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Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Mustika Nurbayeni; Yahfizham Yahfizham

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

In the era of increasing digitalization, the integration of technology in education is becoming increasingly important. One area that has received a major contribution from technology is mathematics education at the secondary school (SMA) level. The use of mathematics software has become a highly effective tool for teachers and students in understanding complex mathematical concepts, developing computational skills, and solving problems more efficiently and interactively. This article analyzes various literature studies related to the use of mathematics software in high school, with a focus on developing students' computational thinking abilities. Computational thinking (CT) abilities, which were first introduced by Seymour Papert, are important skills that help students in decision making and problem solving. Various studies show that the integration of CT in educational curricula, particularly through teaching programming and the use of mathematical software, can improve students' computing skills. Although there are challenges in implementation, such as lack of infrastructure and teacher training, this study highlights the importance of using technology in mathematics education to create a dynamic, interactive, and relevant learning environment. This research aims to provide a comprehensive analysis of literature studies related to the use of mathematics software in high school and its influence on the development of students' computational thinking skills. By understanding the findings from previous studies, it is hoped that this research can make a significant contribution to designing a more effective mathematics curriculum and provide practical guidance for educators in integrating mathematics software in everyday learning. The results of the analysis show that technology-based interactive learning methods, the use of special software such as Matlab and Geogebra, as well as programming training with languages ​​such as Java and Python, all show positive results in improving students' computing skills. However, there is still a need to improve abstract thinking skills and address variations in computational abilities among students.

Musdalifa Musdalifa; Ariantje Dimpudus

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This literature aims to present the integration of TPACK (Technological, Pedagogical, And Content Knowledge) in mathematics learning and see its role in increasing learning effectiveness. By conducting analysis from various relevant sources of articles, journals and previous research, we can identify the benefits of integrating TPACK in mathematics learning in algebra form material. The results of this literature analysis show that there is a positive impact in increasing the effectiveness and abilities of students. The combination of technology, pedagogy and content knowledge makes mathematics learning able to provide a more interactive learning experience. It is hoped that this article can be a helpful reference for educators and educational researchers who are interested in implementing TPACK in the learning process to increase learning effectiveness.    

Vijen Vigel Koroh; Rolles Nixon Palilingan; Jeferson Polii; Jimmy Lolowang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to create or design an interactive physics learning media application using MIT App Inventor on GLB and GLBB topics. This research applies the MDLC (Multimedia Development Life Circle) method by Luther-Sutopo in the application creation process. The following stages in MDLC are concept, design, material collecting, assembly, testing, and distribution. The Android application created was tested using two stages in MDLC, namely the alpha validator and beta validator, where the alpha validator consisted of material experts and media experts. In contrast, the beta validator comprised 14 students majoring in first-semester physics education. The analytical approach used is a qualitative method and a quantitative method to assess how appropriate the learning media created is. The research shows the results, namely a) Creation of interactive physics learning media based on Android applications using MIT App Inventor on GLB and GLBB topics, b) The level of feasibility of interactive physics learning applications based on Android applications based on media experts, namely 91% or very feasible, and based on material experts. Namely 90.6% or very feasible, and c) Based on the implementation and results of trials with students, the level of feasibility of the Android-based physics interactive learning application is 84.46% or worthy of being an alternative reference source for physics learning on GLB and GLBB topics.    

Muhammad Syaiful Anwar; Noor Hujjatusnaini

Manfaat : Jurnal Pengabdian Pada Masyarakat Indonesia 2024 Asosiasi Riset Ilmu Tanaman Dan Hewan Indonesia

Biology learning, particularly the topic of the classification of living organisms, is often considered difficult and boring by some students. To address this challenge, a more engaging and interactive approach is needed. One effective solution is to utilize game-based technology, such as Wordwall, which allows students to actively learn through various educational games. This study aims to enhance student engagement in learning the classification of living organisms using interactive Wordwall games. Through a community service method, this activity involved teachers and students from several schools to integrate Wordwall as a learning tool. The interactive games provided by Wordwall include various types of activities, such as puzzles, quizzes, and matching games, designed to help students better understand the concepts of classification of living organisms. The implementation of this program is expected to improve student motivation, involvement, and understanding of the material. Furthermore, it is hoped that the use of this technology will provide a more enjoyable learning experience and increase the effectiveness of classroom learning. The evaluation conducted shows a significant improvement in student engagement, as well as a better understanding of the material compared to traditional teaching methods.

