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Riri Anggia Rovi; Supratman Zakir; Darul Ilmi; Iswantir M

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research was conducted because researchers found that teachers only apply conventional learning models (lectures) so that educators talk more than students. In addition, students rarely pay attention and record the teacher's explanation. Then there was no feedback from students during the question and answer session, and they did not have the courage to express their opinions. The purpose of this study was to determine the effect of the Crossword Puzzle Assisted Team Games Tournament (TGT) Cooperative Learning Model on Student Learning Activeness in PAI Material at SMP N 3 Koto Baru, Dharmasraya Regency. This type of research is quantitative, using Quasy Experiments. The population of this study were all students of class VIII, totaling 40 people. The sampling technique used was to collect UTS values, then normality and homogeneity tests were carried out, then the samples were determined randomly. Data collection using a questionnaire. The analysis technique uses the t-test. The results showed that the average student activity in the experimental class was 112.20 and that of the control group was 77.20. The results of the analysis using the Independent Sample T-test between experimental and control classes obtained a t-count of 10.014 and a t-table of 2.024, and a significance level of 0.000. So it can be concluded that the activeness of students using the Crossword Puzzle-assisted Team Games Tournament (TGT) is better than students using the conventional model (teaching) in class VIII SMP N 3 Koto Baru.

Christ August Trinity P; Johari Manik; Frainskoy Rio Naibaho

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The research aims to determine the influence of the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year. The research hypothesis is that there is a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year Quantitative and descriptive research methods. The population of all class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year who are Protestant Christians is 60 people. This research is population research. The research instrument is a closed questionnaire. The results of data analysis obtained: a) The value of rcount=0.583>rtable=0.254 shows that there is a positive influence between the Team Games Tournament (TGT) learning model and students' interest in learning Christian Religious Education and Character. b) Regression equation. c) The determination test revealed that the magnitude of the effect was 33.99%. d) Hypothesis testing obtained Fcount=29.896>Ftable=3.15 so H0 is rejected and Ha is accepted. The research concluded that there was a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 Academic Year.

Christ August Trinity P; Johari Manik; Frainskoy Rio Naibaho

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The research aims to determine the influence of the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year. The research hypothesis is that there is a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year Quantitative and descriptive research methods. The population of all class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year who are Protestant Christians is 60 people. This research is population research. The research instrument is a closed questionnaire. The results of data analysis obtained: a) The value of rcount=0.583>rtable=0.254 shows that there is a positive influence between the Team Games Tournament (TGT) learning model and students' interest in learning Christian Religious Education and Character. b) Regression equation. c) The determination test revealed that the magnitude of the effect was 33.99%. d) Hypothesis testing obtained Fcount=29.896>Ftable=3.15 so H0 is rejected and Ha is accepted. The research concluded that there was a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 Academic Year.

Lisa Eka Putri; Deswalantri Deswalantri; Al-Baihaqi Anas; Eka Rizal

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The The background of this research is that the learning process is still centered on the teacher (teacher center) which makes the teaching and learning process passive and also the teacher only uses conventional models.  This will have an impact on student learning motivation to be low.  Given the importance of setting strategies and variations in classroom learning will have implications for student learning motivation, therefore researchers are interested in using the Teams Games Tournament type cooperative learning model to measure how much influence the Teams Games Tournament learning model has on student learning motivation.  This study aims to determine the magnitude of the influence of the Teams Games Tournament (TGT) model on student learning motivation in learning the moral creed of class VIII MTs Gantung Ciri. The type of research used is a quasi experiment with a posttest-only research design with non-equivalent groups.  The sampling technique uses non-probability sampling or is called saturated sampling.  Saturated sampling is a sampling technique when all members of the population are used as samples.  Class VIII-1 as an experimental class with 22 students.  Class VIII-2 as the control class with 21 students.  The data analysis technique was carried out by carrying out a normality test with the Shapiro-Wilk formula, homogeneity test and then testing the hypothesis with an independent t-test.  All tests were performed using the SPSS 22 application. The results of the study obtained from the research data that the average results of the experimental class learning motivation questionnaire = 63.09 and the control class = 59.71. It can be concluded that the average results of the experimental class questionnaire are higher than the average results of the control class questionnaire and the results of the hypothesis  which was carried out with the t-test obtained the number 0.043 <0.05 then Ho was rejected and Ha was accepted.

