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Benyamin Oulaana; Jon A. Lalang Yame; Ardison Padafing; Ade Melisa Koilhing; Hia Adevia Lau +1 more

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The main outcome of this study is the relatively low implementation of discipline-focused education through school days, so that any implementation of discipline-focused education through school days can more effectively discipline students, whether in schools, homes, or the general public. This study is conducted using a kualitatif approach. The purpose of this study is to analyze and describe the discipline-specific teaching methods used by the students of Sekolah Dasar. These studies are conducted using a deskriptif kualitatif approach with school principals, teachers, and students as the subjects. Studying is done in SD GMIT 007 KABOLA. In this study, observations, interviews, and documentation are used as data sources. The techniques for data analysis using the Miles and Huberman model include data redaction, data processing, and verification, or kesimpulan. Triangulation technique is used in the data elucidation process. The study's findings indicate that when it comes toTriangulation is a technique used in data analysis. The results of the study indicate that the following steps should be taken in order to implement the disciplined learning program through the school day at SD GMIT 007 KABOLA: 1) creating the character education program; 2) creating the school rules and behavior codes; 3) providing moral guidance to students in the elementary and middle schools; 4) involving parents/guardians in the disciplined learning process; and 5) involving the school committee in the disciplined learning process.

Rachmatiah Rachmatiah; Andi Sukri Syamsuri; Abdul Rajab

The main problem of this research is whether there is an effect of implementing the Round Club model on the speaking skills of students at SDN Inpres 162 Kampung Beru, Takalar Regency. This research aims to describe the influence of the Round Club learning model on the speaking skills of class IV students at SDN Inpres 162 Kampung Beru, Takalar Regency. This type of research is pre-experimental research in the form of Pretest Posttest Design, namely an experiment which in its implementation only involves one class as an experimental class without a comparison class (control class) which aims to determine the effect of the Round Club Model on the Speaking Skills of Class IV Students at SDN Inpres 162 Beru Village, Takalar Regency. The subjects of this research were 20 class IV students of SDN Inpres 162 Kampung Beru, Takalar Regency. The results of the research show that the learning outcomes of class IV students before the implementation of the Round Club learning model which was completed individually out of 20 students, only 7 students or 35% met the Minimum Completeness Criteria (KKM) or were in the low category. Classically it has not been fulfilled because the average pretest score is 66.8%. Meanwhile, when implementing the Round Club learning model which was completed individually, out of 20 students, 18 students or 90% had fulfilled the KKM and classically had been met, namely the average posttest score obtained was 82.5%, which was categorized as high. This proves that there is an influence of the Round Club Learning Model on Speaking Skills in Class IV Students of SDN Inpres 162 Kampung Beru, Takalar Regency.

Nurdiana Nurdiana; Patri Janson Silaban; Lasma Silaban

Engineering and Maritime Technology Journal (Engment) 2024 Deptek Prodi Teknik Mesin Kapal Perang Akademi Angkatan Laut

Problems in learning mathematics, especially FPB and KPK material, are caused by many factors, one of which is the characteristics of mathematics. This research aims to determine student learning outcomes on KPK and FPB material in class IV of SDN Krueng Baung using the Problem Based Learning model. This research is Classroom Action Research (PTK) with a quantitative approach. The results of the research showed that there was an increase in student learning outcomes in KPK and FPB material in class IV of SDN Krueng Baung. This is proven by the results of research conducted on the pretest, 4 students (28.57%) received a passing score, while 10 students (71.42%) did not complete it, with an average score of 74.07. In the posttest, students' learning outcomes increased to 12 students (85.71%) and 2 students (14.28%) did not complete them, with an average learning outcome score of 79.21.

Hikmah Ayu Retno; Alifa Rizka Utami; Aufadini Bunga Firmansyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This study aims to improve students' understanding skills in learning Mathematics, especially in Trigonometry material by using tic tac toe game-based learning media, which is called the Tic Tac Toe game. The Tic Tac Toe game is a type of tic tac toe game in which players mark the spaces in an 8×8 grid with their chips. The player who manages to place 5 tokens using the chips in a row in a horizontal, vertical or diagonal row will win the game. The Tic Tac Toe game is a fun and challenging game for students who play it. Students as players are required to answer the math questions listed on the question cards to be able to place chips into the chip spaces or boxes on the game board. The research conducted was in the form of R&D (Research and Development) development research. This research aims to develop a new product or perfect an existing product (Sugiyono, 2015). This research is an educational research and development study which aims to develop learning resources for educational games by utilizing the Tic Tac Toe game with trigonometry for class XI. The development model used by researchers is the ADDIE (Analysis-Design-DevelopmentImplementation-Evaluation) model which will be carried out in the ADDIE stages. ”. This game media consists of game boards, player chips, game cards and guidebooks. The game Tic Tac Toe is a development of the game Tic Tac Toe in general. Tic Tac Toe games usually only have a 3x3 grid, in contrast to Tic Tac Toe which presents a view with an 8x8 grid so that the scope of players can be even wider. In addition, this game media is also made with a size of 60x68 cm, accompanied by a magnetic plate on the board so that players can attach chips equipped with magnets to the game board. Another difference can be seen from the number of players who can play the game, where in the usual Tic Tac Toe game it can only be played by 2 people, while the Tic Tac Toe game can be played by more than 2 people or in groups.

