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Virga Inesrawanti

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 International Forum of Researchers and Lecturers

This study aims to examine the extent to which students' abilities are in understanding mathematical concepts in depth, connecting them, and applying them in various life contexts. Improving mathematical understanding is considered to have a significant influence on the world of education. This is reflected in three main aspects: improving learning outcomes, strengthening critical thinking skills, and readiness to face global challenges in the 21st century. Students' learning styles are one of the important factors that influence mathematical understanding. Learning styles can be divided into three, namely visual (relying on sight), auditory (through hearing), and kinesthetic (through physical activity). Each individual generally has all three styles, but one of them will be more dominant. Students' ability to recognize and adjust their learning styles with appropriate learning strategies contributes to their success in understanding the material. This study uses a quantitative approach with a correlational survey technique. The research sample consisted of 30 grade XI students of SMK Ristek Jaya Jakarta. Data analysis was carried out through several stages, including the validity and reliability of learning style instruments and descriptive and inferential statistical tests such as regression and normality. The results of the analysis showed that the scientific approach had a significant influence on students' mathematical understanding, with a determination coefficient of 70.39%. This means that this approach contributes greatly to improving mathematical understanding based on students' learning styles. This study suggests further studies to deepen understanding of this phenomenon and make it a reference in learning practices.

Mashuri Mashuri; Nurhaswinda Nurhaswinda; Zulfah Zulfah

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This problem is motivated by the low understanding of students' mathematical concepts in Mathematics subjects at SDN 005 Laggini, Bangkinang District, Kampar Regency City. One solution to overcome this problem is to use a learning modelIndex Card Match. The aim of this research was to determine the effect of the Index Card Match strategy on students' mathematics learning activities in Class V of State Elementary School 005 Laggini, Bangkinang City. This research method is experimental research. The type of research used in this research is pre-test-post test group quasi-experimental design. This research involved fifth grade students at SDN 005 Laggini. The sampling technique used was purposive sampling. The total sample in this study was 63 people who were divided into two classes, namely 32 people from class V A as the experimental class and 31 people from class V B as the control class. The data collected in this study was analyzed using the t-test. Based on the results of statistical calculations, the t-table value was 1.666 and the t-count value was 2.003, which shows that the t-count value was greater than the t table (2.003 > 1.674). Next, based on the independent sample t-test on the p-value or sig. (2-tailed) is 0.005. These results reject the null hypothesis (H0), and the alternative hypothesis (Ha) is accepted. So it can be concluded that the application of learning strategiesIndex Card Match in the experimental class it can influence learning activities better than the application of the lecture method in the control class.  

Shilva Syahbina; Yahfizham Yahfizham

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Computational thinking skills are now one of the main skills in 21st century education. Not only does it support mastery of technology, this ability is also very important in understanding and solving problems systematically. This study aims to review in depth the potential for utilizing Triangulos software as an innovative learning medium to improve students' computational thinking skills, especially in mathematical geometry material. The study used a literature review approach by tracing primary and secondary sources from 2020–2024. The results of the analysis show that the use of Triangulos can encourage students to develop algorithmic thinking patterns, spatial visualization, and problem-solving skills. In addition, this application also supports independent and collaborative learning, and has the potential to increase student motivation and activeness in class. These findings recommend the integration of Triangulos in mathematics learning as one of the efforts to innovate education in the digital era. Further empirical research is highly recommended to test the effectiveness of this application at various levels of education.    

Siti Nurmala Sirait; Yahfizham Yahfizham

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to examine the role of Math Editor software in developing students' computational thinking skills in mathematics learning. Computational thinking is an important skill that involves the process of solving problems logically, systematically, and efficiently. This study adopts a literature review approach by analyzing literature related to the use of Math Editor as a supporting medium for the mathematical thinking process. The results of the study indicate that the use of Math Editor not only makes it easier to compile mathematical expressions, but also strengthens analytical thinking skills, increases accuracy, and encourages students' independent reflection. In addition, the integration of Math Editor into a digital learning platform expands opportunities for the development of interactive and collaborative learning. Thus, this software has great potential in supporting technology-based mathematics learning.

