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Yurmanila Yurmanila; Nyiayu Fahriza Fuadiah; Eka Fitri Puspa Sari

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

The problem of this research is that low mathematics learning outcomes are caused by students' low creative thinking abilities. This research aims to determine the increase in students' creative thinking abilities regarding data presentation at SDN Sukajaya through a problem based learning model, with a class V sample. The method used in this research is a quantitative experimental method with the type of Pre-Experimental Designs. The data collection technique uses observation, tests and documentation. The data analysis technique uses N-Gain. Based on the data analysis, the conclusion is obtained: there is an increase in the creative thinking abilities of fifth grade students at Sukajaya State Elementary School after using the problem based learning model in data presentation material, because seen from the results of the N-Gain test the value shows a value of 0.8, which is included in the high criteria. Calculations in this study used SPSS 26.

Sukma Ayu Pratiwi; Herti Prastitasari

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

Problem in study This is activities and results Study low students​ in learning Mathematics . The goal For describe teacher activity , analyzing enhancement activities , and results Study student . Types of research This using PTK. Subject study student class V SDN Alalak Selatan 1 Banjarmasin and implemented 4x meetings .​ Type of data used qualitative . Research result show that activities teachers experience enhancement from score 27 to 32 with "Very Good" criteria . Activity student increase from 44% to 94% with criteria “ Almost Entire Very Active Students ”. And result Study increased cognitive​ from 38% to 94%. Learning outcomes affective from 38% to 94%. Learning outcomes psychomotor from 44% to 94%.    

Dwi Nadia Putri; Budi Sasomo; Pratiwi Novitasari

Mandub: Jurnal Politik, Sosial, Hukum dan Humaniora 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The learning model is very important and has many benefits in the teaching and learning process, with the help of the learning model educators can also motivate students to be actively involved in learning and totality so as to affect student learning outcomes. Through a cooperative learning model of the team games tournament type with a scientific approach, it is hoped that it will be able to improve student learning outcomes. This study aims to determine the effect of the application of the cooperative learning model of the team games tournament type with a scientific approach on the mathematics learning outcomes of grade VII MTs Fie Sabilil Muttaqien Tempurejo students for the 2023/2024 school year. The method in this study is a quantitative Quasi Experiment with a posttets only control group design research design. This study consists of independent variables and bound variables. The independent variable is the learning model used, namely a cooperative model of the team games tournament type with a scientific approach while the bound variable is the learning outcome. The subject of this study is grade VII students of MTs FSM Tempurejo with 23 students in the experimental class and 23 students in the control class. Data collection is carried out by means of a posttest given at the end of learning which is used to determine student learning outcomes. The results showed a significant difference with the value of t calculated = 2.134 and t table = 1.080 with a significance level of 0.05. The average score of students after being taught using a cooperative model of teamgames tournament type with a scientific approach was 80.04, while the average score of students with a direct learning model was 68.65. Thus, the application of a cooperative learning model of the team games tournament type with a scientific approach is more effective on the mathematics learning outcomes of grade VII MTs students Fie Sabilil Muttaqien Tempurejo for the 2023/2024 school year.

Vriska Friyanti; Lasmauli Gurning

Anugerah : Jurnal Pendidikan Kristiani dan Kateketik Katolik 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This paper discusses the teachings of the Lord Jesus through a values ​​and love-based approach. Based on my understanding, the teachings of the Lord Jesus have a very important role in the methods that will be used by teaching staff or teaching staff. This paper analyzes the teachings of the Lord Jesus, recorded in the Gospels, not only as spiritual teachings, but also as a moral and pedagogical guide for educators. At the discussion stage, the New Testament shows Jesus as an extraordinary teacher, providing an important example in his life in the world. He not only demonstrated effectiveness and efficiency in his teaching model, but also had specific goals and strategies. His way of teaching is very unique and creative, using practical illustrations from everyday life so that it is easy for everyone to understand. The conclusion of this paper is that the Lord Jesus' teaching model provides a solid foundation for educational practice centered on values ​​and love. The principles he taught are not only relevant in a spiritual context, but also have powerful applications in modern education.

