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Ahmad Maulana Akbar; Septi Triyani

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Numeracy markets are activities that imitate market situations that are closely related to everyday life. Students are given the opportunity to design, manufacture, market, and sell goods. This research aims to help students improve their numeracy skills, increase their understanding of basic mathematical concepts, and improve their social skills and creativity through numeracy market activities. This type of research is descriptive with a qualitative approach. The research subjects consisted of fifth grade students at UPTD satdik SDN Curahtakir 4. The stages in this research included observing placement schools and their problems, designing activities as solutions to problem solving, carrying out AKM pretests, carrying out numeracy market activities, carrying out AKM posttests, and then analyzing and evaluating . The research results show that it is very suitable for elementary school (SD) students because it offers new experiences in interpreting mathematical concepts. This numeracy market activity also has a positive impact on improving student learning outcomes in the context of mathematics. Apart from that, the findings from this research are that the AKM numeracy post-test scores for class V students have increased compared to the previous AKM numeracy pre-test scores.

Trivol Yasman; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2024 Pusat Riset dan Inovasi Nasional

Technology has advanced and developed, so that various ways to improve quality and creativity can be accessed easily through gadgets and computers, video editing refers to a program or collection of programs that allow audio visuals to be manipulated intuitively on computers and gadgets. This creativity can be improved if you continue to hone your skills and look for references to edit videos. Capcut application is one of the free video editing applications that is widely used by beginners when editing videos, because in Capcut there is a template feature that makes it easier for users. Most of the users of the Capcut application based on value are students, students, and teenagers. The active students of UKKPK Padang State University also mostly use this application, by applying descriptive qualitative, which explains the use of the Capcut application, with the aim of knowing more about creativity in video editing by getting positive value. So from these problems, the Capcut application offers template features to support video editing practically and quickly.

Kafrawi Kafrawi; Muhammad Ilyas; Mulyadi Mulyadi; Abdul Syahid; Fahrina Yustiasari Liriwati

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Training on handling corpses according to Islamic law is an in-depth activity in a religious and humanitarian context. This article discusses the importance of this training in understanding, respecting and carrying out funeral arrangements in accordance with Islamic teachings. This training provides the basic knowledge, practical skills, and cultural and ethical understanding needed to carry out the task of handling corpses properly. In addition, this article highlights the important benefits of Student Creativity Program (PKM) activities in expanding religious understanding, increasing respect for religious values, and empowering communities to play an active role in funeral services in accordance with Islamic guidelines. Through these efforts, we can create a society that is more aware of their religious practices, respects traditions, and applies Islamic teachings with full respect in the care of corpses.

Fitri Susanti; Junaidi Junaidi; Iswantir M; Salmi Wati

Jurnal Riset Rumpun Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research raises the issue of the lack of facilities for learning media, the lack of student interaction in the learning process, and the disruption caused by students who often go in and out of class. These inadequacies can hinder the learning process and affect the teacher's creativity in managing learning. The purpose of this research is to find out how to create and maintain a maximum Islamic religious education learning atmosphere at SMPN 29 Sijunjung. The research method used is descriptive qualitative with a focus on teacher creativity in managing Islamic learning. Data were collected through observation and interviews, then analyzed through data reduction, data presentation, and conclusion drawing. The results showed that the creativity of teachers in managing Islamic learning has been done well, but has not reached the maximum level because there are still some things that need to be improved. Factors that influence creating a maximum learning atmosphere include forgetting to convey learning objectives, interference in managing time and learning activities, lack of student involvement in learning, and limited learning media. To improve the effectiveness of learning, there needs to be more attention in managing learning in order to create an optimal learning atmosphere for students in understanding Islamic religious education.

