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Fitria Meliana Sari; Dwi Fitricia Cahyaningrum; Bahesti Zahra

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze the difficulties of fourth grade students at SDN Mekarjaya 14 in solving mathematics story problems. This research uses qualitative research with an inductive method. This research aims to gain knowledge based on correct and reliable data and facts about students' mathematics learning difficulties in the form of story problems. The research instrument used was observation of test questions in the form of stories. The technique for checking the validity of the data is using triangulation. Based on the results of observations, there were still many respondents who made mistakes in working on the questions, including mistakes in changing story questions into mathematical sentences and using arithmetic operations. In general, students have difficulty working on story problems which are presented in the form of story problems. Apart from that, respondents also did not master multiplying results up to 100. In accordance with findings in the field, it can be concluded that there were difficulties experienced by respondents, including difficulties in understanding concepts and material,master and use arithmetic operations, for example multiplication and division. Meanwhile, the factors that caused respondents to experience difficulty learning mixed arithmetic operations included their lack of mastery of the concepts of multiplication and division, and the lack of time provided by respondents to repeat lessons at home.    

Mayang Nabila; Yahfizham Yahfizham

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Computational thinking is a way of thinking that students must have. Currently, many students do not yet know how computing can be applied in mathematics learning. For this reason, this research focuses on analyzing students' computational thinking in solving mathematical problems. This research takes the type of literature study research by identifying and evaluating the results of previous research. Data analysis was carried out using an interactive model which uses 4 steps in the analysis stages, namely: 1) Data collection, 2) Data condensation, 3) Data presentation and 4) Data verification. This research identified 3 previous articles. From the results of this research, it is found that computational thinking in solving mathematical problems can still be said to be not very good..

Eltri Yanti Pakpahan; Tetty Silitonga

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research evaluates the effect of the mutual cooperation program and free Calistung learning for grade 1 elementary school students in Pagar Batu village on improving environmental cleanliness and academic skills. The research method uses a participatory approach where parents, teachers and the local community are actively involved. The implementation of the mutual cooperation program has succeeded in making people aware of the importance of maintaining a clean environment. Regular mutual cooperation creates a cleaner and healthier environment. Calistung Tutoring fees have a positive impact on students' academic abilities, especially reading and mathematics abilities. By working together, the community participates in cleaning up the surrounding environment, including cleaning blocked drains. Tutoring Calistung, meanwhile, takes place under the guidance of a qualified teacher or volunteer. The material is adapted to the elementary school curriculum to improve students' academic abilities. This program has good potential to improve environmental cleanliness and student academic achievement. Recommendations include increasing the number of stakeholders and expanding the program so that its impact on society is broader and more sustainable.  

Nabila Rizki Aprilia; Ila Nazila; Miftah Kurnia Arfah Pulungan; Elsa Nandita

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to understand and analyze the mathematics learning difficulties faced by class VII students at SMPN 35 Medan. Through a qualitative descriptive approach, this research explores the factors that cause learning difficulties and provides solutions that can be implemented. The research method involves written tests and interviews with students and teachers. The results of the research reveal that students face challenges in understanding basic concepts such as algebra, linear equations, equivalent and non-equivalent comparisons, as well as plane figures and spatial figures. Internal and external factors, such as students’ cognitive abilities and less effective teaching methods, influence their mathematics performance. This research suggests a more interactive learning approach, training for teachers, collaboration between schools and parents, and regular evaluation to improve students’ mathematical understanding and performance in the future. Thus, this research makes a significant contribution to efforts to improve the quality of mathematics learning in schools.

Badiatul Luthfiani

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

The aim of this research is to obtain significant data and analyze the influence of the Team Assisted Individualization (T.A.I) learning model on the ability to solve mathematical problems on the subject of linear programming in class X students at MA Al Ittihad Sawangan Depok. The research method used is a quasi-experimental method (quasi-experiment). Sampling was carried out using a cluster random sampling technique with a research sample of 40 students, namely 20 students in class X IPS 2 as the experimental class and 20 X IPS 1 as the control class. The analysis technique used is a comparative analysis technique with the t-test, at a significance level of α= 0,05. The analytical requirements tests used in this research are the Chi-Square test for normality test and Fisher's test for homogeneity test. At a significance level of 0,05 with the Chi-Square test in the experimental class the price X2count <X2table (-33,38 < 9,488) while for the control class the price Homogeneity test at a significance level of 0.05 with Fisher's test, obtained F-count = 1,642 and F-table = 2,165 with a significance level of α= 0,05. Because Fcount < Ftable, H0 is accepted, so it can be concluded that the two classes have the same or homogeneous variance. Hypothesis testing uses the t-test with a significance level of α= 0,05. From the calculation results, t-count = 3,619, while ttable with degrees of freedom = 38 is 2,026, meaning t-count > t-table. Thus H0 is rejected and H1 is accepted. This research concludes that mathematical problem solving abilities using the Team Assisted Individualization (T.A.I) learning model are better than mathematical problem solving abilities using the Expository model.

