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Sovarina Yasarifa Pohan; Prihatin Ningsih Sagala

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2023 Pusat riset dan Inovasi Nasional

This study aims to obtain a constructivism-based e-module that is valid, practical, and effective, so that it can assist students in understanding the material for a two-variable linear equation system. The research instruments used were lesson plans, material validation sheets and e-module media, learning outcomes tests, and student and teacher response questionnaire sheets. After all instruments, lesson plans, and e-modules were declared valid by the validator, then readability tests and field trials were carried out. The results showed that: (1) the developed E-Module had met the validity values, namely (3.37 and 3.25) with a very feasible category; (2) The developed E-Module has met the practical value (79.75% and 90.5%) with very practical category; (3) The developed E-Module meets the effective criteria with the completeness of student learning outcomes that meet the criteria, namely 85% of students have obtained a score of 75 and the achievement of each indicator/learning objective is more than 65% of the total students.

Rr. Diana Insyafari

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2023 Universitas Palan

Technology in education continues to evolve, offering new opportunities for more interactive teaching and learning, especially for children with special needs. One innovation that can be utilized is Mentimeter, an interactive tool that allows teachers and students to engage in a dynamic learning environment. This article discusses the implementation of Mentimeter as an interactive learning medium in teaching music theory to children with special needs. The objective of this research is to examine the effectiveness of Mentimeter in enhancing students' understanding and engagement with music theory material. Using the classroom action research method, this study involved 20 students from SLB Negeri Surakarta with various special needs who participated in music lessons over a period of three months. The results of the research indicate that the use of Mentimeter increased students' active participation and facilitated a better understanding of the material.

Nur Alifah; Gelen Veranda Deanda; Juniwan Juniwan; Didik Aribowo

Jurnal Kendali Teknik dan Sains 2023 International Forum of Researchers and Lecturers

Abstrak. Teknologi input/output (I/O) memegang peranan penting dalam perkembangan perangkat keras dan perangkat lunak komputer modern. Pesatnya perkembangan teknologi I/O telah memungkinkan komputer menjadi lebih interaktif, lebih cepat, dan lebih efisien dalam memproses informasi. Pada proses I/O terdapat perangkat keras dan perangkat lunak yang berfungsi sebagai media menghasilkan data. Perangkat keras dan perangkat lunak saling terkait dan saling mendukung dalam operasi komputer. Penelitian ini bertujuan menganalisis peran teknologi I/O pada perangkat keras dan perangkat lunak berdasarkan perkembangannya. Teknologi I/O merujuk pada cara komputer berinteraksi dengan dunia luar melalui masukan dan keluaran. Data diperoleh beradasarkan studi pustaka dengan menggunakan referensi dari berbagai sumber. Metode penelitian ini bertujuan untuk memahami kerangka pengetahuan yang sudah ada tentang judu, mengidentifikasi dan mendukung atau merinci argument. Berdasarkan literatur yang sudah ada, hasil penelitian menunjukkan peran teknologi I/O pada perangkat keras dan perangkat lunak sangat berpengaruh pada perkembangannya dapat dilihat dari kinerja perangkat keras yang lebih baik, inovasi dalam perangkat keras yang terus berkembang dan perkembangan perangkat lunak yang lebih maju.   Abstract. Input/output (I/O) technology plays an important role in the development of modern computer hardware and software. The rapid development of I/O technology has allowed computers to become more interactive, faster, and more efficient in processing information. In the I/O process, there are hardware and software that function as a medium to produce data. Hardware and software are interrelated and support each other in computer operations. This study aims to analyze the role of I/O technology in hardware and software based on its development. I/O technology refers to the way a computer interacts with the outside world through inputs and outputs. Data is obtained based on literature studies using references from various sources. This research method aims to understand the existing framework of knowledge about judu, identify and support or detail arguments. Based on existing literature, the results show the role of I/O technology in hardware and software is very influential on its development can be seen from better hardware performance, innovation in hardware that continues to develop and more advanced software developments.

