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Rizki Hasanah; Zaitun Qamariah

Manfaat : Jurnal Pengabdian Pada Masyarakat Indonesia 2024 Asosiasi Riset Ilmu Tanaman Dan Hewan Indonesia

English proficiency is a crucial skill in the globalization era, especially in business, communication, and industry sectors, which demand this international language as a competitive advantage. Over the past decade, advancements in Information and Communication Technology (ICT) have significantly impacted English learning, including through online platforms like YouTube and Canva. This study examines the utilization of these two platforms in English teaching at MA Hidayatul Insan Palangka Raya, particularly on the topic "Word Order of Adjective." The methods used include visual presentations with Canva and interactive videos from YouTube. In its implementation, students engaged in dialogues, watched instructional videos, and participated in quizzes as a form of comprehension assessment. The study results indicate that using YouTube and Canva significantly enhances students' participation and learning motivation while reinforcing vocabulary acquisition and comprehension through an interactive approach. Recommendations are provided for the application of these digital media in high school English learning, with suggestions for further research involving long-term impacts and variations in teaching methods across different educational contexts.

Aline Azkiya; Azzahra Salwa Ardina; Khalisha Naura Polla; Raisah Shabrina

Jurnal Riset Rumpun Ilmu Kesehatan 2024 Pusat riset dan Inovasi Nasional

The increasing consumption of short-form video content, such as TikTok, Instagram Reels, and YouTube Shorts, has raised concerns regarding its impact on cognitive functions, particularly short-term memory. This study aimed to examine the effect of short duration video exposure on short-term memory performance among students at Yayasan Irtiqo Kebajikan. An experimental method with a two-group design was employed, consisting of an experimental group that watched short duration videos for 180 seconds and a control group that received no video exposure prior to the memory test. The participants were 40 students selected through random sampling. Short-term memory was measured using the ME Test, a subtest of the Intelligenz Struktur Test (IST), which assesses the ability to recall a series of words. The results of statistical analysis indicated a significant difference between the experimental and control groups (p < 0.05), with the experimental group demonstrating lower short-term memory scores. These findings suggest that exposure to short-form video content may negatively affect individuals ability to store and process information in short-term memory, highlighting the importance of managing digital media consumption among children and adolescents.

Ulin Ni'am; Yuni Yuni

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to find out how Abu Bakar As-Siddiq, the fifth grade winner of MIN 04 Trimo Rejo creates interactive learning multimedia on SKI subjects by using video. Learning media must complement other learning components as part of the system. The aim is to facilitate learning activities as efficiently as possible. Abu Bakar As-Shiddiq, the fifth grade winner of MIN 04 Trimo Rejo, explains video-based interactive learning on SKI material in this post. The ADDIE model is used in this research. According to ADDIE, learning design creates learning through analysis, design, development, implementation, and evaluation phases. Learning system design development methodology is used to explain the research and development design process. Primary data collected through distributing questionnaires is the required data source. Participants in this study include media experts, material experts, and students. Nurul Huda University Sukaraja PGMI 6B students participated in this study. The interactive video is suitable for the application of learning, and the results of learning validation are rated as good.

Annisa Fatihatul Ikhsan; Aida Ramadhani; Muhammad Haikal Fikri; Rendi Rendi

jurnal Riset Rumpun Agama dan Filsafat 2024 Pusat Riset dan Inovasi Nasional

In this modern era, preaching is not only done on the pulpit, but also through print and electronic media, especially social media such as Instagram. Many people are involved in spreading the preaching through these platforms. One form of interesting preaching content is motion graphic video, a combination of 2D animation representing moving infographics. Motion graphics combine elements of illustration, typography, photography, and videography with animation to strengthen the delivery of the message. This study aims to determine the preaching messages in the motion graphic videos uploaded by Ustadz Muhammad Nuzul Dzikri through the Instagram account @muhammadnuzuldzikri, which include the themes of faith, morals, and Islamic law. The method used is descriptive qualitative with content analysis techniques and observation of 9 motion graphic videos uploaded from December 2024 to January 2025.