Tri Susanti; Shalahuddin Shalahuddin; Ika Aryastuti Nurhasanah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of electronic teaching materials based on local wisdom using the Canva and Cap Cut applications to assess, design teaching materials based on local wisdom, improve the learning process in a more interesting way, so that students do not feel bored in class. There is also the aim of knowing the steps for making fairy tale teaching materials based on local wisdom. Theme 8, the area where I live, sub-theme 1, the environment where I live, knowing the quality, effectiveness of the product, student responses before using the product, after using the product. The research methodology uses (research and development/R&D) the ADDIE model (Analysis of the initial stages of product manufacturing planning, Design product planning, Develop product development, Implement use of products that have been validated, Evaluation assess the resulting product which has been tested to see whether the final result is more productive ). Data collection techniques include interviews, observation, validation, trials, questionnaires, documentation. The results of the research show that, teachers' assessment of local wisdom-based electronic teaching materials for 95% of students 91.25% of the criteria is very feasible. Based on student learning outcomes, an average score is obtained. 805 So electronic teaching materials based on local wisdom for classes. IV SDN NO 228 VII Mandiangi Sarolangun Regency received very good criteria

Jusni Jusni; Arfiani Arfiani; Husnul Khatimah; Kurniati Akhfar; Tri Nur Fajri

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Education in Indonesia is experiencing development, students are required to compete in the era of industrial revolution 4.0 in the 21st century to be able to improve their abilities, namely collaboration, communication, creative and critical thinking and problem solving skills. So an effort is needed that can be applied to learning activities and one of them is through the application of the Project Based Learning learning model. This project-based learning is a learning strategy that empowers students to gain knowledge and understanding. The aim of this research is to increase student creativity through project-based learning to create teaching media to introduce the female reproductive organs and their functions. Classroom action research research design. The population of this research is all students taking women's health and family planning courses for the 2022-2023 academic year with a sample size of 13 odd semester (three) students. The data collection technique looks at activity during the lecture process and monitors the progress of projects carried out by students using observation assisted by instruments, namely written tests, performance tests and observation sheets. The results show an increase in learning outcomes in the category of students' thinking skills and creativity, which can be seen from the students' enthusiasm in completing the Teaching Aids for Introduction to Female Reproductive Organs project as well as presenting and publishing the results of their work. So it can be concluded that the application of the Project Based Learning (PjBL) learning model can improve the learning outcomes of thinking skills and creativity of students at the Tahirah Al Baeti Bulukumba Midwifery Academy for the 2022/2023 Academic Year.  

Yuli Wahyuni; Emilia Umrotin; Shidqi Hamdi Pratama Putera

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

One of the materials in biology subjects is Virus where the material is abstract so it is difficult to understand by students and often when carrying out practicum in the laboratory also the results of studying on viral material are still much too low less than KKM which is 75. The purpose of this development research is to develop a virtual media laboratory viral material as a learning medium that facilitates teachers and students in the learning process that is expected to improve student learning outcomes. This research uses a type of R&D research with 4D models consisting of Define, Design, Develop, Disseminate in its development procedures. This research was conducted at SMA SHafta Surabaya by grade 10 of 30 students. Virtual Media Laboratory consists of the design of learning media that will be developed in the form of story boards on Virus materials developed with Adobe Flash CS6 software.  Based on the assessment of material experts, design experts, media experts in a row by 100% , 84.28%, 87.14% which is declared very valid means that new products can be used in the field for learning activities. The results of the field trial assessment of 98.33% are declared very valid meaning that new products can be used in the field for learning activities. There was an increase in students' learning outcomes which was known by comparing the pretest and postest results of 46 and 85. The average improvement of student learning outcomes is 2.6 with high media effectiveness. In conclusion, virtual media laboratory can improve the learning outcomes of grade 10 students of SMA Shafta Surabaya on virus material.

Anizak Umilatifah; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Today's students, often referred to as the digital generation, tend to be more interested and responsive to interactive and visual learning media. However, traditional teaching methods that tend to be monotonous are often unable to fulfil students' learning needs and interests. Therefore, innovation in learning approaches is necessary. One of the innovative solutions in learning media development is the use of graphic design applications such as Canva. With its user-friendly features, Canva allows teachers to create more dynamic and interesting teaching materials, which in turn can increase students' motivation and understanding of the values taught in Islamic Religious Education and Budi Pekerti. The development method or R&D using the ADDIE model is a learning design model that provides an organised process in the construction of teaching materials that can be used in both face-to-face and online learning. The use of learning media that suits students' needs not only increases their attention to the lesson, but also provides a comprehensive learning experience, reinforces a thorough understanding of the material, and encourages students' active involvement in the learning process. Thus, students have greater opportunities to develop their creativity and potential in a supportive learning environment. Learning media plays an important role in improving student learning outcomes by providing an engaging and efficient teaching-learning process. It allows students to understand the subject matter more easily, increases learning efficiency in accordance with the learning objectives, and improves their concentration and motivation.