Najma Ulya; Hasanuddin Hasanuddin

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to analyze the trends and development of research related to the use of Geogebra in improving the understanding of the concept of revival with a bibliometric approach. Data was collected from the Google Scholar database using the Publish or Perish (PoP) application in the 2020-2025 time span. The initial identification results found 393 documents, which were then filtered to obtain 11 documents worthy of analysis. The analysis was conducted with the help of VOSviewer software to map keywords, annual trends, and research topic density. The results showed that the number of publications increased significantly since 2021, with peaks in 2022 and 2023. Network, overlay, and density visualizations show that the topic of Geogebra usage is growing and diversifying, with a focus on interactive learning models, student abilities, and visual understanding of the concept of congruence. This research makes an important contribution to literature mapping and opens up opportunities for further research in the field of mathematics education technology.

Diyah Andini Kusumastuti; M. Ali Ghufron

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Interest and motivation in learning mathematics among Madrasah Ibtidaiyah (MI) students remain relatively low, particularly in understanding basic arithmetic concepts such as addition and subtraction. This condition has led to poor learning outcomes and a lack of active student engagement in the learning process.This study aims to determine the effectiveness of Scratch-based learning media in improving MI students’ arithmetic skills. To achieve this objective, a qualitative research method with a case study approach was employed. Data were collected through observation, interviews, and documentation, and analyzed using the interactive analysis model of Miles and Huberman.The findings indicate that the use of Scratch media can enhance learning motivation, student engagement, and understanding of arithmetic concepts in a more enjoyable and interactive way. Thus, Scratch-based learning media is proven effective in improving the arithmetic skills of MI students. It is recommended that teachers utilize interactive digital media such as Scratch as an innovative alternative in teaching mathematics at the elementary madrasah level.

Vera Juliani Putri; Hasanuddin, Hasanuddin

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The use of GeoGebra-assisted interactive e-modules in mathematics learning has great potential to improve students' concept understanding through dynamic and interactive visualization. This study aims to provide a bibliometric review of 20 publications over the period 2018-2024, with two main focuses: (a) reviewing the growth trajectory of studies on the use of GeoGebra in interactive e-modules; and (b) identifying the themes and topics that appear most frequently in related publications. The study was conducted using bibliometric methods on 20 selected publications during 2018-2024. Data was obtained from Google Scholar using the Publish or Perish application and analyzed using VOSviewer. The results show an increasing trend of publications since 2021. Themes such as mathematical representation and interactive learning dominate, while topics such as media validity and integration in learning models are still rarely discussed. These findings provide an important basis for the development of technology-based learning media as well as a direction for future research to be more focused and innovative. This study supports the development of technology-based digital learning media.

Sashi Kirana Zahrani Putri; Hasanuddin Hasanuddin

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Discovery Learning (DL) is increasingly being applied in mathematics learning, but in-depth studies are still needed to assess the extent to which this method is effective in improving students' abilities in solving mathematical problems, as well as analyzing various existing research regarding the impact of DL models on students' problem-solving abilities. This research aims to analyze various existing research results regarding the influence of DL models on students' problem-solving abilities. This study is very important to provide strong evidence about the effectiveness of DL, so that it can help educators make evidence-based decisions in the mathematics learning process. For its methodology, this research uses quantitative meta-analysis by conducting a systematic review of 12 research articles published between 2017 and 2024, and calculating the effect size. The results of the meta-analysis show that the DL model has a significant influence on mathematical problem solving abilities (KPMM), with an effect size reaching 2.569, which shows a large impact in improving this competency. This research contributes to strengthening empirical evidence regarding the effectiveness of DL in mathematics education, especially in terms of developing problem-solving abilities. These findings suggest that educators should consider integrating the DL model in mathematics teaching to improve students' problem-solving abilities.

Delsi Ariani; Alqansa Rahmi Putri; Rufaida Rufaida; Rena Revita

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study explores the challenges and solutions in mathematics education in the digital era. The rapid development of digital technology has changed teaching methodologies and learning accessibility. This study used a literature review method, analyzing 30 relevant studies from 2021 to 2025. The findings show major challenges such as lack of teacher skills, limited resources, and low digital literacy. In line with this, innovative learning models, infrastructure improvements, and continuous professional development for educators can effectively address these issues. Integrating technology into mathematics education is essential to prepare students for future challenges in an increasingly digital world.