Lestari Gloria Marbun; Dame Taruli Simamora; Helena Turnip; Robinhot Robinhot; Rida Gultom

Sinar Kasih: Jurnal Pendidikan Agama dan Filsafat 2023 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

This research aims to determine the positive and significant relationship between the Based Learning Model and the Learning Activeness of PAK class XI students at SMK Negeri 1 Siborongborong for the 2023/2024 academic year. The method used in this research is a descriptive quantitative research method. The population is all students of class The instrument for this research is a closed questionnaire. The instrument for this research is a closed questionnaire. From the results of the calculation of the positive relationship test, it is obtained that the rcount value is rcount=0.566> rtable=0.344, thus it is known that there is a positive relationship between variable which is significant between variable

Nada Despriyanti Sitanggang; M. Joharis Lubis

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study was to determine the effect of using the Cooperative Learning Model Type Teams Games Tournament (TGT) Aided by Audiovisual Media on the Ability to Write Explanatory Texts in Class VIII of SMP Amir Hamzah Medan on the ability to write explanatory texts in Class VIII Students of SMP Amir Hamzah Medan . The population in this study were all class VIII students of Amir Hamzah Private Middle School Medan in the 2022/2023 academic year, totaling 47 people consisting of 2 classes, while the sample used was 25 students, determined by random sampling technique. The research method used is a quantitative experimental method. The instrument in this study was a writing test of explanatory text which was assessed based on the content, text structure, and language conventions of the explanatory text. The average score obtained by students before applying learning with the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by audiovisual media was 61.68, while the average value obtained by students after using the assisted Teams Games Tournament (TGT) type of Cooperative learning model audiovisual media, namely 79.68. So, it can be concluded that the test scores after applying the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by audiovisual media are higher than before. The results of data analysis in testing the hypothesis show that tcount = 4.28, then looking at the t table, the significance level is 5%, and df = N – 1 = 25 – 1 = 24, it is obtained ttable = 1.71. Because the obtained tcount is greater than ttable, namely 4.28> 1.71, the null hypothesis (Ho) is rejected and the alternative hypothesis Ha is accepted.

Sheila Adella Puteri; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are low activity and learning outcomes in Mathematics content, due to the use of limited learning media, learning is less interesting and less fun because learning models and methods are less varied, students are still hesitant in expressing opinions about the material. Efforts are made by implementing learning with a combination of PBL, TGT and Improve models. This study aims to increase the activity and student learning outcomes. This research was centered on fourth grade students at SDN Telaga Biru 6 Banjarmasin, totaling 25 students. The research method used is a qualitative approach with the type of Classroom Action Research (CAR). The data used are qualitative data obtained through observing the activities of teachers and students, while quantitative data is through student learning outcomes from individual written test results. The results showed that the combination of the PBL, TGT and Improve models at the fourth meeting showed that the teacher's activity obtained a score of 92 in the very good category. Student activities get a score of 91 in the very good category. Cognitive, affective and psychomotor completeness learning outcomes reached 88%. Based on the results showed that the combination of Problem Based Learning, Teams Games Tournament and Improve models could increase the activity of teachers, students, and student learning outcomes in Mathematics content.

