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Wahyu Darpindo; Yahya Yahya

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this research is to create fine art learning materials for Adabiah 1 Padang High School's grade X pupils using Flipbooks. The background of this study is the lack of enthusiasm among students to learn fine arts using traditional package books, which are generally seen as dull. The steps of analysis, design, development, implementation, and evaluation are all included in the 4-D model, which is the research approach utilized in development (Research and Development). The outcomes demonstrated how well Flipbook-based learning resources increased students' motivation to learn and helped them comprehend the ideas behind two- and three-dimensional fine arts.   The implication of this research shows that Flipbook can be an alternative learning media that is interesting and effective, as well as relevant to learning needs in the digital era. The conclusion of this study is that Flipbook has high validity and practicality as a learning media, which can be implemented in fine arts learning in schools.

Fiqri Haidar Ramzy; Bachtiar Bachtiar; Firman Maulana

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

National education aims to develop the potential of students to become individuals who are faithful, devout, have noble character, knowledge and creativity. In this digital era, teachers are required to be innovative, especially in utilizing learning media such as e-modules. At SMP Negeri 6 Sukabumi City, it was found that students had difficulty learning football material and needed additional interactive learning resources, such as flipbook-based e-modules. This research aims to develop, test the validity and measure the practicality of a soccer e-module, as well as observe its impact on student learning motivation. The method used is Research and Development (R&D) with the ADDIE model, which includes the Analyze, Design, Develop, Implement and Evaluate stages. The research was conducted at SMP Negeri 6 Sukabumi City involving 35 class IX students. Data was collected through observation, interviews, questionnaires and documentation. The research results show that the football e-module developed has been assessed as very valid with a percentage of 85% from material experts, 85% from learning experts, and 82.5% from media experts. This e-module is also practical to use in learning, with an increase in practicality from 71% in the first meeting to 80% in the second meeting. This flipbook e-module has proven to be effective in supporting PJOK learning, especially regarding soccer material.

Ermaliana Khoirunnisak; Achmad Noor Fatirul; Harwanto

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Kindergarten provides early childhood education for children aged 0-6 years, aiming to develop their cognitive, social, and emotional skills through various educational approaches. This study examines the effect of using educational props, specifically flipbooks, and learning motivation on early reading skills in kindergarten children. A quasi-experimental method with a non-equivalent control group design was employed. The study involved two groups of kindergarten students: the experimental group, which used flipbooks, and the control group, which followed a conventional learning model. The results indicated that using flipbooks significantly improved early reading skills compared to the conventional method. Additionally, learning motivation was found to have a significant effect on reading ability. The interaction between using flipbooks and learning motivation demonstrated that their combination significantly enhanced children's reading ability. This study concludes that employing flipbooks and fostering students' learning motivation can improve the early reading skills of kindergarten children. Therefore, integrating flipbook and emphasizing learning motivation can have a significant and positive impact on early reading comprehension skills in kindergarten students, both individually and synergistically.

Dwi Nur Pajri Syaputra; Ardayati Ardayati; Hamdan Hamdan

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Reading is an important skill for students learning English, whether as a second language or a foreign language. Reading still plays a big role and is an essential tool for conveying meaning and information through text. For foreign language learners, reading in English is not an easy task because reading in English is complex and it is difficult to understand the meaning of sentences. Understanding is necessary to understand the meaning and obtain the information conveyed by the author. This happen because the language system of English is different from the students' native language. Hasibuan et al (2021) stated that Reading is an active process, it involves interpreting passages, not just receiving a message. It is reasonable for reading is one of the basic ways of acquiring information. Because when the students have a good competence in reading English, it will help them to obtain and enrich their knowledge.    

Dian Armanto; Vian Anotona Giawa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Mathematics is a universal science that underlies the development of modern technology, plays an important role in various scientific disciplines, and human thinking abilities. The view that mathematics is a science that trains thinking. The Creative Problem Solving learning model is a learning model that focuses on teaching and Problem Solving skills. Digital teaching materials are use digital devices, such as computers, smartphones. The aim of this research is to see the validity, practicality and effectiveness of the e-module being developed. This teaching material development model uses the ADDIE model. This research was carried out at SMP Negeri 21 Medan which is located on Jl. Rampe Raya flower. The time for the panel research is the even semester of the 2023/2024 academic year. The subjects of this research were class VII students at SMP Negeri 21 Medan. Meanwhile, the object of this research is learning media in the form of e-modules using flipbooks based on Creative Problem Solving. The e-module was declared very valid with a score of 3.56 and was categorized as very feasible. The e-module was declared practical with a percentage of 92.67% and was categorized as very practical. The e-module was declared effective by achieving Problem Solving indicators in indicators 1, 2, 3 and 4 with 65% of students completing the learning. The achievement of classical student indicators has met 65% of students who took part in learning with a score of 75. And there was a significant increase in indicators 1, 2, 3, and 4.