Febrian Hercahyo; Aulya Vina Permatasari; Tri Murtiningsih

Jurnal Pendidikan Dirgantara 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study reviews various literature related to the implementation of game-based learning models in improving students' mathematical problem solving abilities. Game-based learning has proven effective in motivating students, increasing interaction, and developing mathematical problem solving skills. This article presents a summary of key findings from relevant studies, highlighting the application of the strategy and the positive impact that this approach can have in the context of mathematics learning.      

Saragih, Agnes Liska Rosadani; Hasratuddin Hasratuddin

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The purpose of this research was to produce a worksheet based on problem-based learning that would enhance students' ability to communicate mathematically when working with number pattern content. The quality of this LKPD refers to the effective aspect. This research uses a type of research and development (R&D) with a model developed by Borg & Gall. The subjects in this research were students in class VIII-5 of SMP Negeri 1 Tanjung Morawa with a total of 27 students. The object of this research is teaching materials in the form of PBL-based LKPD. Teacher response questionnaires, student response questionnaires, expert validation sheets, teacher interview question sheets, and tests of mathematical communication competence were the tools employed. Based on the research results, the effectiveness of LKPD can be seen from the achievement of learning completeness with an average individual learning completeness of 88 and for classical completeness of 96.3%. So the LKPD developed is declared "effective". Students' mathematical communication abilities are at a percentage of 90.1%, at high criteria, and it can be noted that for the N-Gain assessment, results were obtained with a student average of 0.74, meaning that there was an increase in students' mathematical communication abilities with high criteria. So, based on the results, it can be concluded that the LKPD developed in this research is valid, effective, and can improve students' mathematical communication skills.

Dewi Wulandari; Akbar Al Masjid

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This study aims to improve the writing skills of fable stories in grade V students. The type of research used is R&D (Research and Development) or development research. This development research uses the ADDIE development model (Analysis, Design, Development, Impementation, and Evaluation). The researcher has developed a literacy portfolio book based on Tri-N teaching for students' writing skills. Data collection was conducted by observing the learning process, interviewing educators, tests in the form of pre and post tests, and questionnaires to determine student and teacher responses. Data collection is supported by documentation of the implementation of learning by applying the product. The results of research using this development product can be said to be feasible based on the assessment of media experts and linguists. Based on the results of the pre test, post test, teacher response, and student response, the use of Tri-N teaching-based literacy portfolio books can improve the writing skills of fifth grade elementary school students so that it can be said that this product is effective., 

Syahruni Fariha Handayani; Siti Nur Elisa; Diana Ermawati

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to improve the learning outcomes and critical thinking abilities of class III students on subtraction operations material through the application of the Tems Gemes Tournament learning model. This type of research uses Class Action (PTK) which is carried out in 2 cycles. The data collection techniques used are planning, implementation, observation and reflection. The object of this research was class III students at SDN Pangendisan, totaling 16 students. The instruments in this research used observation, interviews and tests. This research shows that the application of the Teams Games Tournament model can improve students' learning outcomes and critical thinking abilities. The results of this research obtained that the average student learning outcomes in the pre-cycle were 23.9%, then increased in the first cycle to 70.24% with (KKM) of 67% and again increased in the second cycle, namely 83.57 with the category ( KKM) of 86%. With the learning results, it can be shown that students' thinking abilities in implementing the Teams Games Tournament model become more active, involved and able to solve mathematical problems. Thus, the Tems Games Tournament learning model improves learning outcomes and students' critical thinking skills in subtraction operations material. Based on the research results, it can be concluded that the Teams Games Tournament learning model can improve the Mathematics learning abilities of class III students at SDN Pangendisan.

Sari Suswati; Atikah Rakhmawati; Dinda Nasya Atin

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research examines students' ability to understand mathematical concepts and the impact of implementing the Makerspace STEAM learning approach model on their learning activities. Makerspace STEAM integrates science, technology, engineering, art, and mathematics concepts in a practical, project-based learning context. This study uses a quantitative approach to evaluate students' increased understanding of mathematical concepts after engaging in Makerspace STEAM learning activities. It is hoped that the results of this research will provide better insight into the effectiveness of this learning model in improving student academic achievement in mathematics subjects.