Muhammad Husni; Muhammad Sururuddin; Aulia Dwi Hasani; Nia Budi Harti

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2023 LPPM Universitas 17 Agustus 1945 Semarang

The problem in this study is the low social care character of the fifth-grade students at SD Negeri 2 Pohgading. This study aims to analyze the effect of applying the Teams Games Tournament (TGT) cooperative learning model on the social caring character of fifth grade students at SD Negeri 2 Pohgading. This is quantitative research with ex post facto research methods with 41 students of class V SD Negeri 2 Pohgading as population and were 20 VA class students as samples determined using the Purposive Sampling technique. Data collection techniques used interviews, documentation and questionnaires on a scale of five. Data analysis used descriptive statistics and simple linear regression. The results indicate that the cooperative learning model of the TGT type has an effect on the formation of the socially caring character of fifth-grade students at SD Negeri 2 Pohgading with the testing criterion that is if the sig value is 0.00 <0.05 then there is an influence between the X and Y variables or Ho is rejected and Ha is accepted, otherwise the sig value is 0.00 > 0.05. Thus, it is not affected by the variables X and Y or Ha is accepted and Ho is rejected.

Desy Amelia; Ibrahim Gultom

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This study aims to find out how the learning outcomes of students taught using the Teams Games Tournament (TGT) Cooperative Learning Model and the Student Team Achievement Division (STAD) Cooperative Learning Model. The type of research used is Quasy Experiment Design research. Based on the research that was conducted in class V SDN 104204 Sambirejo Timur, it showed that there were differences in student learning outcomes. It can be seen in the average learning outcomes in the experimental class 1 (TGT) obtaining an average score of 81.25, while in experimental class 2 (STAD) obtained an average value of 79. At the significance level produced in the t-test shows a result of 0.00 < than 0.05. Thus the results were obtained, namely the learning outcomes of students who were taught using the Teams Games Tournament (TGT) Cooperative Learning Model were higher than the learning outcomes of students who were taught using the Student Team Achievement Division (STAD) Cooperative Learning Model.

Vita Rahmawati; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk meningkatkan hasil belajar muatan IPS di kelas VI SD NEGERI Pandan dengan menggunakan model pembelajaran Teams Game Tournaments (TGT) tahun pelajaran 2022/2023. Pada Penelitian Tindakan Kelas ini menggunakan metode Penelitian Tindakan Kelas. Adapun desain penelitian yang digunakan yaitu perencanaan, tindakan, pengamatan dan refleksi. Penelitian ini dilakukan di SD Negeri Pandan dengan subjek penelitian yaitu siswa kelas VI. Semua data dianalisis dengan menggunakan analisis deskriptif kualitatif, yaitu suatu teknik yang digunakan dalam menganalisis data dengan menggambarkan data yang terkumpul untuk mengetahui hasil belajar IPS. Teknik pengumpulan data yang digunakan peneliti adalah wawancara, observasi, tes dan dokumentasi. Peneliti menemukan masalah yaitu guru masih menggunakan metode konvensional dimana guru lebih berperan aktif dari pada siswa. Guru cenderung lebih banyak menjelaskan dan siswa hanya mendengarkan.

Atthiana Marpa; Budiyono Budiyono; Siti Komariyah

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The problem in the study carried out is that it provides an understanding regarding student learning in Civics learning which is still not good, especially because the teacher only uses the classroom environment and places more emphasis on taking notes from textbooks. In addition, student participation in asking and answering questions during learning activities is still lacking, which makes them less motivated to learn. Using the Teams Games Tournament approach, this study aims to improve Civics learning outcomes and student involvement in the learning process in class IV SDN Blega 1 unit "GOTONG ROYONG". Planning, implementing, observing, and reflecting are the four steps of classroom action learning carried out over two cycles. At SDN Blega 1, the research participants were grade IV students. The authors tested, interviewed, and made observations while developing a data collection methodology. Based on the findings of the data analysis, it was found that students learned more about human collaboration in the Civics curriculum. Whereas in Cycle I 44% of students passed the KKM, and 56% of students did not pass, after being given instructions, Cycle II used the Teams Games Tournament approach to carry out learning achievement tests, so that the number of students who passed increased. 32 people or 89%, while the decrease in the number of students who did not pass was 4 people or 11%, and Cycle III increased the number of students who passed by 36 people or with a percentage of 100%. Civics learning outcomes for class IV SDN Blega 1 can be improved through learning activities with the Teams Games Tournament (TGT) paradigm.    