Sukmawati Dewi; Adiatama Adiatama; Pegi Idha Amarela

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to develop a flipbook-based electronic module as a learning aid to improve students' abilities in solving mathematical problems on the topic of root forms. This module development method follows a learning design approach that focuses on interactiveness and visualization of complex mathematical concepts. The research was conducted involving class XI students in a high school as test subjects. Data collection was carried out through tests of mathematical problem solving abilities before and after using the module, as well as structured interviews with mathematics teachers and students. The results showed that the use of a flipbook-based electronic module significantly improved students' understanding of the concept of root forms and their ability to solve related mathematical problems. The implication of this research is the importance of integrating technology in mathematics learning to improve effectiveness and student learning outcomes.  

Fabian Tamara; Patricia M. Silangen; Alfrie M. Rampengan; Jeane V. Tumangkeng

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to describe the results of exploratory learning about objects in the form of energy concepts on Para Island. The main research activities are exploring objects (Sun, ocean currents, sea waves, and wind), as well as scientific concepts and processes using the Thematic Exploration Learning in Democratic Interaction (HOTL-DI) type A model. Research at Tatoereng State Middle School Classes VII-VIII from June to July 2021. Exploration activities were carried out in three stages. The first stage is material exploration (objects, concepts, and scientific processes), carried out by the research team facilitated by the Pamong Teacher. The second stage is learning activities regarding energy concepts by class VII-VIII students. The results of the phase II assessment are used as a reference for going directly to the field to conduct exploration. Phase III exploration activities for target groups facilitated by mentors and researchers. The research results showed that at the beginning of the activity, all students experienced difficulties, but later, they developed the initiative to carry out their exploration. The exploration results show the development of the concept in the exploration step. Most students experienced improvement in identifying concepts and constructing a comprehensive network of energy concepts.

Sulikah Sulikah; Heri Pratikto; Wening Patmi Rahayu

This research aims to develop a product in the form of a digital module with the Canva platform and flipbook maker to improve student learning outcomes in cost accounting courses on the topic of cost of orders. Digital modules make it easy for students to access and increase students' interest in learning. This development research uses the ADDIE research design and development model. The research results found that the feasibility level in terms of media was very good with a score of 94%, while in terms of feasibility the digital module material developed received a score of 95% with very feasible criteria. The effectiveness results show that the digital module is able to improve student learning outcomes on the topic of cost of goods ordered. Educators are required to be creative in developing teaching materials, so digital modules are a form of creativity in teaching materials by presenting audio, visuals, animation and flexibility in use.      

Monica Pricilia Kapele; Vivian E. Regar; Derel Filandy Kaunang

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to determine whether the development of teaching materials using the Kvisoft flipbook maker application on linear program material, the sub-material of linear inequalities in two variables, affects learning outcomes. This research method uses research and development, with 25 students as subjects. The research results show that in the effectiveness test, it was found that 21 out of 25 students were declared complete in learning mathematics using teaching modules using Kvisoft flipbook maker on linear program material developed by the author. Meanwhile, Class So's teaching module developed in this research was effective.

Rizqi Ilyasa Aghni; Vera Astuti; Arief Nurrahman

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Current developments require teachers to adapt to the learning process. The problem that teachers at the Yogyakarta Cooperative Vocational School still face is the development of unique and interactive learning media such as the Canva-based Flipbook learning media. Previously, the learning media that was widely used by teachers was PowerPoint, there was no alternative media that was more interactive that could be applied in the learning process, so these teachers needed Canva-based flipbook interactive media training. This training aims to make teachers skilled in developing interactive learning media using Canva-based Flipbook. Participants who took part in the training were 22 teachers. The training is filled with material delivery, discussion and practice. The results of this training activity show that: (1) the participants were satisfied with the training activities carried out, (2) the training activities were also considered effective to carry out and continue to be developed in the future, (3) the target of the product produced has also been achieved because in part Most participants were able to produce products in the form of interactive learning media using Canva-based flipbooks

Adinda Carissa Maharani; Fairuz Najla Rachmadani; Indana Zulfa; Muhammad Rafi Alfarizi; Ade Suryanda

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2023 Asosiasi Periset Bahasa Sastra Indonesia

This article discusses the use of behaviorism learning theory to increase the understanding of biological concepts in high school. The method used in this article is a literature study or literature review. The research results reveal that the use of behaviorist learning theory increases understanding of biological concepts through providing regular stimuli so that appropriate responses are obtained. The use of flipbook media as a behavioristic approach also increases students' motivation in learning, thereby influencing learning outcomes or achievement. It can be concluded that the use of behaviorism learning theory can increase understanding of biological concepts in high school.

