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Dian Furqani Hamdan; Nur Padillah

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Elementary school students have limited knowledge about healthy food, and the benefits of choosing healthy snacks. They do not understand the nutritional value of various types of food or the impact of consuming unhealthy snacks on their health. Students are often exposed to unhealthy snacks around them, such as fast food, snacks and sodas, and other less nutritious snacks.  Objective: This study aims to encourage changes in students' knowledge and consumption attitudes, namely replacing unhealthy snacks with healthy snacks that are beneficial to their health. Method: This study uses a pre-experimental method, with a One Group Pre Post Test design to measure students' initial abilities before and after participating in learning activities. The population of this study was all students of SDN 38 Bora, Palopo City in 2024, totaling 151 students. The sampling method used was the Cluster Random Sampling Technique as a sampling technique, because the population was quite large, and this sampling technique is often used in various studies in the health sector, 21 respondents were obtained. Results: The study showed that the average knowledge before and after was 5.90 while the average attitude before and after was 27.76, the knowledge value p value = 0.000 ≤ 0.05 then H0 was rejected using a 95% confidence level. While the attitude value p value = 0.001 <0.05. Conclusion: there is an influence of the use of Video Learning Media on knowledge and attitudes about healthy snacks for students of SDN 38 Bora, Palopo City.    

Arpina Fajarnita; Devi Susanti; Herlitawati Herlitawati; Rohani Rohani

jurnal ABDIMAS Indonesia 2024 STIKes Ibnu Sina Ajibarang

Stunting is a major nutritional problem faced by Indonesia. According to Nutritional Status Monitoring (PSG) data for the past three years, the prevalence of stunting in toddlers has increased from 27.5% in 2016 to 29.6% in 2017. The incidence of stunting has increased. The results of a survey in Semadam District, Southeast Aceh Regency found that during the new normal period of Covid-19, Posyandu activities held in each village followed the Covid-19 health protocol. Each village has 3 to 5 Posyandu cadres who are tasked with assisting Posyandu activities for toddlers. Semadam District is one of the stunting locus villages that receives stunting education. So it is important for the community to be provided with supplies on the importance of preventing stunting and its impact on toddlers in Semadam Village. The mandatory output targets achieved are publications in national journals with EISSN, publications in electronic mass media, activity videos uploaded on YouTube and increasing knowledge and skills of partners.

Dillah Nur Syafanah; Novalia Safithri; Roudotul Jannah; Wahyu Hidayat; Dina Indriana

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the impact of using audiovisual media on improving the Arabic listening skills (maharatul istima') of class X students at MA Al- Maghfiroh. The method used was an experiment with a pretest-posttest control group design. The research sample consisted of two groups, namely the experimental class which used audiovisual media in the form of animated videos and the control class which used regular audio media. The research instrument has been tested for validity and reliability, with 18 of the 20 instrument items declared valid and a Cronbach's Alpha value of 0.823. Data were analyzed through normality tests, homogeneity tests, t-tests, and N-Gain calculations. The results showed that the average posttest score for the experimental class (81.20) was higher than the control class (70.50). The N-Gain value for the experimental class is 0.55 (medium category), while for the control class it is 0.38 (medium category). The t-test shows that there is a significant difference between the two groups, with the calculated t value (2.410) greater than the t table (2.080) and a significance of 0.020. These findings indicate that the use of audiovisual media, especially animated videos, is significantly more effective in improving students' listening skills compared to regular audio media. These results recommend the application of audiovisual media in Arabic language learning to support the improvement of istima skills.

