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Sonya Sonya; Ibnu Muthi

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2025 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

Reading literacy skills are an important foundation in the learning process of lower grade elementary school students. Unfortunately, many students have difficulty in understanding reading and have low reading interest. This study aims to examine the effectiveness of the use of interactive children's stories in improving the reading literacy skills of lower grade elementary school students. The method used was a quasi-experimental method with a pretest-posttest non-equivalent control group design. The subjects of the study consisted of two classes: an experimental class that used interactive children's story media, and a control class that used conventional methods. The results showed that students who learned with interactive children's stories experienced significant improvements in three main aspects of literacy, namely word recognition, reading comprehension, and reading interest. This media provides a fun and contextual reading experience through a combination of audio, visuals, and interactivity. In addition, students are more enthusiastic and active during the learning process. Thus, interactive children's stories have proven effective as an alternative to innovative literacy learning that is in accordance with technological developments. It is recommended that teachers integrate this media into learning and schools support the development of infrastructure that supports the use of digital media in the classroom.

Febry Wahyuni Lubis; Syamsiah Depalina

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to examine the effect of the use of Islamic children's songs on vocabulary mastery in early childhood. Vocabulary is a key element in children's language development, which greatly determines children's success in communicating and understanding their surroundings. Songs as a form of audio-visual media have proven effective in increasing children's language absorption because they are repetitive, rhythmic, and fun. This study uses a descriptive qualitative approach, data obtained through direct observation, teacher interviews, and documentation of the learning process. The results showed that Islamic children's songs significantly improved children's vocabulary mastery both in religious and general vocabulary contexts. Islamic songs strengthen children's memory of new words and enrich their verbal abilities in the context of learning and social interaction.

Lili Kurniasih; Mitta Pebri; Nursakinah Lubis

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

One of the effective learning methods is the development of media and learning resources. The use of interesting and appropriate media for children in MI/SD is very important because children tend to learn through visuals and audio. Learning resources and learning media are very important to increase student motivation, make learning easier to understand, and make learning active and fun. Using a literature study methodology, this study investigates the ideas, roles, and importance of media and learning resources in the learning process. The results show how important the role of teachers is in selecting and developing learning media, as well as how important it is to manage a learning resource center to ensure high-quality basic education.

Fahimah Milatin Nada; Suryadi Suryadi

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Language skills are an important aspect in early childhood growth and development because they are the basis for building communication, developing mindsets, and interacting with others. The purpose of this study is to reveal the role of audio-visual media in supporting the improvement of early childhood language skills in Kusuma Cendekia Kindergarten. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The findings show that the use of audio-visual media, such as children's songs, educational animations, and illustrated stories, is able to encourage increased vocabulary mastery, fluency in speaking, and children's courage in communicating. The media is considered effective because it is able to present interesting, concrete, and interactive learning, and is in harmony with the developmental stage of children aged 5-6 years. Teachers also apply strategies such as singing together, role-playing, and retelling the content of the video to strengthen children's language mastery. Nonetheless, some obstacles were found, such as the limitations of facilities and challenges in selecting the right content. The results of this study recommend the use of audio-visual media as one of the creative and fun learning tools in the early childhood education environment.

Putri Ramadhani Rangkuti; Rahma Fitri Amelia Hasibuan; Vressilia Witama; Maria Arfah Nasution; Siti Kholizah +2 more

Deposisi: Jurnal Publikasi Ilmu Hukum 2025 International Forum of Researchers and Lecturers

The advancement of information and communication technology in the era of the Industrial Revolution 4.0 has given rise to various digital innovations, one of which is deepfake technology that utilizes artificial intelligence and machine learning to manipulate audio-visual content convincingly. Although it has positive potentials in entertainment and education, the misuse of deepfake on social media has caused various legal and ethical issues, such as the spread of hoaxes, defamation, privacy violations, and non-consensual pornography. This study aims to analyze the use of deepfake from the perspective of Indonesian law, particularly through Law Number 11 of 2008 on Electronic Information and Transactions (ITE Law) and its amendments. Using a qualitative descriptive approach and literature study methods, this research examines the technical aspects of deepfake development, the relevance of ITE Law articles in regulating manipulative content, and the challenges of law enforcement amid low digital literacy in society. The findings show that although there are no explicit provisions concerning deepfake in the ITE Law, several articles can serve as a legal basis to prosecute offenders, albeit with interpretative and technical implementation challenges. Therefore, regulatory updates and improvements in digital literacy are necessary to prevent and effectively handle the misuse of deepfake technology.

