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Iin Sevya; Budi Sasomo; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at MTs N 4 Bojonegoro have poor or low learning outcomes, especially in Line and Corner material, because the indicators of the learning process at the school have not been optimal. One of the learning models that can be used is the Think Pair Share (TPS) Cooperative Learning model with the Realistic Mathematics Education (RME) Approach. This quantitative experimental research uses Postest only Control Design, with three samples selected using Cluster Random Sampling, two classes as the experimental class and one class as the control class, and using one class, namely class VII E as the test class. The samples have been distributed normally and homogeneously. Data analysis uses anava and post-anava tests. Think Pair Share (TPS) with the Realistic Mathematics Education (RME) Approach produced an average of 76.67, while TPS alone produced an average of 70.81 and the conventional learning model produced an average of 62.42.  Students who are taught using the Think Pair Share (TPS) model with the Realistic Mathematics Education (RME) Approach obtained a better average and outperformed students who were taught using the TPS model alone or conventional, as the calculation of this study obtained Fcal > Ftabel with a value of Fα = 10.09 and a value of Ftabel = 3.1.

Nur Rezki Pranoto; Sudiyanto Sudiyanto

Jurnal Akuntan Publik 2024 International Forum of Researchers and Lecturers

This research aims to determine the influence of the guided inquiry learning model assisted by Quizzizz on students' critical thinking abilities. This research is quantitative research with an experimental design. The data sources for this research include students in class The sampling technique in this research used a cluster sampling technique and a research sample of 70 students was obtained. The samples used in the research were 35 students in class X of the Accounting and Finance expertise program at Institution 1 as the experimental group and 35 students in class Data collection techniques using test methods and documentation methods. Data analysis in the form of prerequisite tests for this research is the normality test with Kolmogrov-Smirnov and the homogeneity test with Levene Statistics. Hypothesis testing in this study was the Independent Sample T-Test with a significant value of 0.05 with the help of the SPSS Version 27 program. The results of this study concluded that there was an influence of the guided inquiry learning model assisted by Quizzizz on students' critical thinking abilities. This is indicated by a significant value of 0.014 < 0.05.  

Janet Wilsye Litualy; Engrith Grafelia Leunupun; Thimotina Killay; Sitti Fatimah Kamaruddin; Adonia Anita Batkunde +2 more

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The aim of this community service program is to provide assistance and education to the community in Kiera Hamlet, Southwest Maluku Regency regarding recording financial transactions in simple bookkeeping in accordance with applicable financial accounting standards. This program will take place on Saturday 3 to face in Kiera Hamlet, Moa Island, Southwest Maluku Regency. This activity was carried out with the presence of all Kiera hamlet staff, chair of the church congregation council. Church staff, village community and home base lecturers as well as students of the PSDKU Accounting study program, Southwest Maluku Regency. The method used in this activity is a participatory learning method. After carrying out this service, the community will gain knowledge about bookkeeping in managing finances so that the recording process can be carried out regularly.

Hesti Kartika; Hayatun Sabariah

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to explain the role of religious education in helping the process of character formation of students at Madinatussalam Private MTs. Qualitative descriptive research method. In the process of collecting data, using observation, interviews and documentation methods. Meanwhile, for the analysis, qualitative descriptive analysis techniques are used, namely in the form of written or verbal data from people and observed behavior so that in this case the author attempts to conduct research that thoroughly describes the actual situation. The author can conclude the results of this research as follows: First, the school's efforts to realize character education are: 1) conducting Islamic studies; 2) take advantage of the commemoration of Islamic Holidays (PHBI); 3) oblige and get used to saying hello and shaking hands with teachers; 4) oblige and make it a habit to always comply with the rules and culture at school; 5) make it mandatory and get used to always praying in congregation when at school. Second, the efforts of Islamic religious education teachers in forming student character: 1) maximizing the delivery of Islamic religious education material; 2) instilling the Islamic style of Ahlusunnah Waljama'ah; 3) Islamic religious education teachers must be active and be role models for their students in applying character education. Third, the strategies carried out by Islamic religious education teachers: 1) use of effective learning approach methods; 2) use of discussion and demonstration methods.    