Septantiningtyas, Niken; Nafisah, Ruqoyyah; Rofiah, Khofidatur

Penelitian kuantitatif ini mengeksplorasi penerapan media audio-visual berbasis video pembelajaran dalam meningkatkan minat belajar siswa di era disrupsi teknologi. Fokus utama penelitian adalah untuk memahami bagaimana video pembelajaran dapat memengaruhi motivasi dan keterlibatan siswa dibandingkan dengan metode pembelajaran tradisional. Data dari berbagai sumber, termasuk literatur akademik, laporan penelitian, dan wawancara dengan ahli pendidikan teknologi dianalisis. Hasil penelitian menunjukkan bahwa video pembelajaran secara signifikan meningkatkan minat belajar siswa yakni adanya hubungan positif antara penggunaan video dan peningkatan motivasi serta keterlibatan siswa dalam materi pelajaran. Video pembelajaran terbukti lebih efektif menarik perhatian siswa dan meningkatkan keterlibatannya dibandingkan metode konvensional. Temuan ini mendukung hipotesis bahwa media audio-visual dapat memperkaya pengalaman belajar dan meningkatkan minat siswa. Hasil analisis menunjukkan bahwa video pembelajaran relevan digunakan. Namun, terdapat inkonsistensi dengan penelitian terdahulu yang melaporkan hasil kurang signifikan, karena perbedaan dalam metode atau kualitas video. Penelitian ini berkontribusi penting dalam studi multimedia, khususnya mengenai peran video dalam meningkatkan motivasi belajar siswa. Rekomendasi untuk praktik pendidikan mencakup pemilihan video yang relevan dan interaktif serta pelatihan bagi pendidik. Penelitian lanjutan sebaiknya mengeksplorasi variabel yang mempengaruhi efektivitas video pembelajaran

Firman Fauzi; Agung Hudaya; Dewi Murtiningsih

International Journal of Management 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The impact of binge watching is an evolving phenomenon affecting consumers' continuation intention on video-on-demand (VOD) platforms, mediated by cliffhangers. This study targets a population of young individuals aged 17-25 years. The research design is quantitative, aiming to demonstrate the cause-and-effect relationship between binge watching and continuation intention, mediated by cliffhangers. The novelty of this research lies in not only examining the direct relationship between binge watching and continuation intention but also investigating the mediating effect of cliffhangers, providing deeper insights into the underlying mechanisms of consumer behavior. Data analysis was conducted using the Smart PLS application, utilizing primary data for the study. The findings indicate that cliffhangers directly have a positive and significant impact on the continuation intention for video-on-demand and also significantly influence binge watching. Additionally, binge watching has a positive and significant effect on the continuation intention for video-on-demand. However, indirect, binge watching has a positive but not significant effect on the continuation intention for video-on-demand when mediated by cliffhangers.

Ria Sivti Fendi; Ahmad Syafifuddin; Tri Olan Dari; Azizah Azizah; Dessy Kurnia Mulyani

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

To increase efficiency, productivity and wider access to information in teaching and learning activities, the use of technology in the learning process is currently a top priority. However, problems arise when schools lack sufficient technological devices to support technology-based learning. Therefore, there is a need for innovation in creating appropriate and useful learning media. The use of video-based learning media combined with a digital story approach is an alternative to overcome this problem. The question now is whether this learning method is successful in increasing students' interest and knowledge of arts and culture? What learning methods are used to teach using story-based digital media? This research was conducted at MTS Misbahul Khair. Data was collected through questionnaires and observations. The study results show: 1) Digital video-based learning design has been used well. 2) The questionnaire shows that this media is effective; 80% of students say that video-based digital stories increase their interest, focus and understanding. However, there are several obstacles, such as limited specifications for students' digital devices and the need for quite large storage space and internet quota.