Eny Sudarwati

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Student learning outcomes at SMP Negeri 2 Telukjambe Barat in mathematics was poor, which prompted this study. Consequently, educational tools that enhance pupils' mathematical understanding must be put into place. The purpose of this classroom action study is to determine whether the ninth graders at SMPN 2 Teluk Jambe Barat can enhance their learning outcomes by using actual object media into curved sided space constructing materials. Of the total number of pupils, 39 are female and 16 are male. The project seeks to discover how to construct curved-sided rooms using actual things at SMPN 2 Telukjambe Barat, Karawang Regency. I conducted classroom action research for two cycles. Planning, doing, observing, and reflecting are the four phases that make up each cycle. Learning results improve with each cycle; cycle (1) shows a 35,13 percent improvement. In cycle (2), however, a rise of 39,49 was seen. Results in terms of knowledge gained improve with each cycle. The average score in cycle 1 increased from 38,46 before the exam to 73,59 after the test. In Cycle 1, learning outcomes increased by 35,13%, but only 66,67 percent reached the KKM. Results showed an improvement from an average pre-test score of 43,85 to an average post-test score of 83,33 in cycle 2. A mere 87,17% of participants were able to attain the KKM in cycle 2, despite a 39,49% improvement in learning outcomes overall. Research conducted during the 2022–2023 school year at SMP Negeri 2 Telukjambe Barat's class IX A found that students' mathematical understanding of curved-sided geometric objects might be enhanced via the use of actual object media.

Wahyu Seto Ramadhan; Lidia Zahra; Vania Al-Fitri Shafwan

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The development of technology in the world at this time is very influential and has an impact on education. Therefore, interactive learning media is needed with the aim of attracting the attention of students. The purpose of this research is (1) Producing learning media in the form of board games with three-dimensional material for students 12th Grade SMA Negeri 51 Jakarta. (2) Knowing the effectiveness of learning media for students 12th Grade SMA Negeri 51 Jakarta. The research method used is the model ADDIE (Analysis, Design, Development, Implementation, Evaluate). because the research method with the ADDIE model has systematic and specific steps in each stage

Adinda Riana Hermawan; Khairunnisya Azzahra; Siti Azahra

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This research aims to explore the effectiveness of using game-based learning methods in improving the mathematical abilities of students at State Elementary School 060944. The research was conducted using an experimental pre-test post-test control group design, involving two classes with a total of 60 students. One class was the control group and received conventional learning, while the other class was the experimental group and received game-based learning. The research results show that game-based learning is effective in improving students mathematical understanding and skills compared to conventional lerning. The practical implication of this research is the importance of integrating interesting and activity-based learning methods in the learning process at State Elementary School 060944 to improve student academic achievement.

Dita Wahyuni; Wella Asmada Yanti; Zura Vazira

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article discusses a study which aims to determine the effect of using animated video media on mathematics learning outcomes in class IV students at SDN 01 Air Tawar Barat. The research used in this research is a quasi-experiment in the form of a Post-test Only Control Group research design. This design involves 2 classes, namely class IV A as a control class with 32 students and class IV B as an experimental class with 32 students. The data collection process was carried out by giving a post test to the two classes. To determine the research results, the T test formula is used. The determination of Ho is rejected if Tcount > Ttable and Ho is accepted if Tcount < Ttable. The results of the calculation test in the research stated that Tcount was 7.391 and Ttable was 1.999 at a significance level (α) of 0.05. Because Tcount > Ttable is 7.391 > 1.999, it can be concluded that there is an influence of the use of animated video media on mathematics learning outcomes for class IV students.

