal learning outcomes through efficient and relevant approaches. This research employs a quantitative method using a questionnaire survey distributed to 50 students at Universitas Negeri Jakarta, selected randomly. Data were analyzed using multiple linear regression to examine the relationship between the two independent variables (Learning Technology Integration and Education Effectiveness) and the dependent variable (Transformation of Educational Paradigms in the Digital Era). The results indicate that both variables have a positive and significant influence, both partially and simultaneously. This study recommends enhancing learning technology integration and the effectiveness of education systems as key strategies to accelerate the transformation of adaptive and innovative educational paradigms in the digital era.

Mesterjon Mesterjon; Suwarni Suwarni; Khairil Khairil; Roy Syahputra; David Alvindo

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2024 Program Studi DIII Rekam Medis dan Informasi Kesehatan

This study aims to develop a learning media prototype based on the Quizizz application, combined with 3D Augmented Reality (AR) technology, to support the implementation of Merdeka Belajar management in schools. AR technology enables the integration of virtual objects into real-world environments in real time, creating an interactive and engaging learning experience for students. Validation tests conducted at SMK N 03 Kota Bengkulu revealed that students experienced enjoyable and interactive learning, especially in the hardware introduction subject for the Computer and Network Engineering (TKJ) program. This prototype also supports teachers and educational institutions in implementing the Merdeka Belajar curriculum and can be used by parents and students as a learning aid at home. Furthermore, test results indicate that this media can serve as a supportive tool for the Merdeka Belajar Kampus Merdeka (MBKM) program. This prototype holds significant commercial potential through subscription or licensing models for schools and educational institutions, along with AR content that can be tailored to specific curriculum needs. The key advantages of this innovation include interactivity, support for learning flexibility, integration of cutting-edge technology, and accessibility through common devices like smartphones and tablets. The development stages include research and development, prototype creation, testing, product launch, as well as ongoing maintenance and feature enhancement.

Mesterjon Mesterjon; Suwarni Suwarni; Khairil Khairil; Roy Syahputra; David Alvindo

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2024 Program Studi DIII Rekam Medis dan Informasi Kesehatan

This study aims to develop a learning media prototype based on the Quizizz application, combined with 3D Augmented Reality (AR) technology, to support the implementation of Merdeka Belajar management in schools. AR technology enables the integration of virtual objects into real-world environments in real time, creating an interactive and engaging learning experience for students. Validation tests conducted at SMK N 03 Kota Bengkulu revealed that students experienced enjoyable and interactive learning, especially in the hardware introduction subject for the Computer and Network Engineering (TKJ) program. This prototype also supports teachers and educational institutions in implementing the Merdeka Belajar curriculum and can be used by parents and students as a learning aid at home. Furthermore, test results indicate that this media can serve as a supportive tool for the Merdeka Belajar Kampus Merdeka (MBKM) program. This prototype holds significant commercial potential through subscription or licensing models for schools and educational institutions, along with AR content that can be tailored to specific curriculum needs. The key advantages of this innovation include interactivity, support for learning flexibility, integration of cutting-edge technology, and accessibility through common devices like smartphones and tablets. The development stages include research and development, prototype creation, testing, product launch, as well as ongoing maintenance and feature enhancement.

Amanda Nurul Putri Rambe; Cindy Aulia Br Ginting; Indah Novita; Winata Syahputra Saragih; Elvi Mailani +1 more

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning the concepts of Greatest Common Factor (GCF) and Least Common Multiple (LCM) at the elementary school level faces significant challenges due to their abstract and complex nature. This study aims to develop and evaluate the effectiveness of innovative learning strategies using the congklak game in enhancing students' understanding of GCF and LCM concepts. The research employed a Research and Development (R&D) methodology with the ADDIE model, involving 14 fifth-grade students from SDS Nahdlatul Ulama Medan as research subjects. The congklak game was developed as an interactive learning tool that integrates traditional game elements with mathematical concepts. Implementation was conducted through structured phases including needs analysis, media design, prototype development, learning implementation, and outcome evaluation. Research findings demonstrate significant improvements in students' conceptual understanding and learning outcomes. The use of congklak media successfully created contextual learning experiences that enabled students to visualize abstract GCF and LCM concepts through manipulation of congklak seeds. This strategy also increased active student engagement, promoted collaborative learning, and created an enjoyable learning atmosphere. Data analysis showed improved average student scores and higher learning mastery rates compared to conventional teaching methods. This study provides practical contributions to the development of mathematics teaching strategies at the elementary school level, particularly in teaching GCF and LCM concepts. The research findings recommend the use of congklak media as an effective alternative for enhancing the quality of meaningful mathematics learning oriented toward conceptual understanding.