Johannes Gultom; Pargaulan Siagian

Based on the analysis of needs in the learning process, it is necessary to develop interactive learning medium. This study aims to produce a product in the form of an interactive learning media based on Articulate Storyline which is valid, practical, and effective in improving students' understanding of mathematical concepts. This research and development is designed based on the stages of the ADDIE development model (Analyse, Design, Development, Implementation, and Evaluate). The subjects in this study were students of class X IPA 5 SMA Negeri 2 Kabanjahe, which consisted of 36 students. Based on the research which has been done, the validity of the interactive learning media developed obtained an average percentage of 87.26% by media experts and 87.82% by material experts with qualifications classified as very valid. Through the results of teacher responses and student responses in limited trials and field trials, an average percentage of assessment was obtained 94.5% by teachers, 85.67% by students in limited group trials and 86.07% by students in field trials with qualifications classified as very practical to be used in the learning process. The implementation of the application of interactive learning media that has been carried out to see the effectiveness with a set benchmark obtains results, namely for classical learning completeness, it reaches 80.56%, and the average percentage of effectiveness questionnaires is 94.72% with qualifications classified as effective. The increase in ability to understand mathematical concepts that occurs is a moderate increase. Based on the research acquisition data, it was concluded that the Articulate Storyline-based learning media developed in this study is valid, practical, and effective qualifications.

Zilfa Amalia Tsany; Deti Rostika; Muh. Husen Arifin

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is about the design and development of interactive multimedia to introduce types of businesses and economic activities. This research is motivated by the problem of learning media which at the moment is still fixated on teachers and books. Another problem is the lack of knowledge and ability of teachers in introducing types of businesses and economic activities and the condition of students who have a great interest in using digital technology-based learning media. Thus, this research aims to create an Interactive Multimedia as a facilitator for students in learning the material of business types and economic activities.  This research uses the Design and Development (D&D) research model, with Analyze, Design, Development, Implementation, and Evaluation (ADDIE) research procedures. This research involved experts and users. The results of the assessment from the expert's point of view for the feasibility of interactive multimedia is very feasible to be implemented in learning.

Prita Puspita; Mettadewi Wong; Adriana Venny Ariani; Linawati Suwito; Mulyadi Mulyadi

Jurnal Budi Pekerti Agama Buddha 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to determine the extent of the quality of the teaching materials used and develop teaching materials that are adapted to the characteristics of learners, due to the limitations of the teaching materials that have been used and create new teaching materials that are more appropriate and appropriate for student education in West Kalimantan Province. This research method uses a qualitative approach with R&D research methods. The subjects in this research were 42 students in West Kalimantan Province. The research and development procedure for the R& model consists of five steps, namely; (1) Analysis (analysis), (2) Design (design), (3) Development (development), (4) Implementation (implementation) and (5) Evaluation (evaluation). The results of the analysis show that the Buddhist Vihara Graha Sailendra Sunday School learning conditions at this week's school are still teacher-centered using printed books and limited use of learning media. It was found from the results of post-test data from 42 students that only 39 reached the KKM on Buddhist religious holiday material, while 3 did not reach the KKM.      

Anisah Anisah; Dita Yuzianah; Mujiyem Sapti

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Anisah. 182140060. "Development of Character Education-Based Interactive Learning Media in Class VII Middle School Mathematics Learning Using Powerpoint". Thesis. Mathematics education. FKIP. Purworejo Muhammadiyah University. 2023. The aim of this research is to develop and determine the feasibility of the learning media that has been developed. The media product in this study is in the form of interactive learning media based on character education using Powerpoint in learning mathematics for seventh grade junior high school on integer material. This research uses the type of development research (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques in this research were carried out by means of interviews, questionnaires and tests. The instruments used include media expert and material expert validation sheets, teacher response questionnaire sheets and student responses, and final test questions. The subjects in this research were class VIID students at SMP Negeri 18 Purworejo. Data analysis in this study was the validity data analysis of media experts and material experts, analysis of teacher response data and student responses, and analysis of final test completeness data. The results of the media expert's assessment obtained a total score of 66 with valid criteria and material experts obtained a total score of 29 with the validity calculation formula obtaining results with valid criteria, from the teacher response questionnaire and student responses obtained an average total score of 85.1 with practical criteria, from The results of the final question test obtained a completion percentage of 84% with effective criteria. Based on the research results, this mathematics learning media was declared valid, practical and effective. Thus it can be concluded that interactive learning media based on character education in class VII SMP mathematics learning using PowerPoint is appropriate to use as a learning medium.