Umi Sa'adah; Umi Sa'adah; , Nur Aini H; Nurmayanti Nurmayanti

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

Based on the observations that have been made at the Arri’ayah Islamic Boarding School in Lembak Village, Lembak District,Muara Enim Regency, the problems found are. Teaching and learning activities that are less interactive, in learning the law of tajwid in hidayatus sibyan’s book, students are still difficlut to understandt the material and there needs to be other alternatives to help students understand the materia being studied, one alternative is the use of technology for education, namely by using learning media. Especially now that may students are not interested in learning to use books, they reason that learning to use book is boring which ultimately impacts on students’ lack of understanding of the material that has been presend, tharefore that researcher designed learning media for the law of tajwid hidayatus sibyan, so that students are more interested when study, in collecting data researchers used descriptive qualitativ methods including conducting interviews, direct observation, and literature study and are built using UML (Unifield Modelling Language).

Lutfi A. Kadir; M. Irfan Maulana Bima

Jurnal Riset dan Inovasi Manajemen 2024 International Forum of Researchers and Lecturers

The purpose of this research is to analyze the extent to which time management, competence and learning media affect the performance of junior high school teachers in Makassar. The study used  a structural model with the assistance of AMOS 24 and involved 360 junior high school teachers in Makassar as the sample. The research are findings that time management, competence and learning media have a positive and significant effect on improving the performance the performance of junior high school teachers in Makassar.  

Yulia Nur Azizah; Ana Naimatul Jannah

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The learning model is a conceptual framework that describes a systematic procedure in organizing learning experiences to achieve learning goals. This study aims to determine the influence of  the make a match type cooperative learning model  on the learning outcomes of Pancasila education for grade V students of SD Negeri Rayung II. This research method is quantitative with  a pre-experimental design of one group pretest posttest design. All students in grade V of SD Negeri Rayung II for the 2023/2024 school year were used as the population in this study. Sampling uses nonprobability sampling techniques with total sample types. The research sample was 26 students. The data collection technique in this study uses test questions and observation sheets. The results of the study prove that  the make a match type cooperative learning model  can have an influence on student learning outcomes.  The make a match type cooperative learning model  was implemented well according to its syntax, so that it affected the results of the t paired sample t-test test with a calculated value of 16.223 ≥ 1.708 so that Ha was accepted, namely there was a difference in the value of learning outcomes between the pretest and the posttest using the make a match type cooperative learning model. This shows that there is an influence of  the make a match type cooperative learning model  on the learning outcomes of Pancasila education for grade V students of SD Negeri Rayung II.

Rahma Tilla Indah; Salman Salman; Radhiyatul Fithri

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research aims to find out how the implementation of the Project Based Learning (PJBL) learning model increases student creativity in Indonesian language subjects for class IV SD IT Al Fikri Islamic Green School. This research uses descriptive qualitative research methods which were carried out at SD IT Al Fikri Islamic Green School for the 2023/2024 academic year. The research was carried out through the opening stages of learning, planning projects and determining groups, preparing activity schedules, supervising the progress of projects and assessments. The research subjects were class IV of SD IT Al Fikri Islamic Green School, totaling 28 people. The research showed that teachers planned project based learning according to standards. module process Data was collected using sheets, knowledge tests, observation of student activities, documentation and interviews. The data collected was analyzed using qualitative descriptive analysis.The results of the research show that the Project Based Learning (PJBL) learning model can increase the creativity of fourth grade students at SD IT Al Fikri Islamic Green School in learning Indonesian as evidenced by the increase in student scores which are better than before.

Mila Nurjanah; Yovi Litanianda

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This research explores the application of the Problem-Based Learning (PBL) model to improve the quality of digital image processing learning in the Informatics Engineering Study Program. Through in-depth interviews, observations, and document analysis, this research shows that PBL has a positive impact on students' conceptual understanding, technical skills, and involvement in the learning process. Nevertheless, challenges such as planning relevant learning problems and evaluating the learning process were also identified. Support and training are needed for lecturers to overcome these challenges. These findings provide valuable insights for the development of problem-based teaching practices in the context of digital image processing.  

Mila Nurjanah; Yovi Litanianda

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This research explores the application of the Problem-Based Learning (PBL) model to improve the quality of digital image processing learning in the Informatics Engineering Study Program. Through in-depth interviews, observations, and document analysis, this research shows that PBL has a positive impact on students' conceptual understanding, technical skills, and involvement in the learning process. Nevertheless, challenges such as planning relevant learning problems and evaluating the learning process were also identified. Support and training are needed for lecturers to overcome these challenges. These findings provide valuable insights for the development of problem-based teaching practices in the context of digital image processing.