Yunita Trimarsiah; Dian Sri Agustina; Taufik Sobri; Fatimah Kesuma Astuti; Satria Novari +2 more

Jurnal Pengabdian Bersama Masyarakat Indonesia 2024 CV. Aksara Global Akademia

Pelatihan Desain dan Digital Marketing ini dilaksanakan sebagai bagian dari kegiatan Pengabdian Kepada Masyarakat (PKM) oleh mahasiswa Universitas Mahakarya Asia Baturaja di Desa Pusar, Kecamatan Baturaja Barat, Kabupaten Ogan Komering Ulu. Kegiatan ini bertujuan untuk membantu masyarakat, khususnya anggota Pokdarwis (Kelompok Sadar Wisata) dan Karang Taruna Desa Pusar, dalam memasarkan objek wisata Kubang Naga melalui media sosial, khususnya Instagram. Pelatihan mencakup pengajaran pembuatan desain promosi yang menarik menggunakan aplikasi desain grafis seperti Canva, serta pengeditan foto dan video menggunakan aplikasi Lightroom dan CapCut. Selain itu, peserta diberikan pemahaman mengenai strategi digital marketing untuk mempromosikan objek wisata secara efektif. Hasil pelatihan menunjukkan bahwa peserta dapat membuat desain promosi yang menarik, memahami pentingnya digital marketing dalam meningkatkan kunjungan wisata, serta lebih aktif memanfaatkan media sosial untuk mempromosikan objek wisata. Dengan pelatihan ini, diharapkan Desa Pusar dapat meningkatkan kunjungan wisatawan, khususnya wisata Kubang Naga, melalui pemanfaatan desain grafis dan pemasaran digital yang lebih efisien.

Imam Bukhori; Elfia Nora; I Nyoman Suputra

Jurnal Pengabdian Masyarakat Nian Tana 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Through using digital-based learning media, teachers can manage student assignments through a collaborative platform. By using digital-based learning media, students can access learning materials from anywhere. Some of the interactive digital-based learning media that can be used by teachers to teach are Genially which is used to create Powert Points, Google Sites, Book Creator used to make E-books, Animation studio to make learning animation videos, Blogger to share or publish learning materials to students. The problems of this community service partner are the teachers of MGMP Economics High School Lamongan Regency, namely: 1) There are still many teachers who have not used digital-based learning media in the learning process, 2) Teaching methods are still monotonous, with learning media that are not yet innovative. The solutions offered to overcome partner problems are: 1) Providing education about digital-based learning media to MGMP Economics teachers of Lamongan Regency, East Java, 2) Practice and assistance in making digital-based learning media. From the results of community service activities, it is known that 1) there are still many teachers who have not used digital-based learning media in the learning process, this can be seen from the number of teachers who are new to the application that can be used as a learning medium, 2) many teachers still use conventional learning media, because there is still a lack of knowledge and education about digital-based learning media applications.

Atha Nugraha Indrayuda; Novalia Novalia

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

YouTube is an internet-based social media that focuses on video content. Through account creation, users can get an audience that has a YouTube account and upload videos from different categories, which shows how a YouTube account is packaged in social media. This research is to find out how the process of positive comments and Devina Hermawan's YouTube content is carried out. from this second study is to find out negative comments on Devina Hermawan's YouTube content. The data in this study were analyzed using Social Reception which interpreted observations, interviews, and documentation. The results of this study show that there is an impact of comments which include positive and negative comment categories.

Jonathan Disyon Manurung; Puspita Sari; Usi Lanita; M. Ridwan; Vinna Rahayu Ningsih

International Journal of Medicine and Health 2024 Lembaga Pengembangan Kinerja Dosen