Nuzla Rizkia Rahma; Umar Umar; Uus Kusnadi

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the limited use of learning media used in the learning process, especially in the material of creative dance in learning the arts and crafts. The purpose of this study is to develop learning media flipbook creative dance art materials on SBdP subjects in elementary school. This study is a Design and Development Research, using research procedures proposed by Peffers, et al. (2007) namely identify the problems, desxribe the objectives, design & develop the artifact, test the artifact, evaluate the testing results, and communicate the testing results with data collection techniques using validation questionnaire sheets from experts and user response questionnaire sheets, namely teachers and learners. Development is done to evaluate the product on the feasibility of the media when used as a learning medium. Participants of this study involved material experts, media experts, and language experts for validation as well as teachers and students to provide responses in the use of media. The results of this study based on the validation of material experts get a percentage of 100% with the category “very decent”, assessment of media experts get a percentage of 91.88% with the category “very decent”, and linguists with a percentage of 93.75% with the category “very decent”. After testing the Learning media get an assessment of the teacher's assessment with a percentage of 100% in the category of “very good”and the assessment of students with a percentage of 95% in the category of “very good”. Based on these results, it can be concluded that the Learning media flipbook creative dance art material on SBdP subjects in elementary school is very feasible to serve as a learning media in Grade IV of elementary school.

Maeli Khusnul Munfiqoh; Repdhi Febriyan; Lubna Nadra Hasti; Muhammad Rofiq; Didik Aribowo

Jurnal Kendali Teknik dan Sains 2023 International Forum of Researchers and Lecturers

An OTN consists of a set of optical network elements connected by a fiber-optic link. OTN can provide the use of transport, multiplexing, routing, management, supervision and resilience of optical channels. OTN (Optical Transport Network) itself is a technology that can increase network bandwidth and reliability by building network functions into optical networks. . An OTN consists of a set of optical network elements connected by a fiber-optic link.                                

Yani, Dwi; Susilo, Herawati; Ekawati, Ratna

Jurnal Sains dan Teknologi 2022 Fakultas Teknik Universitas Cenderawasih

Penelitian ini didasari dari studi pendahuluan buku tematik kelas II tema 1 Hidup Rukun   Kurikulum 2013 yang hanya memaparkan materi  Hidup Rukun  secara singkat dalam bentuk buku teks sehingga kurang praktis dan membosankan. Penelitian desain dan pengembangan ini bertujuan: 1) Menghasilkan sebuah media pembelajaran untuk Sekolah Dasar berupa  produk e-book untuk mata pelajaran Tema 1 Hidup Rukun kelas II dengan mengintegrasikan karakter Profil Pelajar  Pancasila; 2) Mengetahui kelayakan hasil uji produk e-book untuk mata pelajaran Tema 1 Hidup Rukun kelas II dengan mengintegrasikan Profil Pelajar Pancasila; 3) Mengetahui respon guru dan siswa terhadap produk e-book untuk mata pelajaran Tema 1 Hidup Rukun kelas II dengan mengintegrasikan profil pelajar pancasila. Metode penelitian ini mengacu pada model pengembangan D & D yang memiliki 2 tahapan, yakni: 1)  Design dan 2) Development; Subjek penelitian pada artikel ilmiah ini melibatkan beberapa ahli media, ahli materi hingga siswa Sekolah Dasar. Hasil dari penelitian ini adalah 1) Media pembelajaran berupa flipbook dengan  materi Tema 1 Hidup Rukun kelas II dengan mengintegrasikan Profil Pelajar Pancasila Sekolah dasar, yang didalamnya meliputi media visual; 2) Kualitas produk media yang telah dibuat menurut penilaian beberapa subjek dari mulai ahli media, ahli materi, hingga siswa termasuk ke dalam kategori layak dengan rincian: 1) uji ahli materi mendapatkan hasil 84%; 2) uji ahli media mendapatkan hasil 70,86% atau layak; 3) uji skala kecil oleh siswa  memperoleh hasil 66,67% atau layak; 4) uji skala besar oleh siswa memperoleh hasil 74,71% atau layak. Berdasarkan hasil uji kelayakan media oleh para subjek penelitian yang terlibat dapat disimpulkan bahwa media pembelajaran flipbook materi Tematik kelas II tema Hidup Rukun dengan mengintegrasikan karakter Profil Pelajar Pancasila sudah layak untuk digunakan sebagai media pembelajaran di kelas II Sekolah Dasar.