Martin Alex; Tri Buana Tirta Adi Luhur; Muhammad Rifdan

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Interesting learning media can make the learning atmosphere less boring and can improve learning outcomes. The aim of this research was to develop the learning media Snakes and Ladders, which is one of the most famous types of board games throughout the world, for high school (SMA) students as a learning tool that is expected to be valid, effective and practical to use in the learning process. learning Trigonometry material. This research method uses Research Development (R&D) with the ADDIE model which is built in 5 stages: Analyze, Design, Development, Implementation, Evaluate. The subjects of this research were 40 active class X students at SMAN 93 Jakarta. This snake and ladder was developed based on student learning styles. The "Snakes and Ladders" board game was declared a valid learning medium by material and media experts, with an extraordinary category of 94% and 86%. The research results show that the practicality index obtained is in the very good category (96%) and the significance result of the paired t-test is 0.000 (less than 0.005) supported by the average posttest value being higher than the pretest. Based on this development research, it can be concluded that the "Snake and Ladder" board game media developed is valid, practical and effective for the learning process as a learning tool, especially for high school students on Trigonometry material.

Ahmad Rizky Ardi Pratama; Hafizah Ismayati; Nurul Fadhilah; Ahmad Mukhlasin

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

Rapid digital transformation has created significant opportunities and challenges for education systems around the world. This article explores the concept of adaptive school organizational design in response to these changes, focusing on how educational institutions can leverage technology to improve the quality and efficiency of learning. The study explores key elements of adaptive organizational design, including flexible organizational structures, a culture of innovation, and visionary leadership. Opportunities identified include increasing accessibility of education through e-learning, greater personalization of learning, and collaboration enhanced by digital technologies. However, significant challenges also arise, such as the need for high digital literacy, resistance to change, and gaps in technological infrastructure. By analyzing the needs and challenges faced by schools in the digital era, this article develops a model of school organizational design that can be applied to improve educational effectiveness. Practical recommendations for stakeholders are also provided to help implement organizational change in schools. This study is expected to make significant contributions to the academic literature and educational practice, as well as provide guidance for policymakers and education practitioners in developing effective adaptation strategies in the digital era.

Fadhila Eka Meyliana; Hendra Pratama

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

The purpose of this study is to determine the level of validity and effectiveness of the e-module based on book creator on the distribution of flora and fauna in the world for class XI SMA Negeri 1 Gondang. This study uses the R&D method with the Borg and Gall model. The main subjects in this study were students in class XI-1 SMA Negeri 1 Gondang with a total of 39 students. The results of this study indicate that the results of the media expert validation test were 98%, the material expert validation was 95%, the language expert validation was 98%, and the subject teacher validation was 95%. The results of the effectiveness test through the Paired Sample t-Test showed a significance value of 0.000 which is less than 0.05. Thus, the alternative hypothesis is declared accepted and shows that there is a difference in student learning outcomes before and after using the e-module. So, it can be concluded that the e-module based on book creator on the distribution of flora and fauna in the world is valid according to experts and effective in improving student learning outcomes.    

Gabriella Chandy Simangunsong

Journal of Educational Innovation and Public Health 2024 Pusat Riset dan Inovasi Nasional

The empowerment carried out by Dasawisma’s Family Welfare Empowerment, Sempaja Selatan Subdistrict is an activity that functions as an effort to cultivating plants on limited land. This research discusses (1) describing the process of empowering the use of medicinal plants and (2) identifying the factors that influence the empowerment of the use of medicinal plants in Dasawisma’s Family Welfare Empowerment. This study used qualitative research methods. Data collection techniques are through observation, interviews and documentation. Data analysis techniques are carried out by data reduction, data presentation, and drawing conclusions. Validity of data using triangulation techniques and techniques. The results of this research consist of: (1) Empowerment of the Use of Medicinal Plants which includes: a) awareness stage based on the results of identification and discussions carried out by Dasawisma’s Family Welfare Empowerment members with the Village Head b) capacity building stage carried out by socialization, introduction, training, and determining learning models for medicinal plants and c) the empowerment stage involves distributing tasks and empowering PKK members to become independent. 2) Factors that support empowerment are the unity of members who want to develop, trainers who are appropriate to their field, and funds fully supported by the village head.