Irna Ardhita; Imam Khanafi

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research investigates the role of digital tools in the teaching of science, comparing traditional instructional methods with those enhanced by technology. A series of classroom interventions were implemented in secondary schools, utilizing digital simulations and interactive platforms. The results indicate that technology-enhanced methods improved student engagement, understanding of complex scientific concepts, and academic performance. The paper highlights the potential of digital tools to transform science education and recommends strategies for their effective integration in the classroom.

Muhammad Fadhil; Fera Damayanti; Sarudin, Sarudin

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Understanding history is often hindered by various constraints, including limited engaging learning media and insufficient attention to the culture of the Kluet tribe. To overcome these obstacles, efforts such as developing engaging learning media, promoting cultural understanding programs, and creating special educational games to introduce the Kluet tribe are necessary. Educational games for history introduction serve as an interesting alternative to introduce the Kluet tribe interactively. The use of technology in education, especially educational games, has attracted attention as an effective means in the learning process. This research will explain the use of the Game Development Life Cycle (GDLC) method in developing an educational game for introducing the history of the Kluet tribe. Based on the questionnaire results provided to users, 85% of respondents stated that this educational game on the history of the Kluet tribe is engaging and interactive.

Kristian Sukatman; Piter Imanson Damanik

International Perspectives in Christian Education and Philosophy 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

The coronavirus pandemic has accelerated the evolution of education towards 21st-century learning in alignment with the Industry 4.0 era. Educators are confronted with three key aspects: life and career skills, learning and innovation, and information media and technology. They must continuously update their knowledge and skills to meet the needs of the millennial generation. Technology has become integral, influencing learners' cognition and skills. Pre-pandemic, educational institutions had leveraged technology, yet challenges regarding infrastructure and human resource readiness emerge in online learning implementation. Teachers need to be innovative in designing remote learning tailored to student needs, supported by adequate technology. Interactive online learning enhances student motivation. Learning media serves as a crucial link, aiding in achieving learning objectives. Specific challenges also arise concerning the curriculum, emphasizing the significance of educational philosophy. In the context of Christian education, integrating faith and knowledge and considering spirituality are vital to producing academically and morally competent alumni. Challenges faced by Christian education in Indonesia include declining numbers of schools and financial constraints, with potential risks to Christian identity. Initiatives such as the takeover of Christian schools offer solutions.

Johan B. Bension; Laura B. S. Huwae; Syalvira N. Nasaruddin; Mutia F. Tala; Laury M. Ch. Huwae +1 more

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

The development of information and communication technology has influenced every aspect of human life. Smartphones, computers, and tablets have become everyday tools that we rely on for various purposes. However, the high dependence on digital devices also brings new challenges, including negative impacts on physical and mental health, particularly eye health. This research aims to educate 5th grade elementary school students about the importance of maintaining eye health in the digital age through the method of socialization. The research method involves socializing with 5th grade students using educational materials tailored to the children's level of understanding. The socialization activities include interactive presentations, question and answer sessions, and demonstrations of simple eye exercises. After participating in the socialization, students showed a significant increase in understanding regarding the negative impacts of excessive digital device use on eye health. The results of this research highlight the importance of ongoing educational programs and collaboration between various parties to create a healthier digital environment and support eye wellness for all users.