Yulies Tiena Masriani; Ridho Pakina; Agnes Maria Janni Widyawati

Perigel: Jurnal Penyuluhan Masyarakat Indonesia 2023 Universitas 17 Agustus 1945 Semarang

Perkawinan anak menurut United Nations Children's Fund (UNICEF) merupakan pelanggaran berat terhadap hak setiap anak untuk mencapai potensi diri yang sepenuhnya. Maraknya perkawinan anak menimbulkan menurunnya SDM yang dimiliki suatu negara karena menurunnya produktifitas. Aktualisasi pengabdian masyarakat di Kelurahan Tambangan, Kecamatan Mijen, Kota Semarang memilih tema sosialisasi terkait pencegahan terlaksananya perkawinan anak untuk meningkatkan kesadaran masyarakat desa terkait pentingnya mempertimbangkan kesiapan anak sebelum memasuki dunia rumah tangga. Adapun sosialisasi menggunakan media presentasi power point dengan membagi metode menjadi 4 komponen utama, yakni: metode ceramah, metode diskusi interaktif, metode konsultasi, dan metode evaluasi. Dengan adanya sosialisasi terkait hukum perkawinan anak, masyarakat Kelurahan Tambangan, Kecamatan Mijen, Kota Semarang mendapatkan wawasan serta pemahaman yang cukup mumpuni untuk nantinya dapat turut serta dalam pencegahan terlaksananya perkawinan anak. Pencegahan adanya perkawinan anak dapat dimulai dari kesadaran orangtua sebagai figur acuan seorang anak. Orangtua perlu memahami apa saja dampak negatif yang dapat terjadi di kemudian hari bilamana perkawinan anak tetap dilaksanakan termasuk adanya perceraian.

Olwadus Waspada Laia; Andarweni Astuti; Hartutik Hartutik

Jurnal Pendidikan Agama dan Teologi 2023 International Forum of Researchers and Lecturers

The research conducted at SMP Yoannes XXIII Semarang aims to determine the effectiveness of implementing interactive media, specifically Articulate Storyline 3, in PAK learning. This True Experimental Design study selected class VIII C, consisting of 28 students, as the experimental group, and class VIII B, with 27 students, as the control group at SMP Yoannes XXIII Semarang. The analyzed results of the research indicate that the posttest scores of students who participated in interactive media learning were 82.50 points, significantly higher than the control group, which scored only 70.19 points. The N-Gain test also demonstrates the increased effectiveness of interactive media, with a score of 59.09 points, categorized as fairly effective. The influence of curiosity on student learning outcomes using this learning media was found to be 66.6%. In conclusion, based on the data analysis findings, students in class VIII at SMP Yoannes XXIII Semarang benefited from the use of interactive media based on Articulate Storyline 3 in their learning process.

Dzikraa Febry Fauzie; Komariah Komariah; Yayang Furi Furnamasari

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the problem of corruption, which is currently still the main cause of obstruction of national development. Anti-corruption education as a preventive form of corruption eradication is attempted to build anti-corruption attitudes and understanding of students. Indications that students are infected with corruption are characterized by lying to get benefits and lack of discipline. Seeing the challenges in order to improve the character of students, the P5 program was formed, namely the profile project of strengthening Pancasila students in the independent curriculum. Thus, this research aims to create an interactive learning media in the form of an E-Book with the title "Berani Anti Korupsi" as a facilitator for students to learn anti-corruption education through P5 activities.  This research uses the ADDIE model which consists of five stages, namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation) and Evaluation (Evaluation). The results of the assessment obtained through experts and users indicate that the Interactive E-Book media "Brave Anti-Corruption" can be applied as a learning media that supports anti-corruption education in Fourth grade in elementary school. 