Ewendi W Mangolo; Ince Abdul Muhaemin M; Marsuki Marsuki; Andi Syaiful; Ansar CS

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The aim of this community service is to help students through elementary school physical education teachers to introduce traditional games and reduce children's habit of playing online games and help increase creativity by using materials available around them. This community service is carried out because of several problems such as (1) the lack of children who know traditional games so that their daily lives are filled with playing online games (2) social weaknesses that occur in the home environment, including playing on cellphones when spoken to, or being busy with gadget even though there is a friend beside him or he is sitting with family members. The implementation of this activity took place in the city of Jayapura. The stages of implementing this service activity are (1) problem identification (2) needs analysis; (3) designing coaching and mentoring; (4) carrying out mentoring; (5) monitoring and observing activity results; and (6) reporting and follow-up. The methods of community service are lectures, demonstrations and training. The results of this PKM which were carried out were seen from the questionnaires that were distributed, of the 20 participants who said they were good, 16 participants and 4 participants were very good.  

Sartini Sartini; Desilva Sindra; Andriani Chondro Retno; Masduki Masduki

Journal Innovation in Education (INOVED) 2024 STIKes Ibnu Sina Ajibarang

With regard to the learning achievement of class VI students at MI Muhammadiyah Karanganyar, the aim of the research is to determine the potential influence of teacher creativity and the use of technology as a science learning medium. Questionnaires were used in this study to measure how much technology is used as a science education tool and to evaluate the creativity of teachers. To determine the effect of a treatment on the dependent variable, this research method uses quantitative research in the form of experiments. By being given the opportunity to become a sample, each member of the population is given the opportunity to be selected using random sampling techniques. Three hundred and fifty students, seventeen males and eighteen females, comprised the VIG class sample. In this research, student learning achievement (Y) is the dependent variable and two independent variables are used, namely teacher creativity (X2) and use of technology as a science learning medium (X1). This research uses two types of data, namely the average daily science assessment score and primary data in the form of a questionnaire with 35 respondents. Regression analysis and correlation tests are used in the data analysis process to assess the relationship between variables. At ϼ= 0.05, the research produces Tcount = 0.745 and Ttable = 0.444. Tcount > Ttable shows that Hₒ is rejected and H₁ is accepted based on standard criteria. Thus, the learning achievement of class VI MI Muhammadiyah Karanganyar students is influenced by the use of technology as a science learning medium and teacher creativity.

Wibi Ardi Alvianto; Juni Amanullah; Lukman Santoso

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The social media platform TikTok has grown rapidly as one of the main platforms for creative expression and information exchange. This article discusses the use of video editing tools provided by TikTok in creating interesting learning materials for students. We analyze TikTok's creative features including visual effects, music, and quick edits, and illustrate how to apply them to learning. This research involves a qualitative approach through case studies, focusing on the teacher's experience in creating learning materials with the TikTok video editing tool. The findings show that this approach can motivate students by providing visual content that matches the preferences of the younger generation. Students' positive response to this approach indicates increased engagement and interest in learning. However, challenges in utilizing TikTok's video editing tools are also acknowledged. Integrating creativity with substantial content and ensuring the integrity of education is maintained are some of the aspects that must be considered. Ethical and privacy implications are also discussed in the context of the use of social media platforms in education. In conclusion, TikTok's video editing tools offer exciting potential for creating impactful learning materials. With a thoughtful approach, educators can design content that fits current visual trends and communication styles, while maintaining the required educational quality.

Sanjaya Alcsel; Geri Suherman; Jaka Syahputra; Khairuddin Nasution

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The aim of this community service is to improve the skills of students at SMK Negeri 2 Kutacane in maximizing Media Marketplace Technology. Where these skills can provide benefits to students in improving their skills in entrepreneurship and increasing income. The problem faced by the service team is the lack of insight by students in using Marketplace Technology. Participants who took part in the activity were students and student supervisors in the school's BLUD program who were active in using their smartphones. In this digital era, all activities are online. With optimal knowledge, matters will be easier both within the school environment and outside parties. There is a lot of potential for students at school that can be promoted online. Several marketplaces can be an option according to your needs. This community service activity not only explains the material but also directly provides practice via the participants' smartphones. BLUD students must have high creativity in improving a more decent life, improving and advancing the school. Students and the local environment will experience many things if they master the use of smartphones optimally and truly according to their needs. The most important thing is that the income based on purchases will increase. The participants were very enthusiastic about participating in the activities, both delivering material and training in the use of Marketplace Technology.