Mei Ariani Kusumawati; Ruqoyyah Fitri

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Project-based science learning with MELESAT content using loose parts is the choice as a learning model for young children to build new knowledge, with a scientific mindset children are getting to know Al-Khaliq, exploring new things, being creative, innovative, thinking out of the box, are adaptive to the environment, able to produce work and can develop and practice skills related to the real world. One way to learn science more constructively and meaningfully is through project-based learning that integrates MELESAT components using loose parts as open-ended play materials. Through continuous particSainstion in various play activities in the classroom and outside the classroom, children are actively involved in dialogue that is rich in scientific thinking patterns by utilizing complex and abstract scientific process skills such as observing, asking, observing, predicting, evaluating, and comparing. Discussions with children during the learning process about scientific thinking concepts related to mathematics, existence, literacy, engineering, science, art and technology merge with strengthening coaching by teachers for children during the learning process. The results of this research led to the conclusion that with the right teacher guidance, the learning process provides many opportunities for children to develop 21st century skills to prepare children for life in the future.  

Farah Dita Auliya; Dian Oktaviani; Siti Ilmatul Ummah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Nowadays, technological developments are very fast and sophisticated. This development has an impact on interactive learning in schools. Therefore, learning media is needed that is in line with the development of this technology. The goal is to make students more enthusiastic again. The aims of this research are: (1) to determine students' activeness in teaching and learning activities in mathematics for class XI students at SMAS Budaya Jakarta. (2) can produce interactive learning through this board game learning media with matrix material and rows and rows for class XI students at SMAS Budaya Jakarta. This development research method uses the ADDIE model analysis steps (Analysis, Design, Development, Implementation and Evaluation) because this step has an innovative and systematic system, thereby enabling researchers to achieve research objectives.

Varis Abdussalam, Achmad; Alif Auladi, Ghifari

TechComp Innovations: Journal of Computer Science and Technology 2024 Pusat Riset dan Inovasi Nasional Mabadi Iqtishad Al Islami

The advent of Artificial Intelligence (AI) has heralded a transformative era in Computer Science, revolutionizing various facets of technology. This paper explores the profound impact of AI on the field of Computer Science, delving into its advancements, innovations, and the potential future trajectory of technology. The primary objective of this paper is to elucidate the significant role of AI in shaping the landscape of Computer Science. Through comprehensive research and analysis, it aims to provide insights into the evolution of AI, its applications, and the implications for future technological developments. This study employs a library research approach, gathering information from academic journals, conference proceedings, books, and reputable online sources. By synthesizing existing literature and scholarly works, it seeks to construct a comprehensive overview of the advancements and innovations in AI within the realm of Computer Science. The findings reveal a dynamic and rapidly evolving field driven by AI technologies. From machine learning algorithms to neural networks and deep learning models, AI has revolutionized data analysis, pattern recognition, and decision-making processes. Moreover, AI-driven applications such as natural language processing, computer vision, and robotics have reshaped various industries, including healthcare, finance, transportation, and manufacturing. However, alongside these advancements come ethical considerations, privacy concerns, and challenges related to algorithmic biases and societal implications. Looking ahead, the future of technology promises further integration of AI into various domains, leading to unprecedented opportunities and challenges in the realm of Computer Science

Endina Dwiva Perbina Br Tarigan; Mutiara Gultom; Sri Lewi Giovani Lubis; Khairunnisa Khairunnisa

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to apply digital learning media to science subjects in elementary school, animal life cycle material for 4th grade elementary school students. Research design using the R&D model according to Borg and Gall includes initial research and data collection, product planning, initial product format development, initial trials, product revisions, main field trials, product revisions, operational field trials, and product refinement. Research subjects included validation tests by material experts and media experts, and field trials(25 students), involving grade 4 students at UPT SD Negeri 060877 Medan Perjuangan. Data collection techniques use questionnaires or questionnaires. The data type is quantitative descriptive. The results of this research received a material expert assessment in the very good category

Laana Nafisatus Suroyya

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Encourages students to work in groups to find answers to questions based on concepts, the think pair share (TPS) approach is one of the instructional strategies that must be employed in teaching and learning activities. The low learning outcomes of students is one of the issues with PKn learning. This is because while lecturing and Q&A sessions are the most common teaching and learning methods used in classrooms, students' ability to ask questions and seek assistance from lecturers is still insufficient. This study aims to explain the TPS concept and its application to PKn learning in elementary schools. Cooperative learning approach using a contextual learning model (TPS) One of the most useful learning models for raising student response and learning results, particularly in PKn learning, is Think Pair Share.