Background: The Ministry of Health reported that in 2022 there were approximately 143,000 cases of dengue fever in Indonesia. According to data from the Jambi Provincial Health Profile in 2022, there were 1,381 cases of DHF, which caused 9 deaths, based on data from the Jambi City Health Office, the highest number of DHF cases in Jambi City in 2022 was 36 cases at the Paal V Health Center. The Paal V Health Center has made efforts to eradicate DHF, but cases still appear high, this is influenced by several factors such as knowledge and attitudes. The purpose of this study was to determine the effectiveness of posters and videos on dengue prevention on the knowledge and attitudes of the community in the working area of Puskesmas Paal V, Jambi City. Methods: Quantitative research design with an experimental approach. Total samples of 30 poster media and 30 video media were selected using accidental sampling technique. The variables in this study are poster media, videos, knowledge and attitudes. Data collection using questionnaires and data processing in the form of bivariate and univariate analysis. The test used in this study is the Wilcoxon test if the data is not normally distributed and the paired t-test if the data is normally distributed. Results: There is an effect of posters and videos on knowledge with a p-value of poster media (p-value=0.001) and video media (p-value=0.001). There is an effect of poster and video media on attitude with a p-value of poster media (p-value=0.049) and video media (p-value=0.041). Conclusion: Based on the results of the research that has been done, video media is more effective than poster media on knowledge and attitudes about the prevention of dengue hemorrhagic fever (DHF). Therefore, in order to use video media as a medium in conducting counseling about dengue hemorrhagic fever (DHF).

Widya Puji Handini; Yusniarsi Primasari; Miza Rahmatika Aini

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore the effect of digital short story videos on the interest in learning English of 10th grade students at SMAN 4 Blitar. Using a descriptive qualitative approach, data were collected through observation, questionnaires, and interviews with students and teachers. The results showed that internal factors such as health, motivation, and intelligence, as well as external factors such as family support and teaching quality, play an important role in increasing students' interest in learning. The use of digital short story videos was proven to be significant in increasing students' interest, with 91% of students stating that the videos were interesting. These findings suggest that digital media can be an effective tool in increasing engagement and learning outcomes.

Winda Winda; Anisa Anisa; Abdul Aziz; Dewi Aulia; Muhammad Hasan

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Learning is still teacher-focused, students often feel bored in learning, especially learning fiqh, therefore this study aims to increase student activeness in fiqh learning at MTs Islamiyah through the development of learning media in the form animation videos and games “Open the Box”. Learning that still focuses on the teacher causes students to feel bored and lackluster. By utilizing technology, this research develops interesting interactive media to support the teaching and learning process. The method used is research and development (R&D) with the ADDIE model. The results showed that the use animated videos and educational games can increase student motivation and engagement in fiqh learning.

Setyawan, Martin; Cristo, Jonathan Laskar; Wenas, Michael Bezaleel

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2024 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Ekklesia School is a holistic school that prioritizes the personal development of its students. The limited information about Ekklesia School, including its teaching system, facilities, and the quality of its teachers, has resulted in a low level of awareness about the school, This has resulted in a lack of students enrolling in the school. Therefore, there is a need for informational media that can summarize information about Ekklesia School through audiovisual media, such as a video profile. Research in the form of a video profile with a clear message and information, supported by strong visuals and narration, can help the audience understand the message conveyed in the video profile. This research applies qualitative methods and a linear strategy in its design process, enabling the delivery of current and in-depth information and messages about Ekklesia School

Arozatulo Bawamenewi; Riana Riana

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The learning process involves interaction between teachers and students to achieve effective and efficient educational goals. Learning media plays an important role in improving students' understanding and attracting their interest and attention to the material being taught. In today's digital era, the development of information and communication technology has made it possible to use various types of learning media, such as videos, animations, and interactive applications, which makes the learning process more interesting and enjoyable. This study aims to analyze internal and external factors that affect the effectiveness of the use of technology-based learning media on student learning motivation. The method used in this study is qualitative with a descriptive approach, involving students of the Indonesian Language and Literature Education study program. The results of the study show that the use of interactive learning media, especially videos, is very effective in improving students' understanding of concepts and stimulating their active involvement in the learning process. The availability of media that suits the needs of students and learning goals is essential to create a fun and productive learning atmosphere. The selection of the right learning media, based on student needs and learning objectives, can significantly improve the quality of education. The use of technology in education, especially technology-based media, provides opportunities to create a better learning experience, encourage student motivation, and achieve more optimal learning outcomes.

Lilis Lismayanti; Maulana Sidiq; Isyeu Sriagutini; Ade fitriani; Ana Hertiana Muzdalipah +1 more

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Scabies is an infectious skin disease caused by Sarcopes Scabei. Scabies. This service aims to increase the knowledge and awareness of students at Al-Mu'aawanah Islamic Boarding School regarding the prevention of scabies through the empowerment of the Al-Mu'aawanah Santri Organization (OSAMU) and the Pesantren Health Post (Poskestren) with a cognitive approach using video media. Methods: the service used was health counseling which was attended by 65 respondents. The results showed a significant increase in santri knowledge related to the prevention of scabies, from 38.5% before intervention to 92.3% after counseling. Counseling using video media proved to be more interesting and effective in increasing knowledge than conventional methods.