M. Rossy Rachasiwi; Naufal Annasy

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Hypothermia is a common complication following spinal anesthesia, which can lead to more severe consequences if not detected and treated early. Early detection of hypothermia is essential for preventing additional complications, such as cardiovascular instability, delayed recovery, or prolonged hospitalization. This study aims to analyze the effectiveness of providing health education in improving the early detection of hypothermia among patients after spinal anesthesia at Gemolong Regional Hospital. The research utilized a quantitative approach, applying a pre-experimental one-group pre-test and post-test design to measure the impact of the intervention. A total of 15 patients who underwent spinal anesthesia were selected as respondents and were provided with health education on recognizing the signs, risks, prevention, and treatment of hypothermia. Health education sessions were conducted through interactive presentations and written materials, emphasizing practical knowledge that could be directly applied by healthcare staff and patients. The primary data collection tool involved pre-test and post-test assessments to measure the participants' understanding of hypothermia and its management. The results indicated a significant improvement in the patients' understanding of hypothermia after receiving the health education. The average score of the post-test was noticeably higher than the pre-test, suggesting that the education effectively increased awareness and preparedness for early detection of hypothermia. This finding emphasizes the importance of integrating health education programs into clinical practice, especially for patients undergoing spinal anesthesia, to enhance early detection and reduce the risks of complications related to hypothermia.

Susan Ary Ayu Anjani; Shela Amelia AKhap; Muhammad Farhan Nugraha; Muammar Khadafi; Ahmad Fajar Mahendra +5 more

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Abstract. Education plays an important role in shaping a bright and sustainable future, with creative and fun learning as the key to creating an inspiring learning environment. This article examines the event "SEBATIK - Batik Art for Creative Culture" held at the Yayasan Cinta Yatim dan Dhuafa, Cirendeu, South Tangerang on July 20, 2024. This event aims to introduce and preserve batik art, as well as to arouse interest and appreciation for traditional arts among the children of the foundation. With a creative and interactive approach, this workshop teaches basic batik techniques through training and direct practice, and provides appreciation to participants through prizes. The evaluation results show that this activity has succeeded in increasing the creativity and skills of children, as well as strengthening the relationship between the foundation and the community. This workshop also has the potential to open up new business opportunities for foster children, increasing their economic independence in the future. This article presents details of the event implementation, the results achieved, and its impact on participants and the foundation.

Susan Ary Ayu Anjani; Shela Amelia AKhap; Muhammad Farhan Nugraha; Muammar Khadafi; Ahmad Fajar Mahendra +5 more

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Abstract. Education plays an important role in shaping a bright and sustainable future, with creative and fun learning as the key to creating an inspiring learning environment. This article examines the event "SEBATIK - Batik Art for Creative Culture" held at the Yayasan Cinta Yatim dan Dhuafa, Cirendeu, South Tangerang on July 20, 2024. This event aims to introduce and preserve batik art, as well as to arouse interest and appreciation for traditional arts among the children of the foundation. With a creative and interactive approach, this workshop teaches basic batik techniques through training and direct practice, and provides appreciation to participants through prizes. The evaluation results show that this activity has succeeded in increasing the creativity and skills of children, as well as strengthening the relationship between the foundation and the community. This workshop also has the potential to open up new business opportunities for foster children, increasing their economic independence in the future. This article presents details of the event implementation, the results achieved, and its impact on participants and the foundation.

Chesia Aprina Panjaitan; Erlanda Samuel Purba; Riris Irawati Sinurat; Samuel Tappin M Sitorus; Sani Susanti

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

Currently, education is a serious problem, where many factors influence the development of education. One of them is in the current era of digitalization of education, where some teachers still experience limitations in the use of technology, requiring them to rely on conventional pedagogical and professional skills. This study aims to analyze the professional competence of mathematics teachers in implementing meaningful learning without the support of digital technology in junior high schools. This study uses a qualitative method with a qualitative descriptive research type. Data collection techniques include interviews and observations. The results of the study show that teachers who have strong professional competence, especially in mastering the material, contextual learning strategies, and building good interactions with students, are able to create meaningful learning even without using technology. Real project-based learning, the use of simple teaching aids, and interactive communication are the keys to the success of a teacher. These findings emphasize the importance of strengthening teacher core competencies in presenting relevant mathematics learning that is free from technological limitations.

