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Aisyah Fitria; Zulkarnain Zulkarnain; Emmidia Djonaedi

Jurnal Riset Rumpun Ilmu Teknik 2025 Pusat riset dan Inovasi Nasional

The 2024 National Financial Literacy and Inclusion Survey shows that many Indonesians still do not understand financial fundamentals. This condition contributes to difficulty in managing personal finances. Therefore, financial education from an early age is needed to help people develop healthy financial habits. One effective medium for delivering financial education is a children’s savings book. However, most available savings books are less attractive and do not align with children’s preferences. This study aims to develop a children’s savings book design by integrating educational elements, such as a temporary money storage, based on users’ preferences. The Quality Function Deployment (QFD) approach was used to translate customer needs into product visualization. Data were collected through expert discussion, interviews, and questionnaires distributed using purposive sampling. The results show that the highest-priority feature for further development is the temporary money storage integrated into the book’s cover. This element was then incorporated into the children’s savings book design, while considering both functional and educational aspects.

Dio Pratama; Jedo Muchamad Tias Temun; Zahratu Ayu Rachmanita

Jurnal Kesehatan dan Kedokteran 2025 Lembaga Pengembangan Kinerja Dosen

The increasing use of gadgets among medical students raises concerns about the health impacts, especially on sleep quality and eye health. Medical students have a high intensity of digital device use due to academic demands, which has the potential to cause excessive exposure to blue light (blue light), sleep disturbances, and eye fatigue (eye strain). This study aims to explore the relationship between the duration of gadget use with sleep quality and eye strain in medical students and to understand the factors that strengthen or weaken its impact. The research method used is qualitative descriptive based on a literature study by reviewing literature from scientific journals, books, and relevant documents. The results of the study showed that exposure to blue light can reduce melatonin production, disrupt circadian rhythms, and cause sleep disorders such as insomnia. In addition, long-term use of gadgets without sufficient rest increases the risk of digital eye strain, characterized by symptoms such as dry eyes, blurring, pain, and headaches. Medical students who are susceptible to intensive exposure to digital screens are at higher risk of this disorder. In conclusion, there is a strong interconnection between gadget use, sleep quality, and eye fatigue. Preventive efforts such as screen time management, use of blue light filters, and education about healthy visual habits are important to maintain the health and productivity of medical students.

Rini Melati

Jurnal Pendidikan Bahasa dan Anak Usia Dini 2025 Asosiasi Periset Bahasa Sastra Indonesia

The development of reading interest in early childhood plays a crucial role in shaping cognitive and language abilities. This research aims to explore teacher strategies in fostering reading interest among young children through the implementation of creative reading corners. This qualitative descriptive study was conducted in a kindergarten setting using observation, interviews, and documentation techniques. The findings show that teachers utilize various strategies such as thematic storytelling, interactive reading sessions, and personalized reading spaces to attract children's attention. The creative reading corner is designed with colorful visuals, age-appropriate books, and engaging media to stimulate curiosity. These efforts significantly contribute to increasing children’s enthusiasm for reading and enhancing their literacy skills. The implication of this study highlights the importance of teacher innovation in designing stimulating reading environments to develop lifelong reading habits from an early age.

Fitro Nur Hakim

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to analyze the design of Indonesian horror film posters through Pierre Bourdieu's sociological lens. The main focus of the study is to understand how the visual elements in the poster reflect the social dynamics, culture, and structure of the film industry. By using the concepts of habitus, capital (cultural, symbolic, economic), field, doxa, and social reproduction, this study reveals that the design of horror film posters not only functions as a promotional tool, but also as a medium that reproduces local cultural values ​​and community beliefs about the supernatural world. Elements such as traditional ghosts such as genderuwo, kuntilanak and mystical symbols such as keris, offerings, then there are dark colors, and a scary atmosphere reflect the habits of audiences who are familiar with local myths. This study also shows that horror film posters reproduce stereotypes about the relationship between humans and the supernatural world, and strengthen the hierarchy of spiritual power through visual symbols. These findings confirm the relevance of Bourdieu's theory in understanding cultural phenomena through visual media. This study is expected to provide new insights for filmmakers, graphic designers, and students in understanding the interaction between culture, aesthetics, and the film industry.

Dian Mariska; Devi Puspita; Heni Arinda; Shandra Agustin; Erwanto Erwanto

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2025 Asosiasi Periset Bahasa Sastra Indonesia

The program Smart Saving Education: Building Financial Habits Among Elementary Students of SDN 168 Sinar Bhakti Village was conducted as part of the 34th Community Service Program (KKN) by Universitas Baturaja. This activity aimed to enhance financial literacy among elementary school students from an early age. The main problem identified is the low awareness among children regarding the importance of saving and prudent money management. This program employed an interactive socialization method involving visual aids, educational games, and group discussions to facilitate understanding. The activity was conducted in a one-day session involving 40 students from grades 4, 5, and 6 of SDN 168 Sinar Bhakti. The results indicated improved understanding among students about the importance of saving, as reflected in their ability to explain the benefits of saving, prioritize needs, and create simple plans to save money. Moreover, most students expressed high enthusiasm to start saving independently. The activity also fostered a culture of discussion among students, teachers, and parents regarding basic financial management. These findings indicate that interactive education approaches are effective in fostering good financial habits among children. This program is expected to be a starting point for the sustainable development of financial literacy among younger generations.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Tasya’ah Tasya’ah; Risyda Dzul Fadlilah; Marsanda Dwi Khanifah; Muhammad Nofan Zulfahmi