anas, khoiruddin

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2023 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Kecemasan Komunikasi interaktif adalah bentuk reaksi negatif dari individu berupa kecemasan yang dialami seseorang ketika berkomunikasi, terutama dalam hal komunikasi interpersonal. Individu tersebut tidak mampu untuk mengantisipasi perasaan negatifnya dan sedapat mungkin berusaha untuk menghindari komunikasi. Self-confidence  yang positif membuat seseorang mampu untuk mengembangkan penilaian positif terhadap diri sendiri maupun terhadap lingkungan atau situasi yang dihadapinya maka perasaan cemas saat berkomunikasi secara interpersonal menjadi berkurang. Penelitian ini bertujuan: 3) mendiskripsikan apakah terdapat hubungan antara Self-confidence  dengan kecemasan Komunikasi interaktifpada pelajar putri MAN 1 Jombang yang tinggal di asrama. Variabel Bebas dalam penelitian ini adalah Self-confidence , Variabel terikatnya adalah Kecemasan Komunikasi Interpersonal. Pengumpulan data penelitian dilakukan dengan menggunakan intrument skala Self-confidence  dan dan skala kecemasan komunikasi interpersonal. Hasil uji validitas item Self-confidence  diperoleh nilai validitas antara 0,349 sampai 0,744 dan penghitungan reliabilitas dengan koefisien Alpha Cronbach 0.958. sedangkan untuk hasil uji validitas aitem kecemasan Komunikasi interaktif diperoleh nilai validitas antara 0,349 sampai 0,801 dan penghitungan reliabilitas dengan koefisien Alpha Cronbach 0,958. Hasil penelitian menunjukkan bahwa terdapat hubungan negatif antara Self-confidence  dengan kecemasan Komunikasi interaktif pada Siswi yang tinggal di asrama MAN 1 Jombang (rxy = -0,608, sig.= 0.000 < 0.05). artinya semakin tinggi Self-confidence  Siswi maka semakin rendah kecemasan komunikasi interpersonalnya. Hasil analisis deskriptif menunjukkan bahwa siswi yang tinggal di asrama MAN 1 Jombang memiliki Self-confidence  tinggi sebanyak 15,94% (11 orang), sedang sebesar 68,12% (47 orang), dan rendah sebesar 15,94% (11 orang). Sedangkan pelajar putri yang memiliki kecemasan Komunikasi interaktif tinggi 9 orang (13,04%), sedang sebanyak 49 orang (71,02%) dan rendah 11 orang (15,94 %).

Agung Riyadi; Fadli Suandi; Riwinoto Riwinoto; Dwi Ely Kurniawan; Ridho Hafiedz +5 more

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2023 Asosiasi Periset Bahasa Sastra Indonesia

Mubut Island, which is located on Galang Island, Riau Archipelago, is one of the beauties of tourism in Indonesia. Information about the Mubut Island Tourism Object is not widely available in digital media, so that the delivery of information about Mubut Island is not optimal. Therefore, the purpose of this service is to provide information on Mubut Beach attractions using Virtual Reality (VR) technology. In addition to presenting the natural beauty of Mubut Island as a whole with 360 videos, this VR application also provides tourist education on visiting Mubut Island. This VR application was socialized at an exhibition in a mall in Batam to get VR user feedback. From the results of the socialization, it was found that 120 respondents assessed the benefits of this application and got a Likert index of 83.75% included in the useful category for potential tourists.

Maria Ayu Fitri Lestari; Muchtadi Muchtadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to produce interactive video learning media in mathematics learning to improve students' mathematical understanding that is valid, practical and effective. This research is a development research where the research procedure uses a 4D design, namely (Define, Design, Development, and Dissemination) but this research only reaches the Development stage due to limited time, costs and research subjects. The subjects in this study were 26 class X students of SMAN 1 Nanga Tayap. The instrument used by the researcher was a validation sheet to see the validity of interactive video media, a response questionnaire was used to see the practicality of interactive video media and a pilot test was used to see the practicality of interactive video media in improving students' mathematical understanding abilities. Based on the validation of the three validators on learning interactive video media, it can be declared valid with an average index percentage of 79.69% with valid criteria. Material expert validation was declared valid with an average index percentage of 78.88% with valid criteria. Meanwhile, media expert validation was declared valid with an average percentage index of 79.28% with valid criteria. The level of practicality with an average percentage of teacher responses is 80%, with very valid criteria and an average percentage of student responses is 82.66% with very practical criteria. From the results of completing the teacher and student response questionnaire, interactive video learning media for students' mathematical understanding can be stated to be very practical for students. The level of effectiveness of students after using interactive video learning media on mathematical understanding abilities is 80.76% with very effective criteria.    