Dewinta Adelia; Sri Murthi Lestari; Lisbet Tiurmaida; Cau Kim Jiu

Jurnal Kesehatan Amanah 2024 Universitas Muhammadiyah Manado

Introduction: High blood sugar can cause neuropathy and peripheral artery disease, reducing sensation in the limbs and leading to diabetic foot ulcers (DFU), about 30% of diabetics develop DFU. The purpose of this study was to analyze the intervention of home foot temperature monitoring in patients with diabetic foot ulcers (DFU). Methods: using the PICO formulation to conduct a literature search collection of materials from databases such as PubMed, Google Scholar, and science direct. The search was conducted using relevant keywords,and focused on articles published between 2021 and 2024 according to the inclusion and exclusion criteria. Results: Low compliance in reducing activities after detecting hotspots hinders ulcer prevention, especially in those with high self-care scores. Home foot temperature monitoring is ineffective without activity reduction, requiring behavioral changes and a comprehensive approach. Sensor-based smart footwear better prevents ulcers by reducing plantar pressure, while telehealth and interactive dashboards enhance patient monitoring and communication for more efficient care. Conclusion: The articles stress combining behavior change and technology to prevent diabetic foot ulcers. Low activity reduction limits effectiveness, but smart footwear aids prevention, while telehealth improves monitoring and communication, highlighting integrated solutions.

Siti Julaeha, Lia

Master Manajemen 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This research investigates the role of content marketing in building brand loyalty through an empirical analysis. It evaluates the effectiveness of various content marketing strategies, including informative articles, engaging videos, and interactive social media posts, in enhancing consumer loyalty. The study emphasizes the importance of consumer engagement, perceived value, and two-way communication in fostering brand loyalty. Informative articles are valued for their ability to provide useful information and build trust. Engaging videos create emotional connections and memorable experiences, while interactive social media posts encourage active participation and community building. The perceived value of content, defined by its usefulness, relevance, and quality, is critical in determining consumer engagement and loyalty. Two-way communication, involving reciprocal interactions between brands and consumers, plays a pivotal role in building loyalty. It enhances engagement by facilitating direct dialogue, personalizing interactions, and effectively addressing consumer feedback and concerns. The research concludes that brands should focus on robust communication channels, personalized content, and active feedback mechanisms to strengthen consumer relationships.

Kustiyono Kustiyono; Asrini Mahdia; Dedi Muliadi; Abeda Muhammad Iqbal

International Journal of Management and Digital Sciences 2024 International Forum of Researchers and Lecturers

The integration of metaverse technology in employee training has the potential to significantly enhance digital skills, collaboration, and overall learning outcomes in virtual workspaces. This study explores the effectiveness of metaverse-based training compared to traditional methods, focusing on participant engagement, learning retention, and practical application in immersive virtual environments. The results indicate that metaverse technology leads to increased participant engagement, offering real-time communication, interactive simulations, and realistic task scenarios that foster deeper involvement and better skill acquisition. Additionally, the immersive nature of metaverse platforms improves learning effectiveness, especially for high-risk tasks such as medical procedures and technical skills that benefit from hands-on experience. However, challenges such as technological barriers, infrastructure limitations, and initial resistance from employees were identified, requiring organizations to provide adequate support and training for smooth adoption. While the upfront costs of developing and maintaining metaverse training platforms are significant, the long-term benefits—such as scalability, reduced need for physical resources, and enhanced training outcomes—outweigh these initial investments. Organizations looking to implement metaverse-based training solutions should carefully consider the required technological infrastructure, support for employees, and privacy concerns. Future research should explore advancements in metaverse technology, including AI integration, and investigate the broader adoption of these technologies across various industries, focusing on overcoming adoption barriers and measuring their long-term impact on workforce development.