Nisrina Fadiya Ummah; Silvy Elsa Pratiwi; Adinda Putri Pertiwi; Galih Fajar Fadillah; Vera Imanti

Jurnal Hasil Kegiatan Bersama Masyarakat 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This study aims to develop effective educational learning media in preventing pornography addiction and providing a deep understanding of the negative impacts of pornographic content on mental development and adolescent behavior in class 9D students of SMP Negeri 2 Teras Boyolali. The phenomenon of pornography addiction among adolescents is a serious concern because of its impact on psychological, social, and academic development. The media that will be used in the implementation of group guidance services for students at SMP Negeri 2 Teras is by using power point and audio visual media. The method of implementing this counseling service is based on a cognitive approach. One of the techniques of the cognitive approach that can be used to prevent someone from becoming addicted to pornographic content is by providing psychoeducation to participants. The results of the study showed that this learning media can improve students' understanding of the dangers of pornography and provide strategies to avoid negative content. Thus, this learning media can be used as an effective educational tool to prevent pornography addiction in adolescent students.

Jimi Pratama; Nuri Ramadhan; Astria Ayu Ramadianti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resources and increase student engagement in math classes. This study uses ADDIE paradigm. This Model represents analysis, design, development, implementation, and evaluation. This study involved a cohort of 32 students from Class V SDN 105380. This research instrument uses questionnaires that include validation questionnaires for two experts, instructor effectiveness questionnaires, and student effectiveness questionnaires. The findings of this study indicate the creation of appropriate resources for the learning process, achieving an average value of 80% in the very feasible category according to the material validator, and a value of 88% in the very feasible category according to the media validator. The efficacy of Learning media resulted in scores of 93% for teacher responses and 87% for student responses, indicating that the criteria for Learning media are very successful. Based on these results, it can be concluded that the audio-visual learning media assisted by the geogebra application has been declared very feasible and effective.

Nora Nora; Darul Ilmi; Wedra Aprison; Arifmiboy Arifmiboy

Moral : Jurnal kajian Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by several problems that the author found at SMP N 5 Bukittinggi, especially in Islamic religious education subjects in class IX where in learning, educators are still minimal in utilizing learning media, the learning media used still uses powerpoint media and lecture methods, so that in the learning process students feel bored, bored and not enthusiastic about learning. To attract students’ interest, teachers must be more creative in using learning media. This research aims to develop audio visual learning media using the Kinemaster application on the subject of the hajj and Umrah pilgrimages that is valid, practical and effective. This research is development research which has 4 stages, namely the definition stage, design stage, development stage, and dissemination stage. The results of this research are that audio visual learning media using the kinemaster application received a final validation score of 0.84 in the valid category, the practicality score obtained by the teacher was 95 in the very practical category, the practicalitu score by students was 86 obtained in the very practical category, and the effectiveness score was 0.74 obtained in the very practical category effective.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Juwita Syafrida Yanti; Ela Mentari

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

It is important to understand that students' academic achievement is not only influenced by their cognitive abilities, but also by non-cognitive factors such as social-emotional skills and learning styles. In an effort to improve the quality of education and facilitate the optimal development of students at SMA Negeri 3 Kejuruan Muda, it is hoped that the report on the results of the non-cognitive diagnostic assessment can be a strong foundation for SMA Negeri 3 Kejuruan Muda in developing holistic, adaptive, and student-centered learning strategies. Through a better understanding of the social-emotional aspects and learning styles, schools can create a learning environment that supports not only academic achievement, but also students' optimal personal and social development. Thus, this study aims to (1) Identify students' social-emotional abilities and areas that require further support. (2) Assess students' learning styles to adjust teaching methods to their preferences. (3) Provide recommendations based on assessment results to improve support and learning strategies in schools. This study uses a qualitative descriptive approach with data collection through a google form questionnaire distributed to all students of SMA Negeri 3 Kejuruan Muda. The results of the study showed that 10.5% of students had high social emotional abilities, 60.5% of their social emotional abilities were said to be sufficient, 27.8% needed improvement and 1.2% needed significant development by BK teachers or counselors. Meanwhile, the Learning Styles possessed by students at SMAN 3 Kejuruan Muda were 40% Visual learning style, 30% Auditory learning style and 30% Kinesthetic learning style. Furthermore, the recommended treatment recommendations for students with high levels of social emotional abilities are to become peer counselors, students who have moderate social emotional abilities can be guided by peer counselors and students who have low levels of social emotional abilities require guidance by BK teachers or professional counselors. Meanwhile, recommendations for visual learning styles can be presented with learning media in the form of images, videos or slides, auditory learning styles are presented with learning media in the form of audio recordings or listening to explanations from teachers and kinesthetic learning styles can be included in games, simulations, practicums, projects and demonstrating learning materials.  