Bernadeta Yulisa; Nerita Setiyaningtyas; Hartutik Hartutik; FR. Wuriningsih

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This study aims to describe, build, and maintain an attitude of tolerance in the era of society 5.0. The character of tolerance is a fundamental need of a pluralistic society. Tolerance creates a sense of serenity, peace, harmony and prosperity in social life. Willingness to side by side keeps people away from conflict, social tension, hostility, and division. Adolescents need direction, stimulus, and an environment to grow and implement a tolerant character. This study used a quantitative experimental research method. The research population was class X SMA PL Don Bosko Semarang. The aims of the study were: 1) to measure the effectiveness of the TGT method in increasing students' tolerance, 2) to improve student learning achievement using the module-assisted TGT method, 3) to strengthen tolerance so that student learning outcomes increase. The results showed that: 1) the module-assisted TGT method was considered effective in increasing students' tolerance, 2) TGT treatment improved student achievement, 3) tolerance had a significant influence on student learning outcomes.

Alviana Legista; Hany Shofia; Melati Br Pasaribu; Melinda Dwi Agustina; Nestiana Juin

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The low student learning outcomes are caused by a lack of ability to understand concepts and many students are not serious about working on questions, so that learning is not optimal and effective. Therefore, the general aim of this research is to describe the influence of TGT type cooperative learning based on badeglar media on the conceptual understanding of class X students at Adi Luhur Vocational School for the 2023/2024 academic year. The method in this research uses a pre-experimental method, namely comparing the results of the pretest and posttest with the research population being all class X students at Adi Luhur Vocational School and the sample used in this research is the population itself. Data was collected using test techniques with test sheet research instruments. The data is processed according to parametric statistical calculations. The results of this research prove that the use of TGT type cooperative learning based on counting funnel media has a positive effect on student learning outcomes. The average percentage of student learning outcomes using t-test calculations where tcount is greater than ttable, namely 3.277 > 1.740. So it can be concluded that H0 is rejected and H1 is accepted, in other words there is a significant difference between the pretest and posttest

Raisandy Aziz

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2022 Universitas Maritim AMNI Semarang

The objective of this research is to analyze the improvement in quality values between classes that use the Cooperative Learning Method tipe TGT (Team Games Tournament) with the DirectInstruction class at Jakarta 51 High School grade XI MIPA conduct research from april until may 2019. This research method used the quantitative research methods type of quasi experimental thatfocus on the mastery of Elasticity concept in science in seeing the influence of cooperative learning models using the TGT type. The results of the study are described using a purposive sampling that compares the differences in 2 (two) classes, namely the experimental class through the Team Games Tournament learning model and the control class through the Direct Learning model in students and then measures the mastery level of Elasticity concept.

Novita Chintia Moningka; Santje M. Salajang; Murni Sulistyaningsih

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2022 LPPM Universitas 17 Agustus 1945 Semarang

Tujuan penelitian ini adalah untuk membandingkan hasil belajar siswa yang diajarkan menggunakan model pembelajaran kooperatif tipe Teams Games Tournament dan hasil belajar siswa yang diajarkan menggunakan model pembelajaran konvensional pada materi Bentuk Aljabar. Metode penelitian yang digunakan adalah penelitian eksperimen semu. Populasinya adalah seluruh siswa kelas VII SMP Negeri 6 Tondano tahun ajaran 2019/2020. Sampel dalam penelitian ini adalah siswa kelas VII A dan siswa kelas VII B. Hasil penelitian mengungkapkan bahwa hasil belajar siswa yang diajarkan menggunakan model pembelajaran kooperatif tipe Teams Games Tournament lebih tinggi dari pada hasil belajar siswa tanpa menggunakan model pembelajaran kooperatif tipe Teams Games Tournament pada materi Bentuk Aljabar. Direkomendasikan bagi calon peneliti selanjutnya untuk meneliti kembali kelayakan penggunaan model pembelajaran kooperatif tipe Teams Games Tournament pada materi Bentuk Aljabar.  

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge.