Iszumrah Magfirah; Rapi Us Djuko; Sulastya Ningsih

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The problem formulation in this research is “How is Children’s Expressive Language Ability using Audio Visual Media in Group A Children Of TK ABA Dehuwalolo, Limboto Subdistrict”. This rsearch aims to describe the expressive language ability of children using audio-visual media in group A (15 children) of TK ABA Dehuwalolo, Limboto subdistrict. This is descriptive qualitative research. The subjects were the principal, educators, students in group A, and parent. Observation, interviews, and documentation were carried out using data collection techniques. Based on the research and discussion results, it can be concluded that teachers and parents have successfully applied children’s expressive language skills using audio-visual media. In some indicators of expressive language skills, some children can use it expressively and others’ skills have started to appear and can express their languages. Children’s expressive language skills using audio-visual media can be seen through how children were able to use short sentences, describe pictures or what is in the video, speak when needed and know when to ask and argue, and use more than two question words.

Puri Eka Febrianti; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' learning experience in Pancasila education through interactive video media at SDN 1 Pakis Surabaya. The research used a spiral-based PTK method with a total of 25 students, with a focus on planning, action, observation and reflection. The research results show a significant increase in,  student learning outcomes after video interactivity. This research shows that the use of interactive videos in the Pancasila education program at SDN 1 Pakis Surabaya significantly improves student learning outcomes. Based on the data collected, it appears that the use of interactive videos can improve students' understanding of the material, especially on teacher-led learning topics that prioritize good behavior in the surrounding environment. The increase in learning outcomes as seen from the average student score from 68 to 75 shows that this media is effective in helping students meet the Minimum Completion Criteria (KKM) that have been set. with a percentage in the initial condition of 41%, in cycle I which was proven to be 83%, and the percentage in cycle II was 100%. In addition, every student succeeded in achieving the learning objectives in cycle II, with a statistically significant average increase. Observations also showed that student activity and motivation increased, indicating that interactive videos had a positive impact on both academic performance and behavior.    

Johan Fahri; Fadhliah M Alhadar; Musdar Muhammad

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

Of the various problems faced by the sago-making group of Guraping village, North Oba sub-district to increase production on a larger scale, namely; pengiringan to make sago still relies on the sun's heat, so that the rainy season sago production is no longer produced. The methods of service are: lectures, practices and mentoring and monitoring, with the outputs produced by the service, namely, publishing the results of the service in national journals, making service videos and publishing service activities in online media. The results of the PKM, sago making in Guraping Village, does not yet have an institution / cooperative, sago making is still individual so that there is no increase in production in the manufacture of sago.

Idham Malik; Galih Mandala Putra; Yuni Awalaturrohmah Solihah

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

In the era of rapid technological advancement, the utilization of digital content as a pivotal tool for advertising has become increasingly crucial. Digital content and illustration have emerged as essential elements in today's digital landscape, particularly in the realm of visual communication. The primary objective of this research is to create and disseminate digital content focused on educated illustration in the form of videos to enhance awareness within the Corat-Coret illustration community. To achieve this goal, the Integrated Marketing Communication (IMC) approach is employed to ensure that the targeting and alignment between the promotional elements used are appropriate, thereby ensuring a more consistent and effective message. This study leverages various software tools, including Capcut, Procreate, and Adobe Photoshop, to produce high-quality digital content. The final results of this research are presented in the form of engaging reels videos on Instagram platforms, as well as complementary physical media such as stickers, art prints, and keychains. By integrating these elements, the research aims to effectively attract and engage the target audience, thereby enhancing the overall marketing strategy  

Okta Velin Sihotang; Andar Gunawan Pasaribu; Helena Turnip; Raikhapoor Raikhapoor; Eduward Hottua Hutabarat