Misnawati Misnawati

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Indonesian as the national language of the Indonesian nation is also a language studied in various countries. The Indonesian Language Program for Foreign Speakers (BIPA) is a program aimed at teaching Indonesian to foreign speakers. One of the learning models applied in the BIPA program is the AKIK Learning Model (active, communicative, interactive and collaborative). This research aims to: (1) describe the application of the AKIK learning model in BIPA teaching. (2) Analyzing student responses to the AKIK learning model. (3) Identifying the obstacles faced in implementing the AKIK learning model. (4) Evaluate the results of Indonesian language learning using the AKIK learning model. The research results show that the implementation of the AKIK learning model is effective in improving the communication skills and understanding of Indonesian at Normal University South Luzon students. Students responded positively to the AKIK learning model, feeling more motivated and active in learning. However, several obstacles are faced, such as cultural and language differences and limited learning facilities that support technology. This research contributes to the development of the BIPA curriculum by recommending more effective teaching strategies. The results can be used as a reference for teachers and researchers in the field of foreign language teaching, especially Indonesian.

Da Priska, Yuliana; Maria Ance Eting; Dian Ernangsih

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aim to determine the effect of inquiry learning model towards students learning outcomex of biology learning. This study was conducted in class X IPA of MA Muhammadiyah Nangahure. The method used was quasi experimental with one- group-pre test-post test design. The instrument used is test instrument inthe form of multiple choic questions as many as 10 item that used UN items. In this study the test data was obtained through pre test and post test to determine the achievement of students learning outcomes. The sample used was one class with a total of 21 students Before texting hypotheses using the t-test the test analysis pre requisites are first perfomed namely the normality test and homogenity test and the data are normally distributed and homogeneous Based on the hypotheses test perfomed obtained acount of 25,91 and t table of 1,72. Because t hitung > t tabel then HO is rejected and HI is accepted. Therefore the result of this study concluded that thereis an effect of inquiry learning model on students learning outcomes.

Faiza Izzati Mufti; Tian Abdul Aziz

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of writing this article is to present a learning design using the Ethnomathematics-based Realistic Mathematics Education learning model to provide several learning design options that can be used by junior high school teachers in providing learning material on geometric transformations. This learning design is devoted to material on geometric transformations, reflection, rotation, dilation and translation which relate to regional culture. This learning design uses steps based on the characteristics of RME. As well as using needs analysis, student analysis, and task analysis.

Misnawati Misnawati

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Early Childhood Education (PAUD) is an important foundation in children's development, influencing their cognitive, social, emotional and motoric aspects. To improve the quality of teaching, PAUD teachers must develop effective communication skills. In order to achieve this goal, the Katingan District Education Office held an Integrative Holistic PAUD Technical Guidance event which aims to improve the communication skills of PAUD teachers through the AKIK (Active, Communicative, Interactive and Collaborative) learning model. This research uses a qualitative method with a descriptive approach, collecting data through observation, interviews and questionnaires. The research results showed that PAUD teachers participated more actively during the training, their communication skills improved, and they were able to design learning activities that were more communicative and collaborative. The application of the AKIK model has proven effective in creating an interactive learning environment, increasing teacher confidence in communicating, and strengthening collaboration between teachers.

Santi Rimadias; Vidiyanna Rizal Putri; Javine Hagin Maengga; Habibi Mustofa; Muhammad Fikri Azmi +3 more

JURNAL EKONOMI BISNIS DAN MANAJEMEN (JISE) 2024 CV. ALIM'SPUBLISHING

Corruption is still a big challenge in Indonesia, so it requires the introduction of anti-corruption education from an early age. The community service team from STIE Indonesia Banking School initiated a comprehensive outreach program at SMA Negeri 55 Jakarta which aims to instill anti-corruption values ​​and foster ethical awareness among students. The program uses a combination of lectures and interactive discussions, involving not only students but also teachers and school staff. The results show increased knowledge that students, through active participation in extracurricular activities, classroom learning, and daily social interactions, play an important role in developing anti-corruption character and ethical awareness. In addition, teachers and school staff play an important role in modeling and reinforcing the principles of integrity, responsibility, and honesty, thereby guiding students in embracing these core values. This initiative highlights the collective efforts required to foster a culture of integrity in educational settings.