Wahyuni

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

Kenyataan yang terjadi pada Kelas X MIPA 1 SMA Negeri 1 Ngrayun Ponorogo yaitu siswa mengobrol bersama teman sebangkunya, siswa memainkan pensil yang diputar- putar dan sesekali menggambar di buku catatannya, maka sangatlah perlu dilakukan perubahan model pembelajaran. Salah satu model pembelajaran yang berbasis sosial adalah model pembelajaran kooperatif Tipe TGT. Rumusan masalah dalam penelitian ini adalah “Bagaimanakah penerapan model pembelajaran kooperatife tipe TGT (Teams Games Tournament) dapat meningkatkan hasil belajar pada materi kedudukan warga negara dan penduduk Indonesia  di  SMA Negeri 1 Ngrayun Ponorogo ?” Rancangan penelitian yang akan dilakukan adalah menggunakan Penelitian Tindakan Kelas (PTK). Metode yang pengumpulan data melalui   tes, observasi, catatan lapangan dan dokumentasi. Teknik analisis data yang digunakan adalah: (1) reduksi data, (2) penyajian data, (3) penarikan kesimpulan. Hasil penelitiannya adalah: setelah dilakukan tindakan dengan menerapkan  pembelajaran  kooperatif tipe TGT (Teams Games Tournament)  siswa Kelas X MIPA 1  SMA Negeri 1 Ngrayun Ponorogo  perubahan hasil belajar siswa dapat dilihat dari hasil belajarnya yang cenderung meningkat dan hasil observasi aktivitas siswa. Hal itu dapat dilihat dari hasil observasi bahwa aktivitas siswa pada siklus I sebesar 66.66%, sedangkan pada siklus II sebesar 82.5%. Dengan demikian, berarti pada siklus II hasil belajar siswa sudah meningkat dibanding dengan siklus I. Hal ini juda dibuktikan dengan perolehan hasil belajar siswa pada tes pra tindakan, siklus I dan siklus II. Nilai taraf keberhasilan mengalami perubahan yang cenderung meningkat dari 60.41 pada pra tindakan, meningkat 70.63 pada siklus I dan meningkat lagi menjadi 84.79 pada siklus II. Dengan demikian, penerapan  pembelajaran  kooperatif tipe TGT (Teams Games Tournament)  dapat meningkatkan hasil belajar siswa pada Mata Pelajaran Matematika di  Kelas X MIPA 1  SMA Negeri 1 Ngrayun Ponorogo.

Melindawati, Silfi

Jurnal Komunikasi Pendidikan 2021 Universitas Veteran Bangun Nusantara

Penelitian ini didasarkan rendahnya hasil belajar siswa di pembelajaran IPS di kelas V SD Negeri 30 Kubu Dalam kota Padang. Penelitian ini bertujuan agar mengetahui signifikansi pengaruh hasil belajar siswa dalam IPS dengan menggunakan model  Teams Games Tournament (TGT) kelas V SD Negeri 30 Kubu Dalam Kota Padang. Penelitian ini eksperimen, yaitu Quasi Exsperimental Design. Dengan rancangan Posttest Only Design. Tahapan dalam penelitian ini adalah persiapan, pelaksanaan, dan penyelesaian. Dan teknik analisis data yang penulis lakukan adalah uji Normalitas, uji Homogenitas, dan uji Hipotesis. Hasil penelitian ini terlihat pada kelas eksperimen dengan rata-rata nilai yaitu 66,03 sedangkan pada kelas kontrol dengan rata-rata nilai yaitu 59,83. Dengan Hasil uji hipotesis yang diperoleh  yaitu  thitung = 2,010 dan tTabel = 1.671 dengan db= 59 (n1+n2-2= 30+31-2=59) dimana thitung > tTabel  (12,85 > 2,010)  sehingga dapat ditarik kesimpulan bahwa: “hasil belajar IPS siswa dengan menggunakan model Teams Games Tournament (TGT) lebih baik dari pada hasil belajar IPS siswa dengan menggunakan model pembelajaran  konvensional di kelas V SD Negeri 30 Kubu Dalam kota Padang”.