Yuliana Yuliana; Miranda Miranda; Devi Hariyani; Reza Maulana Dalimunthe; Abdul Aziz

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The results of the researcher's interviews with teachers at Mts Terpadu Berkah revealed that the process of implementing IT-based media and teaching materials runs smoothly, but sometimes the facilities and availability of IT media are still lacking and this is what hinders the effectiveness of implementation. In the interview process conducted on one of the teachers of the Fiqh subject in grade VIII of the material of sahwi prostration, prostration of gratitude and prostration of recitation, the teacher stated that students are still difficult in understanding the procedures or movements of prostration sahwi, prostration and prostration of gratitude. This qualitative descriptive approach is one of the research efforts to understand a phenomenon that occurs in the field so that it can be drawn. The data collection in this observation is through an interview process with one of the teachers of the Fiqh subject so that the researcher can know the data data strongly and can be analyzed and then draw conclusions. With the above statement, it proves that almost 100% of grade VIII students are able to understand the material shown through animated videos coupled with audio captions. With the results of the analysis of IT-based media and teaching materials and collaborating with the media and smart box materials, it proves that the effectiveness has reached 100% for students' understanding of the Fiqh subject in grade VIII at the Integrated Blessing Institution of Palangkaraya. From the results of our observations, we produced data that the use of IT-based media achieved the effectiveness of students' understanding of the material almost 100%, this is evidenced by the addition of games from smartboxes that contain data directly identifying the understanding and effectiveness of the use of animated video media by evaluation through games and this is also a solution in the challenge of teachers to the understanding of students in grade VIII MTs integrated blessings to the procedures of the sahwi prostration movement,  prostration of Thanksgiving and also prostration of Recitation.

Eneng Martini; Nisa Nur Aliza

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

In the process of learning activities, teachers should be required to be able to choose the right learning media in delivering learning materials to students, so that students more easily understand and recall the subject matter presented by the teacher, and create an attraction for students to be more active in participating in the learning process. teach. Therefore, I am interested in researching the Effect of Video Learning Media on Increasing Student Learning Motivation in Civics Subjects at SMP IT Nur Al Rahman Cimahi. The problems that will be discussed in this research are; 1) how to use video learning media in Civics subjects; 2) how is the motivation of students in PPKn subjects; 3) how much influence the use of video media in increasing students' motivation in learning Civics. The purpose of the study was to determine the effect of video learning media on students' learning motivation. The research method used in this study is a quantitative method. The sampling technique is by random sampling. The results of the study are 1) The value for the video learning media variable (X) is 49.02. The classification is said that the video learning media variable (X) belongs to the "very good" category, students participate in Civics learning using video learning media effectively. 2) The value for the learning motivation variable (Y) is 47.54. The classification can be said that the learning motivation variable (Y) belongs to the "Very Good" category, indicating that students' learning motivation has increased. 3) The results of the F test can be taken to determine the value of fcount 74,917 > ftable 4.00 then H0 is rejected and H1 is accepted which means there is an overall effect between the independent variable (video learning media) on the dependent variable (Learning Motivation)4) The coefficient of determination is 55.5% and the remaining 44.4% is determined by other variables outside of this research.

Khansa Labiibah Hasna; Afifah Nur Zakiah; Elisa Qotrunada; Zhahira Zahratunnisa4

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Bullying at school is a social problem that has a serious impact, both physically and mentally on students. At MTsN 1 Bekasi City, efforts have been made to prevent bullying through various anti-bullying educational programs, such as introducing the types of bullying, managing emotions, and career preparation. However, innovation is still needed to make anti-bullying educational programs more attractive to students. One potential innovation is the development of interactive educational video-based learning media to increase students' understanding of bullying and encourage student’s active participation in creating a safe and comfortable school environment. This research uses the Research and Development (R&D) method with the ADDIE development model, which includes five stages, namely Analysis, Design, Development, Implementation, and Evaluation. In the analysis stage, information is collected through field studies and literature studies to identify student’s needs. Next, at the design stage, media design is carried out to facilitate the production of learning media.  The development stage is carried out by realizing the designs that have been designed into interactive video products. The final stage is evaluation, where the media is validated by three material experts and three media experts to assess the suitability of the product. The results of the study indicate that the developed interactive video is highly feasible for use based on validation from experts. The assessment by the media expert resulted in an Aiken index value of 0.8, which falls into the high validity category, while the assessment by the content expert resulted in an Aiken index value of 0.9, which falls into the high validity category.