Cahyo Hasanudin; Ayu Fitrianingsih; Muhamad Sholehhudin; Ida Zulaeha; Kundharu Saddhono +1 more

Jurnal Masyarakat Mengabdi Nusantara 2024 STIPAS Tahasak Danum Pambelum Keuskupan Palangkaraya

Children with special needs refer to they who had educational need and additional needs because of certain physical, mental, or emotional condition. They needed special teaching approach and additional sources to support their learning process. Therefore, this community service aimed to teach student using Si Raca App. The method consisted of three main stages, namely 1) preparation stage, 2) implementation stage, and 3) evaluation stage. The subjects of this community service were children with special needs who got difficulties in early reading. The subjects were 4 students with different special needs. This service was conducted at SLB Negeri Tambahrejo. Data was collected using observation, interview, and documentation. Results of this community service showed that in the preparation stage, initial assessment about students' backgrounds was conducted. In the implementation stage, it was focused on the use of Si Raca App. It was started from introducing alphabets using visual and audio media. In the evaluation stage, it utilized word puzzles in Si Raca App. These puzzles were designed to test children's skill in recognizing and arranging words. It could be concluded that three stages of this comnunity service supported the reading skill development of children with special needs using Si Raca App.

Sulikah Sulikah; Heri Pratikto; Wening Patmi Rahayu

This research aims to develop a product in the form of a digital module with the Canva platform and flipbook maker to improve student learning outcomes in cost accounting courses on the topic of cost of orders. Digital modules make it easy for students to access and increase students' interest in learning. This development research uses the ADDIE research design and development model. The research results found that the feasibility level in terms of media was very good with a score of 94%, while in terms of feasibility the digital module material developed received a score of 95% with very feasible criteria. The effectiveness results show that the digital module is able to improve student learning outcomes on the topic of cost of goods ordered. Educators are required to be creative in developing teaching materials, so digital modules are a form of creativity in teaching materials by presenting audio, visuals, animation and flexibility in use.      

Abdul Syahid; Florence Angelaila Fauzi; Sumarni Sumarni; Rahmania Ananda; Amanda Salsabila +3 more

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The rapid development of educational technology presents new opportunities for enhancing the teaching and learning process through electronic media, which can make learning more interesting and interactive, thus increasing student motivation and engagement. This study aimed to evaluate the effectiveness of different teaching methods direct teaching and the use of audio-visual media in enhancing English language comprehension among fifth grade students at SD Muhammadiyah Pahandut, Palangka Raya. The research involved a service activity conducted with lecturers and students from the Tadris English Education Study Program (TBI) IAIN Palangka Raya. The methodology included both pre-service preparations and the implementation of two distinct teaching approaches. Class 5A received direct teaching with active interaction, while Class 5B utilized interactive videos. The study revealed that conventional teaching in Class 5A faced challenges such as reduced student engagement and passive participation. However, strategic improvements in teaching techniques and classroom management were recommended to enhance effectiveness. In contrast, the use of technological media in Class 5B resulted in higher student engagement and better comprehension of the material, as evidenced by their active participation and correct responses during activities. Overall, the study highlights the advantages and disadvantages of both teaching methods, emphasizing that the choice of method should be context-specific and aligned with learning objectives and student characteristics. The findings suggest that integrating technological media can significantly enhance the learning experience and outcomes, particularly for elementary school students.

Mau’iza Azhari; Mutia Andriani; Muhammad Syamsi Dhuha; Muhammad Yusuf Ardiyanto; Wildatul Khairia +1 more

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is one of the key components of education which plays an important role in the teaching and learning process. The use of learning media is an important part that requires special attention from teachers in learning activities. There is a need to create learning media that aims to create an orderly, conducive classroom atmosphere and enable effective learning. The aim of the research is to identify teachers' abilities in creating teaching media materials. It is hoped that if teachers have the ability to create teaching material media, the teaching and learning process can run according to plan. This research uses a qualitative method based on library research, the main data sources come from books, magazines and the latest journal articles related to the theme of this research. The results of this research show that the majority of teachers are still not creative in creating learning media, this is indicated by the large number of teachers who still use the lecture method in the learning and teaching process, so that the teaching and learning process seems monotonous in only one direction. So it is hoped that the publication of this article will help encourage teachers to be creative in making interesting learning media even though they are made with simple media.

Aulia Tri Oktaviani; Fika Amelia; Isti Safitri Khasanah; Muhammad Ibnu Haekal; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

In the modern era of education, the focus of learning has shifted from teacher orientation to student orientation. As educators, it is important to design learning methods that are in accordance with technological developments. Today, learning that is too teacher-centered and theoretical tends to reduce student interest. Therefore, the use of audio-visual media such as learning videos can increase student engagement, provide deep meaning, and arouse high enthusiasm for learning. This study aims to 1) explain the level of student enthusiasm when using audio-visual learning media, and 2) evaluate the impact and interest of students on audio-visual based learning media in the learning process. This research was conducted at Madrasah Ibtidaiyah Ibn Aqil Pekanbaru. This research is a descriptive qualitative research that uses data collection methods in the form of direct observation, interviews, and literature studies. Research findings show that lecture-dominated learning tends to make learners lose interest and focus on themselves. The results of the study showed that 1) when students were introduced to the use of audio-visual media such as learning videos, most of them felt very enthusiastic and excited in following the learning process, while only one student showed less interest. 2) Thus, it can be concluded that the use of audio-visual learning media can increase student enthusiasm at the elementary school level.