Myta Sabrina Wijayanti; Asrul Bahar; Ita Fatkhur Romadhoni; Sri Handajani

Journal of Creative Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out: 1) the results of interactive power point development on the learning outcomes of procedures for using Personal Protective Equipment (PPE); 2) the adequacy of media and interactive power point materials on procedures for using Personal Protective Equipment (PPE); 3) student responses to the results of developing interactive power point procedures for using Personal Protective Equipment (PPE). The results of the analysis of media and material feasibility data were obtained using a sheet of media and material feasibility assessment with a Likert scale. The validation sheet was assessed by UNESA PKK lecturers and Lamongan 1 State Vocational School teachers. The results of the media feasibility assessment get a value from the interpretation score scale of 91%. the results of the material feasibility assessment get a value from a 90% interpretation score scale. The results of the analysis of student response data were obtained using a questionnaire sheet with a guttman score. The questionnaire sheet was assessed by 10 students of class XI Culinary SMK Negeri 1 Lamongan. The results of the student questionnaire get a value from the interpretation score scale of 94%. In this case it shows that the development of interactive power points is stated to be very suitable for use in learning procedures for using Personal Protective Equipment (PPE).

Gugat, Rudy Max Damara

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Pelatihan Manajemen Logistik Berbasis Teknologi dengan Pemanfaatan Sistem Informasi Persediaan Digital merupakan kegiatan yang bertujuan untuk mentransfer pengetahuan praktis kepada mitra industri, PT. Nemira Kitchen. Tranfer knowledge digunakan untuk mengajarkan konsep-konsep penting dalam manajemen logistik dan memperkenalkan pemanfaatan sistem informasi persediaan digital. Kegiatan pelatihan mencakup komunikasi dengan mitra, penyusunan materi pelatihan, pelatihan interaktif, dan pendampingan penggunaan sistem informasi. Hasil dari pelatihan ini menunjukkan peningkatan pemahaman peserta tentang fitur-fitur sistem informasi persediaan dan kemampuan dalam mengelola data, persediaan, distribusi barang, serta laporan-laporan terkait. Mitra yang aktif berpartisipasi dalam program ini memberikan kontribusi positif terhadap keberhasilan pelatihan. Evaluasi menunjukkan adanya peningkatan yang signifikan dalam pemahaman dan penerapan sistem informasi persediaan setelah pelatihan selesai. Kesimpulannya, pelatihan ini berhasil memberikan dampak positif pada kemampuan manajemen logistik dan pemanfaatan teknologi dalam operasi sehari-hari mitra.

Mickhael P Hutagalung; Glory Indira D Purba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to develop and produce interactive multimedia-based mathematics learning media using Adobe Flash CS 6 software that is valid, practical, and effective. This type of research is development research which refers to the ADDIE development model. This study used research instruments, the instruments used were material validation questionnaires, media, student and teacher responses regarding practicality and regarding the effectiveness of the learning media used. This study's findings indicate that: 1) The learning media's validity score of 3.245 places it in the valid category, while the media's validity score of 3.30 places it in the very valid category. 2) In the very practical category, the practicality of learning media received a score of 3.81, and in the very practical category, student assessments received a score of 3.49. 3) Learning media have a moderate or effective effectiveness score of 0.5.

Naisya Ramadhani; Wafna Jannata Ulya; Septina Berlian Nustradamus; Fina Fakhriyah; Erik Aditia Ismaya

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini menjelaskan mengenai bagaimana penggunaan media yang tepat dalam pembelajaran di sekolah dasar hal ini di lakukan adar lebih efisiensi pembelajaran yang di lakukan. penelitian ini menggunakan metode system literature riview (SLR) dengan menggunakan mengumpulkan sumber dari  beberapa artikel yang di temukan sebanyak 13 artikel , dan kemudian di ambil 3 sample dan kemudian  di analisis dan di identifikasi  hasil penelitian  yang kemudian di jadikan satu artikel terbaru. dengan hasil penelitian bahwasanya Peran media pembelajaran dalam proses belajar mengajar. Dalam dunia pendidikan, media pembelajaran memiliki peran penting sebagai penunjang proses belajar mengajar. Terdapat dua jenis media pembelajaran yang umum digunakan, yaitu media pembelajaran interaktif dan media pembelajaran konvensional, penggunaan media pembelajaran di sesuaikan dengan penggunaan mata peljaran yang ada di sekolah dasar, dengan adanya temuan ini di harapkan mampu untuk membantu pendidik untuk mempermudah pembelajaran