Atiyani Atiyani; Supardi U.S

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Pembelajaran matematika kelas II SDN Megamendung 03 Kecamatan Megamendung Kabupaten Bogor didominasi oleh guru dan menggunakan model pembelajaran konvensional. Hal ini menyebabkan proses pembelajaran di kelas menjadi tidak kondusif yang ditandai dengan siswa kehilangan minat belajar, kantuk dan hanya sedikit orang yang memperhatikan saat proses pembelajaran berlangsung. Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar siswa dengan memanfaatkan model pembelajaran Demonstrasi dengan 25 subjek penelitian. Penelitian dilakukan dalam dua tahap perbaikan mengenai materi pengurutan angka dan penjumlahan angka. Temuan penelitian ini menunjukkan bahwa kegiatan guru mengalami peningkatan yang memuaskan, yang pada gilirannya meningkatkan partisipasi dan prestasi belajar siswa. Aktivitas siswa meningkat dari 70,66 pada siklus I dan 85 pada siklus II. Nilai ujian akhir siswa juga meningkat dari 60% pada siklus pertama menjadi 96% pada siklus kedua. Dengan menggunakan model pembelajaran Demonstrasi, dapat meningkatkan hasil belajar siswa kelas II SDN Megamendunng 03, Kecamatan Megamendung, Kabupaten Bogor. Guru harus menerapkan model dan metode pembelajaran. Model Pembelajaran Demonstrasi dapat mendorong motivasi belajar, siswa aktif berpartisipasi dalam proses pembelajaran dan mudah mengingat pelajaran yang diajarkan oleh guru.

Rodiah Rodiah; Supardi Supardi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 International Forum of Researchers and Lecturers

The study aims to determine: 1) The influence of numerical intelligence and learning motivation together on the mathematical problem solving ability of class XII TKJ students of SMK Negeri 1 Sukaluyu Cianjur. 2) The influence of numerical intelligence on the mathematical problem solving ability of class XII TKJ students of SMK Negeri 1 Sukaluyu Cianjur. 3) The influence of learning motivation on the mathematical problem solving ability of class XII TKJ students of SMK Negeri 1 Sukaluyu Cianjur. The study was conducted using a survey method. The population was class XII TKJ students of SMK Negeri 1 Sukaluyu Cianjur with a sample size of 85 students. The sampling technique used was random sampling. The research instruments used were essay-based mathematical problem solving ability tests, multiple-choice numerical intelligence instruments, and Likert-scale learning motivation instruments. Data analysis using multiple linear regression analysis. The results of the hypothesis testing obtained the following conclusions: 1) There is a significant influence of numerical intelligence and learning motivation together on mathematical problem solving ability, this is evidenced by Sig. 0.000 < 0.05 and Fcount > Ftable, which is 3.57 > 3.12. 2) There is a significant influence of numerical intelligence on mathematical problem solving ability, this is proven by Sig. 0.000 < 0.05 and tcount > ttable, which is 5.7 > 2.00. 3) There is a significant influence of learning motivation on mathematical problem solving ability, this is proven by Sig. 0.000 < 0.05 and tcount > ttable, which is 5.7 > 2.00. The results of this study are useful for improving the quality of learning and improving mathematical problem solving ability at the vocational high school level.

Dede Nurhayati; Supardi Supardi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Canva learning media is an online learning platform for graphic design in various creative designs to facilitate its users such as designing posters, infographics and presentations. Not only for designing but can be used as a learning medium for teachers, students and schools in classroom learning. The purpose of this study was to determine the influence of perceptions on the use of Canva interactive media and students' learning interests on students' Mathematics learning outcomes at SMPN 2 Cianjur. This study uses a Quantitative Approach with the Survey method. The research design used is multiple linear regression analysis. The research sample was 35 students at SMPN 2 Cianjur. Based on the results of the research data analysis, 76% of responses were obtained based on the questionnaire distributed, respondents agreed that there was an influence of perceptions on the use of Canva interactive media and students' learning interests on mathematics learning outcomes.