Fadhilah Sabrina; Ahmad Rifqi Luthfiansyah; Muchammad Faqih; Misti Hanita; Izzatul Mardhiah +1 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to design and develop effective learning media, which is based on animated videos about the importance of tolerance and communication ethics. The method used in this research is qualitative with an R&D (Research and Development) approach. The research subjects involved three material experts, one media expert, as well as Islamic Religious Education (PAI) teachers and Counseling Guidance (BK) teachers. The results showed that the material feasibility test using the Aiken-V index obtained a value of 0.84, which indicates a very high category and means very feasible. While the results of the media feasibility test reached a value of 1, which also means very high and feasible. Thus, this video-based learning media is very feasible to use to improve students' understanding of religious tolerance and communication ethics. However, there are some evaluations related to this learning media, especially regarding the duration of the video which is considered too long. This can cause students to lose focus and interest. Therefore, it is recommended to revise the duration of the video to make it more concise and concise, so that it can increase the effectiveness of material delivery.

Elzalika Aisyiyah Agsya; Nur Hikmatul Alia; Yusmiati Yusuf; Ajiza Ariani; Imanuel Saulanda +1 more

Jurnal Ilmu Kesehatan dan Gizi 2024 Pusat Riset dan Inovasi Nasional

Low fiber consumption among university students increases the risk of chronic diseases such as coronary heart disease, and diabetes. Many students prioritize convenient eating habits and are influenced by peer groups, often overlooking the importance of fiber intake in their daily diet. This educational program aims to enhance students' knowledge about the benefits of fiber consumption through interactive audio and visual media. The program applies the Health Belief Model (HBM) theory to design educational content in the form of videos and posters distributed via the social media platform Instagram. Involving 26 student respondents from various faculties at Halu Oleo University, the results showed a significant improvement in students' understanding of the health benefits of fiber, types of fiber-rich foods, and the role of fiber in preventing chronic diseases. Education through engaging media successfully increased students' motivation to improve their dietary habits by incorporating more fiber into their diets.

Devi Safitri Effendy; Rahayanah Rahayanah; Ananda Ramadani; Ayu Anisa Putri A; Wa Atiqah +8 more

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Instant Noodle Consumption Education Among University Students is a program aimed at raising awareness of the dangers of excessive instant noodle consumption and the importance of a balanced diet. A situational analysis using a questionnaire based on the Health Belief Model (HBM) provided foundational information on students' perceptions of instant noodles, serving as the basis for developing educational media. Next, a combination of poster and educational video media was used to encourage students to limit their instant noodle consumption. Educational content was shared through the social media platform Instagram to reach a larger student audience, leveraging this platform's capacity for rapid and widespread information dissemination. The results showed an increase in students' awareness about balanced nutrition and the health impacts of instant noodles. Ongoing education is expected to help foster healthier eating habits among students.

Ajeng Dwi Retnani; Suryani Hartati

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2024 Universitas Muhammadiyah Manado

Adolescence is the age of growth for physical, social, and thinking power for the level of knowledge. They go through a period called puberty, which is when individuals reach sexual maturity. This age is filled with high curiosity and the desire to try something new. Freedom and ease in accessing various content both on social media and the internet can have both positive and negative impacts. Ease of access, one of which is pornographic content, can be easily accepted and viewed by the public, especially teenagers. Pornography addiction in teenagers has the impact of destroying their future.  The main target is cognitive abilities which will then influence the process of thinking, remembering and recalling recorded data stored in the brain. So, this community service activity aims to provide knowledge to 26 students of SMK Negeri 16 Central Jakarta class XIIA about the dangers of pornographic video addiction in teenagers. This activity method uses lecture and question and answer methods. The author conveys the meaning of pornography, types of pornography, influencing factors, the dangers of pornography addiction and the role of nurses in preventing addiction to pornographic videos in adolescents. Students played an active role in the activity process and there was an increase in posttest scores as much as 78% of students answered well. The author hopes that students can apply it in everyday life so as to avoid addiction to pornographic videos.