Triwahyuni Wardhany; Abdul Muhid

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Creative thinking needs serious attention because it is one of the essential skills in the 21st Century that supports academic and professional success. This research aims to systematically review the literature regarding strategies for improving creative thinking in students. The study is a Systematic Literature Review (SRL) involving 15 journals published in 2018-2022 and examines the topic of creative thinking skills, improving creative thinking skills, or training creative thinking skills. The journal search was done using a search engine (Google Chrome). The data that has been collected will be analyzed descriptively according to the existing research questions—data analysis using meta-synthesis. The research results show that creative thinking is an idea-construction process emphasizing fluency, flexibility, originality and elaboration. Students' creative thinking abilities can be improved by implementing scientific learning strategies. Several learning models that can improve students' creative thinking abilities include Creative Problem problem-solving, Discovery Learning, Scientific Critical Creative Thinking Model, STEM-E Model, problem-solving learning and Contextual Learning, Problem-Based Learning, project-based Learning, Authentic Learning, and Research-Based Learning

Prihatin Nurul Fitriah; Rifqi Muntaqo; Ali Imron

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Social skills are an important part of a humans ability to live, because social skills are very much needed in social life. Social skills are skills in interacting, communicating and collaborating with another people. Social skills also can be learned and developed through the learning process. With the increasing of social problems that occur, social skills are a very important skill to have. The aim of this research is to get an overview and analyze the development of students social skill levels through the implementation of the contextual teaching & learrning (CTL) model in Islamic Religius Education subjects. This research uses a qualitative field approach. The research location taken was SMP Negeri 2 Karangkobar Banjarnegara. The data sources used are primary data and secondary data. Primary data includes the results of interviews and observations. Meanwhile, secondary data is obtained from documentation results. Using three data collection techniques, namely interview, observations, and documentation. Analyzing data is carried out in three stages: data reduction, data presentation, and drawing conclusion. The conclusion of this research is that trhough the use of the contextual teaching & learning model, students social skills have increased, although not significantly. This is because forming and changing human character requires quite a long process and time. However, by consistently and always developing the CTL learning model that is carried out, it is hoped that it will be able to help teachers in their efforts to improve social skills. Therefore, the use of the CTL model is considered effective in helping teachers in efforts to improve students social skills.

Nurul Ikhsani Putri; Monica Puspa Cahyani; Adrias Adrias; Nur Azmi Alwi

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The research aims to determine the effect of the Team Assisted Individualization learning model on student learning outcomes in Pancasila education learning in class IV SDN 22 Duku. This research uses a quantitative type of research with a quasi-experimental design experimental method in the form of a non-equivalent control group. The sample in this study was all 34 class IV students at SDN 22 Duku, of which 17 class IV A students and 17 class IVB students. The experimental class in this research is class IV A and the control class is class IV B. Based on the data analysis that has been carried out, the t count is 3.18 and the t table is 2.042. so the experimental class in this study was class IV A and the control class was class IV B. This shows that there is a significant influence on the implementation of the Team Assisted Individualization (TAI) type cooperative model on the results of dozens of class IV elementary school students.

Nissa Nur Fadillah; Astri Astuti; Alfiatussyifa Alfiatussyifa

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the feasibility, practicality and effectiveness of using the Canva Application as a Mathematics Learning Media for Class VII Flat Building Material at SMP Negeri 1 Citeureup.This research adopts the ADDIE model stages (analyze, design, develop, implement, and evaluate). The analyze stage includes initial analysis, student analysis, concept analysis and formulating learning objectives. The design stage includes preparing learning media in the form of selecting appropriate media and designing learning content. The development stage includes the development of data collection instruments. The data collection instrument in this research was interviews with the teachers concerned. The implementation stage includes implementing the use of the Canva application. The evaluation stage includes the form of evaluation carried out at each ADDIE stage. The data analysis technique used is the validity coefficient by Aiken's V. The research results show that the learning media that has been developed is in the very good category and can be used in the learning process.    