Armelia Suryaputri; Julia Ningsih; Marpaulima Aulia Sari; Rena Revita

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This article discusses the challenges of implementing the Merdeka Learning Curriculum in mathematics education at secondary schools. The study aims to identify the obstacles faced by educators in applying this curriculum, including teacher readiness, infrastructure, and project-based learning methods. Through literature review, it was found that many teachers struggle to understand the new curriculum concepts and access digital learning platforms. Additionally, limitations in facilities and government policies deemed overly prescriptive also pose significant hurdles. Nevertheless, the Merdeka Curriculum offers opportunities to enhance educational quality through a more flexible approach. This research provides recommendations for evaluation and increased training for teachers to support more effective implementation. The findings are expected to serve as a reference for educators and policymakers in optimizing the application of the Merdeka Curriculum in Indonesia.

Irman Irman; Supardi U.S

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Many teachers complain about the low learning outcomes of students in Mathematics lessons. This situation also occurred in grade IV at SDN Megamendung 01 related to learning the number of thousands. One of the causes of the lack of learning achievement is the lack of students' understanding of the number of thousands. As professional educators, teachers must be able to hold an active, creative, and fun learning process for students. Thus, it is hoped that it can encourage the improvement of student activities and learning outcomes through appropriate methods. This research was carried out at SDN Megamendung 01 Megamendung District, Bogor Regency from March to May 2025 in two cycles, involving 17 students, consisting of 8 boys and 9 girls. This research provides benefits both theoretically and practically for students, teachers, and related educational institutions. The order of learning improvement actions in the form of learning thousands of numbers from: (1) sorting numbers from small to large, (2) sorting the largest to the smallest using the number card tool in the teaching of Mathematics Class IV. The findings of the study show that there is an increase in student learning achievement through improving the learning process until the second cycle by applying the Tike And Give Learning Model. Learning achievement can be seen from the increase in final grades from the beginning of cycle I to cycle II. Where the average test score in the pre-cycle increased from 50.59 to 61.48 in the first cycle and to 80 in the second cycle. Therefore, it is hoped that teachers can improve their ability to manage the classroom and have an appropriate learning model to increase student participation and learning outcomes.

Fara Syifa Nabila Siregar; Yahfizham Yahfizham

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to find out how Microsoft Mathematics can serve as a supporting media in developing students' mathematics learning. The Systematic Literature Review (SLR) method was used in this study by reviewing various relevant scientific articles published between 2020 and 2025. The researcher took 10 main articles to be thoroughly analyzed. The selection of literature was done through several stages, namely identification, screening, feasibility test, and data synthesis, using predetermined inclusion and exclusion standards. The results of the analysis showed that the use of Microsoft Mathematics can improve understanding of mathematical concepts, problem-solving skills, and learning motivation. In addition, due to its interactive features, such as equation solver, scientific calculator, and 2D/3D graphs, this program is considered effective in visualizing abstract mathematical concepts.

Ai Rosidah; Supardi Supardi

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims: 1) To determine whether or not there is an influence of the Open Ended Approach on solving mathematical problems of class X APHP students of SMK Negeri 1 Sukaluyu Cianjur, 2) To determine the increase in mathematical problem solving abilities of class X APHP students of SMK Negeri 1 Sukaluyu Cianjur, 3) To determine the effect of the open ended learning approach on mathematical problem solving abilities. The research method used is quasi experimental. The sampling used is Purposive Sampling. The target population in this study were all students at SMK Negeri 1 Sukaluyu Cianjur who were registered in the even semester of the 2024/2025 academic year consisting of 2 classes. The results of the study showed that the open ended learning approach can present more interesting mathematics learning and students become more active in participating. During the study, the researcher observed the learning process. When students are taught using the open ended learning approach, students become more interested in learning to solve mathematical problems.

Dhiya Ulhanan; Sashi Kirana Zahrani Putri; Syamsa Nura; Rena Revita

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Mathematical reasoning skills are an important aspect of mathematics learning that supports students in understanding concepts deeply and logically. With the development of technology, the use of interactive learning media such as Geogebra has become a promising alternative to improve the quality of learning. This study aims to analyze the effect of Geogebra-assisted learning on students' mathematical reasoning skills through a meta-analysis approach. The method used is a Systematic Literature Review (SLR) guided by the PRISMA guidelines, covering publications from 2015 to 2025 that meet specific inclusion criteria. The analysis of seven research articles revealed that six of them showed a large to very large effect on improving mathematical reasoning skills, while one article showed a small effect. These findings reinforce the conclusion that Geogebra is generally effective in supporting the development of students' mathematical reasoning skills and is worthy of being part of mathematics learning strategies in the digital age.