Krestanti Anggun Wahyuning; Tri Rijanto; Nur Kholis; Yulia Fransisca

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

The purpose of this study was to determine how effective the use of the PjBL learning model assisted by simurelay, student learning outcomes in the aspects of knowledge, attitudes, and skills after applying the PjBL learning model assisted by simurelay, and student responses to the use of the PjBL learning model assisted by simurelay in the subject of Electric Motor Installation at Raden Paku SMKS. The research was conducted in a Quasi Experimental manner and used a Non-Equivalent Control Group Design. 44 students were used as samples, where they were divided into two sessions. Each with 22 students in the first session and 22 students in the second session. Data were collected using observation, test, and questionnaire techniques. Based on the research, the implementation of PjBL learning assisted by simurelay obtained an average of 95% and the average student activity of 96.3%, which is in the percentage of 81% - 100% included in the very good criteria. The average value of student learning outcomes shows an increase. Where there are 63.6% getting scores above KKTP and 36.4% getting scores below KKTP. The results of the hypothesis research show that the value of Asymp. sig. (2-tailed) = 0.000 <0.05, which indicates that there is a significant difference. The mean N-Gain value of the experimental class = 0.612, which means that the effectiveness of using the simurelay-assisted PJBL learning model is in the medium category and the average percentage value of N-Gain = 61.1%, which represents the “quite effective” category. While in the control class the average value of N-Gain = 0.40, and the average percentage value of N-Gain = 40%, which represents the category “less effective”. Therefore, it can be concluded that the application of the PjBL learning model assisted by simurelay in the category is quite effective in improving the learning outcomes of students in class XI TITL SMKS Raden Paku. In this study, there was a very good response from students after applying the learning model.

Nuri Arifiah Romadhoni; Rachma Hasibuan

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

The aim of this research is because researchers want to provide children with an understanding of concrete behavior according to what is done, not just in theory, but actually done so that our students can get meaningful learning.How students are able to explore their physical maturity through physical motor activities coordinating their body parts. By carrying out activities that are able to explore all their physical activities, both fine motor skills and gross motor skills, by carrying out activities concretely (lifelong learning).The author's aim for this research activity is to be able to see the results of differentiated learning for students at their institution. Researchers can see what changes occur after the researcher carries out the real action. Then they can take action for what follow-up action will be taken after the activity.Researchers also apply inquiry learning to activate the learning provided to students at their institution, by asking questions that can stimulate the development of their ability to think or solve existing problems, and they can think creatively in collaboration with their friends in carrying out an activity.Examining the theory of physical motor development and how to overcome problems with physical motor development. examines the physical motor development program for early childhood which includes gross and fine motor skills, as well as health and safety behavior so that children have physical and mental health as well as the ability to coordinate, flexibility, balance, speed, agility and strength through various movement stimulation so that children from an early age have good motor control to accelerate neurological maturity which encourages the growth and development of children's potential which leads to optimal and better readiness to learn at the next stage by implementing base learning projects.  

Ikbal Januar Ramadhan; Sitti Aida Aziz; Abdan Syakur

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

. This study reveals the application of the learning model using two stay two stray by determining the main problem that becomes the focus of the study, namely the low ability of students to express opinions about the material about the intristic story through this class action research in general to improve speaking skills learning at SD Inpress Bontomanai and specifically aims to improve students' speaking skills in class V students of SD Inpress Bontomanai Tamalate District Makassar City. The purpose of this study was to determine the improvement of speaking skills using TWO STAY TWO STRAY in Indonesian Language Learning for Class V Students of SD Inpres Bontomanai.Implementation of research using Speaking Test. The type of research used, namely classroom action research (PTK) which is designed through two cycles. Each cycle lasted for 4 (four) meetings. The subjects in this study were fifth grade students of SD Inpress Bontomanai, Tamalate District, Makassar City, totaling 24 students consisting of 8 boys and 16 girls. Based on the observation data, it can be seen that students' speaking skills through Two Stay Two Stray learning have reached high criteria with an acquisition score of 90. Meanwhile, the results of the student speaking skills test in cycle II show that the average value of speaking skills of grade V students is 83.33%. The test scores of students' speaking skills in cycle II consisted of 4 students who were not yet complete (16.66%), while students who had reached learning completeness were 20 students (83.33%).