Ade Sarah Huzaifah; R. A. Fattah Adriansyah

Jurnal Pengabdian Bersama Masyarakat Indonesia 2024 CV. Aksara Global Akademia

Fine motor skills, which involve movements using the small muscles in the hands and wrists, are essential for everyday tasks such as writing, eating, dressing and playing. These skills develop gradually from birth to adulthood and require practice. Hence, it is expected that through the activity of assembling robots with used goods in early childhood can improve children's fine motor skills, improve hand and eye coordination, dexterity, accuracy, strength, creativity, problem solving, and spatial awareness. This activity was carried out with Darul Ilmi Murni Kindergarten students, starting with coordinating with the teacher, preparing activity materials, and presenting the material while practicing it with students. The results of this activity show that assembling robots from used items is not only fun, but also educational. Children are actively involved in processing simple materials into moving robots, while improving their fine motor skills. This activity can also be an effective and fun way to introduce children to the world of technology and support their essential skills development.

Dedi Gunawan Saputra; Nur Hasbi; Zohaib Hassan Sain

International Journal of Education and Social Sciences 2024 International Forum of Researchers and Lecturers

This study explores the policy dynamics surrounding the implementation of the 21st-century skills-based curriculum, focusing on the perceptions and challenges faced by stakeholders at various educational levels. Through semi-structured interviews with teachers, principals, and policymakers, along with policy document analysis, the research identifies a significant gap between national policy design and its practical implementation at the school level. The study reveals that while the national curriculum emphasizes critical competencies such as critical thinking, creativity, and collaboration, there is a disconnect between these objectives and their classroom application. The main challenges include limited resources, cultural resistance, and lack of support from regional governments. The findings emphasize the need for a more flexible, context-sensitive curriculum that can be adapted to local needs. The study also emphasizes the importance of ongoing professional development and strong leadership to facilitate the adoption of innovative teaching methods. To address these challenges, the study calls for a coordinated approach involving national, regional, and school-level authorities to ensure effective curriculum reform. The research contributes valuable insights into the complexities of curriculum implementation and offers recommendations to improve educational policies and practices aimed at equipping students with the necessary skills for the modern world.

Toyibah Toyibah; Yessy Yanita Sari; Irdalisa Irdalisa

The student worksheet, also known as LKPD, is a crucial element in the educational process inside schools. Nevertheless, several LKPDS fail to satisfy the requirements of being feasible, valid, and successful in enhancing the abilities of science process learners. Furthermore, the absence of stimuli in the LKPD to foster critical thinking among learners is a pressing issue that requires attention. The objective of this project is to create a Science, Technology, Engineering, Arts, and Mathematics (STEAM) focused Learning Kit and Performance Dashboard (LKPD) that may enhance the scientific process and creative abilities of fourth-grade children in primary school, specifically in relation to plant matter. The study employed the ADDIE Development paradigm, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The findings demonstrated that the STEAM-oriented LKPD created had a positive impact on enhancing the science process abilities and fostering creativity among fourth-grade pupils in relation to plant matter. Furthermore, the enthusiasm for acquiring knowledge and the level of scientific literacy also exert a beneficial impact on the science process abilities of individuals. Teachers and learners also evaluate the LKPD for its viability and practicality

Henti Sartikasari Gulo

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

The curriculum is part of a learning management system that involves planning the implementation of learning and becomes a guideline and guide for teachers in carrying out learning activities. The purpose of this research is to find out the teacher's perception of curriculum changes in Indonesia, especially for English teachers. In this research, the method used is descriptive qualitative research method and the data obtained is from the results of interviews. The results of the study show that the opinions of the teachers reflect diverse views regarding curriculum changes in Indonesia. Some considered it to have a positive impact, such as an increased focus on attitudes and skills, as well as enhancing students' creativity. However, others noted negative impacts such as students' adaptation difficulties and new problems arising, including a lack of support from some students and the learning environment for the government standards.    