Musyarofah, Ghina Ainun; Merlina, Arnita; Ratnaningsih, Nani

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe students' difficulties in translating word problems into mathematical models in algebra material. Using a qualitative approach, the subjects were seventh-grade students at SMP Negeri 2 Tasikmalaya in the 2024/2025 academic year. Data were collected through questionnaires, interviews, and documentation. The results show that students struggled to understand the meaning of word problems and convert them into correct equations. Common errors included misconceptions about algebraic symbols, such as treating variables as fixed numbers and misusing the equal sign. In addition, students had difficulty identifying essential information needed to construct a mathematical model. Learning activities that focused only on procedural calculations further contributed to these challenges. This study recommends the use of more contextual and meaningful learning approaches, such as Problem-Based Learning and Realistic Mathematics Education, to help students better understand the relationships within problems and accurately express them through appropriate mathematical representations..    Penelitian ini bertujuan untuk mendeskripsikan kesulitan siswa dalam menerjemahkan soal cerita ke dalam model matematika pada materi aljabar. Dengan pendekatan kualitatif, subjek penelitian adalah siswa kelas VII SMP Negeri 2 Tasikmalaya tahun ajaran 2024/2025. Data dikumpulkan melalui angket, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa siswa mengalami kesulitan dalam memahami makna soal cerita dan menyusunnya menjadi persamaan yang tepat. Kesalahan yang muncul meliputi pemahaman yang keliru terhadap simbol aljabar, seperti menganggap variabel sebagai angka tetap dan tidak tepat menggunakan tanda sama dengan. Selain itu, siswa juga tampak kesulitan menentukan informasi penting yang diperlukan untuk membangun model matematika. Pembelajaran yang hanya berfokus pada prosedur perhitungan turut memperkuat kesulitan ini. Penelitian ini merekomendasikan penggunaan pendekatan pembelajaran yang lebih kontekstual dan bermakna, seperti Problem-Based Learning dan Realistic Mathematics Education, agar siswa dapat lebih memahami hubungan antar informasi dalam soal dan menyusunnya dalam bentuk model yang benar.

Tessa Lonika Simanullang; Nadia Melisa Damanik; Grecia Gustri Malona Sitinjak; Siti Syahira; Elvi Mailani +1 more

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the use of technology, especially QR Code, in mathematics learning in elementary schools. Using a literature review method, data was collected from various relevant national and international journals. The results of the study indicate that the integration of QR Code in mathematics learning has proven effective in improving student learning outcomes, interest, and engagement. QR Code is used in various forms of media, such as Student Worksheets (LKS), comics, flash cards, posters, and interactive videos, which support contextual, visual, and independent learning. The application of QR Code also helps students understand abstract concepts, improves numeracy and spatial skills, and supports the development of 21st century skills. This study concludes that the use of QR Code is an innovative strategy and is feasible to be applied in mathematics learning at the elementary school level.    

Najma Ulya; Siti Ehda Suhailah; Vera Juliani Putri; Rena Revita

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article aims to examine the role of digital learning media in supporting mathematics learning that is aligned with the spirit of the Merdeka Curriculum. The research was conducted using the Systematic Literature Review (SLR) method on twenty scientific articles that discuss the use of digital media in learning mathematics at various levels of education. The results of the study show that digital learning media such as the Canva application, Wordwall, digital comics, animated videos, and educational games can significantly improve concept understanding, learning motivation, and student engagement. Digital media also supports the differentiated and contextual learning approach that is the main characteristic of Merdeka Curriculum. This study concludes that digital media is not only effective in conveying abstract material visually and interactively, but also encourages the development of students' 21st century skills, such as critical thinking, independence, and creativity. The findings are expected to be a reference for teachers, researchers, and policy makers in designing innovative and adaptive mathematics learning strategies in the digital era.