La Aba; Abdul Kadir Ismail; Nur wahidah thayib pido; Feriyanto Adolof

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

Perkembangan teknologi yang begitu cepat dan massive saat ini tidak dapat dihindari lagi. Setiap lini kehidupan saat ini tidak dapat dipisahkan dengan perkembangan berbagai jenis teknologi bahkan cenderung terjadi kecanduan oleh berbagai latar penggunanya. Integrasi teknologi yang dahulu diprediksi merusak sistem pendidikan oleh beberapa kalangan, justru hari ini menjadi tandem sejati yang turut dimanfaatkan oleh pelaku pendidikan itu sendiri. Sumber belajar dalam konteks penelitian ini adalah segala informasi belajar yang berkaitan dengan kajian kebahasaan dan atau pendidikan bahasa Inggris dalam pengertian yang lebih spesifik. Sumber belajar menurut Manoharan (2018) adalah para pengajar itu sendiri dan materi ajar baik berupa buku teks pelajaran atau sumber bacaan lainnya. Sumber belajar adalah segala hal yang bisa memberikan informasi mengenai proses belajar dan mengajar. Jenis penelitian ini adalah Research and Development atau R&D. Menurut Sugiyono, “R&D” sebagai penelitian yang menghasilkan produk pada akhir penelitianya dan kemudian menguji tingkat keefektifan produk tersebut. Penelitian dan pengembangan mengacu pada tahap penyelidikan serta eksperimen untuk dapat menciptakan sebuah produk baru atau untuk memperbaiki produk yang sudah ada sebelumnya, sehingga menjadi produk baru dan lebih unggul. Pembelajaranmenggunakan bahan ajar e-modul interaktif berbasis Flip Pdf Professional dilakukan pada jurusan Tadris Bahasa Inggris (TBI). Penelitian ini menggambarkan proses pembuatan e-modul menggunakan Flip Profesional PDF. Flip pdf professional adalah media interaktif yang dapat dengan mudah menambahkan berbagai jenis tipe media animatif ke dalam flipbook. Hanya dengan drag, drop atau klik, kita dapat menyisipkan video youtube, hyperlink, teks animatif, gambar, audio dan flash ke dalam flipbook

Maulidya, Riska; Yeni, Laili Fitri; Titin, Titin

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to find out the feasibility of flash flipbook media based on the results of macroscopic fungi inventory found in the Mount Pemangkat Protected Forest, Sambas Regency. The form of research used is quantitative descriptive methods. The creation of flash flipbook media is enriched with the richness of local fungi found in the Protected Forest of Mount Pemangkat, Sambas Regency. Flash flipbook media is validated by five validators, including two lecturers of Biology Education Tanjungpura University and three high school teachers who were determined using purposive sampling techniques. Flipbook flash media validation sheets are assessed using the Likert scale and data analysis based on the Lawshe Formula (1975). Validation of flash flipbook media obtained a CVI (Content Validity Index) value of 0.94, so it is declared feasible and can then be used as a learning medium in the fungi classification sub-material and provide additional information about the diversity of mushrooms in the surrounding environment for students of class X high school.

Irmade, Oka; Widjanarko, Paulus

Adi Widya: Jurnal Pengabdian Masyarakat 2019 Lembaga Penelitian dan Pengabdian Masyarakat

Pendidik dituntut untuk selalu mengembangkan kompetensi pedagogik dan profesionalnya baik ditingkat PAUD, Sekolah Dasar, Sekolah menengah bahkan Perguruan tinggi. Salah satu bentuk kompetensi pedagogik dan profesional seorang pendidik adalah kemampuanya dibidang penguasaan (ICT) Information Communication Technologi. Berdasarkan hasil pengamatan yang dilakukan ke TK Rumah Pelangi, Dukuh Banukan RT.06/RW.09 DS. Malangjiwan, Colomadu, Karanganyar penguasaan dan pemanfaatan guru terhadap ICT sangat minim terlebih lagi dalam proses pembuatan media karena masih melum terbiasa dan belum terlatih dalam membuat media berbasis ICT. Sehingga perlu diadakan pelatihan melalui program pengabdian kepada masyarakat. Tujuan yang hendak dicapai dari program pengabdian ini adalah memberikan pemahaman dan keterampilan membuat media pembelajaran berbasis ICT yang berupa Powerpoin menarik, Flipbook dan Comiclife yang di aplikasikan dalam proses pembelajaran.Metode pelaksanaan pengabdian meliputi: (1) metode pendekatan yang dilakukan mulai tahap survei, perijinan, dan pemberian motivasi bagi guru yang akan mengikuti pelatihan (2) metode pelaksanaan program, meliputi tahap pendahuluan, tahap sosialisasi dan audiensi, tahap pelaksanaan, serta tahap evaluasi akhir.Hasil yang dicapai dalam pengabdian ini telah mencapai target yang diharapkan, 9 guru yang mengikuti pelatihan, telah mampu membuat media pembelajaran berbasis ICT yang terdiri dari Powerpoin menarik, Flipbook, dan Comiclife. Luaran yang dihasilkan berupa media pembelajaran berbasis ICT serta implementasi media pembelajaran yang digunakan pada materi tertentu dan publikasi artikel pengabdian dalam jurnal ilmiah.Kata Kunci: Pembuatan Media, ICT