Muhammad Agustiuddin

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The advance of technology has affected many aspects of people’s lives. One field that also has been greatly affected by this advancement is Education. There are lots of online learning platforms that emerged in the past 2 decades. Khan Academy and IXL are two favourite examples of those platforms that are being used to help students learning Mathematics and Science. DeltaMath, although not as famous, is also of the platforms that are available and can be used to help students learning Mathematics. This study examined the impact of DeltaMath toward students’ Mathematics learning outcomes. There are 56 samples in total that are divided into 2 group of 28 students. One group is the group of students who are introduced to and are using DeltaMath as supplementary resources in their learning and the other group consisted of students that didn’t use the DeltaMath in their learning. Main findings show that: 1. The average score of the final exam of group who used DeltaMath is higher than the group of students that didn’t use DeltaMath. 2. Students who solved more than 150 questions in DeltaMath performed better in the final exam than most students, their average is 7 points higher compared to the average of all students. 3. There is no significant difference between group that are using DeltaMath compared to group of students who didn’t use DeltaMath. There are still few publications related to DeltaMath, unlike Khan Academy and IXL, thus, this study hopefully can contribute to the research of the impact of using DeltaMath.

Rosa Yuliana; Lukman El Hakim; Tian Abdul Aziz; Flavia Aurelia Hidayat

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article examines the development of mathematics learning design using the Dick and Carey model in material simplifying algebra forms for class VII SMPN 217 Jakarta. Learning design refers to the process of planning and developing effective learning structures, strategies and activities to achieve desired learning goals. The purpose of writing this article is to explain the steps for developing learning design by applying the Dick and Carey model in designing mathematics learning on material that simplifies algebraic forms. The results of developing designs using the Dick and Carey model in developing mathematics learning designs can help teachers in designing and implementing learning.

Rita Dwi Septiani; Anwas Mashuri; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at SMPN 3 Paron have poor or low learning outcomes, especially in the field of Harmony in the Triangle, because the indicators of the learning process in the school have not been optimal. One of the learning models that can be used is the Teams Games Tournament (TGT) model with a contextual approach. This quantitative study used Postest only Control Design, with three samples selected using saturated sampling, one class as the experimental class and one class as the control class, and using one class, namely class VIII B as the test class. The samples have been distributed normally and homogeneousl. Data analysis using the T. Teams Games Tournament Test produced an average of 42.44, the conventional learning model produced an average of 62.39. Students who were taught using the Teams Games Tournament (TGT) model with a contextual approach obtained a better average and outperformed students who were taught using the convenive model or only the TGT model, as the calculation of this study obtained (Thitung = 3.024 is greater than Ttable = 2.120).

Iin Sevya; Budi Sasomo; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at MTs N 4 Bojonegoro have poor or low learning outcomes, especially in Line and Corner material, because the indicators of the learning process at the school have not been optimal. One of the learning models that can be used is the Think Pair Share (TPS) Cooperative Learning model with the Realistic Mathematics Education (RME) Approach. This quantitative experimental research uses Postest only Control Design, with three samples selected using Cluster Random Sampling, two classes as the experimental class and one class as the control class, and using one class, namely class VII E as the test class. The samples have been distributed normally and homogeneously. Data analysis uses anava and post-anava tests. Think Pair Share (TPS) with the Realistic Mathematics Education (RME) Approach produced an average of 76.67, while TPS alone produced an average of 70.81 and the conventional learning model produced an average of 62.42.  Students who are taught using the Think Pair Share (TPS) model with the Realistic Mathematics Education (RME) Approach obtained a better average and outperformed students who were taught using the TPS model alone or conventional, as the calculation of this study obtained Fcal > Ftabel with a value of Fα = 10.09 and a value of Ftabel = 3.1.

Farah Dita Auliya; Dian Oktaviani; Siti Ilmatul Ummah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Nowadays, technological developments are very fast and sophisticated. This development has an impact on interactive learning in schools. Therefore, learning media is needed that is in line with the development of this technology. The goal is to make students more enthusiastic again. The aims of this research are: (1) to determine students' activeness in teaching and learning activities in mathematics for class XI students at SMAS Budaya Jakarta. (2) can produce interactive learning through this board game learning media with matrix material and rows and rows for class XI students at SMAS Budaya Jakarta. This development research method uses the ADDIE model analysis steps (Analysis, Design, Development, Implementation and Evaluation) because this step has an innovative and systematic system, thereby enabling researchers to achieve research objectives.