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The research aims to determine the positive influence of video learning media on the learning motivation of Christian Religious Education and Character Education for class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 Academic Year. The research hypothesis is that there is a positive influence between video learning media on the learning motivation of Christian Religious Education and Characteristics of class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 Academic Year. Descriptive quantitative research method. The population of all class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 academic year who are Protestant Christians is 40 people and are also research respondents, therefore this research is a population research. The research instrument is a closed questionnaire. The results of data analysis obtained: a) The value of rcount=0.567>rtable=0.312 shows that there is a positive relationship between video learning media and student motivation to learn Christian Religious Education and Character. b) Regression equation. c) The determination test shows that the magnitude of the effect is 32.15%. d) Hypothesis testing obtained Fcount=17.907>Ftable=3.23 then H0 is rejected and Ha is accepted. The research concluded that there was a positive influence of video learning media on the learning motivation for Christian Religious Education and Character Education of class VIII students at SMP Negeri 1 Harian Samosir Regency for the 2023/2024 Academic Year.

Moh Solehatul Mustofa; Tutik Wijayanti; Noviani Achmad Putri; Mico Lesmana Putra; Nurul Amaliah +1 more

Jurnal Masyarakat Mengabdi Nusantara 2024 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

The fish smoking business in Badarharjo Village has quite large potential to continue to grow. The smoked fish industry is carried out traditionally by the community and grows well with fresh fish as raw materials supplied from TPI in surrounding villages. Smoked fish entrepreneurs are dominated by mothers. Based on the situation analysis, the smoked fish produced was not stored properly, because most of the smoked fish had been cooked by buyers within a short time. Meanwhile, packaging is still done simply, namely using teak leaves or used newspaper as wrapping and then putting it in a plastic bag. Based on this, it is very important to hold Community Empowerment in Increasing Smoked Fish Production in Badarharjo Subdistrict Village in the form of training on storing and packaging processed Smoked Fish into Fozen Food. This community service activity was carried out to provide knowledge about the process of storing smoked fish properly and packaging smoked fish to make it attractive. The target output of this community service activity is publication in national journals with ISSN, news publication in mass media and video highlights of service activities uploaded to the YouTube channel. The training method in this activity is PRA (Participatory Rural Appraisal) which includes team formation, goal formulation, identification of target communities, collection and analysis of needs, determining problem solution priorities, preparation, implementation, mentoring, review and evaluation, then the final stage is determining needs. and new targets based on the results of evaluations that have been carried out. Activities are planned in two stages over two days. The first day was socialization on the importance of entrepreneurship and an introduction to vacuum equipment, the second day was training on making food packaging and labels as well as practicing the process of storing and packaging fish using vacuum techniques. This activity aims to ensure that people are able to increase their knowledge and skills in smoked fish entrepreneurship, have skills in using vacuum equipment, are able to carry out good fish packaging so that they can increase the added value of their products, and smoked fish entrepreneurs are able to increase their competitiveness in the market.

Desi Arintawati; Aris Hidayatulloh; Abdul Ayiz

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The phenomenon of code mixing is not only found in society, but also on social media such as YouTube. One of the YouTubers in Indonesia who often uses code mixing is Jerome Polin. Jerome Goes to School is one of the contents in his YouTube video, in that content he uses code mixing to communicate with his interlocutors or his audience. Code mixing has three types, namely, insertion, alternation, and congruent lexicalisation. The purpose of this study is to identify the types of code mixing used in Jerome Polin's utterances. This research uses Muysken's (2000) theory to analyse the types of code mixing. The data source for this research was taken from a video on Jerome's YouTube channel called Nihongo Mantappu. The data comes from Jerome Polin's utterances in YouTube content videos. Researcher investigate two data videos from the youtube channel. The first video is entitled Kaget! Di Kampus Ada Stadium!? Keliling Univ No.1 Taiwan(NTU)| Goes to School. The second video is Akhirnya!! Wasedaboys Ke Cambridge University! Campus Tour Naik Kapal!? | World Trip 6. This research uses descriptive qualitative method, the researcher collected data, made analyzes, and made conclusions. The results of this study found a total of 74 code mixing data. The most common type found is insertion and the least type is alternation. Insertion was found  69 (93.24%) data, alternation 1 (1.35%) data, and congruent lexicalisation 4 (5.41%) data.