Bey Todu; Sri Rezeki

Jurnal Silih Asah 2024 LPPM - STT Kadesi Bogor

The role of the teacher in the management of the classroom, as reflected in Hebrews 10:24-25, was the primary foundation of education in the PAUD Rehobot Seed Cikeas Bogor. The role of the teacher is not only as the enforcer of learning, but also as the holder of social roles that influence student behavior. In this context, the teacher's role consists of a variety of actions that include assistance, encouragement, responsibility, and classroom management skills. As a class leader, the teacher is responsible for organizing a conducive learning process. They prepare teaching materials, organize classrooms, and use appropriate learning media to enhance students' skills. Not only that, teachers also act as motivators that encourage students to develop their potential. At PAUD Rehobot Seed Cikeas Bogor, the application of the teacher's role in classroom management has had a positive impact. Teachers pay attention to the obstacles that students face individually, give personal attention, and organize additional learning sessions after formal lessons. They use a variety of learning media, including visual audio, to enrich the student's learning experience. In addition, teachers also play an active role in advising and encouraging students to improve their learning performance.The overall role of this teacher is not only limited to the formal aspects of learning, but also includes a deep personal relationship with the student. This approach allows the teacher to strengthen moral values and facilitate the student's holistic development.Thus, the role of the teacher in the management of the classroom, inspired by the principles in Hebrews 10:24-25, not only optimizes the formal learning-teaching process, but also enriches personal interaction and values in education in PAUD Rehobot Seed Cikeas Bogor.

Ailena Manalu; Lustani Samosir; Damayanti Nababan; Nisma Simorangkir; Raikhapor Raikhapor

Jurnal Teologi Injili dan Pendidikan Agama 2023 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The research aims to develop audio visual media on the material Allah is My Savior in Christian Religious Education learning for class V elementary school with the 2013 curriculum. This research is research and development (research and development) of audio visual media which aims to produce products and test product activity. The place of research was carried out at a State Elementary School in Simanindo District, Samosir Regency.

Julia Ayu Puspita; Agung Setyawan

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

Technological developments are increasing rapidly in the world of education, therefore human skills must also go hand in hand with these technological developments.  But besides that, there are also educators or teachers who have not taken advantage of the sophistication of this technology, so that it can also affect student learning interest.  So that it requires a memorable learning process that is interesting and fun which aims to increase student learning interest.  An example of an interesting and fun learning media is the powtoon learning media, which combines interesting audio, visual and animated media elements.  So that in this study the aim was to find out whether there was an influence from the use of powtoon learning media on learning interest in fifth grade students at SDN Socah 1. The type of research used by researchers was a type of qualitative research, with descriptive quantitative and descriptive qualitative data analysis methods, in this study  also used interview techniques, tests, observation, and documentation for data collection.  Then the results will show that the powtoon-based learning media has the effect of increasing students' interest in learning, especially in science subjects, because it is considered interesting and fun so that capturing material is easy to understand.

Fajar Agus Agus Hari Firmansyah; Waspodo Tjipto Subroto; Hendratno Hendratno

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

Abstract consist of the background of the problem, The results of the interviews also explained that teachers had difficulty making teaching aids or learning media so that they experienced obstacles in providing material to students. Based on the background of the problem and needs analysis, the formulation of the problem is the validity of Exploding Box 3D Audio Visual media, practicality of Exploding Box 3D Audio Visual media, Effectiveness of Exploding Box 3D Audio Visual media. Based on data analysis and discussion of research results, then associated with the formulation of the problem and research objectives, it was concluded that the validation of the media developed by the researchers received an assessment of 94%, meaning that the reliability of the media obtained results worthy of slight revisions. Validation of the material developed by researchers received an assessment reaches 89%, meaning that the reliability of the material in the media gets decent results with a little revision, the practicality validation of the media developed by researchers gets an assessment from the teacher validator reaches 95%, it means that the practicality reliability of the media gets decent results with a little revision, the practical validation of the media developed by researchers gets an assessment From the responses of the students, it was obtained that the percentage mode was ≥ 80% with the category suitable for use. Validation of the effectiveness of the media developed by researchers. From the 10 questionnaire statements, the mode percentage was obtained ≥ 90% with the category suitable for use, and the results of critical thinking test questions from the pretest value of 54% with the value of the increase in the posttest from the value of 95%. Therefore it can be concluded that the pretest data for students' critical thinking skills is very good because they have reached the specified KKM