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Education is the main foundation for the progress of society and individuals, Basic education is very important to build students' knowledge and skills, especially in the field of science. Conventional methods, such as the use of illustrations and textbooks, are often not interesting and interactive. Digital technology presents new opportunities in learning innovation, including by utilizing augmented reality (AR). This study aims to analyze and evaluate the use of interactive media based on augmented reality (AR) in learning the topic of animal classification based on their type of food. The method used is a literature study by reviewing various scientific sources, including journals, articles, and relevant research reports in the last five years. AR-based interactive media offers an innovative and immersive learning experience, allowing students to interact directly with virtual objects in the form of three-dimensional (3D) visualizations. The results of the study show that the use of AR can improve students' understanding of the material, increase engagement in learning, and provide a more interesting and contextual learning experience. In addition, AR media is considered effective in helping students identify animal characteristics based on eating habits, such as herbivores, carnivores, and omnivores. This study concludes that the integration of AR in science learning at the elementary school level has great potential to improve learning effectiveness.

Elzalika Aisyiyah Agsya; Nur Hikmatul Alia; Yusmiati Yusuf; Ajiza Ariani; Imanuel Saulanda +1 more

Jurnal Ilmu Kesehatan dan Gizi 2024 Pusat Riset dan Inovasi Nasional

Low fiber consumption among university students increases the risk of chronic diseases such as coronary heart disease, and diabetes. Many students prioritize convenient eating habits and are influenced by peer groups, often overlooking the importance of fiber intake in their daily diet. This educational program aims to enhance students' knowledge about the benefits of fiber consumption through interactive audio and visual media. The program applies the Health Belief Model (HBM) theory to design educational content in the form of videos and posters distributed via the social media platform Instagram. Involving 26 student respondents from various faculties at Halu Oleo University, the results showed a significant improvement in students' understanding of the health benefits of fiber, types of fiber-rich foods, and the role of fiber in preventing chronic diseases. Education through engaging media successfully increased students' motivation to improve their dietary habits by incorporating more fiber into their diets.

Mohammad Husein

International Journal of Public Health 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Myopia or nearsightedness is a visual impairment whose prevalence is increasing, especially among adolescents living in urban areas. This study aims to analyze the risk factors that contribute to the increasing incidence of myopia in adolescents in urban areas. The risk factors studied include near visual activity, exposure to natural light, duration of digital device use, reading habits, and genetic and environmental factors. This study design used a cross-sectional approach involving 300 adolescents aged 12-18 years who were randomly selected from several schools in city X. Data were collected through questionnaires that measured visual habits, daily activity patterns, and family health history, and were strengthened by eye refraction examinations by medical personnel. Data analysis was carried out using logistic regression to identify the relationship between risk factors and the incidence of myopia. The results showed that excessive near visual activity, use of digital devices for more than 4 hours per day, and lack of exposure to natural light were significant risk factors for myopia in adolescents. In addition, genetic factors also play an important role in the predisposition of myopia. These findings are expected to provide a deeper understanding of the factors causing myopia among adolescents and become the basis for formulating effective prevention strategies.

Damar Irza; Aat Sriati; Iceu Amira

Jurnal Ilmu Kesehatan 2024 Lembaga Pengembangan Kinerja Dosen

Seeing a frightening image or hearing a voice as a result of hallucinations often causes a person to be disturbed, which has an impact on the individual's ability in the work environment, relationships with partners, and fulfilling daily life needs. One intervention used for people with audio-visual hallucinations is music therapy. Music therapy is carried out by the nurse on duty in the room for ± 20 minutes with music requested by the client (which tends to be music that is liked). At the beginning and end of the study, an assessment of audio-visual hallucinations was carried out with the Washington Early Recognition Center Affectivity and Psychosis (WERCAP) Screen. Significant change from audio-visual hallucinations with initial WERCAP score 78 to 28 (score > 30: high risk of psychotic disorders). It is proven that Electronic Dance Music (EDM) and selawat will tend to get clients' attention. In effect, hallucinations: audio-visual, anxiety, non-aggressive behaviour, eating habits and indiscriminate defecation will eventually decrease over time. Further research is needed regarding the categories of music that people like, remembering that each person has their music preferences. This can strengthen the findings in this case report study or provide new contradictory evidence.