Olga Maharani; M. Fadlillah

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The purpose of this research is to find out how the teacher's strategy and find out how the teacher's obstacles in teaching students with reading and writing difficulties in class IV SDN Burneh 3. This research is a descriptive qualitative research with the research subjects of class IV teachers and 2 students with reading and writing difficulties. Data collection in this study used observation, interview and documentation techniques. The data analysis in this study used the data analysis steps of the Miles and Hubermen model, namely data reduction, data presentation, and conclusion drawing. The results show that the teacher's strategy in teaching students with reading and writing difficulties is to use an expository learning strategy by utilizing learning media, learning resources, and learning methods that are different from other students, and using an individual approach, and providing special guidance to students with reading and writing difficulties. Teacher barriers in teaching students with reading and writing difficulties are: 1) Lack of support and cooperation from parents, 2) Lack of motivation from within the student, 3) Students' low memory.      

Yurmanila Yurmanila; Nyiayu Fahriza Fuadiah; Eka Fitri Puspa Sari

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

The problem of this research is that low mathematics learning outcomes are caused by students' low creative thinking abilities. This research aims to determine the increase in students' creative thinking abilities regarding data presentation at SDN Sukajaya through a problem based learning model, with a class V sample. The method used in this research is a quantitative experimental method with the type of Pre-Experimental Designs. The data collection technique uses observation, tests and documentation. The data analysis technique uses N-Gain. Based on the data analysis, the conclusion is obtained: there is an increase in the creative thinking abilities of fifth grade students at Sukajaya State Elementary School after using the problem based learning model in data presentation material, because seen from the results of the N-Gain test the value shows a value of 0.8, which is included in the high criteria. Calculations in this study used SPSS 26.

Sukma Ayu Pratiwi; Herti Prastitasari

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Problem in study This is activities and results Study low students​ in learning Mathematics . The goal For describe teacher activity , analyzing enhancement activities , and results Study student . Types of research This using PTK. Subject study student class V SDN Alalak Selatan 1 Banjarmasin and implemented 4x meetings .​ Type of data used qualitative . Research result show that activities teachers experience enhancement from score 27 to 32 with "Very Good" criteria . Activity student increase from 44% to 94% with criteria “ Almost Entire Very Active Students ”. And result Study increased cognitive​ from 38% to 94%. Learning outcomes affective from 38% to 94%. Learning outcomes psychomotor from 44% to 94%.    

Dwi Nadia Putri; Budi Sasomo; Pratiwi Novitasari

Mandub: Jurnal Politik, Sosial, Hukum dan Humaniora 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The learning model is very important and has many benefits in the teaching and learning process, with the help of the learning model educators can also motivate students to be actively involved in learning and totality so as to affect student learning outcomes. Through a cooperative learning model of the team games tournament type with a scientific approach, it is hoped that it will be able to improve student learning outcomes. This study aims to determine the effect of the application of the cooperative learning model of the team games tournament type with a scientific approach on the mathematics learning outcomes of grade VII MTs Fie Sabilil Muttaqien Tempurejo students for the 2023/2024 school year. The method in this study is a quantitative Quasi Experiment with a posttets only control group design research design. This study consists of independent variables and bound variables. The independent variable is the learning model used, namely a cooperative model of the team games tournament type with a scientific approach while the bound variable is the learning outcome. The subject of this study is grade VII students of MTs FSM Tempurejo with 23 students in the experimental class and 23 students in the control class. Data collection is carried out by means of a posttest given at the end of learning which is used to determine student learning outcomes. The results showed a significant difference with the value of t calculated = 2.134 and t table = 1.080 with a significance level of 0.05. The average score of students after being taught using a cooperative model of teamgames tournament type with a scientific approach was 80.04, while the average score of students with a direct learning model was 68.65. Thus, the application of a cooperative learning model of the team games tournament type with a scientific approach is more effective on the mathematics learning outcomes of grade VII MTs students Fie Sabilil Muttaqien Tempurejo for the 2023/2024 school year.

Vriska Friyanti; Lasmauli Gurning

Anugerah : Jurnal Pendidikan Kristiani dan Kateketik Katolik 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This paper discusses the teachings of the Lord Jesus through a values ​​and love-based approach. Based on my understanding, the teachings of the Lord Jesus have a very important role in the methods that will be used by teaching staff or teaching staff. This paper analyzes the teachings of the Lord Jesus, recorded in the Gospels, not only as spiritual teachings, but also as a moral and pedagogical guide for educators. At the discussion stage, the New Testament shows Jesus as an extraordinary teacher, providing an important example in his life in the world. He not only demonstrated effectiveness and efficiency in his teaching model, but also had specific goals and strategies. His way of teaching is very unique and creative, using practical illustrations from everyday life so that it is easy for everyone to understand. The conclusion of this paper is that the Lord Jesus' teaching model provides a solid foundation for educational practice centered on values ​​and love. The principles he taught are not only relevant in a spiritual context, but also have powerful applications in modern education.