Icha Mayrani Purwanti; Niken Purwidiani; Lucia Tri Pangesthi; Sri Handajani

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study aims to determine: the results of the development of Android-based learning media through Flip PDF Professional on the material of Traditional Indonesian Cake Processing in class XI; the feasibility of Android-based teaching materials through Flip PDF Professional; the feasibility of Android-based learning media through Flip PDF Professional; and user responses to Android-based learning through Flip PDF Professional on the material of Traditional Indonesian Cake Processing. The research method used is development research with the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. This research was only carried out up to the third stage, namely development, due to limited time and funds. Validation of the Android-based Flip PDF Professional involved one material expert and two media experts. Data collection was done through a questionnaire that included material validation, media, and Flip PDF user responses. The data analysis technique was quantitatively descriptive. The results showed: The results of the development of Flip PDF Professional are in the form of online links that include Traditional Indonesian Cake Processing material in the form of Flip PDF Professional; the feasibility of Traditional Indonesian Cake Processing material in the form of Flip PDF Professional is rated very feasible with an average of 81%; the feasibility of Traditional Indonesian Cake Processing media in the form of Flip PDF Professional is rated feasible with an average score of 74%; and user response, namely grade XI students of SMKN 8 Surabaya (majoring in culinary expertise) obtained an average score of 92% with very good interpretation. This shows that the development of Android-based multimedia through Flip PDF on Indonesian Traditional Cake Processing material can be used for learning traditional cake material.    

Ferdinand Salomo Leuwo; Asep Asep; Dewilna Helmi

International Journal of Educational Research 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning in the era of independent curriculum development is an opportunity for educators and education units to improve competence. Active and participatory learning is one of the targets in developing learning to implement the independent curriculum. Case learning is something that can be applied to realize the learning objectives of the independent curriculum. this study aims to provide recommendations for developing learning in the implementation of an independent curriculum in Ambon City Public High School. The integration of the Exo Olo Task learning model developed in local wisdom-based case learning is part of what is developed in this goal. This research was conducted in the form of descriptive qualitative research. In this case, collaboration (cooperation) with several related parties (Stake holders) to develop a local wisdom-based case learning pattern that supports the implementation of an independent curriculum in Ambon City State High School. Data obtained through observations and interviews were analyzed using qualitative research techniques using the mile and huberman method and continued with policy direction analysis through AHP method analysis. Recommendations are given with priority to 1) Increasing the use of local wisdom cases as participatory teaching materials and media, 2) Development of strategies and mastery of educators in preparing lesson plans, 3) socialization of independent curriculum-based learning programs, 4) increasing partnerships in developing learning projects and improving character through the project of strengthening the profile of Pancasila students (P5), 5) educator literacy education through reflection with outputs in the form of scientific papers with a Consistency Ratio of 0.09.

Rerika Landaini Putri; Angel Maria V. K; Hery Setiyawan

The lack of interest of fifth grade students in mathematics subjects causes their inability to understand various mathematics subject topics. New discoveries are needed to overcome low learning outcomes and low student interest in mathematics subjects. Thus, the aim of this research is to find out whether the application of the Digital Game Based Learning (DGBL) learning model can improve learning outcomes and student activity levels in mathematics subjects.These findings indicate that Digital Game Based Learning (DGBL) is effective in increasing students' understanding of mathematical concepts and engagement in learning. Therefore, it is recommended that educators consider using digital games as learning aids, especially in subjects that are considered difficult such as mathematics. Implementation of Digital Game Based Learning (DGBL) also requires technological support and training for teachers for optimal implementation.