Robiatul Adawiyah; Fitriana Harahap; Nidia Enjelita saragih; Siti Nurhidayah

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The Tridharma of Higher Education contains three important points, namely education, research and community service. Community service on this occasion was carried out with partners from Yapim Mabar Vocational School.  In the era of digitalization, student creativity is very important, so it is necessary to provide computer programs such as Ms. Office, including Microsoft Power Point. There is a need for training on computer applications related to Microsoft Power Point, therefore the proposed solution is in the form of training to equip vocational school students with the ability to understand Ms. Power Point, this ability is very necessary in completing assignments, organizing the results of interesting material presentations given by school teachers or university lecturers later.

Salsabilah Muslim; Nuramira Nuramira; Nasir Nasir

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In an era of cultural acceleration and rapid advancements in science and technology, this research evaluates the application of the Problem-Based Learning (PBL) model in Informatics at SMA Negeri 8 Maros, focusing on enhancing student creativity. Employing a quantitative method within the Classroom Action Research framework, this study involves cycles of planning, action, observation, and reflection. Data collected through creativity tests, surveys, and class observations reveal that PBL significantly boosts student creativity. These findings are crucial, considering the critical role of education in preparing future generations for digital era challenges. This study highlights how education, especially in Informatics covering programming, artificial intelligence, and computer networking, can adapt to changing times. By integrating technology and innovative approaches into the learning process, students can enhance creativity and other essential skills needed in the digital age. This research offers valuable insights for educators and policymakers in preparing students for a bright, sustainable future.    

Siti Dwi Amriani; Ita Uzzakah; Rian Agus Prakoso; Peggy Ayu Sabella; Miftahus Surur +1 more

In the era of education that continues to develop, learning models have become the focus of attention for educators. One learning model that has received widespread attention is Project Based Learning (PjBL). The aim of this research is to determine the effect of implementing the Project Based Learning (PjBL) learning model to increase student creativity so that they can solve problems in working on a project. Creativity not only allows students to solve a problem, but also has an impact on their mindset. This research was conducted using the Systematic Literature Review (SLR) method. The results obtained from this research are that there is an increase in students' creative thinking abilities before and after implementing the Project Based Learning (PjBL) model during learning.

Lutfil Amin; Moch. Fauzi; Mathori Mathori; Nasiruddin Nasiruddin; Miftahus Surur +1 more

The background of this research is the low literacy culture of students, this can be seen from the reading interest of Indonesian children which is still relatively low. According to a UNESCO survey, Indonesian children only read 27 pages a year and the dominant reading time of around 0-2 hours per day is 63%, while reading longer than 6 hours per day is only 2%. The purpose of this study was to find out the application of the storytelling method in increasing children's literacy in Indonesian language subjects. This study used descriptive qualitative research, while data collection techniques were carried out through interviews and observation. The results of this study indicate that literacy has a broad scope, not only talking about reading and writing letters, but the ability to capture information with logical and critical thinking, which is ultimately able to use it effectively to achieve certain goals. One method of increasing literacy in children is the storytelling method. The conclusion of this study is that there is a change in verbal ability, creativity and critical thinking in contributing ideas and imagination in the classroom.