Rizqy Atthoriqoh; Tyasmiarni Citrawari; Fadlillah Fadlillah; Nilamsari Damayanti Fajrin; Ira Dyan Puspita

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Beginning writing is a skill that is taught to students at the initial stage, namely in class I. This research is motivated by the difficulties faced by students in the Indonesian language subject of learning to start writing in class I. This research aims to describe the difficulties of learning to start writing and identify factors -factors causing difficulties in learning to write at the beginning of class I at UPTD SDN Banyuajuh 2. This research uses descriptive qualitative methods. The subjects of this research were 4 class I students with difficulty in beginning writing. Data collection techniques used were observation, interviews and documentation. Based on research results, several writing difficulties experienced by class I students include: not being able to write their full name or nickname, not being able to write the letters of the alphabet correctly, not being able to copy words and not being able to write on the right lines. Then the factors that influence initial writing difficulties are internal factors including students' low fine motor skills, students' low visual abilities, study habits and low learning interest and motivation. Meanwhile, external factors for students include a lack of parental attention and guidance towards students.

Juni Sahla Nasution; Ainun Mardiah; Khairunnisa Khairunnisa; Trisna Pratiwi Hasibuan; Yuli Deliyanti

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to find the problems of advanced writing skills of upper elementary school students, and provide solutions. The research method used is a literature review. Based on the research results, it can be concluded that there are two factors that cause students' difficulties in writing at a high level, namely internal factors and external factors. Internal factors include students' weak motor skills, weak visual memory, low students' interest and motivation to learn, and finally students' study habits in class and at home. Meanwhile, external factors include lack of attention from parents towards students, an atmosphere at home that is less supportive, environmental conditions and finally the influence of social media. The lack of writing skills in elementary school students may also be caused by the less than optimal use of innovative learning methods. One way to optimize the writing learning process and increase students' writing motivation is to increase students' interest in writing through interesting learning models and learning media.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Hypermetropia is a refractive disorder that affects the eye's focus on close objects and can affect academic activities. This study involved 125 students from Ma Chung University Malang, aged 17–24 years, to determine the prevalence of hypermetropia and explore factors that affect their visual health. Data collection was carried out through visual acuity examination using the Snellen chart and questionnaires related to visual habits and duration of gadget use. The results showed that 3.2% of respondents had hypermetropia. Most students (96.8%) used gadgets for more than two hours per day, with 91.2% of them doing so in a lying position, which can increase the risk of eye strain. In addition, symptoms such as blurred vision (58.4%) and eye fatigue (38.4%) were frequently reported. Other risk factors, such as lack of outdoor activities, also contributed to the decline in eye health. Education about healthy visual habits, such as the application of the 20-20-20 rule and regular eye examinations, is essential to prevent worsening of the condition. The results of this study are expected to be a basis for universities in increasing student awareness of the importance of maintaining eye health in the digital era.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Hypermetropia is a refractive disorder that affects the eye's focus on close objects and can affect academic activities. This study involved 125 students from Ma Chung University Malang, aged 17–24 years, to determine the prevalence of hypermetropia and explore factors that affect their visual health. Data collection was carried out through visual acuity examination using the Snellen chart and questionnaires related to visual habits and duration of gadget use. The results showed that 3.2% of respondents had hypermetropia. Most students (96.8%) used gadgets for more than two hours per day, with 91.2% of them doing so in a lying position, which can increase the risk of eye strain. In addition, symptoms such as blurred vision (58.4%) and eye fatigue (38.4%) were frequently reported. Other risk factors, such as lack of outdoor activities, also contributed to the decline in eye health. Education about healthy visual habits, such as the application of the 20-20-20 rule and regular eye examinations, is essential to prevent worsening of the condition. The results of this study are expected to be a basis for universities in increasing student awareness of the importance of maintaining eye health in the digital era.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

The prevalence of myopia is increasing, especially among students, along with the increasing use of gadgets. This study aims to measure the prevalence of myopia and identify the relationship between the duration of gadget use and the incidence of myopia among students of Ma Chung University Malang in July 2023. This study design uses a quantitative approach with a cross-sectional method, involving 125 students aged 17–24 years who were selected using convenience sampling techniques. The research instruments were questionnaires and direct eye examinations. Data analysis used a simple linear regression test to see the relationship between independent and dependent variables. The results showed that 96.8% of respondents used gadgets for more than 2 hours per day and 58.4% of them experienced symptoms of myopia. Factors such as visual habits and outdoor activities moderate the relationship between the duration of gadget use and the incidence of myopia. This study confirms that unhealthy gadget usage habits increase the risk of myopia. Education is needed regarding good visual habits and increased activity.

Hendra Yuda; Joko Irawan; Kukuh Mujiono

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

The prevalence of myopia is increasing, especially among students, along with the increasing use of gadgets. This study aims to measure the prevalence of myopia and identify the relationship between the duration of gadget use and the incidence of myopia among students of Ma Chung University Malang in July 2023. This study design uses a quantitative approach with a cross-sectional method, involving 125 students aged 17–24 years who were selected using convenience sampling techniques. The research instruments were questionnaires and direct eye examinations. Data analysis used a simple linear regression test to see the relationship between independent and dependent variables. The results showed that 96.8% of respondents used gadgets for more than 2 hours per day and 58.4% of them experienced symptoms of myopia. Factors such as visual habits and outdoor activities moderate the relationship between the duration of gadget use and the incidence of myopia. This study confirms that unhealthy gadget usage habits increase the risk of myopia. Education is needed regarding good visual habits and increased activity.