Enni Juliani; Rizqa Wahdini; Yurita Mailintina

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2024 Universitas Muhammadiyah Manado

HIV/AIDS is a growing global health issue, with an increasing prevalence of cases among adolescents. Adolescents, as a group vulnerable to risky behaviors, require appropriate education on HIV/AIDS prevention. Health education through technology-based learning media, such as social media, educational videos, and other interactive platforms, holds significant potential in improving adolescents' understanding of HIV/AIDS. This study aims to explore the role of learning media in enhancing adolescents' knowledge and awareness about HIV/AIDS. The community service project was conducted at SMAN 76 Jakarta Timur, involving 75 productive-age adolescents. The activity began with a pre-test to assess initial knowledge, followed by an educational session that included a 20-minute video presentation and material discussion, as well as an interactive discussion. After the session, a post-test was administered to measure changes in participants' understanding and awareness levels. The results showed a significant improvement in knowledge about HIV/AIDS and awareness of the importance of prevention. The use of social media as a primary information source also increased, while conventional media such as television and radio saw a decline. These findings suggest that technology-based learning media can be an effective tool in delivering health education. However, attention must be given to the quality of information to avoid the spread of misinformation, and it is crucial to involve medical professionals and reputable institutions in the creation of educational content.

Aurellius Krisna Putra; Andreas Candra; Claudius Kristian Hery; Illona Hartanto; Jennifer Huang +3 more

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The growth of the digital era has brought changes in the operations of Micro, Small, and Medium Enterprises (MSMEs). The key to the success of MSMEs today can be supported by branding and the use of social media. The use of social media is still not optimal. However, business actors already have a fairly inherent branding, namely ECO which means "Delicious". The writer here is a facilitator to bridge business actors to enter the digital world and help market it through social media. In addition, the author also physically assisted in the form of making a logo, creating a new menu, creating social media accounts (Instagram), creating video content, giving banners and giving new aprons to help increase sales and cleanliness of Nasi Uduk Ayam Geprek ECO

Syukron Ar Rasyid IGB; Ariyanto Ariyanto; Indah Kumala Putri; Nurul Andini; Dessy Kurnia Mulyani

Technological progress is something that cannot be avoided in this life, where the world has shifted from the era of industrialization to the era of digital technology. The Canva application is a web-based platform that can be used to create various interesting designs. There are many features that can be used in Canva, including graphics, posters, presentations, flyers, brochures, and so on. The approach used in this research is descriptive qualitative. Qualitative research is a research method used to examine the condition of a natural object. The researcher's aim is to determine the use of Canva media in STAI Ibnu Rushd Kotabumi learning presentations. The results and discussion of this researcher are that the Canva application is a web-based platform that can be used to create various interesting designs. The material that will be made into a learning video uses Canva design.

Dewi Shinta Kurnia Ilahi; Ainur Rofiq Sofa

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study examines the digitalization of the concept of Mawaddah wa Rahmah in the Qur'an and Hadith as a family psychology strategy to build harmonious households in Bucor Wetan Village, Probolinggo Regency. With a population of approximately 4,000 people, the village faces challenges in applying the values of love and mercy in daily family life. The research employs a qualitative method with a phenomenological approach, involving in-depth interviews, direct observations, and document analysis. The findings reveal that digitalization through Islamic value-based educational media, such as interactive videos and family education applications, plays a significant role in raising public awareness of the importance of Mawaddah wa Rahmah. These digital media are effective in improving communication patterns, managing conflicts, and strengthening relationships among family members. Despite challenges such as limited internet access and digital literacy, training programs conducted during the research helped address these obstacles. The study concludes that integrating Islamic values with digital technology can be an innovative and effective solution for creating harmonious and prosperous families. This approach facilitates social transformation that supports peaceful family life, especially in rural communities like Bucor Wetan Village.