Agustina Retnoasih; Purwanto Purwanto

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

In developing an independent curriculum in Indonesia, one of them cannot be separated from the role of philosophy of science, which in curriculum development is the spirit or foundation of education which must be evaluated, studied periodically, innovative and dynamic following changing times, such as the philosophical Ki Hajar Dewantara who stated that education is appropriate. the nature of nature and the nature of the times, meaning that education develops according to the times. Of course, all the changes and developments that occur in the educational curriculum cannot be separated from the results of several studies on how the implementation of this independent curriculum can overcome learning loss, the effects of the Covid pandemic plus the global challenges of change from era 4.0 to Society 5.0, which has the impact that today's generation needs. have the ability to think critically, creatively and innovatively. In the independent curriculum, it can be seen that the superiority of its characteristics is that the material is simpler and more in-depth and there is a significant reduction in material. The materials presented are limited to essential material. Reducing material provides an opportunity for students to explore the material more comprehensively. Next is more independence, which means that in an independent curriculum, students are given more freedom to choose the subjects they are interested in according to their interests, talents, potential and aspirations. Meanwhile, teachers can teach according to the stages of student achievement and development. So it is more relevant and interactive. Students are guided to be able to collaborate, work together to form groups to identify problems that are becoming issues to strengthen the profile of Pancasila students, namely faith and devotion to God Almighty and noble character, global diversity, mutual cooperation, independence, critical reasoning and creativity. The essence of this independent curriculum is independent learning. This aims to enable students to explore their respective interests, potential and talents.

Muh Inal Alsyahrani; Abd Muqtadir Rapi; Nasir Nasir

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Cultural development in Indonesia, driven by science and technology, places education as the key to achieving national goals. Focusing on the practice stage in educational technology provides practical experience at SMA Negeri 8 Maros. Informatics learning involves programming, artificial intelligence, and computer networks. Research at SMA Negeri 8 Maros involved 35 class X.5 students with a focus on Information and Communication Technology (ICT). Strengthening the Teaching Profession (P2K) from 4 September to 30 October 2023, creating innovative learning tools for the integration of office applications. Students are required to master office applications and online communication skills. The Pancasila student profile emphasizes critical thinking skills, independence and creativity. The results of implementing Informatics learning using the PBL model show a positive impact on student motivation, increasing enthusiasm, and building critical thinking skills. Students who apply PBL produce higher grades. Informatics learning classification is important for understanding computational thinking and computer systems. The application of the PBL model has a positive impact making students more creative and independent in creating projects using Microsoft Office.    

Septiani Hapidah

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

The use of learning methods using the STEAM method to develop student creativity. Also be the key to being in the future, so that it has the ability to participate in the next life. STEAM basically needs to be taught from an early age to children so that children can think creatively and critically and can solve problems. The goal is to stimulate children's creativity with the STEAM method. The method carried out in this research is a qualitative method. The subjects in this study were children aged 5 - 6 years with a total of 30 people. The results of children's research can respond to the stimulus given well, children are able to express their imagination into works, creating existing materials into works of aesthetic value.  

Ni Ketut Sri Rahayuni

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Social media (social media) has now become a part of the life of Indonesian people who are very phenomenal. Various kinds of advantages and conveniences are offered to interact with everyone both in terms of business even from various circles. Not only that, with the development of internet use and communication technology devices such as smartphones that are increasingly advanced, it has become one of the drivers of the growth of new networking sites that offer friends and information online. Social media has also become the backbone as a means of communication in this digital century. This study aims to determine students' perceptions about the extent of the use of social media in helping them learn English. English that is expected to be understood and learned is English in hospitality and also in advertising language. English that is expected to be understood and learned is English in hospitality and also in advertising language. This research is important to find out how students perceive the effectiveness of using social media to support their learning and understanding and creativity in the field of English for Hospitality and in compiling advertising language. A total of 50 students from the English Literature study program of Udayana University will be used as data sources in conducting this research. This research will use qualitative methods with a case study design. The use of questionnaires as well as semi-structured interviews will be carried out in collecting data. In analyzing the data will use a basic statistical model of the results of questionnaires on students. Meanwhile, the results of the interview data will be analyzed with the Flow model from Miles and Huberman.