Tiarma Fitri Br. Malau; Sandy Ariawan; Lince R.T Simamora; Hisardo Sitorus; Sabar Rudi Sitompul

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

The aim of this research is to find out whether there is a significant influence of the Talking Stick learning model and the learning motivation of class VIII students at SMP N 4 Tarutung for the 2023/2024 academic year. The method used in this research is a quantitative method with a pre-experimental designs research type in the form of a one-group pretest-posttest design. The population was all Protestant Christian students in class VIII of SMP Negeri 4 Tarutung consisting of 4 classes totaling 121 students and a sample of 31 people was determined using purposive sampling. Data was collected using a closed questionnaire with 30 items. The results of data analysis show that there is a positive and significant influence on the Talking Stick learning model on the learning motivation of Christian Religious Education students and character in class VIII SMP Negeri 4 Tarutung for the 2023/2024 academic year as evidenced by the significant test obtained by the value tcount > ttable (α=0 .05; dk=n-1=30) which is 7.197 > 2.042, thus there is a significant influence between variable X and variable Y. Thus H0 is rejected and Ha is that there is a positive and significant influence on the Talking Stick learning model on learning motivation students of Christian Religious Education and character education in class VIII of SMP Negeri 4 Tarutung for the 2023/2024 academic year were accepted.

Fahri Fajrul Falah; Zain Ahmad Fauzi; Annisa Hasanah; Norma Paulina; Asyfa Nabila +1 more

International Journal of Multilingual Education and Applied Linguistics 2024 Asosiasi Periset Bahasa Sastra Indonesia

The problem of this research is that there is still a lack of student activity in participatory learning as well as interaction and collaboration between students in group learning activities. In this research, Classroom Action Research (PTK) was carried out in three meetings. The subjects of this research were 25 class V students of SDN Antasan Besar 7 Banjarmasin. The measure of research success with learning completeness is that 80% of students achieved a KKM score above 80. The results of this research show that at Meeting I to Meeting III there was an increase in the acquisition of learning activities in the application of the learning model, resulting in the "Very Active" criteria at Meeting I, II and III. At Meetings II and III, learning activities increased to almost all very active. Students' critical thinking skills increased to almost all highly skilled at Meetings II and III. At Meetings II and III, students' collaboration skills increased to Almost All Skilled. Meanwhile, completeness of learning outcomes increased again to 100% at Meeting III. From the results of this research, it can be concluded that educators' activities experienced a very significant increase when implementing the PBL model supported by DNGM using Wordwall media and the Dragon Snake game, as well as student activities, critical thinking skills, collaboration skills, and learning outcomes.      

Zahrotul Ilmi Wijayanti

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The process of manually identifying fruits to determine ripe and unripe can affect the production and quality of the food and beverages themselves. The CNN method is able to group images and analyze images based on objects. Therefore, it is necessary to conduct research using the CNN method on the ripeness of strawberries. This study aims to determine the level of maturity of strawberries during harvest time. The accuracy graph shows that the model is not only capable of learning the training data well but can also generalize well to the validation data. In contrast, the validation accuracy graph starts from 0.825 in the 0th epoch and rises consistently until it reaches 0.975 in the 30th epoch. Both charts remained stable above those values throughout the training period. Overall, the development of the CNN model for the detection of strawberry ripeness resulted in excellent performance. The model achieved the lowest loss of 0.0383 and an accuracy as high as 98% on the validation data, demonstrating a strong ability to accurately predict between ripe and unripe strawberries.

Fanny Rahmatina Rahim; Ari Widodo; Achmad Samsudin; Tina Hayati Dahlan

In the dynamic digital era, artificial intelligence (AI) like ChatGPT presents revolutionary opportunities to advance classroom learning, particularly in science education. This research focuses on the utilization of ChatGPT to develop a learning model that supports the enhancement of students' Self-Regulated Learning (SRL) abilities. The study investigates four main aspects: (1) How can student-centered science learning improve SRL skills such as goal setting, self-management, and reflection? (2) How can the use of active and collaborative learning strategies in science increase students' motivation and SRL? (3) How can formative and summative assessments focused on developing SRL skills enhance science learning? (4) What are the researchers' experiences in using ChatGPT as a tool to develop and refine learning units, and their reflective research on its use as a teaching aid? An exploratory methodology was applied, utilizing ChatGPT to generate teaching materials tailored to classroom needs. Initial findings highlight ChatGPT's potential to support the development of SRL skills by providing quick access to structured and verified information. However, its use must be carefully managed to prevent over-reliance and ensure critical evaluation of sources. Educators are responsible for guiding students in the wise use of AI, fostering critical thinking, and promoting independent learning. Integrating ChatGPT into lesson design can enhance science education by creating engaging units, providing clear rubrics, and supporting formative assessment. This research underscores the positive potential of ChatGPT in fostering inclusive and adaptive science education, while also addressing the need for responsible technology management to ensure student development and well-being.