Aqilla Lajnah Panayitsa; Panji Al Falah

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The development of digital technology has brought about major changes in the dynamics of Indonesian culture. One of the most prominent social media platforms is TikTok, which offers a creative space for its users to promote local arts, traditions, languages, and cultural heritage. This study aims to analyze the impact of TikTok on Indonesian culture, both positively and negatively. Positively, TikTok helps preserve local culture through short videos featuring traditional dances, culinary specialties, and the use of regional languages. This platform also supports the introduction of Indonesian culture to a global audience, increasing awareness of the younger generation about the importance of local culture. However, on the other hand, TikTok raises challenges such as cultural homogenization due to the dominance of global trends, distortion of traditional cultural elements, and the erosion of local values. Through a qualitative approach with literature studies, this study found that TikTok has great potential as a tool for cultural preservation if used wisely. In conclusion, collaboration is needed between content creators, the community, and the government to maintain a balance between preserving local culture and digital modernity.

Jasiah, Jasiah; Sudrajat, Adisti Aulia

Abstract. Based on research at Smp Darul Ulum Palangka Raya, the learning process is still relatively passive due to the lack of utilization of learning media, which still seems like learning with lecture methods by teachers so that there is a lack of student interactivity in the learning process, especially in islamic religious education subjects, namely fiqh. Therefore, the results of the study show that teachers do not utilize learning media during learning so that student interactivity is lacking in learning so that they get bored quickly, do not understand and students do not participate actively in learning. So with this, researchers try to help overcome the use of learning media, especially in fiqh learning subjects, so that teachers and students can interact and interact and achieve learning goals. Abstrak. Berdasarkan Penelitian di Smp Darul Ulum Palangka Raya bahwa proses pembelajaran masih terbilang pasif dikarenakan kurangnya  pemanfaatan media pembelajaran, yang masih terkesan pembelajaran dengan metode ceramah oleh guru sehingga kurangnya interaktif siswa selama proses pembelajaran. Tujuan dari penelitian ini adalah untuk memanfaatkan media pembelajaran yaitu menggunakan video pembelajaraan serta game edukasi puzzle untuk meningkatkan interaktif siswa dalam proses pembelajaran terutama pada mata pelajaran pendidikan agama islam yaitu fiqih. Oleh karena itu dari hasil penelitian bahwasannya guru kurang memanfaatkan media pembelajaran selama pembelajaran berlangsung sehingga interaktif siswa kurang dalam pembelajaran sehingga cepat bosan, kurang memahami dan siswa kurang berpartisipasi aktif dalam pembelajaran. Maka dengan ini peneliti mencoba membantu mengatasi pemanfaatan media pembelajaran terkhusus pada mata pembelajaran fiqih, agar guru dan siswa bisa berinteraktif dan mencapai tujuan pembelajaran.

Alviansyah Rizki Fatkhu; Etty Zuliawati Zed; Awaladina Suhaebah Siti; Dewi Winarty Mayly

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

MSMEs (Enterprises, Micro, Small and Medium Enterprises) play a crucial role in the economy in Indonesia, but many MSME owners (Micro, Small and Medium Enterprises) have not maximized digital technology in their business activities, so they cannot develop and explore technological advances. Seblak MSMEs in Kedung Waringin are one of the businesses that have great potential to compete and promote in digital technology. This community service activity aims to provide digital content creation training to Seblak MSME actors in Kedung Waringin. This training includes creating attractive product photos, creating simple promotional videos, as well as marketing techniques through social media such as Instagram and Tiktok. The methods used in the training include discussions, and content creation practices. The results of this activity showed an increase in participants' understanding of the importance of digital content in supporting promotions and abilities in creating relevant and interesting Seblak content in Kedung Waringin. With this training, it is hoped that MSMEs will carry out more effective digital promotions so that they can increase their competitiveness through this training. The number of participants is expected to be approximately 20 participants of Seblak MSMEs in Kedung Waringin so that they can create maximum results