Mei Ariani Kusumawati; Ruqoyyah Fitri

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Project-based science learning with MELESAT content using loose parts is the choice as a learning model for young children to build new knowledge, with a scientific mindset children are getting to know Al-Khaliq, exploring new things, being creative, innovative, thinking out of the box, are adaptive to the environment, able to produce work and can develop and practice skills related to the real world. One way to learn science more constructively and meaningfully is through project-based learning that integrates MELESAT components using loose parts as open-ended play materials. Through continuous particSainstion in various play activities in the classroom and outside the classroom, children are actively involved in dialogue that is rich in scientific thinking patterns by utilizing complex and abstract scientific process skills such as observing, asking, observing, predicting, evaluating, and comparing. Discussions with children during the learning process about scientific thinking concepts related to mathematics, existence, literacy, engineering, science, art and technology merge with strengthening coaching by teachers for children during the learning process. The results of this research led to the conclusion that with the right teacher guidance, the learning process provides many opportunities for children to develop 21st century skills to prepare children for life in the future.  

Faiza Izzati Mufti; Tian Abdul Aziz

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of writing this article is to present a learning design using the Ethnomathematics-based Realistic Mathematics Education learning model to provide several learning design options that can be used by junior high school teachers in providing learning material on geometric transformations. This learning design is devoted to material on geometric transformations, reflection, rotation, dilation and translation which relate to regional culture. This learning design uses steps based on the characteristics of RME. As well as using needs analysis, student analysis, and task analysis.

Rerika Landaini Putri; Angel Maria V. K; Hery Setiyawan

The lack of interest of fifth grade students in mathematics subjects causes their inability to understand various mathematics subject topics. New discoveries are needed to overcome low learning outcomes and low student interest in mathematics subjects. Thus, the aim of this research is to find out whether the application of the Digital Game Based Learning (DGBL) learning model can improve learning outcomes and student activity levels in mathematics subjects.These findings indicate that Digital Game Based Learning (DGBL) is effective in increasing students' understanding of mathematical concepts and engagement in learning. Therefore, it is recommended that educators consider using digital games as learning aids, especially in subjects that are considered difficult such as mathematics. Implementation of Digital Game Based Learning (DGBL) also requires technological support and training for teachers for optimal implementation.

Cantika Dinova Ramadila; Taryzca Putri Laela Ramadhani; Hery Setiyawan

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study aims to determine the influence of the Round Robin cooperative learning model on Mathematics Learning Outcomes in Grade IV Elementary School. The type of research used in this study is quantitative with an experimental method (pre experimental, one group, pretest-posttest design). The subject of this study is grade IV elementary school students. The data collection techniques used are observation and tests. The results of the study show that the Round Robin type cooperative learning model can affect the Mathematics Learning Outcomes of grade IV elementary school where the model can improve students' speaking skills compared to class discussions using conventional learning models.

Deni Sunaryo; Aisya Nur Aini; Fadly Syuhada Daulay; Ridho Fadilah; Dede Torry Miharja +2 more

Jurnal Pengabdian Masyarakat dan Transformasi Kesejahteraan 2024 Lembaga Pengembangan Kinerja Dosen

The intelligence of an elementary school teacher in delivering material needs to be supported by the family environment and the role of the student's parents. From here we know that improving and developing the quality of knowledge about Mathematics is important. Purwakarta State Elementary School students in Cilegon City find it easier to remember and understand Mathematics lessons if they enjoy doing it and are accompanied by real experiences in everyday life. The role of higher education through the Tridharma of Higher Education is to carry out education, research and community service. One form of this obligation and concern is that as a Permanent Lecturer or academic at Serang Raya University, I intend to carry out community service to the students of Purwakarta State Elementary School, Cilegon City through Arithmetic training. This community service aims to provide learning services that are tailored to the learning difficulties of students at the Purwakarta State Primary School, Cilegon City. This Community Service Activity (PKM) is carried out in the classrooms of each class. As a result of the tutoring activities carried out by tutors for students, it can be concluded that there has been an increase in student learning outcomes

Nur Layli Indah Puspita; Fatkul Anam; Arif Santoso

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The research was conducted based on the problem of students in class XI TITL 2 SMK N 5 Surabaya This research aims to improve student learning outcomes by using differentiated learning based on student learning styles with differentiated content aspects. This research uses the PTK (Classroom Action Research) method with a quantitative approach and data collection techniques using diagnostic assessments (prestest) and summative assessments (posttest). The results of research using differentiated learning based on students' learning styles with differentiated content aspects show that there is an increase in learning outcomes which can be seen from pre-cycle activities with the percentage of learning completeness increasing from 18% to 43% in cycle I, then increasing to 78% in cycle II. From these results it can be concluded that research using differentiated learning based on students' learning styles based on differentiated content aspects has succeeded in improving the learning outcomes of class XI TITL 2 SMK N 5 Surabaya in mathematics lessons simple linear regression analysis material.