Romelah Romelah; Sri Mulyani

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This article discusses the use of engaging and enjoyable learning media, which is essential to support the learning process of students. Moreover, engaging and enjoyable learning media can undoubtedly increase students' motivation to learn. This article explores the utilization of an application, namely Wordwall, as an alternative medium to support the learning process, particularly in teaching Tajweed. In this research, the method used by the researcher is qualitative with a case study approach. Data collection techniques include observation, interviews, and literature review. Data analysis was conducted using descriptive analysis. The results of this study indicate that the use of Wordwall media at Rumah Tahfidz Kepenuhan Riau has proven to be an effective learning tool, especially in teaching Tajweed. This media facilitates teachers in delivering materials in an engaging and interactive way, thereby enhancing students' attention and motivation.  

Ramah Maysarani; Putri Anggraeni; Mohamad Saeful Anwar; Latif Latif; Yanto Nius Gulo

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Learning motivation plays a significant role for students. This motivation increases students’ interest in completing learning activities. When students are motivated by their environment and themselves, their learning outcomes also improve. The methods used in community service activities (PKM) are influenced by various factors, such as monotonous teaching methods, lack of teacher support, and the influence of technology. PKM uses interactive lecture methods that utilize media, discussions, and Q&A sessions to increase students’ learning motivation. This highlights the importance of motivation to support oneself in achieving goals and becoming a better individual. This community service aims to increase the learning motivation of students at SMKN 6 Serang cities, as motivation is one of the factors that influence students’ success. When someone is motivated to learn, they will achieve the desired learning outcomes. Motivation acts as a driving force to achieve good results. People engage in activities because they have motives. High learning motivation will yield optimal results. This activity aims to prepare students as participants who, based on their respective skills, can face challenges in starting their careers.

Ramah Maysarani; Putri Anggraeni; Mohamad Saeful Anwar; Latif Latif; Yanto Nius Gulo

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Learning motivation plays a significant role for students. This motivation increases students’ interest in completing learning activities. When students are motivated by their environment and themselves, their learning outcomes also improve. The methods used in community service activities (PKM) are influenced by various factors, such as monotonous teaching methods, lack of teacher support, and the influence of technology. PKM uses interactive lecture methods that utilize media, discussions, and Q&A sessions to increase students’ learning motivation. This highlights the importance of motivation to support oneself in achieving goals and becoming a better individual. This community service aims to increase the learning motivation of students at SMKN 6 Serang cities, as motivation is one of the factors that influence students’ success. When someone is motivated to learn, they will achieve the desired learning outcomes. Motivation acts as a driving force to achieve good results. People engage in activities because they have motives. High learning motivation will yield optimal results. This activity aims to prepare students as participants who, based on their respective skills, can face challenges in starting their careers.

Julia Risky Handayani; Marsofiyati Marsofiyati

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research is motivated by the importance of the role of technology in education, especially the use of artificial intelligence (AI) and interactive learning tools such as Quizizz to increase students' interest in learning. The purpose of this study is to analyze the impact of the use of artificial intelligence and Quizizz on students' interest in the Digital Educational Technology course. The research method used is a quantitative approach using a survey method by distributing questionnaires to students of the Jakarta State University Office Administration Training Program in 2022 as the population in this study, with a sample of 50 respondents combined between class A and class B, and analyzed with the help of IBM SPSS Statistic 25 to obtain test results. The results of the study show that the use of AI provides a more personal and effective learning experience, while the Quizizz media creates an interesting learning environment through gamification elements. The combination of these two factors has been shown to have a significant positive impact on increasing students' interest in learning, as evidenced by the high level of student engagement and motivation in the learning process. The findings of this study provide insight for educators to develop innovative technology-based teaching strategies and also encourage educational institutions to use modern technology to improve the quality of education in the digital era.

Romelah Romelah; Latifatul Azizah

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The learning of the Qur'an and Hadith plays an important role in shaping the character and morals of the younger generation, especially at the Elementary School level. The learning of the Qur'an and Hadith is expected to instill values of faith, diversity, as well as foster attitudes of tolerance and social concern among students. This study aims to describe the learning of Surah An-Nas using the drill method, the steps of its implementation, and its execution at SDN 1 Slaharwotan Ngimbang Lamongan. This research uses a qualitative approach with a case study design, involving Islamic Education teachers and students as research subjects. Data were collected through observation, interviews, and documentation. The results of the study show that learning through the drill method is effective in improving students' ability to read and memorize the Qur'an, especially Surah An-Nas, with correct pronunciation (tartil) and fluency. The learning model is technology-based or a multimedia learning model, where teaching takes place using tools and media such as LCD projectors, active speakers, notebooks, and interactive learning CDs, demonstrating the application of technology to support the teaching and learning process, as well as increasing interactivity and effectiveness. The learning method uses repetition (drill), so it is hoped that the material being taught will be retained in students' memory. This study provides insights into the importance of teacher competence in developing teaching materials that suit the developmental needs of students, as well as the importance of adjusting teaching methods to the curriculum and the characteristics of children in Elementary Schools.