Muhammad Al Amin; Roudlotun Nurul Laili; Muhammad Nashir; Ninis Indriani

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

This Community Service aimed to enhance the parents' ability to educate their children to possess self-reliance skills from an early age. The activity considered the importance of self-reliance skills as the foundation for a child's continuous development. A total of 24 parents with early childhood in Rejosari Village, Glagah, Banyuwangi, participated in this program. The method used was education and training conducted interactively, involving active participation from parents and supplemented with direct practice and discussion. The results showed an improvement in parents' knowledge and skills in supporting the development of children's self-reliance skills. Parents became more understanding and skilled in applying self-reliance education methods, as well as identifying and overcoming obstacles that arise in educating their children. This activity also created a learning community among parents, where they could share experiences and strategies for educating children to be more independent. This community service has positively impacted increasing parents' skills and knowledge in supporting the development of self-reliance skills in early childhood.

Abdul Syahid; Dhea Nuraisyah; Widya Wulandari; Sandrina Rizkia Ramadhani; Syafina Annazah +3 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2024 Pusat Riset dan Inovasi Nasional

The development of the internet and technology is currently growing so that it provides many benefits but also negative impacts. For children who are still underage, the problem that is often encountered is the spread of fake news or more commonly known as hoaxes. This is the background of this PKM activity to contribute to the community, especially 7th grade students at SMP NU Palangka Raya. This PKM activity aims to teach critical listening and thinking skills to provide a better understanding of the existence of hoaxes, and train students to be more critical in filtering the information they receive. The activity was conducted for 7th grade students with 2 different classes at SMP NU Palangka Raya. This PKM method uses participatory observation. The results of the observation showed that classes 7-1 and 7-2 were active in this service activity. However, class 7-1 was more interactive than class 7-2. This activity makes a positive contribution in shaping a smarter and more critical young generation in the use of social media

Aldiana Astuti; Wilhelmus Olin; Marni Tangkelangi; Adrianus Ola Wuan

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Hookworm infection remains a significant health concern, particularly in rural areas like Bone Village, Nekamese District. This community service project aimed to conduct health education and stool examinations to prevent and control tropical diseases. Stool examinations were performed on 60 samples from the Bone Village community, revealing that 2 samples tested positive for hookworm eggs, indicating the presence of hookworm infection, although the prevalence was relatively low. Following this, an interactive health education session was conducted on March 24, 2024, at the village church, involving the local community. The educational materials covered the prevention and treatment of hookworm infection, the importance of personal and environmental hygiene, and how to detect early symptoms of tropical diseases. This activity successfully raised community awareness about the importance of preventing tropical diseases and was published in the online media Kupang, reaching a broader audience. The results of the community service project demonstrated that a participatory and educational approach is effective in reducing the risk of hookworm infection and improving overall community health

Imelda Kusumastuty; Dina Destari; Noura Rizqyannisa Hidayat

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

This study explores the influence of teachers' pedagogical beliefs on the integration of technology in language education. Teachers' beliefs significantly impact their technology adoption and how it is utilized in the classroom, shaping the learning experiences of students. The research uses a mixed-methods approach, combining quantitative surveys and qualitative interviews with classroom observations to examine the relationship between teachers’ beliefs and their use of technology in language education settings. The findings reveal that teachers with constructivist beliefs, which emphasize active, student-centered learning, are more likely to integrate technology in ways that support engagement, collaboration, and critical thinking. In contrast, teachers with traditional, teacher-centered beliefs are more likely to use technology primarily for content delivery and repetition, limiting its potential to foster interactive and student-driven learning environments. The study also highlights the gap between teachers' positive beliefs about technology and their actual practices, which are often hindered by external barriers such as lack of training, resources, and institutional support. The research suggests that professional development programs should address both pedagogical beliefs and technological competencies to facilitate successful technology integration. Furthermore, the study calls for future research to explore how specific pedagogical models, like constructivism, can be further aligned with technology integration to improve learning outcomes. The research also emphasizes the need for longitudinal studies to understand the evolution of teachers' beliefs and their impact on technology use in language education.