Vincent Truff Andreas; Budi Prabowo

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2023 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Peningkatan literasi keuangan masyarakat merupakan hal penting dalam memajukan perekonomian dan meningkatkan kesejahteraan individu dan keluarga. Namun, masih terdapat tingkat literasi keuangan yang rendah di kalangan masyarakat, termasuk di Kota Surabaya. Oleh karena itu, diperlukan program pengabdian masyarakat yang fokus pada peningkatan literasi keuangan. Program ini bertujuan untuk memberikan pemahaman dasar mengenai konsep keuangan pribadi, pengelolaan anggaran, investasi, perencanaan pensiun, dan perlindungan keuangan kepada masyarakat. Melalui pendekatan yang interaktif dan partisipatif, program ini memberikan pengetahuan praktis dan keterampilan yang dapat diterapkan dalam kehidupan sehari-hari. Program pengabdian masyarakat ini dilaksanakan melalui kerjasama antara lembaga keuangan, lembaga pendidikan, dan komunitas lokal. Berbagai kegiatan seperti seminar, lokakarya, dan pelatihan interaktif diselenggarakan untuk mencakup beragam kelompok masyarakat, mulai dari pelajar, mahasiswa, hingga masyarakat umum. Evaluasi program menunjukkan bahwa program pengabdian masyarakat ini memberikan dampak positif pada peningkatan literasi keuangan masyarakat. Peserta program melaporkan peningkatan pemahaman tentang pentingnya mengelola keuangan secara bijaksana, mengambil keputusan keuangan yang tepat, serta mampu merencanakan masa depan keuangan mereka dengan lebih baik. Peningkatan literasi keuangan ini diharapkan akan memberikan manfaat jangka panjang bagi masyarakat Kota Surabaya. Dengan memiliki pemahaman yang kuat tentang konsep dan strategi keuangan, masyarakat akan lebih mampu mengelola pendapatan, mengurangi beban utang, serta membuat keputusan keuangan yang lebih cerdas dan berkelanjutan. Dalam rangka meningkatkan dampak program, perlu adanya kerjasama berkelanjutan antara pemerintah, lembaga keuangan, dan institusi pendidikan. Selain itu, penting juga untuk terus mengadakan program pembaruan dan penyuluhan agar literasi keuangan masyarakat terus berkembang seiring dengan perubahan tren dan inovasi di dunia keuangan.

Zahra, Tutie Azzahra; Pujianto, Wahyu Eko

JURNAL PENGABDIAN MASYARAKAT AKADEMISI (JPMA), 2023 CV. ALIM'SPUBLISHING

Sampah rumah tangga merupakan salah satu sumber yang mendatangkan manfaat ekonomi bagi masyarakat maupun anak-anak remaja pada zaman sekarang. Masyarakat seharusnya paham bahwa sampah botol plastik seperti kaleng susu, botol mineral, dan kardus bekas tersebut dapat mendatangkan manfaat apabila dikelola dengan baik. Pengabdian masyarakat ini bertujuan untuk meningkatkan kualitas hidup masyarakat terutama dalam hal kesehatan dan ekonomi. Pada pengabdian ini metode yang digunakan yaitu, dengan metode melakukan diaolog interaktif membahas bagaimana sampah botol plastik dapat menghasilkan pundi-pundi rupiah untuk kepentingan masyarakat atau bahkan kepentingan anak-anak ranting dalam melakukan kegiatan di desa magersari. pengabdian terhadap botol plastik ini diharapkan dapat mengurangi peredaran sampah plastik dilingkungan masyarakat warga desa sekarang. Ketika limbah ditangani dengan baik, kualitas lingkungan dan kesehatan masyarakat juga meningkat. Daur ulang sampah plastik sendiri dapat membantu pemerintah dalam mengendalikan sampah sehingga menjadi industri yang menggiurkan bagi kita. Kata kunci: Pemanfaatan sampah daur ulang

Fitro Nur Hakim; Eko Wahyu Wibowo

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

The development of information technology brought a lot of impact on education, both positive and negative impacts. One positive impact is involved the development of instructional media for school students. This study takes a case study at SMK Grafika Bakti Nusantara Semarang.Proses data collection using interviews, observation and literature study. Dsesign in this study using ADDIE method approach. Results of this research is an interactive multimedia used by students to study the structure of earth and rock interactively. The animation and music will help the students to reduce boredom in the learning process. In learning media earth and rock structure is also equipped with a quiz that can be accessed directly by students to measure the level of students' understanding of the material structure of the earth and rocks are studied. Material quiz built using database that allows administrators to update the material question.